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1<?xml version="1.0" encoding="utf-8" ?>
2<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
3<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
4<head>
5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
6<title>Magick++ API: Working with Color</title>
7<link rel="stylesheet" href="magick.css" type="text/css" />
8</head>
9<body>
10<div class="doc-section">
11<h1 align="center">Magick::Color</h1>
12<p><a href="Color.html#Color">Color</a> is the base color class in Magick++. It is a simple container class for the pixel red, green, blue, and alpha values scaled to fit ImageMagick's Quantum size. Normally users will instantiate a class derived from Color which supports the color model that fits the needs of the application. The Color class may be constructed directly from an SVG-style color string.</p>
13<h4>Quantum</h4>
14
15The base type used to represent color samples in ImageMagick is the Quantum type. Pixels are represented by a structure of Quantum values. For example, an RGB pixel contains red, green, and blue quantums, while an RGBA pixel contains red, green, blue, and opacity quantums. The maximum value that a Quantum can attain is specified by a constant value represented by the MaxRGB define, which is itself determined by the number of bits in a Quantum. The QuantumDepth build option determines the number of bits in a Quantum.
16
17<h4>Quantum</h4>
18
19Quantum is the internal representation of a pixel in ImageMagick. ImageMagick may be compiled to support 32, 64, or 128 bit pixels of type Quantum. This is controlled by the value of the QuantumDepth define. The default is 32 bit pixels (QuantumDepth=8), which provides the best performance and the least resource consumption. If additional color precision or range is desired, then ImageMagick may be compiled with QuantumDepth=16 or QuantumDepth=32. The following table shows the relationship between QuantumDepth, the type of Quantum, and the overall Quantum size.
20<p align="center" style="margin-bottom: 0cm"><b>Effect Of QuantumDepth Values</b></p>
21<center>
22<table width="361" border="1" cellpadding="2" cellspacing="3">
23<col width="102" />
24<col width="121" />
25<col width="111" />
26<tr>
27<td width="102">
28<p align="center"><b>QuantumDepth</b></p></td>
29<td width="121">
30<p align="center"><b>Quantum Typedef</b></p></td>
31<td width="111">
32<p align="center"><b>Quantum Size</b></p></td></tr>
33<tr>
34<td width="102">
35<p align="center">8</p></td>
36<td width="121">
37<p align="center">unsigned char</p></td>
38<td width="111">
39<p align="center">32 bits</p></td></tr>
40<tr>
41<td width="102">
42<p align="center">16</p></td>
43<td width="121">
44<p align="center">unsigned short</p></td>
45<td width="111">
46<p align="center">64 bits</p></td></tr>
47<tr>
48<td width="102">
49<p align="center">32</p></td>
50<td width="121">
51<p align="center">unsigned int</p></td>
52<td width="111">
53<p align="center">128 bits</p></td></tr>
54</table></center>
55<h3><a name="Color"></a>Color Class</h3>
56<p>The Color base class is not intended to be used directly. Normally a user will construct a derived class or inherit from this class. Color arguments are must be scaled to fit the Quantum size. The Color class contains a pointer to a Quantum, which may be allocated by the Color class, or may refer to an existing pixel in an image.</p>
57<p>An alternate way to construct the class is via an SVG-compatible color specification string (e.g. Color("red") or Color ("#FF0000")). Since the class may be constructed from a string, convenient strings may be passed in place of an explicit Color object in methods which accept a reference to Color. Color may also be converted to a std::string for convenience in user interfaces, and for saving settings to a text file.</p>
58<div class="viewport">
59class Color
60{
61  public:
62    Color ( Quantum red_,
63     Quantum green_,
64     Quantum blue_ );
65    Color ( Quantum red_,
66     Quantum green_,
67     Quantum blue_,
68     Quantum alpha_ );
69    Color ( const std::string &amp;svgColor_ );
70    Color ( const char * svgColor_ );
71    Color ( void );
72    virtual        ~Color ( void );
73    Color ( const Color &amp; color_ );
74
75    // Red color (range 0 to MaxRGB)
76    void           redQuantum ( Quantum red_ );
77    Quantum        redQuantum ( void ) const;
78
79    // Green color (range 0 to MaxRGB)
80    void           greenQuantum ( Quantum green_ );
81    Quantum        greenQuantum ( void ) const;
82
83    // Blue color (range 0 to MaxRGB)
84    void           blueQuantum ( Quantum blue_ );
85    Quantum        blueQuantum ( void ) const;
86
87    // Alpha level (range OpaqueOpacity=0 to TransparentOpacity=MaxRGB)
88    void           alphaQuantum ( Quantum alpha_ );
89    Quantum        alphaQuantum ( void ) const;
90
91    // Scaled (to 1.0) version of alpha for use in sub-classes
92    // (range opaque=0 to transparent=1.0)
93    void           alpha ( double alpha_ );
94    double         alpha ( void ) const;
95
96    // Does object contain valid color?
97    void           isValid ( bool valid_ );
98    bool           isValid ( void ) const;
99
100    // Set color via SVG color specification string
101    const Color&amp; operator= ( const std::string &amp; svgColor_ );
102    const Color&amp; operator= ( const char * svgColor_ );
103
104    // Assignment operator
105    Color&amp; operator= ( const Color&amp; color_ );
106
107    // Return SVG color specification string
108    /* virtual */ operator std::string() const;
109
110    // Return ImageMagick Quantum
111    operator Quantum() const;
112
113    // Construct color via ImageMagick Quantum
114    Color ( const Quantum &amp;color_ );
115
116    // Set color via ImageMagick Quantum
117    const Color&amp; operator= ( Quantum &amp;color_ );
118};
119</div>
120<p align="center" style="margin-bottom: 0cm"><b>Color Derived Classes</b></p>
121<table width="90%" border="1" cellpadding="2" cellspacing="3">
122<col width="29*" />
123<col width="227*" />
124<tr>
125<td width="12%">
126<p><a href="Color.html#ColorRGB">ColorRGB</a></p></td>
127<td width="88%">
128<p>Representation of RGB color with red, green, and blue specified as ratios (0 to 1)</p></td></tr>
129<tr>
130<td width="12%">
131<p><a href="Color.html#ColorGray">ColorGray</a></p></td>
132<td width="88%">
133<p>Representation of <span lang="en-US">grayscale</span> sRGB color (equal parts red, green, and blue) specified as a ratio (0 to 1)</p></td></tr>
134<tr>
135<td width="12%">
136<p><a href="Color.html#ColorMono">ColorMono</a></p></td>
137<td width="88%">
138<p>Representation of a black/white color (true/false)</p></td></tr>
139<tr>
140<td width="12%">
141<p><a href="Color.html#ColorYUV">ColorYUV</a></p></td>
142<td width="88%">
143<p>Representation of a color in the YUV <span lang="en-US">colorspace</span></p></td></tr></table>
144<h3><a name="ColorRGB"></a>ColorRGB</h3>
145<p>Representation of an sRGB color. All color arguments have a valid range of 0.0 - 1.0.</p>
146<pre class="code">
147class ColorRGB : public Color
148{
149  public:
150    ColorRGB ( double red_, double green_, double blue_ );
151    ColorRGB ( void );
152    ColorRGB ( const Color &amp; color_ );
153    /* virtual */  ~ColorRGB ( void );
154
155    void           red ( double red_ );
156    double         red ( void ) const;
157
158    void           green ( double green_ );
159    double         green ( void ) const;
160
161    void           blue ( double blue_ );
162    double         blue ( void ) const;
163
164    // Assignment operator from base class
165    ColorRGB&amp; operator= ( const Color&amp; color_ );
166};
167</pre>
168<h3><a name="ColorGray"></a>ColorGray</h3>
169<p>Representation of a grayscale color (in linear colorspace). <span lang="en-US">Grayscale</span> is simply RGB with equal parts of red, green, and blue. All double arguments have a valid range of 0.0 - 1.0.</p>
170<pre class="code">
171class ColorGray : public Color
172{
173  public:
174    ColorGray ( double shade_ );
175    ColorGray ( void );
176    ColorGray ( const Color &amp; color_ );
177    /* virtual */ ~ColorGray ();
178
179    void           shade ( double shade_ );
180    double         shade ( void ) const;
181
182    // Assignment operator from base class
183    ColorGray&amp; operator= ( const Color&amp; color_ );
184};
185</pre>
186<h3><a name="ColorMono"></a>ColorMono</h3>
187<p>Representation of a black/white pixel (in RGB colorspace). Color arguments are constrained to 'false' (black pixel) and 'true' (white pixel).</p>
188<pre class="code">
189class ColorMono : public Color
190{
191  public:
192    ColorMono ( bool mono_ );
193    ColorMono ( void );
194    ColorMono ( const Color &amp; color_ );
195    /* virtual */ ~ColorMono ();
196
197    void           mono ( bool mono_ );
198    bool           mono ( void ) const;
199
200    // Assignment operator from base class
201    ColorMono&amp; operator= ( const Color&amp; color_ );
202};
203</pre>
204<h3><a name="ColorHSL"></a>ColorHSL</h3>
205<p>Representation of a color in Hue/Saturation/Luminosity (HSL) colorspace.</p>
206<pre class="code">
207class ColorHSL : public Color
208{
209  public:
210    ColorHSL ( double hue_, double saturation_, double luminosity_ );
211    ColorHSL ( void );
212    ColorHSL ( const Color &amp; color_ );
213    /* virtual */  ~ColorHSL ( );
214
215    void           hue ( double hue_ );
216    double         hue ( void ) const;
217
218    void           saturation ( double saturation_ );
219    double         saturation ( void ) const;
220
221    void           luminosity ( double luminosity_ );
222    double         luminosity ( void ) const;
223
224    // Assignment operator from base class
225    ColorHSL&amp; operator= ( const Color&amp; color_ );
226};
227</pre>
228<h3><a name="ColorYUV"></a>ColorYUV</h3>
229<p>Representation of a color in YUV colorspace (used to encode color for television transmission).</p>
230<p>Argument ranges:</p>
231<dl>
232<dd> Y: 0.0 through 1.0</dd>
233<dd> U: -0.5 through 0.5</dd>
234<dd> V: -0.5 through 0.5</dd>
235</dl>
236<pre class="code">
237class ColorYUV : public Color
238{
239  public:
240    ColorYUV ( double y_, double u_, double v_ );
241    ColorYUV ( void );
242    ColorYUV ( const Color &amp; color_ );
243    /* virtual */ ~ColorYUV ( void );
244
245    void           u ( double u_ );
246    double         u ( void ) const;
247
248    void           v ( double v_ );
249    double         v ( void ) const;
250
251    void           y ( double y_ );
252    double         y ( void ) const;
253
254    // Assignment operator from base class
255    ColorYUV&amp; operator= ( const Color&amp; color_ );
256};
257</pre>
258</div>
259</body>
260</html>
261