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1 /*
2  * Copyright (C) 2012 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_
27 #define THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_
28 
29 #include "compiler/translator/InfoSink.h"
30 #include "compiler/translator/IntermNode.h"
31 
32 namespace sh
33 {
34 
35 class ArrayBoundsClamper
36 {
37   public:
38     ArrayBoundsClamper();
39 
40     // Must be set before compiling any shaders to ensure consistency
41     // between the translated shaders and any necessary prequel.
42     void SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy);
43 
44     // Marks nodes in the tree that index arrays indirectly as
45     // requiring clamping.
46     void MarkIndirectArrayBoundsForClamping(TIntermNode *root);
47 
48     // If necessary, output array clamp function source into the shader source.
49     void OutputClampingFunctionDefinition(TInfoSinkBase &out) const;
50 
Cleanup()51     void Cleanup() { mArrayBoundsClampDefinitionNeeded = false; }
52 
53   private:
GetArrayBoundsClampDefinitionNeeded()54     bool GetArrayBoundsClampDefinitionNeeded() const { return mArrayBoundsClampDefinitionNeeded; }
SetArrayBoundsClampDefinitionNeeded()55     void SetArrayBoundsClampDefinitionNeeded() { mArrayBoundsClampDefinitionNeeded = true; }
56 
57     ShArrayIndexClampingStrategy mClampingStrategy;
58     bool mArrayBoundsClampDefinitionNeeded;
59 };
60 
61 }  // namespace sh
62 
63 #endif  // THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_
64