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1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #include "test_utils/ANGLETest.h"
8 #include "test_utils/gl_raii.h"
9 
10 using namespace angle;
11 
12 class DrawBuffersTest : public ANGLETest
13 {
14   protected:
DrawBuffersTest()15     DrawBuffersTest()
16     {
17         setWindowWidth(128);
18         setWindowHeight(128);
19         setConfigRedBits(8);
20         setConfigGreenBits(8);
21         setConfigBlueBits(8);
22         setConfigAlphaBits(8);
23         setConfigDepthBits(24);
24     }
25 
testTearDown()26     void testTearDown() override
27     {
28         glDeleteFramebuffers(1, &mFBO);
29         glDeleteFramebuffers(1, &mReadFramebuffer);
30         glDeleteTextures(4, mTextures);
31     }
32 
33     // We must call a different DrawBuffers method depending on extension support. Use this
34     // method instead of calling on directly.
setDrawBuffers(GLsizei n,const GLenum * drawBufs)35     void setDrawBuffers(GLsizei n, const GLenum *drawBufs)
36     {
37         if (IsGLExtensionEnabled("GL_EXT_draw_buffers"))
38         {
39             glDrawBuffersEXT(n, drawBufs);
40         }
41         else
42         {
43             ASSERT_GE(getClientMajorVersion(), 3);
44             glDrawBuffers(n, drawBufs);
45         }
46     }
47 
48     // Use this method to filter if we can support these tests.
setupTest()49     bool setupTest()
50     {
51         if (getClientMajorVersion() < 3 && (!EnsureGLExtensionEnabled("GL_EXT_draw_buffers") ||
52                                             !EnsureGLExtensionEnabled("GL_ANGLE_framebuffer_blit")))
53         {
54             return false;
55         }
56 
57         // This test seems to fail on an nVidia machine when the window is hidden
58         setWindowVisible(getOSWindow(), true);
59 
60         glGenFramebuffers(1, &mFBO);
61         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFBO);
62 
63         glGenTextures(4, mTextures);
64 
65         for (size_t texIndex = 0; texIndex < ArraySize(mTextures); texIndex++)
66         {
67             glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]);
68             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA,
69                          GL_UNSIGNED_BYTE, nullptr);
70         }
71 
72         glGetIntegerv(GL_MAX_DRAW_BUFFERS, &mMaxDrawBuffers);
73 
74         glGenFramebuffers(1, &mReadFramebuffer);
75         glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer);
76 
77         return true;
78     }
79 
setupMRTProgramESSL3(bool bufferEnabled[8],GLuint * programOut)80     void setupMRTProgramESSL3(bool bufferEnabled[8], GLuint *programOut)
81     {
82         std::stringstream strstr;
83 
84         strstr << "#version 300 es\n"
85                   "precision highp float;\n";
86 
87         for (unsigned int index = 0; index < 8; index++)
88         {
89             if (bufferEnabled[index])
90             {
91                 strstr << "layout(location = " << index
92                        << ") "
93                           "out vec4 value"
94                        << index << ";\n";
95             }
96         }
97 
98         strstr << "void main()\n"
99                   "{\n";
100 
101         for (unsigned int index = 0; index < 8; index++)
102         {
103             if (bufferEnabled[index])
104             {
105                 unsigned int r = (index + 1) & 1;
106                 unsigned int g = (index + 1) & 2;
107                 unsigned int b = (index + 1) & 4;
108 
109                 strstr << "    value" << index << " = vec4(" << r << ".0, " << g << ".0, " << b
110                        << ".0, 1.0);\n";
111             }
112         }
113 
114         strstr << "}\n";
115 
116         *programOut = CompileProgram(essl3_shaders::vs::Simple(), strstr.str().c_str());
117         if (*programOut == 0)
118         {
119             FAIL() << "shader compilation failed.";
120         }
121     }
122 
setupMRTProgramESSL1(bool bufferEnabled[8],GLuint * programOut)123     void setupMRTProgramESSL1(bool bufferEnabled[8], GLuint *programOut)
124     {
125         std::stringstream strstr;
126 
127         strstr << "#extension GL_EXT_draw_buffers : enable\n"
128                   "precision highp float;\n"
129                   "void main()\n"
130                   "{\n";
131 
132         for (unsigned int index = 0; index < 8; index++)
133         {
134             if (bufferEnabled[index])
135             {
136                 unsigned int r = (index + 1) & 1;
137                 unsigned int g = (index + 1) & 2;
138                 unsigned int b = (index + 1) & 4;
139 
140                 strstr << "    gl_FragData[" << index << "] = vec4(" << r << ".0, " << g << ".0, "
141                        << b << ".0, 1.0);\n";
142             }
143         }
144 
145         strstr << "}\n";
146 
147         *programOut = CompileProgram(essl1_shaders::vs::Simple(), strstr.str().c_str());
148         if (*programOut == 0)
149         {
150             FAIL() << "shader compilation failed.";
151         }
152     }
153 
setupMRTProgram(bool bufferEnabled[8],GLuint * programOut)154     void setupMRTProgram(bool bufferEnabled[8], GLuint *programOut)
155     {
156         if (getClientMajorVersion() == 3)
157         {
158             setupMRTProgramESSL3(bufferEnabled, programOut);
159         }
160         else
161         {
162             ASSERT_EQ(getClientMajorVersion(), 2);
163             setupMRTProgramESSL1(bufferEnabled, programOut);
164         }
165     }
166 
positionAttrib()167     const char *positionAttrib()
168     {
169         if (getClientMajorVersion() == 3)
170         {
171             return essl3_shaders::PositionAttrib();
172         }
173         else
174         {
175             return essl1_shaders::PositionAttrib();
176         }
177     }
178 
getColorForIndex(unsigned int index)179     static GLColor getColorForIndex(unsigned int index)
180     {
181         GLubyte r = (((index + 1) & 1) > 0) ? 255 : 0;
182         GLubyte g = (((index + 1) & 2) > 0) ? 255 : 0;
183         GLubyte b = (((index + 1) & 4) > 0) ? 255 : 0;
184         return GLColor(r, g, b, 255u);
185     }
186 
verifyAttachment2DColor(unsigned int index,GLuint textureName,GLenum target,GLint level,GLColor color)187     void verifyAttachment2DColor(unsigned int index,
188                                  GLuint textureName,
189                                  GLenum target,
190                                  GLint level,
191                                  GLColor color)
192     {
193         glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, textureName,
194                                level);
195         EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, color)
196             << "index " << index;
197     }
198 
verifyAttachment2DUnwritten(unsigned int index,GLuint texture,GLenum target,GLint level)199     void verifyAttachment2DUnwritten(unsigned int index, GLuint texture, GLenum target, GLint level)
200     {
201         verifyAttachment2DColor(index, texture, target, level, GLColor::transparentBlack);
202     }
203 
verifyAttachment2D(unsigned int index,GLuint texture,GLenum target,GLint level)204     void verifyAttachment2D(unsigned int index, GLuint texture, GLenum target, GLint level)
205     {
206         verifyAttachment2DColor(index, texture, target, level, getColorForIndex(index));
207     }
208 
verifyAttachmentLayer(unsigned int index,GLuint texture,GLint level,GLint layer)209     void verifyAttachmentLayer(unsigned int index, GLuint texture, GLint level, GLint layer)
210     {
211         glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, level, layer);
212         EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, getColorForIndex(index));
213     }
214 
215     GLuint mFBO             = 0;
216     GLuint mReadFramebuffer = 0;
217     GLuint mTextures[4]     = {};
218     GLint mMaxDrawBuffers   = 0;
219 };
220 
221 class DrawBuffersWebGL2Test : public DrawBuffersTest
222 {
223   public:
DrawBuffersWebGL2Test()224     DrawBuffersWebGL2Test()
225     {
226         setWebGLCompatibilityEnabled(true);
227         setRobustResourceInit(true);
228     }
229 };
230 
231 // Verify that GL_MAX_DRAW_BUFFERS returns the expected values for D3D11
TEST_P(DrawBuffersTest,VerifyD3DLimits)232 TEST_P(DrawBuffersTest, VerifyD3DLimits)
233 {
234     EGLPlatformParameters platform = GetParam().eglParameters;
235 
236     ANGLE_SKIP_TEST_IF(platform.renderer != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
237 
238     glGetIntegerv(GL_MAX_DRAW_BUFFERS, &mMaxDrawBuffers);
239 
240     if (platform.majorVersion == 9 && platform.minorVersion == 3)
241     {
242         // D3D11 Feature Level 9_3 supports 4 draw buffers
243         ASSERT_EQ(mMaxDrawBuffers, 4);
244     }
245     else
246     {
247         // D3D11 Feature Level 10_0+ supports 8 draw buffers
248         ASSERT_EQ(mMaxDrawBuffers, 8);
249     }
250 }
251 
TEST_P(DrawBuffersTest,Gaps)252 TEST_P(DrawBuffersTest, Gaps)
253 {
254     ANGLE_SKIP_TEST_IF(!setupTest());
255 
256     // TODO(ynovikov): Investigate the failure (http://anglebug.com/1535)
257     ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL());
258 
259     // TODO(syoussefi): Qualcomm driver crashes in the presence of VK_ATTACHMENT_UNUSED.
260     // http://anglebug.com/3423
261     ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid());
262 
263     // Fails on Intel Ubuntu 19.04 Mesa 19.0.2 Vulkan. http://anglebug.com/3616
264     ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsVulkan());
265 
266     glBindTexture(GL_TEXTURE_2D, mTextures[0]);
267     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0);
268 
269     bool flags[8] = {false, true};
270 
271     GLuint program;
272     setupMRTProgram(flags, &program);
273 
274     const GLenum bufs[] = {GL_NONE, GL_COLOR_ATTACHMENT1};
275     setDrawBuffers(2, bufs);
276     drawQuad(program, positionAttrib(), 0.5);
277 
278     verifyAttachment2D(1, mTextures[0], GL_TEXTURE_2D, 0);
279 
280     glDeleteProgram(program);
281 }
282 
TEST_P(DrawBuffersTest,FirstAndLast)283 TEST_P(DrawBuffersTest, FirstAndLast)
284 {
285     ANGLE_SKIP_TEST_IF(!setupTest());
286 
287     // TODO(ynovikov): Investigate the failure (https://anglebug.com/1533)
288     ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL());
289 
290     // TODO(syoussefi): Qualcomm driver crashes in the presence of VK_ATTACHMENT_UNUSED.
291     // http://anglebug.com/3423
292     ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid());
293 
294     glBindTexture(GL_TEXTURE_2D, mTextures[0]);
295     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
296 
297     glBindTexture(GL_TEXTURE_2D, mTextures[1]);
298     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_TEXTURE_2D, mTextures[1], 0);
299 
300     bool flags[8] = {true, false, false, true};
301 
302     GLuint program;
303     setupMRTProgram(flags, &program);
304 
305     const GLenum bufs[] = {GL_COLOR_ATTACHMENT0, GL_NONE, GL_NONE, GL_COLOR_ATTACHMENT3};
306 
307     setDrawBuffers(4, bufs);
308     drawQuad(program, positionAttrib(), 0.5);
309 
310     verifyAttachment2D(0, mTextures[0], GL_TEXTURE_2D, 0);
311     verifyAttachment2D(3, mTextures[1], GL_TEXTURE_2D, 0);
312 
313     EXPECT_GL_NO_ERROR();
314 
315     glDeleteProgram(program);
316 }
317 
TEST_P(DrawBuffersTest,FirstHalfNULL)318 TEST_P(DrawBuffersTest, FirstHalfNULL)
319 {
320     ANGLE_SKIP_TEST_IF(!setupTest());
321 
322     // TODO(ynovikov): Investigate the failure (https://anglebug.com/1533)
323     ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL());
324 
325     // TODO(syoussefi): Qualcomm driver crashes in the presence of VK_ATTACHMENT_UNUSED.
326     // http://anglebug.com/3423
327     ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid());
328 
329     // Fails on Intel Ubuntu 19.04 Mesa 19.0.2 Vulkan. http://anglebug.com/3616
330     ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsVulkan());
331 
332     bool flags[8]  = {false};
333     GLenum bufs[8] = {GL_NONE};
334 
335     GLuint halfMaxDrawBuffers = static_cast<GLuint>(mMaxDrawBuffers) / 2;
336 
337     for (GLuint texIndex = 0; texIndex < halfMaxDrawBuffers; texIndex++)
338     {
339         glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]);
340         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + halfMaxDrawBuffers + texIndex,
341                                GL_TEXTURE_2D, mTextures[texIndex], 0);
342         flags[texIndex + halfMaxDrawBuffers] = true;
343         bufs[texIndex + halfMaxDrawBuffers]  = GL_COLOR_ATTACHMENT0 + halfMaxDrawBuffers + texIndex;
344     }
345 
346     GLuint program;
347     setupMRTProgram(flags, &program);
348 
349     setDrawBuffers(mMaxDrawBuffers, bufs);
350     drawQuad(program, positionAttrib(), 0.5);
351 
352     for (GLuint texIndex = 0; texIndex < halfMaxDrawBuffers; texIndex++)
353     {
354         verifyAttachment2D(texIndex + halfMaxDrawBuffers, mTextures[texIndex], GL_TEXTURE_2D, 0);
355     }
356 
357     EXPECT_GL_NO_ERROR();
358 
359     glDeleteProgram(program);
360 }
361 
362 // Test that non-zero draw buffers can be queried on the default framebuffer
TEST_P(DrawBuffersTest,DefaultFramebufferDrawBufferQuery)363 TEST_P(DrawBuffersTest, DefaultFramebufferDrawBufferQuery)
364 {
365     ANGLE_SKIP_TEST_IF(!setupTest());
366 
367     glBindFramebuffer(GL_FRAMEBUFFER, 0);
368 
369     GLint drawbuffer = 0;
370     glGetIntegerv(GL_DRAW_BUFFER1, &drawbuffer);
371     EXPECT_GL_NO_ERROR();
372 
373     EXPECT_EQ(GL_NONE, drawbuffer);
374 }
375 
376 // Same as above but adds a state change from a program with different masks after a clear.
TEST_P(DrawBuffersWebGL2Test,TwoProgramsWithDifferentOutputsAndClear)377 TEST_P(DrawBuffersWebGL2Test, TwoProgramsWithDifferentOutputsAndClear)
378 {
379     // TODO(http://anglebug.com/2872): Broken on the GL back-end.
380     ANGLE_SKIP_TEST_IF(IsOpenGL());
381 
382     // TODO(ynovikov): Investigate the failure (https://anglebug.com/1533)
383     ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL());
384 
385     // TODO(syoussefi): Qualcomm driver crashes in the presence of VK_ATTACHMENT_UNUSED.
386     // http://anglebug.com/3423
387     ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid());
388 
389     ANGLE_SKIP_TEST_IF(!setupTest());
390 
391     glGetIntegerv(GL_MAX_DRAW_BUFFERS, &mMaxDrawBuffers);
392     ASSERT_GE(mMaxDrawBuffers, 4);
393 
394     bool flags[8]      = {false};
395     GLenum someBufs[4] = {GL_NONE};
396     GLenum allBufs[4]  = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2,
397                          GL_COLOR_ATTACHMENT3};
398 
399     constexpr GLuint kMaxBuffers     = 4;
400     constexpr GLuint kHalfMaxBuffers = 2;
401 
402     // Enable all draw buffers.
403     for (GLuint texIndex = 0; texIndex < kMaxBuffers; texIndex++)
404     {
405         glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]);
406         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + texIndex, GL_TEXTURE_2D,
407                                mTextures[texIndex], 0);
408         someBufs[texIndex] =
409             texIndex >= kHalfMaxBuffers ? GL_COLOR_ATTACHMENT0 + texIndex : GL_NONE;
410 
411         // Mask out the first two buffers.
412         flags[texIndex] = texIndex >= kHalfMaxBuffers;
413     }
414 
415     GLuint program;
416     setupMRTProgram(flags, &program);
417 
418     // Now set up a second simple program that draws to FragColor. Should be broadcast.
419     ANGLE_GL_PROGRAM(simpleProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
420 
421     // Draw with simple program.
422     drawQuad(simpleProgram, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true);
423     ASSERT_GL_NO_ERROR();
424 
425     // Clear draw buffers.
426     setDrawBuffers(kMaxBuffers, someBufs);
427     glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
428     glClear(GL_COLOR_BUFFER_BIT);
429 
430     ASSERT_GL_NO_ERROR();
431 
432     // Verify first is drawn red, second is untouched, and last two are cleared green.
433     verifyAttachment2DColor(0, mTextures[0], GL_TEXTURE_2D, 0, GLColor::red);
434     verifyAttachment2DColor(1, mTextures[1], GL_TEXTURE_2D, 0, GLColor::transparentBlack);
435     verifyAttachment2DColor(2, mTextures[2], GL_TEXTURE_2D, 0, GLColor::green);
436     verifyAttachment2DColor(3, mTextures[3], GL_TEXTURE_2D, 0, GLColor::green);
437 
438     // Draw with MRT program.
439     setDrawBuffers(kMaxBuffers, someBufs);
440     drawQuad(program, positionAttrib(), 0.5, 1.0f, true);
441     ASSERT_GL_NO_ERROR();
442 
443     // Only the last two attachments should be updated.
444     verifyAttachment2DColor(0, mTextures[0], GL_TEXTURE_2D, 0, GLColor::red);
445     verifyAttachment2DColor(1, mTextures[1], GL_TEXTURE_2D, 0, GLColor::transparentBlack);
446     verifyAttachment2D(2, mTextures[2], GL_TEXTURE_2D, 0);
447     verifyAttachment2D(3, mTextures[3], GL_TEXTURE_2D, 0);
448 
449     // Active draw buffers with no fragment output is not allowed.
450     setDrawBuffers(kMaxBuffers, allBufs);
451     drawQuad(program, positionAttrib(), 0.5, 1.0f, true);
452     ASSERT_GL_ERROR(GL_INVALID_OPERATION);
453     // Exception: when RASTERIZER_DISCARD is enabled.
454     glEnable(GL_RASTERIZER_DISCARD);
455     drawQuad(program, positionAttrib(), 0.5, 1.0f, true);
456     ASSERT_GL_NO_ERROR();
457     glDisable(GL_RASTERIZER_DISCARD);
458     // Exception: when all 4 channels of color mask are set to false.
459     glColorMask(false, false, false, false);
460     drawQuad(program, positionAttrib(), 0.5, 1.0f, true);
461     ASSERT_GL_NO_ERROR();
462     glColorMask(false, true, false, false);
463     drawQuad(program, positionAttrib(), 0.5, 1.0f, true);
464     ASSERT_GL_ERROR(GL_INVALID_OPERATION);
465     glColorMask(true, true, true, true);
466     drawQuad(program, positionAttrib(), 0.5, 1.0f, true);
467     ASSERT_GL_ERROR(GL_INVALID_OPERATION);
468 
469     // Clear again. All attachments should be cleared.
470     glClear(GL_COLOR_BUFFER_BIT);
471     verifyAttachment2DColor(0, mTextures[0], GL_TEXTURE_2D, 0, GLColor::green);
472     verifyAttachment2DColor(1, mTextures[1], GL_TEXTURE_2D, 0, GLColor::green);
473     verifyAttachment2DColor(2, mTextures[2], GL_TEXTURE_2D, 0, GLColor::green);
474     verifyAttachment2DColor(3, mTextures[3], GL_TEXTURE_2D, 0, GLColor::green);
475 
476     glDeleteProgram(program);
477 }
478 
TEST_P(DrawBuffersTest,UnwrittenOutputVariablesShouldNotCrash)479 TEST_P(DrawBuffersTest, UnwrittenOutputVariablesShouldNotCrash)
480 {
481     ANGLE_SKIP_TEST_IF(!setupTest());
482 
483     // Bind two render targets but use a shader which writes only to the first one.
484     glBindTexture(GL_TEXTURE_2D, mTextures[0]);
485     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
486 
487     glBindTexture(GL_TEXTURE_2D, mTextures[1]);
488     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[1], 0);
489 
490     bool flags[8] = {true, false};
491 
492     GLuint program;
493     setupMRTProgram(flags, &program);
494 
495     const GLenum bufs[] = {
496         GL_COLOR_ATTACHMENT0,
497         GL_COLOR_ATTACHMENT1,
498         GL_NONE,
499         GL_NONE,
500     };
501 
502     setDrawBuffers(4, bufs);
503 
504     // This call should not crash when we dynamically generate the HLSL code.
505     drawQuad(program, positionAttrib(), 0.5);
506 
507     verifyAttachment2D(0, mTextures[0], GL_TEXTURE_2D, 0);
508 
509     EXPECT_GL_NO_ERROR();
510 
511     glDeleteProgram(program);
512 }
513 
TEST_P(DrawBuffersTest,BroadcastGLFragColor)514 TEST_P(DrawBuffersTest, BroadcastGLFragColor)
515 {
516     // Broadcast is not supported on GLES 3.0.
517     ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3);
518     ANGLE_SKIP_TEST_IF(!setupTest());
519 
520     // Bind two render targets. gl_FragColor should be broadcast to both.
521     glBindTexture(GL_TEXTURE_2D, mTextures[0]);
522     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
523 
524     glBindTexture(GL_TEXTURE_2D, mTextures[1]);
525     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[1], 0);
526 
527     const GLenum bufs[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1};
528 
529     constexpr char kFS[] =
530         "#extension GL_EXT_draw_buffers : enable\n"
531         "precision highp float;\n"
532         "uniform float u_zero;\n"
533         "void main()\n"
534         "{\n"
535         "    gl_FragColor = vec4(1, 0, 0, 1);\n"
536         "    if (u_zero < 1.0)\n"
537         "    {\n"
538         "        return;\n"
539         "    }\n"
540         "}\n";
541 
542     GLuint program = CompileProgram(essl1_shaders::vs::Simple(), kFS);
543     if (program == 0)
544     {
545         FAIL() << "shader compilation failed.";
546     }
547 
548     setDrawBuffers(2, bufs);
549     drawQuad(program, essl1_shaders::PositionAttrib(), 0.5);
550 
551     verifyAttachment2D(0, mTextures[0], GL_TEXTURE_2D, 0);
552     verifyAttachment2D(0, mTextures[1], GL_TEXTURE_2D, 0);
553 
554     EXPECT_GL_NO_ERROR();
555 
556     glDeleteProgram(program);
557 }
558 
559 class DrawBuffersTestES3 : public DrawBuffersTest
560 {};
561 
562 // Test that binding multiple layers of a 3D texture works correctly
563 TEST_P(DrawBuffersTestES3, 3DTextures)
564 {
565     ANGLE_SKIP_TEST_IF(!setupTest());
566 
567     GLTexture texture;
568     glBindTexture(GL_TEXTURE_3D, texture.get());
569     glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), getWindowWidth(),
570                  0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
571 
572     glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0);
573     glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1);
574     glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture.get(), 0, 2);
575     glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, texture.get(), 0, 3);
576 
577     bool flags[8] = {true, true, true, true, false};
578 
579     GLuint program;
580     setupMRTProgram(flags, &program);
581 
582     const GLenum bufs[] = {
583         GL_COLOR_ATTACHMENT0,
584         GL_COLOR_ATTACHMENT1,
585         GL_COLOR_ATTACHMENT2,
586         GL_COLOR_ATTACHMENT3,
587     };
588 
589     glDrawBuffers(4, bufs);
590     drawQuad(program, positionAttrib(), 0.5);
591 
592     verifyAttachmentLayer(0, texture.get(), 0, 0);
593     verifyAttachmentLayer(1, texture.get(), 0, 1);
594     verifyAttachmentLayer(2, texture.get(), 0, 2);
595     verifyAttachmentLayer(3, texture.get(), 0, 3);
596 
597     EXPECT_GL_NO_ERROR();
598 
599     glDeleteProgram(program);
600 }
601 
602 // Test that binding multiple layers of a 2D array texture works correctly
603 TEST_P(DrawBuffersTestES3, 2DArrayTextures)
604 {
605     ANGLE_SKIP_TEST_IF(!setupTest());
606 
607     GLTexture texture;
608     glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get());
609     glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, getWindowWidth(), getWindowHeight(),
610                  getWindowWidth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
611 
612     glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0);
613     glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1);
614     glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture.get(), 0, 2);
615     glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, texture.get(), 0, 3);
616 
617     bool flags[8] = {true, true, true, true, false};
618 
619     GLuint program;
620     setupMRTProgram(flags, &program);
621 
622     const GLenum bufs[] = {
623         GL_COLOR_ATTACHMENT0,
624         GL_COLOR_ATTACHMENT1,
625         GL_COLOR_ATTACHMENT2,
626         GL_COLOR_ATTACHMENT3,
627     };
628 
629     glDrawBuffers(4, bufs);
630     drawQuad(program, positionAttrib(), 0.5);
631 
632     verifyAttachmentLayer(0, texture.get(), 0, 0);
633     verifyAttachmentLayer(1, texture.get(), 0, 1);
634     verifyAttachmentLayer(2, texture.get(), 0, 2);
635     verifyAttachmentLayer(3, texture.get(), 0, 3);
636 
637     EXPECT_GL_NO_ERROR();
638 
639     glDeleteProgram(program);
640 }
641 
642 // Use this to select which configurations (e.g. which renderer, which GLES major version) these
643 // tests should be run against.
644 ANGLE_INSTANTIATE_TEST(DrawBuffersTest,
645                        ANGLE_ALL_TEST_PLATFORMS_ES2,
646                        ANGLE_ALL_TEST_PLATFORMS_ES3,
647                        WithNoTransformFeedback(ES2_VULKAN()));
648 ANGLE_INSTANTIATE_TEST_ES3(DrawBuffersWebGL2Test);
649 
650 ANGLE_INSTANTIATE_TEST_ES3(DrawBuffersTestES3);
651