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1 /*
2 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3 %                                                                             %
4 %                                                                             %
5 %                                                                             %
6 %              PPPP    AAA   TTTTT  TTTTT  EEEEE  RRRR   N   N                %
7 %              P   P  A   A    T      T    E      R   R  NN  N                %
8 %              PPPP   AAAAA    T      T    EEE    RRRR   N N N                %
9 %              P      A   A    T      T    E      R R    N  NN                %
10 %              P      A   A    T      T    EEEEE  R  R   N   N                %
11 %                                                                             %
12 %                                                                             %
13 %                      Read/Write Pattern Image Format                        %
14 %                                                                             %
15 %                              Software Design                                %
16 %                                   Cristy                                    %
17 %                                 May 2003                                    %
18 %                                                                             %
19 %                                                                             %
20 %  Copyright 1999-2021 ImageMagick Studio LLC, a non-profit organization      %
21 %  dedicated to making software imaging solutions freely available.           %
22 %                                                                             %
23 %  You may not use this file except in compliance with the License.  You may  %
24 %  obtain a copy of the License at                                            %
25 %                                                                             %
26 %    https://imagemagick.org/script/license.php                               %
27 %                                                                             %
28 %  Unless required by applicable law or agreed to in writing, software        %
29 %  distributed under the License is distributed on an "AS IS" BASIS,          %
30 %  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.   %
31 %  See the License for the specific language governing permissions and        %
32 %  limitations under the License.                                             %
33 %                                                                             %
34 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
35 %
36 %
37 */
38 
39 /*
40   Include declarations.
41 */
42 #include "MagickCore/studio.h"
43 #include "MagickCore/blob.h"
44 #include "MagickCore/blob-private.h"
45 #include "MagickCore/exception.h"
46 #include "MagickCore/exception-private.h"
47 #include "MagickCore/image.h"
48 #include "MagickCore/image-private.h"
49 #include "MagickCore/list.h"
50 #include "MagickCore/magick.h"
51 #include "MagickCore/memory_.h"
52 #include "MagickCore/quantum-private.h"
53 #include "MagickCore/static.h"
54 #include "MagickCore/string_.h"
55 #include "MagickCore/module.h"
56 
57 /*
58   Bricks pattern.
59 */
60 static const unsigned char
61   BricksImage[] =
62   {
63     0x50, 0x34, 0x0A, 0x31, 0x36, 0x20, 0x31, 0x36, 0x0A, 0x00, 0x01, 0x00,
64     0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0xFF,
65     0xFF, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01,
66     0x00, 0x01, 0x00, 0xFF, 0xFF
67   };
68 
69 /*
70   Checkerboard pattern.
71 */
72 static const unsigned char
73   CheckerboardImage[]=
74   {
75     0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x1E, 0x00, 0x1E, 0x00, 0xF0, 0x01,
76     0x00, 0x66, 0x66, 0x66, 0x99, 0x99, 0x99, 0x21, 0xF9, 0x04, 0x00, 0x00,
77     0x00, 0x00, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x1E, 0x00,
78     0x00, 0x02, 0x42, 0x8C, 0x8F, 0x09, 0xCB, 0xED, 0x09, 0x91, 0x9B, 0x2D,
79     0x5A, 0x8A, 0x6D, 0xC4, 0x54, 0x43, 0x3E, 0x79, 0x0A, 0x58, 0x89, 0x07,
80     0x59, 0x9A, 0x01, 0xCA, 0xA8, 0x06, 0xBB, 0xB8, 0x2B, 0x2C, 0xC3, 0x40,
81     0x4D, 0xBB, 0x36, 0xCE, 0xF2, 0x36, 0xEA, 0x23, 0x05, 0x41, 0x43, 0x4E,
82     0x31, 0xA3, 0xCB, 0xA9, 0x76, 0xC9, 0x5E, 0x13, 0xF8, 0x14, 0x46, 0x89,
83     0x53, 0x63, 0x15, 0xB9, 0x54, 0x9A, 0x98, 0xAA, 0x02, 0x00, 0x3B
84   };
85 
86 /*
87   Circles pattern.
88 */
89 static const unsigned char
90   CirclesImage[] =
91   {
92     0x50, 0x34, 0x0A, 0x31, 0x36, 0x20, 0x31, 0x36, 0x0A, 0x07, 0xF0, 0x18,
93     0x0C, 0x20, 0x02, 0x40, 0x01, 0x40, 0x01, 0x80, 0x00, 0x80, 0x00, 0x80,
94     0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x40, 0x01, 0x40,
95     0x01, 0x20, 0x02, 0x18, 0x0C
96   };
97 
98 /*
99   CrossHatch pattern.
100 */
101 static const unsigned char
102   CrossHatchImage[] =
103   {
104     0x50, 0x34, 0x0A, 0x38, 0x20, 0x34, 0x0A, 0xFF, 0x11, 0x11, 0x11
105   };
106 
107 /*
108   CrossHatch30 pattern.
109 */
110 static const unsigned char
111   CrossHatch30Image[] =
112   {
113     0x50, 0x34, 0x0A, 0x38, 0x20, 0x34, 0x0A, 0x81, 0x66, 0x18, 0x66
114   };
115 
116 /*
117   CrossHatch45 pattern.
118 */
119 static const unsigned char
120   CrossHatch45Image[] =
121   {
122     0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x88, 0x50, 0x20, 0x50, 0x88,
123     0x05, 0x02, 0x05
124   };
125 
126 /*
127   FishScales pattern.
128 */
129 static const unsigned char
130   FishScalesImage[] =
131   {
132     0x50, 0x34, 0x0A, 0x31, 0x36, 0x20, 0x38, 0x0A, 0x02, 0x40, 0x0C, 0x30,
133     0x70, 0x0E, 0x80, 0x01, 0x40, 0x02, 0x30, 0x0C, 0x0E, 0x70, 0x01, 0x80
134   };
135 
136 /*
137   Gray100 pattern.
138 */
139 static const unsigned char
140   Gray100Image[] =
141   {
142     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x00, 0x00, 0x00,
143     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
144     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
145     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
146     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
147     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
148     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
149     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
150     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
151     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
152     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
153     0x00, 0x00, 0x00, 0x00, 0x00
154   };
155 
156 /*
157   Gray95 pattern.
158 */
159 static const unsigned char
160   Gray95Image[] =
161   {
162     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x00, 0x00, 0x00,
163     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11,
164     0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
165     0x00, 0x10, 0x10, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
166     0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00,
167     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10,
168     0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
169     0x00, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
170     0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0x10, 0x00, 0x00, 0x00,
171     0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11,
172     0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
173     0x00, 0x10, 0x10, 0x10, 0x10
174   };
175 
176 /*
177   Gray90 pattern.
178 */
179 static const unsigned char
180   Gray90Image[] =
181   {
182     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x08, 0x08, 0x08,
183     0x08, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00,
184     0x00, 0x80, 0x88, 0x80, 0x88, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22,
185     0x22, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00, 0x00,
186     0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80,
187     0x80, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00,
188     0x00, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22,
189     0x22, 0x00, 0x00, 0x00, 0x00, 0x80, 0x88, 0x80, 0x88, 0x00, 0x00, 0x00,
190     0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x08,
191     0x08, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00,
192     0x00, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22,
193     0x22, 0x00, 0x00, 0x00, 0x00
194   };
195 
196 /*
197   Gray85 pattern.
198 */
199 static const unsigned char
200   Gray85Image[] =
201   {
202     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x00, 0x00, 0x00,
203     0x00, 0x88, 0x8A, 0x88, 0x8A, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22,
204     0x22, 0x00, 0x00, 0x00, 0x00, 0xA8, 0xA8, 0xA8, 0xA8, 0x00, 0x00, 0x00,
205     0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x8A, 0x88, 0x8A,
206     0x88, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00,
207     0x00, 0xA8, 0xA8, 0xA8, 0xA8, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22,
208     0x22, 0x00, 0x00, 0x00, 0x00, 0x88, 0x8A, 0x88, 0x8A, 0x00, 0x00, 0x00,
209     0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0xA8, 0xA8, 0xA8,
210     0xA8, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00,
211     0x00, 0x8A, 0x88, 0x8A, 0x88, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22,
212     0x22, 0x00, 0x00, 0x00, 0x00, 0xA8, 0xA8, 0xA8, 0xA8, 0x00, 0x00, 0x00,
213     0x00, 0x22, 0x22, 0x22, 0x22
214   };
215 
216 /*
217   Gray80 pattern.
218 */
219 static const unsigned char
220   Gray80Image[] =
221   {
222     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x00, 0x00, 0x00,
223     0x00, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x00, 0x00, 0x51, 0x11, 0x51,
224     0x11, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x00,
225     0x00, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x55,
226     0x55, 0x00, 0x00, 0x00, 0x00, 0x51, 0x51, 0x51, 0x51, 0x00, 0x00, 0x00,
227     0x00, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11,
228     0x11, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x00,
229     0x00, 0x51, 0x11, 0x51, 0x11, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x55,
230     0x55, 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11, 0x00, 0x00, 0x00,
231     0x00, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x00, 0x00, 0x51, 0x51, 0x51,
232     0x51, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x55, 0x55, 0x00, 0x00, 0x00,
233     0x00, 0x11, 0x11, 0x11, 0x11
234   };
235 
236 /*
237   Gray75 pattern.
238 */
239 static const unsigned char
240   Gray75Image[] =
241   {
242     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xAA, 0xAA, 0xAA,
243     0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00,
244     0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
245     0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00,
246     0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
247     0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00,
248     0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
249     0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00,
250     0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
251     0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00,
252     0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
253     0xAA, 0x00, 0x00, 0x00, 0x00
254   };
255 
256 /*
257   Gray70 pattern.
258 */
259 static const unsigned char
260   Gray70Image[] =
261   {
262     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xAA, 0xAA, 0xAA,
263     0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11,
264     0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
265     0xAA, 0x01, 0x01, 0x01, 0x01, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00,
266     0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA,
267     0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x01, 0x11,
268     0x01, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
269     0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00,
270     0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x01, 0x01, 0x01, 0x01, 0xAA, 0xAA, 0xAA,
271     0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11,
272     0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xAA, 0xAA,
273     0xAA, 0x11, 0x01, 0x11, 0x01
274   };
275 
276 /*
277   Gray65 pattern.
278 */
279 static const unsigned char
280   Gray65Image[] =
281   {
282     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x44, 0x44, 0x44,
283     0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x01, 0x01, 0x01, 0x01, 0xAA, 0xAA, 0xAA,
284     0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x10, 0x11,
285     0x10, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA,
286     0xAA, 0x01, 0x01, 0x01, 0x01, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44,
287     0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x10, 0x10, 0x10, 0x10, 0xAA, 0xAA, 0xAA,
288     0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x01, 0x01, 0x01,
289     0x01, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA,
290     0xAA, 0x11, 0x10, 0x11, 0x10, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x44, 0x44,
291     0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x01, 0x01, 0x01, 0x01, 0xAA, 0xAA, 0xAA,
292     0xAA, 0x44, 0x44, 0x44, 0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x10, 0x10, 0x10,
293     0x10, 0xAA, 0xAA, 0xAA, 0xAA
294   };
295 
296 /*
297   Gray60 pattern.
298 */
299 static const unsigned char
300   Gray60Image[] =
301   {
302     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x11, 0x11, 0x11,
303     0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x45, 0x44, 0x45, 0xAA, 0xAA, 0xAA,
304     0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x54, 0x54, 0x54,
305     0x54, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA,
306     0xAA, 0x45, 0x44, 0x45, 0x44, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11,
307     0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x54, 0x54, 0x54, 0x54, 0xAA, 0xAA, 0xAA,
308     0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x44, 0x45, 0x44,
309     0x45, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA,
310     0xAA, 0x54, 0x54, 0x54, 0x54, 0xAA, 0xAA, 0xAA, 0xAA, 0x11, 0x11, 0x11,
311     0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x45, 0x44, 0x45, 0x44, 0xAA, 0xAA, 0xAA,
312     0xAA, 0x11, 0x11, 0x11, 0x11, 0xAA, 0xAA, 0xAA, 0xAA, 0x54, 0x54, 0x54,
313     0x54, 0xAA, 0xAA, 0xAA, 0xAA
314   };
315 
316 /*
317   Gray55 pattern.
318 */
319 static const unsigned char
320   Gray55Image[] =
321   {
322     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x55, 0x55, 0x55,
323     0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0x2A, 0x2A, 0x2A,
324     0x2A, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
325     0x55, 0x22, 0x22, 0x22, 0x22, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
326     0xAA, 0x55, 0x55, 0x55, 0x55, 0x22, 0x2A, 0x22, 0x2A, 0x55, 0x55, 0x55,
327     0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0x22, 0x22, 0x22,
328     0x22, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
329     0x55, 0x2A, 0x2A, 0x2A, 0x2A, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
330     0xAA, 0x55, 0x55, 0x55, 0x55, 0x22, 0x22, 0x22, 0x22, 0x55, 0x55, 0x55,
331     0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0x22, 0x2A, 0x22,
332     0x2A, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
333     0x55, 0x22, 0x22, 0x22, 0x22
334   };
335 
336 /*
337   Gray50 pattern.
338 */
339 static const unsigned char
340   Gray50Image[] =
341   {
342     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xAA, 0xAA, 0xAA,
343     0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
344     0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
345     0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
346     0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
347     0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
348     0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
349     0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
350     0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
351     0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
352     0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
353     0xAA, 0x55, 0x55, 0x55, 0x55
354   };
355 
356 /*
357   Gray45 pattern.
358 */
359 static const unsigned char
360   Gray45Image[] =
361   {
362     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xBB, 0xBB, 0xBB,
363     0xBB, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
364     0x55, 0xAB, 0xAB, 0xAB, 0xAB, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
365     0xAA, 0x55, 0x55, 0x55, 0x55, 0xBB, 0xBB, 0xBB, 0xBB, 0x55, 0x55, 0x55,
366     0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xBB, 0xAB, 0xBB,
367     0xAB, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
368     0x55, 0xBB, 0xBB, 0xBB, 0xBB, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
369     0xAA, 0x55, 0x55, 0x55, 0x55, 0xAB, 0xAB, 0xAB, 0xAB, 0x55, 0x55, 0x55,
370     0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xBB, 0xBB, 0xBB,
371     0xBB, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55,
372     0x55, 0xBB, 0xAB, 0xBB, 0xAB, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA,
373     0xAA, 0x55, 0x55, 0x55, 0x55
374   };
375 
376 /*
377   Gray40 pattern.
378 */
379 static const unsigned char
380   Gray40Image[] =
381   {
382     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xEE, 0xEE, 0xEE,
383     0xEE, 0x55, 0x55, 0x55, 0x55, 0xAB, 0xAB, 0xAB, 0xAB, 0x55, 0x55, 0x55,
384     0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55, 0x55, 0xBB, 0xBA, 0xBB,
385     0xBA, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55,
386     0x55, 0xAB, 0xAB, 0xAB, 0xAB, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xEE, 0xEE,
387     0xEE, 0x55, 0x55, 0x55, 0x55, 0xBA, 0xBB, 0xBA, 0xBB, 0x55, 0x55, 0x55,
388     0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55, 0x55, 0xAB, 0xAB, 0xAB,
389     0xAB, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55,
390     0x55, 0xBB, 0xBA, 0xBB, 0xBA, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xEE, 0xEE,
391     0xEE, 0x55, 0x55, 0x55, 0x55, 0xAB, 0xAB, 0xAB, 0xAB, 0x55, 0x55, 0x55,
392     0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55, 0x55, 0xBA, 0xBB, 0xBA,
393     0xBB, 0x55, 0x55, 0x55, 0x55
394   };
395 
396 /*
397   Gray35 pattern.
398 */
399 static const unsigned char
400   Gray35Image[] =
401   {
402     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xAA, 0xAA, 0xAA,
403     0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0x7F, 0x7F, 0x7F,
404     0x7F, 0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA,
405     0xAA, 0x77, 0xF7, 0x77, 0xF7, 0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD,
406     0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0x7F, 0x7F, 0x7F, 0x7F, 0xAA, 0xAA, 0xAA,
407     0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0xF7, 0xF7, 0xF7,
408     0xF7, 0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA,
409     0xAA, 0x7F, 0x7F, 0x7F, 0x7F, 0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD,
410     0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0x77, 0xF7, 0x77, 0xF7, 0xAA, 0xAA, 0xAA,
411     0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA, 0xAA, 0x7F, 0x7F, 0x7F,
412     0x7F, 0xAA, 0xAA, 0xAA, 0xAA, 0xDD, 0xDD, 0xDD, 0xDD, 0xAA, 0xAA, 0xAA,
413     0xAA, 0xF7, 0xF7, 0xF7, 0xF7
414   };
415 
416 /*
417   Gray30 pattern.
418 */
419 static const unsigned char
420   Gray30Image[] =
421   {
422     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xFF, 0xFF, 0xFF,
423     0xFF, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55,
424     0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xFE, 0xEE,
425     0xFE, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55,
426     0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF,
427     0xFF, 0x55, 0x55, 0x55, 0x55, 0xFE, 0xFE, 0xFE, 0xFE, 0x55, 0x55, 0x55,
428     0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xEE, 0xEE,
429     0xEE, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55,
430     0x55, 0xEE, 0xFE, 0xEE, 0xFE, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF,
431     0xFF, 0x55, 0x55, 0x55, 0x55, 0xEE, 0xEE, 0xEE, 0xEE, 0x55, 0x55, 0x55,
432     0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xFE, 0xFE, 0xFE,
433     0xFE, 0x55, 0x55, 0x55, 0x55
434   };
435 
436 /*
437   Gray25 pattern.
438 */
439 static const unsigned char
440   Gray25Image[] =
441   {
442     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xFF, 0xFF, 0xFF,
443     0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55,
444     0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF,
445     0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55,
446     0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF,
447     0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55,
448     0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF,
449     0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55,
450     0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF,
451     0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55,
452     0x55, 0xFF, 0xFF, 0xFF, 0xFF, 0x55, 0x55, 0x55, 0x55, 0xFF, 0xFF, 0xFF,
453     0xFF, 0x55, 0x55, 0x55, 0x55
454   };
455 
456 /*
457   Gray20 pattern.
458 */
459 static const unsigned char
460   Gray20Image[] =
461   {
462     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xAA, 0xAA, 0xAA,
463     0xAA, 0xFF, 0xFF, 0xFF, 0xFF, 0xBB, 0xBB, 0xBB, 0xBB, 0xFF, 0xFF, 0xFF,
464     0xFF, 0xAA, 0xAA, 0xAA, 0xAA, 0xFF, 0xFF, 0xFF, 0xFF, 0xBA, 0xBB, 0xBA,
465     0xBB, 0xFF, 0xFF, 0xFF, 0xFF, 0xAA, 0xAA, 0xAA, 0xAA, 0xFF, 0xFF, 0xFF,
466     0xFF, 0xBB, 0xBB, 0xBB, 0xBB, 0xFF, 0xFF, 0xFF, 0xFF, 0xAA, 0xAA, 0xAA,
467     0xAA, 0xFF, 0xFF, 0xFF, 0xFF, 0xBA, 0xBA, 0xBA, 0xBA, 0xFF, 0xFF, 0xFF,
468     0xFF, 0xAA, 0xAA, 0xAA, 0xAA, 0xFF, 0xFF, 0xFF, 0xFF, 0xBB, 0xBB, 0xBB,
469     0xBB, 0xFF, 0xFF, 0xFF, 0xFF, 0xAA, 0xAA, 0xAA, 0xAA, 0xFF, 0xFF, 0xFF,
470     0xFF, 0xBA, 0xBB, 0xBA, 0xBB, 0xFF, 0xFF, 0xFF, 0xFF, 0xAA, 0xAA, 0xAA,
471     0xAA, 0xFF, 0xFF, 0xFF, 0xFF, 0xBB, 0xBB, 0xBB, 0xBB, 0xFF, 0xFF, 0xFF,
472     0xFF, 0xAA, 0xAA, 0xAA, 0xAA, 0xFF, 0xFF, 0xFF, 0xFF, 0xBA, 0xBA, 0xBA,
473     0xBA, 0xFF, 0xFF, 0xFF, 0xFF
474   };
475 
476 /*
477   Gray15 pattern.
478 */
479 static const unsigned char
480   Gray15Image[] =
481   {
482     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0x77, 0x77, 0x77,
483     0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0x5D, 0x5D, 0x5D, 0xFF, 0xFF, 0xFF,
484     0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xD5, 0xDD, 0xD5,
485     0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF,
486     0xFF, 0xDD, 0x5D, 0x5D, 0x5D, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77,
487     0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xD5, 0xDD, 0xD5, 0xFF, 0xFF, 0xFF,
488     0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0x5D, 0x5D,
489     0x5D, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF,
490     0xFF, 0xD5, 0xDD, 0xD5, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77,
491     0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0x5D, 0x5D, 0x5D, 0xFF, 0xFF, 0xFF,
492     0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xD5, 0xDD,
493     0xD5, 0xFF, 0xFF, 0xFF, 0xFF
494   };
495 
496 /*
497   Gray10 pattern.
498 */
499 static const unsigned char
500   Gray10Image[] =
501   {
502     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xFF, 0xFF, 0xFF,
503     0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDF, 0xDF, 0xDF,
504     0xDF, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF,
505     0xFF, 0xFD, 0xDD, 0xFD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77,
506     0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDF, 0xDF, 0xDF, 0xDF, 0xFF, 0xFF, 0xFF,
507     0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xFD, 0xFD, 0xFD,
508     0xFD, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF,
509     0xFF, 0xDF, 0xDF, 0xDF, 0xDF, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77,
510     0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xFD, 0xDD, 0xFD, 0xDD, 0xFF, 0xFF, 0xFF,
511     0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF, 0xFF, 0xDF, 0xDF, 0xDF,
512     0xDF, 0xFF, 0xFF, 0xFF, 0xFF, 0x77, 0x77, 0x77, 0x77, 0xFF, 0xFF, 0xFF,
513     0xFF, 0xFD, 0xFD, 0xFD, 0xFD
514   };
515 
516 /*
517   Gray5 pattern.
518 */
519 static const unsigned char
520   Gray5Image[] =
521   {
522     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xFF, 0xFF, 0xFF,
523     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD,
524     0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
525     0xFF, 0xDF, 0xDF, 0xDF, 0xDF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
526     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF,
527     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDF, 0xDF, 0xDF,
528     0xDF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
529     0xFF, 0xDD, 0xDD, 0xDD, 0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
530     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDF, 0xDF, 0xDF, 0xDF, 0xFF, 0xFF, 0xFF,
531     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xDD, 0xDD, 0xDD,
532     0xDD, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
533     0xFF, 0xDF, 0xDF, 0xDF, 0xDF
534   };
535 
536 /*
537   Gray0 pattern.
538 */
539 static const unsigned char
540   Gray0Image[] =
541   {
542     0x50, 0x34, 0x0A, 0x33, 0x32, 0x20, 0x33, 0x32, 0x0A, 0xFF, 0xFF, 0xFF,
543     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
544     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
545     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
546     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
547     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
548     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
549     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
550     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
551     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
552     0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
553     0xFF, 0xFF, 0xFF, 0xFF, 0xFF
554   };
555 
556 /*
557   Hexagons pattern.
558 */
559 static const unsigned char
560   HexagonsImage[] =
561   {
562     0x50, 0x34, 0x0A, 0x33, 0x30, 0x20, 0x31, 0x38, 0x0A, 0x10, 0x01, 0x00,
563     0x00, 0x10, 0x01, 0x00, 0x00, 0x20, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80,
564     0x00, 0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0x80, 0x00, 0x20,
565     0x00, 0x80, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1F, 0xFC, 0x80, 0x00, 0x20,
566     0x00, 0x80, 0x00, 0x20, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40, 0x00, 0x40,
567     0x00, 0x20, 0x00, 0x80, 0x00, 0x20, 0x00, 0x80, 0x00, 0x10, 0x01, 0x00,
568     0x00, 0x10, 0x01, 0x00, 0x00, 0x0F, 0xFE, 0x00, 0x00
569   };
570 
571 /*
572   Horizontal pattern.
573 */
574 static const unsigned char
575   HorizontalImage[] =
576   {
577     0x50, 0x34, 0x0A, 0x38, 0x20, 0x34, 0x0A, 0xFF, 0x00, 0x00, 0x00
578   };
579 
580 /*
581   Horizontal-2 pattern.
582 */
583 static const unsigned char
584   Horizontal2Image[] =
585   {
586     0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0xFF, 0x00, 0xFF, 0x00, 0xFF,
587     0x00, 0xFF, 0x00
588   };
589 
590 /*
591   Horizontal-3 pattern.
592 */
593 static const unsigned char
594   Horizontal3Image[] =
595   {
596     0x50, 0x34, 0x0A, 0x39, 0x20, 0x39, 0x0A, 0x00, 0x00, 0x00, 0x00, 0xFF,
597     0x80, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x80, 0x00, 0x00, 0x00, 0x00, 0xFF,
598     0x80
599   };
600 
601 /*
602   HorizontalSaw pattern.
603 */
604 static const unsigned char
605   HorizontalSawImage[] =
606   {
607     0x50, 0x34, 0x0A, 0x31, 0x36, 0x20, 0x38, 0x0A, 0x00, 0x00, 0x00, 0x00,
608     0x00, 0x00, 0x10, 0x10, 0x28, 0x28, 0x44, 0x44, 0x82, 0x82, 0x01, 0x01
609   };
610 
611 /*
612   HS_BDIAGONAL pattern (Windows GDI HS_BDIAGONAL)
613 */
614 static const unsigned char
615   HS_BDIAGONALImage[] =
616   {
617     0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x01, 0x02, 0x04, 0x08, 0x10,
618     0x20, 0x40, 0x80
619   };
620 
621 /*
622   HS_CROSS pattern (Windows GDI HS_CROSS)
623 */
624 static const unsigned char
625   HS_CROSSImage[] =
626   {
627     0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x10, 0x10, 0x10, 0xFF, 0x10,
628     0x10, 0x10, 0x10
629   };
630 
631 /*
632   HS_DIAGCROSS pattern (Windows GDI HS_DIAGCROSS)
633 */
634 static const unsigned char
635   HS_DIAGCROSSImage[] =
636   {
637     0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x81, 0x42, 0x24, 0x18, 0x18,
638     0x24, 0x42, 0x81
639   };
640 
641 /*
642   HS_FDIAGONAL pattern (Windows GDI HS_FDIAGONAL)
643 */
644 static const unsigned char
645   HS_FDIAGONALImage[] =
646   {
647     0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x80, 0x40, 0x20, 0x10, 0x08,
648     0x04, 0x02, 0x01
649   };
650 
651 /*
652   HS_HORIZONTAL pattern (Windows GDI HS_HORIZONTAL)
653 */
654 static const unsigned char
655   HS_HORIZONTALImage[] =
656   {
657     0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x00, 0x00, 0x00, 0xFF, 0x00,
658     0x00, 0x00, 0x00
659   };
660 
661 /*
662   HS_VERTICAL pattern (Windows GDI HS_VERTICAL)
663 */
664 static const unsigned char
665   HS_VERTICALImage[] =
666   {
667     0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x10, 0x10, 0x10, 0x10, 0x10,
668     0x10, 0x10, 0x10
669   };
670 
671 /*
672   Left30 pattern.
673 */
674 static const unsigned char
675   Left30Image[] =
676   {
677     0x50, 0x34, 0x0A, 0x38, 0x20, 0x34, 0x0A, 0xC0, 0x30, 0x0C, 0x03
678   };
679 
680 /*
681   Left45 pattern.
682 */
683 static const unsigned char
684   Left45Image[] =
685   {
686     0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x80, 0x40, 0x20, 0x10, 0x08,
687     0x04, 0x02, 0x01
688   };
689 
690 /*
691   LeftShingle pattern.
692 */
693 static const unsigned char
694   LeftShingleImage[] =
695   {
696     0x50, 0x34, 0x0A, 0x32, 0x34, 0x20, 0x32, 0x34, 0x0A, 0x00, 0x00, 0x01,
697     0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04,
698     0x00, 0x00, 0x04, 0x00, 0x00, 0x08, 0xFF, 0xFF, 0xFF, 0x01, 0x00, 0x00,
699     0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00,
700     0x04, 0x00, 0x00, 0x08, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0x01, 0x00,
701     0x00, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, 0x00,
702     0x00, 0x04, 0x00, 0x00, 0x08, 0x00, 0xFF, 0xFF, 0xFF
703   };
704 
705 /*
706   Octagons image declaration.
707 */
708 static const unsigned char
709   OctagonsImage[] =
710   {
711     0x50, 0x34, 0x0A, 0x31, 0x36, 0x20, 0x31, 0x36, 0x0A, 0x07, 0xF0, 0x08,
712     0x08, 0x10, 0x04, 0x20, 0x02, 0x40, 0x01, 0x80, 0x00, 0x80, 0x00, 0x80,
713     0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x40, 0x01, 0x20,
714     0x02, 0x10, 0x04, 0x08, 0x08
715   };
716 
717 /*
718   Right30 pattern.
719 */
720 static const unsigned char
721   Right30Image[] =
722   {
723     0x50, 0x34, 0x0A, 0x38, 0x20, 0x34, 0x0A, 0x03, 0x0C, 0x30, 0xC0
724   };
725 
726 /*
727   Right45 pattern.
728 */
729 static const unsigned char
730   Right45Image[] =
731   {
732     0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x01, 0x02, 0x04, 0x08, 0x10,
733     0x20, 0x40, 0x80
734   };
735 
736 /*
737   RightShingle pattern.
738 */
739 static const unsigned char
740   RightShingleImage[] =
741   {
742     0x50, 0x34, 0x0A, 0x32, 0x34, 0x20, 0x32, 0x34, 0x0A, 0x00, 0x00, 0x08,
743     0x00, 0x00, 0x08, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02,
744     0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0xFF, 0x00, 0x08, 0x00,
745     0x00, 0x08, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x00,
746     0x00, 0x02, 0x00, 0x00, 0x01, 0x00, 0xFF, 0xFF, 0xFF, 0x08, 0x00, 0x00,
747     0x08, 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0x00, 0x00,
748     0x02, 0x00, 0x00, 0x01, 0x00, 0x00, 0xFF, 0xFF, 0xFF
749   };
750 
751 /*
752   SmallFishScales pattern.
753 */
754 static const unsigned char
755   SmallFishScalesImage[] =
756   {
757     0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x80, 0x80, 0x41, 0x36, 0x08,
758     0x08, 0x14, 0x63
759   };
760 
761 /*
762   Vertical pattern.
763 */
764 static const unsigned char
765   VerticalImage[] =
766   {
767     0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0x11, 0x11, 0x11, 0x11, 0x11,
768     0x11, 0x11, 0x11
769   };
770 
771 /*
772   Vertical-2 pattern.
773 */
774 static const unsigned char
775   Vertical2Image[] =
776   {
777     0x50, 0x34, 0x0A, 0x38, 0x20, 0x38, 0x0A, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
778     0xAA, 0xAA, 0xAA
779   };
780 
781 /*
782   Vertical-2 pattern.
783 */
784 static const unsigned char
785   Vertical3Image[] =
786   {
787     0x50, 0x34, 0x0A, 0x39, 0x20, 0x39, 0x0A, 0x24, 0x80, 0x24, 0x80, 0x24,
788     0x80, 0x24, 0x80, 0x24, 0x80, 0x24, 0x80, 0x24, 0x80, 0x24, 0x80, 0x24,
789     0x80
790   };
791 
792 /*
793   VerticalBricks pattern.
794 */
795 static const unsigned char
796   VerticalBricksImage[] =
797   {
798     0x50, 0x34, 0x0A, 0x31, 0x36, 0x20, 0x31, 0x36, 0x0A, 0xFF, 0x01, 0x01,
799     0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
800     0x01, 0x01, 0xFF, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
801     0x01, 0x01, 0x01, 0x01, 0x01
802   };
803 
804 /*
805   VerticalLeftShingle pattern.
806 */
807 static const unsigned char
808   VerticalLeftShingleImage[] =
809   {
810     0x50, 0x34, 0x0A, 0x32, 0x34, 0x20, 0x32, 0x34, 0x0A, 0x01, 0x01, 0x01,
811     0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x81,
812     0x01, 0x01, 0x61, 0x01, 0x01, 0x19, 0x01, 0x01, 0x07, 0x01, 0x01, 0x01,
813     0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x81, 0x01,
814     0x01, 0x61, 0x01, 0x01, 0x19, 0x01, 0x01, 0x07, 0x01, 0x01, 0x01, 0x01,
815     0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x81, 0x01, 0x01,
816     0x61, 0x01, 0x01, 0x19, 0x01, 0x01, 0x07, 0x01, 0x01
817   };
818 
819 /*
820   VerticalRightShingle pattern.
821 */
822 static const unsigned char
823   VerticalRightShingleImage[] =
824   {
825     0x50, 0x34, 0x0A, 0x32, 0x34, 0x20, 0x32, 0x34, 0x0A, 0x01, 0x01, 0x01,
826     0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x01,
827     0x01, 0x0D, 0x01, 0x01, 0x31, 0x01, 0x01, 0xC1, 0x01, 0x01, 0x01, 0x01,
828     0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03,
829     0x01, 0x01, 0x0D, 0x01, 0x01, 0x31, 0x01, 0x01, 0xC1, 0x01, 0x01, 0x01,
830     0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x01, 0x01,
831     0x0D, 0x01, 0x01, 0x31, 0x01, 0x01, 0xC1, 0x01, 0x01
832   };
833 
834 /*
835   VerticalSaw pattern.
836 */
837 static const unsigned char
838   VerticalSawImage[] =
839   {
840     0x50, 0x34, 0x0A, 0x38, 0x20, 0x31, 0x36, 0x0A, 0x40, 0x20, 0x10, 0x08,
841     0x10, 0x20, 0x40, 0x80, 0x40, 0x20, 0x10, 0x08, 0x10, 0x20, 0x40, 0x80
842   };
843 
844 static const struct
845 {
846   char
847     name[21],
848     magick[4];
849 
850   const void
851     *blob;
852 
853   size_t
854     extent;
855 } PatternImageList[] =
856   {
857     { "BRICKS", "PBM", BricksImage, sizeof(BricksImage) },
858     { "CHECKERBOARD", "GIF", CheckerboardImage, sizeof(CheckerboardImage) },
859     { "CIRCLES", "PBM", CirclesImage, sizeof(CirclesImage) },
860     { "CROSSHATCH", "PBM", CrossHatchImage, sizeof(CrossHatchImage) },
861     { "CROSSHATCH30", "PBM", CrossHatch30Image, sizeof(CrossHatch30Image) },
862     { "CROSSHATCH45", "PBM", CrossHatch45Image, sizeof(CrossHatch45Image) },
863     { "FISHSCALES", "PBM", FishScalesImage, sizeof(FishScalesImage) },
864     { "GRAY0", "PBM", Gray0Image, sizeof(Gray0Image) },
865     { "GRAY5", "PBM", Gray5Image, sizeof(Gray5Image) },
866     { "GRAY10", "PBM", Gray10Image, sizeof(Gray10Image) },
867     { "GRAY15", "PBM", Gray15Image, sizeof(Gray15Image) },
868     { "GRAY20", "PBM", Gray20Image, sizeof(Gray20Image) },
869     { "GRAY25", "PBM", Gray25Image, sizeof(Gray25Image) },
870     { "GRAY30", "PBM", Gray30Image, sizeof(Gray30Image) },
871     { "GRAY35", "PBM", Gray35Image, sizeof(Gray35Image) },
872     { "GRAY40", "PBM", Gray40Image, sizeof(Gray40Image) },
873     { "GRAY45", "PBM", Gray45Image, sizeof(Gray45Image) },
874     { "GRAY50", "PBM", Gray50Image, sizeof(Gray50Image) },
875     { "GRAY55", "PBM", Gray55Image, sizeof(Gray55Image) },
876     { "GRAY60", "PBM", Gray60Image, sizeof(Gray60Image) },
877     { "GRAY65", "PBM", Gray65Image, sizeof(Gray65Image) },
878     { "GRAY70", "PBM", Gray70Image, sizeof(Gray70Image) },
879     { "GRAY75", "PBM", Gray75Image, sizeof(Gray75Image) },
880     { "GRAY80", "PBM", Gray80Image, sizeof(Gray80Image) },
881     { "GRAY85", "PBM", Gray85Image, sizeof(Gray85Image) },
882     { "GRAY90", "PBM", Gray90Image, sizeof(Gray90Image) },
883     { "GRAY95", "PBM", Gray95Image, sizeof(Gray95Image) },
884     { "GRAY100", "PBM", Gray100Image, sizeof(Gray100Image) },
885     { "HEXAGONS", "PBM", HexagonsImage, sizeof(HexagonsImage) },
886     { "HORIZONTAL", "PBM", HorizontalImage, sizeof(HorizontalImage) },
887     { "HORIZONTAL2", "PBM", Horizontal2Image, sizeof(Horizontal2Image) },
888     { "HORIZONTAL3", "PBM", Horizontal3Image, sizeof(Horizontal3Image) },
889     { "HORIZONTALSAW", "PBM", HorizontalSawImage, sizeof(HorizontalSawImage) },
890     { "HS_BDIAGONAL", "PBM", HS_BDIAGONALImage, sizeof(HS_BDIAGONALImage) },
891     { "HS_CROSS", "PBM", HS_CROSSImage, sizeof(HS_CROSSImage) },
892     { "HS_DIAGCROSS", "PBM", HS_DIAGCROSSImage, sizeof(HS_DIAGCROSSImage) },
893     { "HS_FDIAGONAL", "PBM", HS_FDIAGONALImage, sizeof(HS_FDIAGONALImage) },
894     { "HS_HORIZONTAL", "PBM", HS_HORIZONTALImage, sizeof(HS_HORIZONTALImage) },
895     { "HS_VERTICAL", "PBM", HS_VERTICALImage, sizeof(HS_VERTICALImage) },
896     { "LEFT30", "PBM", Left30Image, sizeof(Left30Image) },
897     { "LEFT45", "PBM", Left45Image, sizeof(Left45Image) },
898     { "LEFTSHINGLE", "PBM", LeftShingleImage, sizeof(LeftShingleImage) },
899     { "OCTAGONS", "PBM", OctagonsImage, sizeof(OctagonsImage) },
900     { "RIGHT30", "PBM", Right30Image, sizeof(Right30Image) },
901     { "RIGHT45", "PBM", Right45Image, sizeof(Right45Image) },
902     { "RIGHTSHINGLE", "PBM", RightShingleImage, sizeof(RightShingleImage) },
903     { "SMALLFISHSCALES", "PBM", SmallFishScalesImage, sizeof(SmallFishScalesImage) },
904     { "VERTICAL", "PBM", VerticalImage, sizeof(VerticalImage) },
905     { "VERTICAL2", "PBM", Vertical2Image, sizeof(Vertical2Image) },
906     { "VERTICAL3", "PBM", Vertical3Image, sizeof(Vertical3Image) },
907     { "VERTICALBRICKS", "PBM", VerticalBricksImage, sizeof(VerticalBricksImage) },
908     { "VERTICALLEFTSHINGLE", "PBM", VerticalLeftShingleImage, sizeof(VerticalLeftShingleImage) },
909     { "VERTICALRIGHTSHINGLE", "PBM", VerticalRightShingleImage, sizeof(VerticalRightShingleImage) },
910     { "VERTICALSAW", "PBM", VerticalSawImage, sizeof(VerticalSawImage) }
911   };
912 
913 /*
914 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
915 %                                                                             %
916 %                                                                             %
917 %                                                                             %
918 %   R e a d P A T T E R N I m a g e                                           %
919 %                                                                             %
920 %                                                                             %
921 %                                                                             %
922 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
923 %
924 %  ReadPATTERNImage() reads a PATTERN image file and returns it.  It
925 %  allocates the memory necessary for the new Image structure and returns a
926 %  pointer to the new image.
927 %
928 %  The format of the ReadPATTERNImage method is:
929 %
930 %      Image *ReadPATTERNImage(const ImageInfo *image_info,
931 %        ExceptionInfo *exception)
932 %
933 %  A description of each parameter follows:
934 %
935 %    o image_info: the image info.
936 %
937 %    o exception: return any errors or warnings in this structure.
938 %
939 */
ReadPATTERNImage(const ImageInfo * image_info,ExceptionInfo * exception)940 static Image *ReadPATTERNImage(const ImageInfo *image_info,
941   ExceptionInfo *exception)
942 {
943   const void
944     *blob;
945 
946   Image
947     *image;
948 
949   ImageInfo
950     *blob_info;
951 
952   ssize_t
953     i;
954 
955   size_t
956     extent;
957 
958   blob_info=CloneImageInfo(image_info);
959   image=(Image *) NULL;
960   blob=(const void *) NULL;
961   extent=0;
962   for (i=0; i < (ssize_t) (sizeof(PatternImageList)/sizeof(PatternImageList[0])); i++)
963     if (LocaleCompare(blob_info->filename,PatternImageList[i].name) == 0)
964       {
965         (void) CopyMagickString(blob_info->magick,PatternImageList[i].magick,
966           MagickPathExtent);
967         blob=PatternImageList[i].blob;
968         extent=PatternImageList[i].extent;
969         break;
970       }
971   if (blob == (const void *) NULL)
972     {
973       blob_info=DestroyImageInfo(blob_info);
974       ThrowReaderException(OptionError,"UnrecognizedImageFormat");
975     }
976   image=BlobToImage(blob_info,blob,extent,exception);
977   if (image_info->size != (char *) NULL)
978     {
979       Image
980         *pattern_image;
981 
982       /*
983         Tile pattern across image canvas.
984       */
985       pattern_image=image;
986       image=AcquireImage(image_info,exception);
987       (void) TextureImage(image,pattern_image,exception);
988       pattern_image=DestroyImage(pattern_image);
989     }
990   blob_info=DestroyImageInfo(blob_info);
991   return(GetFirstImageInList(image));
992 }
993 /*
994 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
995 %                                                                             %
996 %                                                                             %
997 %                                                                             %
998 %   R e g i s t e r P A T T E R N I m a g e                                   %
999 %                                                                             %
1000 %                                                                             %
1001 %                                                                             %
1002 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1003 %
1004 %  RegisterPATTERNImage() adds attributes for the BRICKS, CHECKERBOARD,
1005 %  CIRCLES, etc., image formats to the list of supported formats. The attributes
1006 %  include the image format tag, a method to read and/or write the format,
1007 %  whether the format supports the saving of more than one frame to the same
1008 %  file or blob, whether the format supports native in-memory I/O, and a
1009 %  brief description of the format.
1010 %
1011 %  The format of the RegisterPATTERNImage method is:
1012 %
1013 %      size_t RegisterPATTERNImage(void)
1014 %
1015 */
RegisterPATTERNImage(void)1016 ModuleExport size_t RegisterPATTERNImage(void)
1017 {
1018   MagickInfo
1019     *entry;
1020 
1021   entry=AcquireMagickInfo("PATTERN","PATTERN","Predefined pattern");
1022   entry->decoder=(DecodeImageHandler *) ReadPATTERNImage;
1023   entry->flags^=CoderAdjoinFlag;
1024   (void) RegisterMagickInfo(entry);
1025   return(MagickImageCoderSignature);
1026 }
1027 
1028 /*
1029 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1030 %                                                                             %
1031 %                                                                             %
1032 %                                                                             %
1033 %   U n r e g i s t e r P A T T E R N I m a g e                               %
1034 %                                                                             %
1035 %                                                                             %
1036 %                                                                             %
1037 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1038 %
1039 %  UnregisterPATTERNImage() removes format registrations made by the
1040 %  PATTERN module from the list of supported formats.
1041 %
1042 %  The format of the UnregisterPATTERNImage method is:
1043 %
1044 %      UnregisterPATTERNImage(void)
1045 %
1046 */
UnregisterPATTERNImage(void)1047 ModuleExport void UnregisterPATTERNImage(void)
1048 {
1049   (void) UnregisterMagickInfo("PATTERN");
1050 }
1051