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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <atomic>
20 #include <cstdint>
21 #include <functional>
22 #include <future>
23 #include <memory>
24 #include <string>
25 #include <thread>
26 
27 #include "host/libs/wayland/wayland_surfaces.h"
28 
29 namespace wayland {
30 
31 namespace internal {
32 struct WaylandServerState;
33 }  // namespace internal
34 
35 // A Wayland compositing server that provides an interface for receiving frame
36 // updates from a connected client.
37 class WaylandServer {
38   public:
39     // Creates a Wayland compositing server. If specified, uses the given
40     // socket file descriptor to connect with clients. If provided, this
41     // server will close the file descriptor upon exit.
42     WaylandServer(int wayland_socket_fd = -1);
43     virtual ~WaylandServer();
44 
45     WaylandServer(const WaylandServer& rhs) = delete;
46     WaylandServer& operator=(const WaylandServer& rhs) = delete;
47 
48     WaylandServer(WaylandServer&& rhs) = delete;
49     WaylandServer& operator=(WaylandServer&& rhs) = delete;
50 
51     // Blocks until the given callback is run on the next frame available.
52     void OnNextFrame(const Surfaces::FrameCallback& callback);
53 
54    private:
55     void ServerLoop(int wayland_socket_fd);
56 
57     bool server_ready_ = false;
58     std::mutex server_ready_mutex_;
59     std::condition_variable server_ready_cv_;
60 
61     std::thread server_thread_;
62     std::unique_ptr<internal::WaylandServerState> server_state_;
63 };
64 
65 }  // namespace wayland