1 //
2 // Copyright 2017 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // WebGLReadOutsideFramebufferTest.cpp : Test functions which read the framebuffer (readPixels,
8 // copyTexSubImage2D, copyTexImage2D) on areas outside the framebuffer.
9
10 #include "test_utils/ANGLETest.h"
11
12 #include "test_utils/gl_raii.h"
13
14 namespace
15 {
16
17 class PixelRect
18 {
19 public:
PixelRect(int width,int height)20 PixelRect(int width, int height) : mWidth(width), mHeight(height), mData(width * height) {}
21
22 // Set each pixel to a different color consisting of the x,y position and a given tag.
23 // Making each pixel a different means any misplaced pixel will cause a failure.
24 // Encoding the position proved valuable in debugging.
fill(unsigned tag)25 void fill(unsigned tag)
26 {
27 for (int x = 0; x < mWidth; ++x)
28 {
29 for (int y = 0; y < mHeight; ++y)
30 {
31 mData[x + y * mWidth] = angle::GLColor(x + (y << 8) + (tag << 16));
32 }
33 }
34 }
35
toTexture2D(GLuint target,GLuint texid) const36 void toTexture2D(GLuint target, GLuint texid) const
37 {
38 glBindTexture(target, texid);
39 if (target == GL_TEXTURE_CUBE_MAP)
40 {
41 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA,
42 GL_UNSIGNED_BYTE, mData.data());
43 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA,
44 GL_UNSIGNED_BYTE, mData.data());
45 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA,
46 GL_UNSIGNED_BYTE, mData.data());
47 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA,
48 GL_UNSIGNED_BYTE, mData.data());
49 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA,
50 GL_UNSIGNED_BYTE, mData.data());
51 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA,
52 GL_UNSIGNED_BYTE, mData.data());
53 }
54 else
55 {
56 ASSERT_GLENUM_EQ(GL_TEXTURE_2D, target);
57 glTexImage2D(target, 0, GL_RGBA, mWidth, mHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
58 mData.data());
59 }
60 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
61 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
62 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
63 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
64 }
65
toTexture3D(GLuint texid,GLint depth) const66 void toTexture3D(GLuint texid, GLint depth) const
67 {
68 glBindTexture(GL_TEXTURE_3D, texid);
69
70 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, mWidth, mHeight, depth, 0, GL_RGBA,
71 GL_UNSIGNED_BYTE, nullptr);
72 for (GLint z = 0; z < depth; z++)
73 {
74 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, z, mWidth, mHeight, 1, GL_RGBA,
75 GL_UNSIGNED_BYTE, mData.data());
76 }
77 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
78 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
79 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
80 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
81 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
82 }
83
readFB(int x,int y)84 void readFB(int x, int y)
85 {
86 glReadPixels(x, y, mWidth, mHeight, GL_RGBA, GL_UNSIGNED_BYTE, mData.data());
87 }
88
89 // Read pixels from 'other' into 'this' from position (x,y).
90 // Pixels outside 'other' are untouched or zeroed according to 'zeroOutside.'
readPixelRect(const PixelRect & other,int x,int y,bool zeroOutside)91 void readPixelRect(const PixelRect &other, int x, int y, bool zeroOutside)
92 {
93 for (int i = 0; i < mWidth; ++i)
94 {
95 for (int j = 0; j < mHeight; ++j)
96 {
97 angle::GLColor *dest = &mData[i + j * mWidth];
98 if (!other.getPixel(x + i, y + j, dest) && zeroOutside)
99 {
100 *dest = angle::GLColor(0);
101 }
102 }
103 }
104 }
105
getPixel(int x,int y,angle::GLColor * colorOut) const106 bool getPixel(int x, int y, angle::GLColor *colorOut) const
107 {
108 if (0 <= x && x < mWidth && 0 <= y && y < mHeight)
109 {
110 *colorOut = mData[x + y * mWidth];
111 return true;
112 }
113 return false;
114 }
115
compare(const PixelRect & expected) const116 void compare(const PixelRect &expected) const
117 {
118 ASSERT_EQ(mWidth, expected.mWidth);
119 ASSERT_EQ(mHeight, expected.mHeight);
120
121 for (int x = 0; x < mWidth; ++x)
122 {
123 for (int y = 0; y < mHeight; ++y)
124 {
125 ASSERT_EQ(expected.mData[x + y * mWidth], mData[x + y * mWidth])
126 << "at (" << x << ", " << y << ")";
127 }
128 }
129 }
130
131 private:
132 int mWidth, mHeight;
133 std::vector<angle::GLColor> mData;
134 };
135
136 } // namespace
137
138 namespace angle
139 {
140
141 class WebGLReadOutsideFramebufferTest : public ANGLETest
142 {
143 public:
144 // Read framebuffer to 'pixelsOut' via glReadPixels.
TestReadPixels(int x,int y,int,PixelRect * pixelsOut)145 void TestReadPixels(int x, int y, int, PixelRect *pixelsOut) { pixelsOut->readFB(x, y); }
146
147 // Read framebuffer to 'pixelsOut' via glCopyTexSubImage2D and GL_TEXTURE_2D.
TestCopyTexSubImage2D(int x,int y,int,PixelRect * pixelsOut)148 void TestCopyTexSubImage2D(int x, int y, int, PixelRect *pixelsOut)
149 {
150 // Init texture with given pixels.
151 GLTexture destTexture;
152 pixelsOut->toTexture2D(GL_TEXTURE_2D, destTexture.get());
153
154 // Read framebuffer -> texture -> 'pixelsOut'
155 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, x, y, kReadWidth, kReadHeight);
156 readTexture2D(GL_TEXTURE_2D, destTexture.get(), kReadWidth, kReadHeight, pixelsOut);
157 }
158
159 // Read framebuffer to 'pixelsOut' via glCopyTexSubImage2D and cube map.
TestCopyTexSubImageCube(int x,int y,int,PixelRect * pixelsOut)160 void TestCopyTexSubImageCube(int x, int y, int, PixelRect *pixelsOut)
161 {
162 // Init texture with given pixels.
163 GLTexture destTexture;
164 pixelsOut->toTexture2D(GL_TEXTURE_CUBE_MAP, destTexture.get());
165
166 // Read framebuffer -> texture -> 'pixelsOut'
167 glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, x, y, kReadWidth, kReadHeight);
168 readTexture2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, destTexture.get(), kReadWidth, kReadHeight,
169 pixelsOut);
170 }
171
172 // Read framebuffer to 'pixelsOut' via glCopyTexSubImage3D.
TestCopyTexSubImage3D(int x,int y,int z,PixelRect * pixelsOut)173 void TestCopyTexSubImage3D(int x, int y, int z, PixelRect *pixelsOut)
174 {
175 // Init texture with given pixels.
176 GLTexture destTexture;
177 pixelsOut->toTexture3D(destTexture.get(), kTextureDepth);
178
179 // Read framebuffer -> texture -> 'pixelsOut'
180 glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, z, x, y, kReadWidth, kReadHeight);
181 readTexture3D(destTexture, kReadWidth, kReadHeight, z, pixelsOut);
182 }
183
184 // Read framebuffer to 'pixelsOut' via glCopyTexImage2D and GL_TEXTURE_2D.
TestCopyTexImage2D(int x,int y,int,PixelRect * pixelsOut)185 void TestCopyTexImage2D(int x, int y, int, PixelRect *pixelsOut)
186 {
187 // Init texture with given pixels.
188 GLTexture destTexture;
189 pixelsOut->toTexture2D(GL_TEXTURE_2D, destTexture.get());
190
191 // Read framebuffer -> texture -> 'pixelsOut'
192 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, x, y, kReadWidth, kReadHeight, 0);
193 readTexture2D(GL_TEXTURE_2D, destTexture.get(), kReadWidth, kReadHeight, pixelsOut);
194 }
195
196 // Read framebuffer to 'pixelsOut' via glCopyTexImage2D and cube map.
TestCopyTexImageCube(int x,int y,int,PixelRect * pixelsOut)197 void TestCopyTexImageCube(int x, int y, int, PixelRect *pixelsOut)
198 {
199 // Init texture with given pixels.
200 GLTexture destTexture;
201 pixelsOut->toTexture2D(GL_TEXTURE_CUBE_MAP, destTexture.get());
202
203 // Read framebuffer -> texture -> 'pixelsOut'
204 glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, x, y, kReadWidth, kReadHeight,
205 0);
206 readTexture2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, destTexture, kReadWidth, kReadHeight,
207 pixelsOut);
208 }
209
210 protected:
211 static constexpr int kFbWidth = 128;
212 static constexpr int kFbHeight = 128;
213 static constexpr int kTextureDepth = 16;
214 static constexpr int kReadWidth = 4;
215 static constexpr int kReadHeight = 4;
216 static constexpr int kReadLayer = 2;
217
218 // Tag the framebuffer pixels differently than the initial read buffer pixels, so we know for
219 // sure which pixels are changed by reading.
220 static constexpr GLuint fbTag = 0x1122;
221 static constexpr GLuint readTag = 0xaabb;
222
WebGLReadOutsideFramebufferTest()223 WebGLReadOutsideFramebufferTest() : mFBData(kFbWidth, kFbHeight)
224 {
225 setWindowWidth(kFbWidth);
226 setWindowHeight(kFbHeight);
227 setConfigRedBits(8);
228 setConfigGreenBits(8);
229 setConfigBlueBits(8);
230 setConfigAlphaBits(8);
231 setWebGLCompatibilityEnabled(true);
232 }
233
testSetUp()234 void testSetUp() override
235 {
236 constexpr char kVS[] = R"(
237 attribute vec3 a_position;
238 varying vec2 v_texCoord;
239 void main() {
240 v_texCoord = a_position.xy * 0.5 + 0.5;
241 gl_Position = vec4(a_position, 1);
242 })";
243 constexpr char kFS[] = R"(
244 precision mediump float;
245 varying vec2 v_texCoord;
246 uniform sampler2D u_texture;
247 void main() {
248 gl_FragColor = texture2D(u_texture, v_texCoord);
249 })";
250
251 mProgram = CompileProgram(kVS, kFS);
252 glUseProgram(mProgram);
253 GLint uniformLoc = glGetUniformLocation(mProgram, "u_texture");
254 ASSERT_NE(-1, uniformLoc);
255 glUniform1i(uniformLoc, 0);
256
257 glDisable(GL_BLEND);
258 glDisable(GL_DEPTH_TEST);
259
260 // fill framebuffer with unique pixels
261 mFBData.fill(fbTag);
262 GLTexture fbTexture;
263 mFBData.toTexture2D(GL_TEXTURE_2D, fbTexture);
264 drawQuad(mProgram, "a_position", 0.0f, 1.0f, true);
265 }
266
testTearDown()267 void testTearDown() override { glDeleteProgram(mProgram); }
268
269 using TestFunc = void (WebGLReadOutsideFramebufferTest::*)(int x,
270 int y,
271 int z,
272 PixelRect *dest);
273
Main2D(TestFunc testFunc,bool zeroOutside)274 void Main2D(TestFunc testFunc, bool zeroOutside) { mainImpl(testFunc, zeroOutside, 0); }
275
Main3D(TestFunc testFunc,bool zeroOutside)276 void Main3D(TestFunc testFunc, bool zeroOutside)
277 {
278 mainImpl(testFunc, zeroOutside, kReadLayer);
279 }
280
mainImpl(TestFunc testFunc,bool zeroOutside,int readLayer)281 void mainImpl(TestFunc testFunc, bool zeroOutside, int readLayer)
282 {
283 PixelRect actual(kReadWidth, kReadHeight);
284 PixelRect expected(kReadWidth, kReadHeight);
285
286 // Read a kReadWidth*kReadHeight rectangle of pixels from places that include:
287 // - completely outside framebuffer, on all sides of it (i,j < 0 or > 2)
288 // - completely inside framebuffer (i,j == 1)
289 // - straddling framebuffer boundary, at each corner and side
290 for (int i = -1; i < 4; ++i)
291 {
292 for (int j = -1; j < 4; ++j)
293 {
294 int x = i * kFbWidth / 2 - kReadWidth / 2;
295 int y = j * kFbHeight / 2 - kReadHeight / 2;
296
297 // Put unique pixel values into the read destinations.
298 actual.fill(readTag);
299 expected.readPixelRect(actual, 0, 0, false);
300
301 // Read from framebuffer into 'actual.'
302 glBindFramebuffer(GL_FRAMEBUFFER, 0);
303 (this->*testFunc)(x, y, readLayer, &actual);
304 glBindFramebuffer(GL_FRAMEBUFFER, 0);
305
306 // Simulate framebuffer read, into 'expected.'
307 expected.readPixelRect(mFBData, x, y, zeroOutside);
308
309 // See if they are the same.
310 actual.compare(expected);
311 }
312 }
313 }
314
315 // Get contents of given texture by drawing it into a framebuffer then reading with
316 // glReadPixels().
readTexture2D(GLuint target,GLuint texture,GLsizei width,GLsizei height,PixelRect * out)317 void readTexture2D(GLuint target, GLuint texture, GLsizei width, GLsizei height, PixelRect *out)
318 {
319 GLFramebuffer fbo;
320 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
321 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, texture, 0);
322 out->readFB(0, 0);
323 }
324
325 // Get contents of current texture by drawing it into a framebuffer then reading with
326 // glReadPixels().
readTexture3D(GLuint texture,GLsizei width,GLsizei height,int zSlice,PixelRect * out)327 void readTexture3D(GLuint texture, GLsizei width, GLsizei height, int zSlice, PixelRect *out)
328 {
329 GLFramebuffer fbo;
330 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
331 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, zSlice);
332 out->readFB(0, 0);
333 }
334
335 PixelRect mFBData;
336 GLuint mProgram;
337 };
338
339 class WebGL2ReadOutsideFramebufferTest : public WebGLReadOutsideFramebufferTest
340 {};
341
342 // Check that readPixels does not set a destination pixel when
343 // the corresponding source pixel is outside the framebuffer.
TEST_P(WebGLReadOutsideFramebufferTest,ReadPixels)344 TEST_P(WebGLReadOutsideFramebufferTest, ReadPixels)
345 {
346 Main2D(&WebGLReadOutsideFramebufferTest::TestReadPixels, false);
347 }
348
349 // Check that copyTexSubImage2D does not set a destination pixel when
350 // the corresponding source pixel is outside the framebuffer.
TEST_P(WebGLReadOutsideFramebufferTest,CopyTexSubImage2D)351 TEST_P(WebGLReadOutsideFramebufferTest, CopyTexSubImage2D)
352 {
353 Main2D(&WebGLReadOutsideFramebufferTest::TestCopyTexSubImage2D, false);
354
355 // TODO(fjhenigman): Figure out this failure.
356 // Cube map skipped on 64-bit Windows with D3D FL 9.3
357 ANGLE_SKIP_TEST_IF(GetParam() == ES2_D3D11_FL9_3());
358
359 Main2D(&WebGLReadOutsideFramebufferTest::TestCopyTexSubImageCube, false);
360 }
361
362 // Check that copyTexImage2D sets (0,0,0,0) for pixels outside the framebuffer.
TEST_P(WebGLReadOutsideFramebufferTest,CopyTexImage2D)363 TEST_P(WebGLReadOutsideFramebufferTest, CopyTexImage2D)
364 {
365 // http://anglebug.com/4092
366 ANGLE_SKIP_TEST_IF(IsVulkan() || IsD3D9() || IsD3D11());
367 Main2D(&WebGLReadOutsideFramebufferTest::TestCopyTexImage2D, true);
368
369 // TODO(fjhenigman): Figure out this failure.
370 // Cube map skipped on 64-bit Windows with D3D FL 9.3
371 ANGLE_SKIP_TEST_IF(GetParam() == ES2_D3D11_FL9_3());
372
373 Main2D(&WebGLReadOutsideFramebufferTest::TestCopyTexImageCube, true);
374 }
375
376 // Check that copyTexSubImage3D does not set a destination pixel when
377 // the corresponding source pixel is outside the framebuffer.
TEST_P(WebGL2ReadOutsideFramebufferTest,CopyTexSubImage3D)378 TEST_P(WebGL2ReadOutsideFramebufferTest, CopyTexSubImage3D)
379 {
380 // TODO(hqle): Metal doesn't implement 3D texture yet.
381 // http://anglebug.com/4136 (ES2 renderer is mistakenly included in this test)
382 ANGLE_SKIP_TEST_IF(IsMetal());
383 // http://anglebug.com/4092
384 ANGLE_SKIP_TEST_IF(IsVulkan() || IsD3D9() || IsD3D11());
385 // Robust CopyTexSubImage3D behaviour is not implemented on OpenGL.
386 ANGLE_SKIP_TEST_IF(IsDesktopOpenGL() || IsOpenGLES());
387
388 Main3D(&WebGLReadOutsideFramebufferTest::TestCopyTexSubImage3D, false);
389 }
390
391 ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(WebGLReadOutsideFramebufferTest);
392
393 ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(WebGL2ReadOutsideFramebufferTest);
394
395 } // namespace angle
396