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94<h1 class="text-center">Architecture</h1>
95<p class="text-center"><a href="architecture.html#cache">The Pixel Cache</a> • <a href="architecture.html#stream">Streaming Pixels</a> • <a href="architecture.html#properties">Image Properties and Profiles</a> • <a href="architecture.html#tera-pixel">Large Image Support</a> • <a href="architecture.html#threads">Threads of Execution</a> • <a href="architecture.html#distributed">Heterogeneous Distributed Processing</a> • <a href="architecture.html#coders">Custom Image Coders</a> • <a href="architecture.html#filters">Custom Image Filters</a></p>
96
97<p class="lead magick-description">The citizens of Oz were quite content with their benefactor, the all-powerful Wizard.  They accepted his wisdom and benevolence without ever questioning the who, why, and where of his power.  Like the citizens of Oz, if you feel comfortable that ImageMagick can help you convert, edit, or compose your images without knowing what goes on behind the curtain, feel free to skip this section.  However, if you want to know more about the software and algorithms behind ImageMagick, read on.  To fully benefit from this discussion, you should be comfortable with image nomenclature and be familiar with computer programming.</p>
98
99<h2><a class="anchor" id="overview"></a>Architecture Overview</h2>
100
101<p>An image typically consists of a rectangular region of pixels and metadata.  To convert, edit, or compose an image in an efficient manner, we need convenient access to any pixel anywhere within the region (and sometimes outside the region).  And in the case of an image sequence, we need access to any pixel of any region of any image in the sequence.  However, there are hundreds of image formats such JPEG, TIFF, PNG, GIF, etc., that makes it difficult to access pixels on demand.  Within these formats we find differences in:</p>
102
103<ul>
104  <li>colorspace (e.g sRGB, linear RGB, linear GRAY, CMYK, YUV, Lab, etc.)</li>
105  <li>bit depth (.e.g 1, 4, 8, 12, 16, etc.)</li>
106  <li>storage format (e.g. unsigned, signed, float, double, etc.)</li>
107  <li>compression (e.g. uncompressed, RLE, Zip, BZip, etc.)</li>
108  <li>orientation (i.e. top-to-bottom, right-to-left, etc.),</li>
109  <li>layout (.e.g. raw, interspersed with opcodes, etc.)</li>
110</ul>
111
112<p>In addition, some image pixels may require attenuation, some formats permit more than one frame, and some formats contain vector graphics that must first be rasterized (converted from vector to pixels).</p>
113
114<p>An efficient implementation of an image processing algorithm may require we get or set:</p>
115
116<ul>
117  <li>one pixel a time (e.g. pixel at location 10,3)</li>
118  <li>a single scanline (e.g. all pixels from row 4)</li>
119  <li>a few scanlines at once (e.g. pixel rows 4-7)</li>
120  <li>a single column or columns of pixels (e.g. all pixels from column 11)</li>
121  <li>an arbitrary region of pixels from the image (e.g. pixels defined at 10,7 to 10,19)</li>
122  <li>a pixel in random order (e.g. pixel at 14,15 and 640,480)</li>
123  <li>pixels from two different images (e.g. pixel at 5,1 from image 1 and pixel at 5,1 from image 2)</li>
124  <li>pixels outside the boundaries of the image (e.g. pixel at -1,-3)</li>
125  <li>a pixel component that is unsigned (65311) or in a floating-point representation (e.g. 0.17836)</li>
126  <li>a high-dynamic range pixel that can include negative values (e.g. -0.0072973525628) as well as values that exceed the quantum depth (e.g. 65931)</li>
127  <li>one or more pixels simultaneously in different threads of execution</li>
128  <li>all the pixels in memory to take advantage of speed-ups offered by executing in concert across heterogeneous platforms consisting of CPUs, GPUs, and other processors</li>
129  <li>traits associated with each channel to specify whether the pixel channel is copied, updated, or blended</li>
130  <li>masks that define which pixels are eligible to be updated</li>
131  <li>extra channels that benefits the user but otherwise remain untouched by ImageMagick image processing algorithms</li>
132</ul>
133
134<p>Given the varied image formats and image processing requirements, we implemented the ImageMagick <a href="architecture.html#cache">pixel cache</a> to provide convenient sequential or parallel access to any pixel on demand anywhere inside the image region (i.e. <a href="architecture.html#authentic-pixels">authentic pixels</a>)  and from any image in a sequence.  In addition, the pixel cache permits access to pixels outside the boundaries defined by the image (i.e. <a href="architecture.html#virtual-pixels">virtual pixels</a>).</p>
135
136<p>In addition to pixels, images have a plethora of <a href="architecture.html#properties">image properties and profiles</a>.  Properties include the well known attributes such as width, height, depth, and colorspace.  An image may have optional properties which might include the image author, a comment, a create date, and others.  Some images also include profiles for color management, or EXIF, IPTC, 8BIM, or XMP informational profiles.  ImageMagick provides command line options and programming methods to get, set, or view image properties or profiles or apply profiles.</p>
137
138<p>ImageMagick consists of nearly a half million lines of C code and optionally depends on several million lines of code in dependent libraries (e.g. JPEG, PNG, TIFF libraries).  Given that, one might expect a huge architecture document.  However, a great majority of image processing is simply accessing pixels and its metadata and our simple, elegant, and efficient implementation makes this easy for the ImageMagick developer.  We discuss the implementation of the pixel cache and getting and setting image properties and profiles in the next few sections. Next, we discuss using ImageMagick within a <a href="architecture.html#threads">thread</a> of execution.  In the final sections, we discuss <a href="architecture.html#coders">image coders</a> to read or write a particular image format followed by a few words on creating a <a href="architecture.html#filters">filter</a> to access or update pixels based on your custom requirements.</p>
139
140<h2><a class="anchor" id="cache"></a>The Pixel Cache</h2>
141
142<p>The ImageMagick pixel cache is a repository for image pixels with up to 32 channels.  The channels are stored contiguously at the depth specified when ImageMagick was built.  The channel depths are 8 bits-per-pixel component for the Q8 version of ImageMagick, 16 bits-per-pixel component for the Q16 version, and 32 bits-per-pixel component for the Q32 version.  By default pixel components are 32-bit floating-bit <a href="../www/high-dynamic-range.html">high dynamic-range</a> quantities. The channels can hold any value but typically contain red, green, blue, and alpha intensities or cyan, magenta, yellow, black and alpha intensities.  A channel might contain the colormap indexes for colormapped images or the black channel for CMYK images.  The pixel cache storage may be heap memory, disk-backed memory mapped, or on disk.  The pixel cache is reference-counted.  Only the cache properties are copied when the cache is cloned.  The cache pixels are subsequently copied only when you signal your intention to update any of the pixels.</p>
143
144<h3>Create the Pixel Cache</h3>
145
146<p>The pixel cache is associated with an image when it is created and it is initialized when you try to get or put pixels.  Here are three common methods to associate a pixel cache with an image:</p>
147
148<dl>
149<dt class="col-md-8">Create an image canvas initialized to the background color:</dt><br/>
150<dd class="col-md-8"><pre class="highlight"><code>image=AllocateImage(image_info);
151if (SetImageExtent(image,640,480) == MagickFalse)
152  { /* an exception was thrown */ }
153(void) QueryMagickColor("red",&amp;image-&gt;background_color,&amp;image-&gt;exception);
154SetImageBackgroundColor(image);
155</code></pre></dd>
156
157<dt class="col-md-8">Create an image from a JPEG image on disk:</dt><br/>
158<dd class="col-md-8"><pre class="highlight"><code>(void) strcpy(image_info-&gt;filename,"image.jpg"):
159image=ReadImage(image_info,exception);
160if (image == (Image *) NULL)
161  { /* an exception was thrown */ }
162</code></pre></dd>
163<dt class="col-md-8">Create an image from a memory based image:</dt><br/>
164<dd class="col-md-8"><pre class="highlight"><code>image=BlobToImage(blob_info,blob,extent,exception);
165if (image == (Image *) NULL)
166  { /* an exception was thrown */ }
167</code></pre></dd>
168</dl>
169
170<p>In our discussion of the pixel cache, we use the <a href="magick-core.html">MagickCore API</a> to illustrate our points, however, the principles are the same for other program interfaces to ImageMagick.</p>
171
172<p>When the pixel cache is initialized, pixels are scaled from whatever bit depth they originated from to that required by the pixel cache.  For example, a 1-channel 1-bit monochrome PBM image is scaled to 8-bit gray image, if you are using the Q8 version of ImageMagick, and 16-bit RGBA for the Q16 version.  You can determine which version you have with the <a class="text-nowrap" href="../www/command-line-options.html#version">-version</a> option: </p>
173
174<pre><span class="crtprompt">$ </span><span class='crtin'>identify -version</span><span class='crtout'><br/></span><span class="crtprompt">$ </span><span class='crtin'>Version: ImageMagick 7.0.10-62 2021-01-30 Q16 https://imagemagick.org</span></pre>
175<p>As you can see, the convenience of the pixel cache sometimes comes with a trade-off in storage (e.g. storing a 1-bit monochrome image as 16-bit is wasteful) and speed (i.e. storing the entire image in memory is generally slower than accessing one scanline of pixels at a time).  In most cases, the benefits of the pixel cache typically outweigh any disadvantages.</p>
176
177<h3><a class="anchor" id="authentic-pixels"></a>Access the Pixel Cache</h3>
178
179<p>Once the pixel cache is associated with an image, you typically want to get, update, or put pixels into it.  We refer to pixels inside the image region as <a href="architecture.html#authentic-pixels">authentic pixels</a> and outside the region as <a href="architecture.html#virtual-pixels">virtual pixels</a>.  Use these methods to access the pixels in the cache:</p>
180<ul>
181  <li><a href="api/cache.html#GetVirtualPixels">GetVirtualPixels()</a>: gets pixels that you do not intend to modify or pixels that lie outside the image region (e.g. pixel @ -1,-3)</li>
182  <li><a href="api/cache.html#GetAuthenticPixels">GetAuthenticPixels()</a>: gets pixels that you intend to modify</li>
183  <li><a href="api/cache.html#QueueAuthenticPixels">QueueAuthenticPixels()</a>: queue pixels that you intend to set</li>
184  <li><a href="api/cache.html#SyncAuthenticPixels">SyncAuthenticPixels()</a>: update the pixel cache with any modified pixels</li>
185</ul>
186
187<p>Here is a typical <a href="magick-core.html">MagickCore</a> code snippet for manipulating pixels in the pixel cache.  In our example, we copy pixels from the input image to the output image and decrease the intensity by 10%:</p>
188
189<pre class="pre-scrollable highlight"><code>const Quantum
190  *p;
191
192Quantum
193  *q;
194
195ssize_t
196  x,
197  y;
198
199destination=CloneImage(source,source->columns,source->rows,MagickTrue,
200  exception);
201if (destination == (Image *) NULL)
202  { /* an exception was thrown */ }
203for (y=0; y &lt; (ssize_t) source-&gt;rows; y++)
204{
205  p=GetVirtualPixels(source,0,y,source-&gt;columns,1,exception);
206  q=GetAuthenticPixels(destination,0,y,destination-&gt;columns,1,exception);
207  if ((p == (const Quantum *) NULL) || (q == (Quantum *) NULL)
208    break;
209  for (x=0; x &lt; (ssize_t) source-&gt;columns; x++)
210  {
211    SetPixelRed(image,90*p-&gt;red/100,q);
212    SetPixelGreen(image,90*p-&gt;green/100,q);
213    SetPixelBlue(image,90*p-&gt;blue/100,q);
214    SetPixelAlpha(image,90*p-&gt;opacity/100,q);
215    p+=GetPixelChannels(source);
216    q+=GetPixelChannels(destination);
217  }
218  if (SyncAuthenticPixels(destination,exception) == MagickFalse)
219    break;
220}
221if (y &lt; (ssize_t) source-&gt;rows)
222  { /* an exception was thrown */ }
223</code></pre>
224
225<p>When we first create the destination image by cloning the source image, the pixel cache pixels are not copied.  They are only copied when you signal your intentions to modify or set the pixel cache by calling <a href="api/cache.html#GetAuthenticPixels">GetAuthenticPixels()</a> or <a href="api/cache.html#QueueAuthenticPixels">QueueAuthenticPixels()</a>. Use <a href="api/cache.html#QueueAuthenticPixels">QueueAuthenticPixels()</a> if you want to set new pixel values rather than update existing ones.  You could use GetAuthenticPixels() to set pixel values but it is slightly more efficient to use QueueAuthenticPixels() instead. Finally, use <a href="api/cache.html#SyncAuthenticPixels">SyncAuthenticPixels()</a> to ensure any updated pixels are pushed to the pixel cache.</p>
226
227<p>You can associate arbitrary content with each pixel, called <em>meta</em> content.  Use  <a href="api/cache.html#GetVirtualMetacontent">GetVirtualMetacontent()</a> (to read the content) or <a href="api/cache.html#GetAuthenticMetacontent">GetAuthenticMetacontent()</a> (to update the content) to gain access to this content.  For example, to print the metacontent, use:</p>
228
229<pre class="highlight"><code>const void
230  *metacontent;
231
232for (y=0; y &lt; (ssize_t) source-&gt;rows; y++)
233{
234  p=GetVirtualPixels(source,0,y,source-&gt;columns,1);
235  if (p == (const Quantum *) NULL)
236    break;
237  metacontent=GetVirtualMetacontent(source);
238  /* print meta content here */
239}
240if (y &lt; (ssize_t) source-&gt;rows)
241  /* an exception was thrown */
242</code></pre>
243
244<p>The pixel cache manager decides whether to give you direct or indirect access to the image pixels.  In some cases the pixels are staged to an intermediate buffer-- and that is why you must call SyncAuthenticPixels() to ensure this buffer is <var>pushed</var> out to the pixel cache to guarantee the corresponding pixels in the cache are updated.  For this reason we recommend that you only read or update a scanline or a few scanlines of pixels at a time.  However, you can get any rectangular region of pixels you want.  GetAuthenticPixels() requires that the region you request is within the bounds of the image area.  For a 640 by 480 image, you can get a scanline of 640 pixels at row 479 but if you ask for a scanline at row 480, an exception is returned (rows are numbered starting at 0).  GetVirtualPixels() does not have this constraint.  For example,</p>
245
246<pre class="highlight"><code>p=GetVirtualPixels(source,-3,-3,source-&gt;columns+3,6,exception);
247</code></pre>
248
249<p>gives you the pixels you asked for without complaint, even though some are not within the confines of the image region.</p>
250
251<h3><a class="anchor" id="virtual-pixels"></a>Virtual Pixels</h3>
252
253<p>There are a plethora of image processing algorithms that require a neighborhood of pixels about a pixel of interest.  The algorithm typically includes a caveat concerning how to handle pixels around the image boundaries, known as edge pixels.  With virtual pixels, you do not need to concern yourself about special edge processing other than choosing  which virtual pixel method is most appropriate for your algorithm.</p>
254 <p>Access to the virtual pixels are controlled by the <a href="api/cache.html#SetImageVirtualPixelMethod">SetImageVirtualPixelMethod()</a> method from the MagickCore API or the <a class="text-nowrap" href="../www/command-line-options.html#virtual-pixel">-virtual-pixel</a> option from the command line.  The methods include:</p>
255
256<dl class="row">
257<dt class="col-md-4">background</dt>
258<dd class="col-md-8">the area surrounding the image is the background color</dd>
259<dt class="col-md-4">black</dt>
260<dd class="col-md-8">the area surrounding the image is black</dd>
261<dt class="col-md-4">checker-tile</dt>
262<dd class="col-md-8">alternate squares with image and background color</dd>
263<dt class="col-md-4">dither</dt>
264<dd class="col-md-8">non-random 32x32 dithered pattern</dd>
265<dt class="col-md-4">edge</dt>
266<dd class="col-md-8">extend the edge pixel toward infinity (default)</dd>
267<dt class="col-md-4">gray</dt>
268<dd class="col-md-8">the area surrounding the image is gray</dd>
269<dt class="col-md-4">horizontal-tile</dt>
270<dd class="col-md-8">horizontally tile the image, background color above/below</dd>
271<dt class="col-md-4">horizontal-tile-edge</dt>
272<dd class="col-md-8">horizontally tile the image and replicate the side edge pixels</dd>
273<dt class="col-md-4">mirror</dt>
274<dd class="col-md-8">mirror tile the image</dd>
275<dt class="col-md-4">random</dt>
276<dd class="col-md-8">choose a random pixel from the image</dd>
277<dt class="col-md-4">tile</dt>
278<dd class="col-md-8">tile the image</dd>
279<dt class="col-md-4">transparent</dt>
280<dd class="col-md-8">the area surrounding the image is transparent blackness</dd>
281<dt class="col-md-4">vertical-tile</dt>
282<dd class="col-md-8">vertically tile the image, sides are background color</dd>
283<dt class="col-md-4">vertical-tile-edge</dt>
284<dd class="col-md-8">vertically tile the image and replicate the side edge pixels</dd>
285<dt class="col-md-4">white</dt>
286<dd class="col-md-8">the area surrounding the image is white</dd>
287</dl>
288
289
290<h3>Cache Storage and Resource Requirements</h3>
291
292<p>Recall that this simple and elegant design of the ImageMagick pixel cache comes at a cost in terms of storage and processing speed.  The pixel cache storage requirements scales with the area of the image and the bit depth of the pixel components.  For example, if we have a 640 by 480 image and we are using the non-HDRI Q16 version of ImageMagick, the pixel cache consumes image <var>width * height * bit-depth / 8 * channels</var> bytes or approximately 2.3 mebibytes (i.e. 640 * 480 * 2 * 4).  Not too bad, but what if your image is 25000 by 25000 pixels?  The pixel cache requires approximately 4.7 gibibytes of storage.  Ouch.  ImageMagick accounts for possible huge storage requirements by caching large images to disk rather than memory.  Typically the pixel cache is stored in memory using heap memory. If heap memory is exhausted, we create the pixel cache on disk and attempt to memory-map it. If memory-map memory is exhausted, we simply use standard disk I/O.  Disk storage is cheap but it is also very slow, upwards of 1000 times slower than memory.  We can get some speed improvements, up to 5 times, if we use memory mapping to the disk-based cache.  These decisions about storage are made <var>automagically</var> by the pixel cache manager negotiating with the operating system.  However, you can influence how the pixel cache manager allocates the pixel cache with <var>cache resource limits</var>.  The limits include:</p>
293
294<dl class="row">
295  <dt class="col-md-4">width</dt>
296  <dd class="col-md-8">maximum width of an image.  Exceed this limit and an exception is thrown and processing stops.</dd>
297  <dt class="col-md-4">height</dt>
298  <dd class="col-md-8">maximum height of an image.  Exceed this limit and an exception is thrown and processing stops.</dd>
299  <dt class="col-md-4">area</dt>
300  <dd class="col-md-8">maximum area in bytes of any one image that can reside in the pixel cache memory.  If this limit is exceeded, the image is automagically cached to disk and optionally memory-mapped.</dd>
301  <dt class="col-md-4">memory</dt>
302  <dd class="col-md-8">maximum amount of memory in bytes to allocate for the pixel cache from the heap.</dd>
303  <dt class="col-md-4">map</dt>
304  <dd class="col-md-8">maximum amount of memory map in bytes to allocate for the pixel cache.</dd>
305  <dt class="col-md-4">disk</dt>
306  <dd class="col-md-8">maximum amount of disk space in bytes permitted for use by the pixel cache.  If this limit is exceeded, the pixel cache is not created and a fatal exception is thrown.</dd>
307  <dt class="col-md-4">files</dt>
308  <dd class="col-md-8">maximum number of open pixel cache files.  When this limit is exceeded, any subsequent pixels cached to disk are closed and reopened on demand. This behavior permits a large number of images to be accessed simultaneously on disk, but without a speed penalty due to repeated open/close calls.</dd>
309  <dt class="col-md-4">thread</dt>
310  <dd class="col-md-8">maximum number of threads that are permitted to run in parallel.</dd>
311  <dt class="col-md-4">time</dt>
312  <dd class="col-md-8">maximum number of seconds that the process is permitted to execute.  Exceed this limit and an exception is thrown and processing stops.</dd>
313</dl>
314
315<p>Note, these limits pertain to the ImageMagick pixel cache.  Certain algorithms within ImageMagick do not respect these limits nor does any of the external delegate libraries (e.g. JPEG, TIFF, etc.).</p>
316
317<p>To determine the current setting of these limits, use this command:</p>
318<pre class="highlight">-> identify -list resource
319Resource limits:
320  Width: 100MP
321  Height: 100MP
322  Area: 25.181GB
323  Memory: 11.726GiB
324  Map: 23.452GiB
325  Disk: unlimited
326  File: 768
327  Thread: 12
328  Throttle: 0
329  Time: unlimited
330</pre>
331
332<p>You can set these limits either as a <a href="../www/security-policy.html">security policy</a> (see <a href="https://imagemagick.org/source/policy.xml">policy.xml</a>), with an <a href="resources.html#environment">environment variable</a>, with the <a href="../www/command-line-options.html#limit">-limit</a> command line option, or with the <a href="api/resource.html#SetMagickResourceLimit">SetMagickResourceLimit()</a> MagickCore API method. As an example, our online web interface to ImageMagick, <a href="../MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>, includes these policy limits to help prevent a denial-of-service:</p>
333<pre class="highlight"><code>&lt;policymap>
334  &lt;!-- temporary path must be a preexisting writable directory -->
335  &lt;policy domain="resource" name="temporary-path" value="/tmp"/>
336  &lt;policy domain="resource" name="memory" value="256MiB"/>
337  &lt;policy domain="resource" name="map" value="512MiB"/>
338  &lt;policy domain="resource" name="width" value="8KP"/>
339  &lt;policy domain="resource" name="height" value="8KP"/>
340  &lt;policy domain="resource" name="area" value="16KP"/>
341  &lt;policy domain="resource" name="disk" value="1GiB"/>
342  &lt;policy domain="resource" name="file" value="768"/>
343  &lt;policy domain="resource" name="thread" value="2"/>
344  &lt;policy domain="resource" name="throttle" value="0"/>
345  &lt;policy domain="resource" name="time" value="120"/>
346  &lt;policy domain="resource" name="list-length" value="128"/>
347  &lt;policy domain="system" name="precision" value="6"/>
348  &lt;policy domain="cache" name="shared-secret" stealth="true" value="replace with your secret phrase"/>
349  &lt;policy domain="coder" rights="none" pattern="MVG" />
350  &lt;policy domain="coder" rights="none" pattern="EPS" />
351  &lt;policy domain="coder" rights="none" pattern="PS" />
352  &lt;policy domain="coder" rights="none" pattern="PS2" />
353  &lt;policy domain="coder" rights="none" pattern="PS3" />
354  &lt;policy domain="coder" rights="none" pattern="PDF" />
355  &lt;policy domain="coder" rights="none" pattern="XPS" />
356  &lt;policy domain="filter" rights="none" pattern="*" />
357  &lt;policy domain="delegate" rights="none" pattern="HTTPS" />  <!--  prevent 'curl' program from reading HTTPS URL's -->
358  &lt;policy domain="delegate" rights="none" pattern="SHOW" />
359  &lt;policy domain="delegate" rights="none" pattern="WIN" />
360  &lt;policy domain="path" rights="none" pattern="@*"/>  <!-- indirect reads not permitted -->
361</code></pre>
362<p>Since we process multiple simultaneous sessions, we don't want any one session consuming all the available memory.With this policy, large images are cached to disk. If the image is too large and exceeds the pixel cache disk limit, the program exits. In addition, we place a time limit to prevent any run-away processing tasks. If any one image has a width or height that exceeds 8192 pixels, an exception is thrown and processing stops. As of ImageMagick 7.0.1-8 you can prevent the use of any delegate or all delegates (set the pattern to "*"). Note, prior to this release, use a domain of "coder" to prevent delegate usage (e.g. domain="coder" rights="none" pattern="HTTPS"). The policy also prevents indirect reads.  If you want to, for example, read text from a file (e.g. caption:@myCaption.txt), you'll need to remove this policy.</p>
363
364<p>Note, the cache limits are global to each invocation of ImageMagick, meaning if you create several images, the combined resource requirements are compared to the limit to determine the pixel cache storage disposition.</p>
365
366<p>To determine which type and how much resources are consumed by the pixel cache, add the <a href="../www/command-line-options.html#debug">-debug cache</a> option to the command-line:</p>
367<pre class="highlight">-> magick -debug cache logo: -sharpen 3x2 null:
3682016-12-17T13:33:42-05:00 0:00.000 0.000u 7.0.0 Cache magick: cache.c/DestroyPixelCache/1275/Cache
369  destroy
3702016-12-17T13:33:42-05:00 0:00.000 0.000u 7.0.0 Cache magick: cache.c/OpenPixelCache/3834/Cache
371  open LOGO[0] (Heap Memory, 640x480x4 4.688MiB)
3722016-12-17T13:33:42-05:00 0:00.010 0.000u 7.0.0 Cache magick: cache.c/OpenPixelCache/3834/Cache
373  open LOGO[0] (Heap Memory, 640x480x3 3.516MiB)
3742016-12-17T13:33:42-05:00 0:00.010 0.000u 7.0.0 Cache magick: cache.c/ClonePixelCachePixels/1044/Cache
375  Memory => Memory
3762016-12-17T13:33:42-05:00 0:00.020 0.010u 7.0.0 Cache magick: cache.c/ClonePixelCachePixels/1044/Cache
377  Memory => Memory
3782016-12-17T13:33:42-05:00 0:00.020 0.010u 7.0.0 Cache magick: cache.c/OpenPixelCache/3834/Cache
379  open LOGO[0] (Heap Memory, 640x480x3 3.516MiB)
3802016-12-17T13:33:42-05:00 0:00.050 0.100u 7.0.0 Cache magick: cache.c/DestroyPixelCache/1275/Cache
381  destroy LOGO[0]
3822016-12-17T13:33:42-05:00 0:00.050 0.100u 7.0.0 Cache magick: cache.c/DestroyPixelCache/1275/Cache
383  destroy LOGO[0]
384</pre>
385<p>This command utilizes a pixel cache in memory.  The logo consumed 4.688MiB and after it was sharpened, 3.516MiB.</p>
386
387
388<h3>Distributed Pixel Cache</h3>
389<p>A distributed pixel cache is an extension of the traditional pixel cache available on a single host.  The distributed pixel cache may span multiple servers so that it can grow in size and transactional capacity to support very large images.  Start up the pixel cache server on one or more machines.  When you read or operate on an image and the local pixel cache resources are exhausted, ImageMagick contacts one or more of these remote pixel servers to store or retrieve pixels.  The distributed pixel cache relies on network bandwidth to marshal pixels to and from the remote server.  As such, it will likely be significantly slower than a pixel cache utilizing local storage (e.g. memory, disk, etc.).</p>
390<pre class="highlight"><code>magick -distribute-cache 6668 &amp;  // start on 192.168.100.50
391magick -define registry:cache:hosts=192.168.100.50:6668 myimage.jpg -sharpen 5x2 mimage.png
392</code></pre>
393
394<h3>Cache Views</h3>
395
396<p>GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), and SyncAuthenticPixels(), from the MagickCore API, can only deal with one pixel cache area per image at a time.  Suppose you want to access the first and last scanline from the same image at the same time?  The solution is to use a <var>cache view</var>.  A cache view permits you to access as many areas simultaneously in the pixel cache as you require.  The cache view <a href="api/cache-view.html">methods</a> are analogous to the previous methods except you must first open a view and close it when you are finished with it. Here is a snippet of MagickCore code that permits us to access the first and last pixel row of the image simultaneously:</p>
397<pre class="pre-scrollable highlight"><code>CacheView
398  *view_1,
399  *view_2;
400
401view_1=AcquireVirtualCacheView(source,exception);
402view_2=AcquireVirtualCacheView(source,exception);
403for (y=0; y &lt; (ssize_t) source-&gt;rows; y++)
404{
405  u=GetCacheViewVirtualPixels(view_1,0,y,source-&gt;columns,1,exception);
406  v=GetCacheViewVirtualPixels(view_2,0,source-&gt;rows-y-1,source-&gt;columns,1,exception);
407  if ((u == (const Quantum *) NULL) || (v == (const Quantum *) NULL))
408    break;
409  for (x=0; x &lt; (ssize_t) source-&gt;columns; x++)
410  {
411    /* do something with u &amp; v here */
412  }
413}
414view_2=DestroyCacheView(view_2);
415view_1=DestroyCacheView(view_1);
416if (y &lt; (ssize_t) source-&gt;rows)
417  { /* an exception was thrown */ }
418</code></pre>
419
420<h3>Magick Persistent Cache Format</h3>
421
422<p>Recall that each image format is decoded by ImageMagick and the pixels are deposited in the pixel cache.  If you write an image, the pixels are read from the pixel cache and encoded as required by the format you are writing (e.g. GIF, PNG, etc.).  The Magick Persistent Cache (MPC) format is designed to eliminate the overhead of decoding and encoding pixels to and from an image format.  MPC writes two files.  One, with the extension <code>.mpc</code>, retains all the properties associated with the image or image sequence (e.g. width, height, colorspace, etc.) and the second, with the extension <code>.cache</code>, is the pixel cache in the native raw format.  When reading an MPC image file, ImageMagick reads the image properties and memory maps the pixel cache on disk eliminating the need for decoding the image pixels.  The tradeoff is in disk space.  MPC is generally larger in file size than most other image formats.</p>
423<p>The most efficient use of MPC image files is a write-once, read-many-times pattern.  For example, your workflow requires extracting random blocks of pixels from the source image.  Rather than re-reading and possibly decompressing the source image each time, we use MPC and map the image directly to memory.</p>
424
425<h3>Best Practices</h3>
426
427<p>Although you can request any pixel from the pixel cache, any block of pixels, any scanline, multiple scanlines, any row, or multiple rows with the GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels, GetCacheViewVirtualPixels(), GetCacheViewAuthenticPixels(), and QueueCacheViewAuthenticPixels() methods, ImageMagick is optimized to return a few pixels or a few pixels rows at time.  There are additional optimizations if you request a single scanline or a few scanlines at a time.  These methods also permit random access to the pixel cache, however, ImageMagick is optimized for sequential access.  Although you can access scanlines of pixels sequentially from the last row of the image to the first, you may get a performance boost if you access scanlines from the first row of the image to the last, in sequential order.</p>
428
429<p>You can get, modify, or set pixels in row or column order.  However, it is more efficient to access the pixels by row rather than by column.</p>
430
431<p>If you update pixels returned from GetAuthenticPixels() or GetCacheViewAuthenticPixels(), don't forget to call SyncAuthenticPixels() or SyncCacheViewAuthenticPixels() respectively to ensure your changes are synchronized with the pixel cache.</p>
432
433<p>Use QueueAuthenticPixels() or QueueCacheViewAuthenticPixels() if you are setting an initial pixel value.  The GetAuthenticPixels() or GetCacheViewAuthenticPixels() method reads pixels from the cache and if you are setting an initial pixel value, this read is unnecessary. Don't forget to call SyncAuthenticPixels() or SyncCacheViewAuthenticPixels() respectively to push any pixel changes to the pixel cache.</p>
434
435<p>GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), and SyncAuthenticPixels() are slightly more efficient than their cache view counter-parts.  However, cache views are required if you need access to more than one region of the image simultaneously or if more than one <a href="architecture.html#threads">thread of execution</a> is accessing the image.</p>
436
437<p>You can request pixels outside the bounds of the image with GetVirtualPixels() or GetCacheViewVirtualPixels(), however, it is more efficient to request pixels within the confines of the image region.</p>
438
439<p>Although you can force the pixel cache to disk using appropriate resource limits, disk access can be upwards of 1000 times slower than memory access.  For fast, efficient, access to the pixel cache, try to keep the pixel cache in heap memory.</p>
440
441<p>The ImageMagick Q16 version of ImageMagick permits you to read and write 16 bit images without scaling but the pixel cache consumes twice as many resources as the Q8 version.  If your system has constrained memory or disk resources, consider the Q8 version of ImageMagick.  In addition, the Q8 version typically executes faster than the Q16 version.</p>
442
443<p>A great majority of image formats and algorithms restrict themselves to a fixed range of pixel values from 0 to some maximum value, for example, the Q16 version of ImageMagick permit intensities from 0 to 65535.  High dynamic-range imaging (HDRI), however, permits a far greater dynamic range of exposures (i.e. a large difference between light and dark areas) than standard digital imaging techniques. HDRI accurately represents the wide range of intensity levels found in real scenes ranging from the brightest direct sunlight to the deepest darkest shadows.  Enable <a href="../www/high-dynamic-range.html">HDRI</a> at ImageMagick build time to deal with high dynamic-range images, but be mindful that each pixel component is a 32-bit floating point value. In addition, pixel values are not clamped by default so some algorithms may have unexpected results due to out-of-band pixel values than the non-HDRI version.</p>
444
445<p>If you are dealing with large images, make sure the pixel cache is written to a disk area with plenty of free space.  Under Unix, this is typically <code>/tmp</code> and for Windows, <code>c:/temp</code>.  You can tell ImageMagick to write the pixel cache to an alternate location and conserve memory with these options:</p>
446<pre class="highlight"><code>magick -limit memory 2GB -limit map 4GB -define registry:temporary-path=/data/tmp ...
447</code></pre>
448
449<p>Set global resource limits for your environment in the <code>policy.xml</code> configuration file.</p>
450
451<p>If you plan on processing the same image many times, consider the MPC format.  Reading a MPC image has near-zero overhead because its in the native pixel cache format eliminating the need for decoding the image pixels.  Here is an example:</p>
452<pre class="highlight"><code>magick image.tif image.mpc
453magick image.mpc -crop 100x100+0+0 +repage 1.png
454magick image.mpc -crop 100x100+100+0 +repage 2.png
455magick image.mpc -crop 100x100+200+0 +repage 3.png
456</code></pre>
457
458<p>MPC is ideal for web sites.  It reduces the overhead of reading and writing an image.  We use it exclusively at our <a href="../MagickStudio/scripts/MagickStudio.cgi">online image studio</a>.</p>
459
460<h2><a class="anchor" id="stream"></a>Streaming Pixels</h2>
461
462<p>ImageMagick provides for streaming pixels as they are read from or written to an image.  This has several advantages over the pixel cache.  The time and resources consumed by the pixel cache scale with the area of an image, whereas the pixel stream resources scale with the width of an image.  The disadvantage is the pixels must be consumed as they are streamed so there is no persistence.</p>
463
464<p>Use <a href="api/stream.html#ReadStream">ReadStream()</a> or <a href="api/stream.html#WriteStream">WriteStream()</a> with an appropriate callback method in your MagickCore program to consume the pixels as they are streaming.  Here's an abbreviated example of using ReadStream:</p>
465<pre class="pre-scrollable highlight"><code>static size_t StreamPixels(const Image *image,const void *pixels,const size_t columns)
466{
467  register const Quantum
468    *p;
469
470  MyData
471    *my_data;
472
473  my_data=(MyData *) image->client_data;
474  p=(Quantum *) pixels;
475  if (p != (const Quantum *) NULL)
476    {
477      /* process pixels here */
478    }
479  return(columns);
480}
481
482...
483
484/* invoke the pixel stream here */
485image_info->client_data=(void *) MyData;
486image=ReadStream(image_info,&amp;StreamPixels,exception);
487</code></pre>
488
489<p>We also provide a lightweight tool, <a href="stream.html">stream</a>, to stream one or more pixel components of the image or portion of the image to your choice of storage formats.  It writes the pixel components as they are read from the input image a row at a time making <a href="stream.html">stream</a> desirable when working with large images or when you require raw pixel components.  A majority of the image formats stream pixels (red, green, and blue) from left to right and top to bottom.  However, a few formats do not support this common ordering (e.g. the PSD format).</p>
490
491<h2><a class="anchor" id="properties"></a>Image Properties and Profiles</h2>
492
493<p>Images have metadata associated with them in the form of properties (e.g. width, height, description, etc.) and profiles (e.g. EXIF, IPTC, color management).  ImageMagick provides convenient methods to get, set, or update image properties and get, set, update, or apply profiles.  Some of the more popular image properties are associated with the Image structure in the MagickCore API.  For example:</p>
494<pre class="highlight"><code>(void) printf("image width: %lu, height: %lu\n",image-&gt;columns,image-&gt;rows);
495</code></pre>
496
497<p>For a great majority of image properties, such as an image comment or description, we use the <a href="api/property.html#GetImageProperty">GetImageProperty()</a> and <a href="api/property.html#SetImageProperty">SetImageProperty()</a> methods.  Here we set a property and fetch it right back:</p>
498<pre class="highlight"><code>const char
499  *comment;
500
501(void) SetImageProperty(image,"comment","This space for rent");
502comment=GetImageProperty(image,"comment");
503if (comment == (const char *) NULL)
504  (void) printf("Image comment: %s\n",comment);
505</code></pre>
506
507<p>ImageMagick supports artifacts with the GetImageArtifact() and SetImageArtifact() methods.  Artifacts are stealth properties that are not exported to image formats (e.g. PNG).</p>
508
509<p>Image profiles are handled with <a href="api/profile.html#GetImageProfile">GetImageProfile()</a>, <a href="api/profile.html#SetImageProfile">SetImageProfile()</a>, and <a href="api/profile.html#ProfileImage">ProfileImage()</a> methods.  Here we set a profile and fetch it right back:</p>
510<pre class="highlight"><code>StringInfo
511  *profile;
512
513profile=AcquireStringInfo(length);
514SetStringInfoDatum(profile,my_exif_profile);
515(void) SetImageProfile(image,"EXIF",profile);
516DestroyStringInfo(profile);
517profile=GetImageProfile(image,"EXIF");
518if (profile != (StringInfo *) NULL)
519  (void) PrintStringInfo(stdout,"EXIF",profile);
520</code></pre>
521
522<h2><a class="anchor" id="tera-pixel"></a>Large Image Support</h2>
523<p>ImageMagick can read, process, or write mega-, giga-, or tera-pixel image sizes.  An image width or height can range from 1 to 2 giga-pixels on a 32 bit OS (up to 2147483647 rows/columns) and up to 9 exa-pixels on a 64-bit OS (up to 9223372036854775807 rows/columns).  Note, that some image formats have restrictions on image size.  For example, Photoshop images are limited to 300,000 pixels for width or height.  Here we resize an image to a quarter million pixels square:</p>
524<pre class="highlight"><code>magick logo: -resize 250000x250000 logo.miff
525</code></pre>
526
527<p>For large images, memory resources will likely be exhausted and ImageMagick will instead create a pixel cache on disk.  Make sure you have plenty of temporary disk space.  If your default temporary disk partition is too small, tell ImageMagick to use another partition with plenty of free space.  For example:</p>
528<pre class="highlight"><code>magick -define registry:temporary-path=/data/tmp logo:  \ <br/>     -resize 250000x250000 logo.miff
529</code></pre>
530
531<p>To ensure large images do not consume all the memory on your system, force the image pixels to memory-mapped disk with resource limits:</p>
532<pre class="highlight"><code>magick -define registry:temporary-path=/data/tmp -limit memory 16mb \
533  logo: -resize 250000x250000 logo.miff
534</code></pre>
535
536<p>Here we force all image pixels to disk:</p>
537<pre class="highlight"><code>magick -define registry:temporary-path=/data/tmp -limit area 0 \
538  logo: -resize 250000x250000 logo.miff
539</code></pre>
540
541<p>Caching pixels to disk is about 1000 times slower than memory.  Expect long run times when processing large images on disk with ImageMagick.  You can monitor progress with this command:</p>
542<pre class="highlight"><code>magick -monitor -limit memory 2GiB -limit map 4GiB -define registry:temporary-path=/data/tmp \
543  logo: -resize 250000x250000 logo.miff
544</code></pre>
545
546<p>For really large images, or if there is limited resources on your host, you can utilize a distributed pixel cache on one or more remote hosts:</p>
547<pre class="highlight"><code>magick -distribute-cache 6668 &amp;  // start on 192.168.100.50
548magick -distribute-cache 6668 &amp;  // start on 192.168.100.51
549magick -limit memory 2mb -limit map 2mb -limit disk 2gb \
550  -define registry:cache:hosts=192.168.100.50:6668,192.168.100.51:6668 \
551  myhugeimage.jpg -sharpen 5x2 myhugeimage.png
552</code></pre>
553<p>Due to network latency, expect a substantial slow-down in processing your workflow.</p>
554
555<h2><a class="anchor" id="threads"></a>Threads of Execution</h2>
556
557<p>Many of ImageMagick's internal algorithms are threaded to take advantage of speed-ups offered by the multicore processor chips. However, you are welcome to use ImageMagick algorithms in your threads of execution with the exception of the MagickCore's GetVirtualPixels(), GetAuthenticPixels(), QueueAuthenticPixels(), or SyncAuthenticPixels() pixel cache methods.  These methods are intended for one thread of execution only with the exception of an OpenMP parallel section.  To access the pixel cache with more than one thread of execution, use a cache view.  We do this for the <a href="api/composite.html#CompositeImage">CompositeImage()</a> method, for example.  Suppose we want to composite a single source image over a different destination image in each thread of execution.  If we use GetVirtualPixels(), the results are unpredictable because multiple threads would likely be asking for different areas of the pixel cache simultaneously.  Instead we use GetCacheViewVirtualPixels() which creates a unique view for each thread of execution ensuring our program behaves properly regardless of how many threads are invoked.  The other program interfaces, such as the <a href="magick-wand.html">MagickWand API</a>, are completely thread safe so there are no special precautions for threads of execution.</p>
558
559<p>Here is an MagickCore code snippet that takes advantage of threads of execution with the <a href="openmp.html">OpenMP</a> programming paradigm:</p>
560<pre class="pre-scrollable highlight"><code>CacheView
561  *image_view;
562
563MagickBooleanType
564  status;
565
566ssize_t
567  y;
568
569status=MagickTrue;
570image_view=AcquireVirtualCacheView(image,exception);
571#pragma omp parallel for schedule(static,4) shared(status)
572for (y=0; y &lt; (ssize_t) image-&gt;rows; y++)
573{
574  register Quantum
575    *q;
576
577  register ssize_t
578    x;
579
580  register void
581    *metacontent;
582
583  if (status == MagickFalse)
584    continue;
585  q=GetCacheViewAuthenticPixels(image_view,0,y,image-&gt;columns,1,exception);
586  if (q == (Quantum *) NULL)
587    {
588      status=MagickFalse;
589      continue;
590    }
591  metacontent=GetCacheViewAuthenticMetacontent(image_view);
592  for (x=0; x &lt; (ssize_t) image-&gt;columns; x++)
593  {
594    SetPixelRed(image,...,q);
595    SetPixelGreen(image,...,q);
596    SetPixelBlue(image,...,q);
597    SetPixelAlpha(image,...,q);
598    if (metacontent != NULL)
599      metacontent[indexes+x]=...;
600    q+=GetPixelChannels(image);
601  }
602  if (SyncCacheViewAuthenticPixels(image_view,exception) == MagickFalse)
603    status=MagickFalse;
604}
605image_view=DestroyCacheView(image_view);
606if (status == MagickFalse)
607  perror("something went wrong");
608</code></pre>
609
610<p>This code snippet converts an uncompressed Windows bitmap to a Magick++ image:</p>
611<pre class="pre-scrollable highlight"><code>#include "Magick++.h"
612#include &lt;assert.h&gt;
613#include "omp.h"
614
615void ConvertBMPToImage(const BITMAPINFOHEADER *bmp_info,
616  const unsigned char *restrict pixels,Magick::Image *image)
617{
618  /*
619    Prepare the image so that we can modify the pixels directly.
620  */
621  assert(bmp_info->biCompression == BI_RGB);
622  assert(bmp_info->biWidth == image->columns());
623  assert(abs(bmp_info->biHeight) == image->rows());
624  image->modifyImage();
625  if (bmp_info->biBitCount == 24)
626    image->type(MagickCore::TrueColorType);
627  else
628    image->type(MagickCore::TrueColorMatteType);
629  register unsigned int bytes_per_row=bmp_info->biWidth*bmp_info->biBitCount/8;
630  if (bytes_per_row % 4 != 0) {
631    bytes_per_row=bytes_per_row+(4-bytes_per_row % 4);  // divisible by 4.
632  }
633  /*
634    Copy all pixel data, row by row.
635  */
636  #pragma omp parallel for
637  for (int y=0; y &lt; int(image->rows()); y++)
638  {
639    int
640      row;
641
642    register const unsigned char
643      *restrict p;
644
645    register MagickCore::Quantum
646      *restrict q;
647
648    row=(bmp_info->biHeight > 0) ? (image->rows()-y-1) : y;
649    p=pixels+row*bytes_per_row;
650    q=image->setPixels(0,y,image->columns(),1);
651    for (int x=0; x &lt; int(image->columns()); x++)
652    {
653      SetPixelBlue(image,p[0],q);
654      SetPixelGreen(image,p[1],q);
655      SetPixelRed(image,p[2],q);
656      if (bmp_info->biBitCount == 32) {
657        SetPixelAlpha(image,p[3],q);
658      }
659      q+=GetPixelChannels(image);
660      p+=bmp_info->biBitCount/8;
661    }
662    image->syncPixels();  // sync pixels to pixel cache.
663  }
664  return;
665}</code></pre>
666
667<p>If you call the ImageMagick API from your OpenMP-enabled application and you intend to dynamically increase the number of threads available in subsequent parallel regions, be sure to perform the increase <var>before</var> you call the API otherwise ImageMagick may fault.</p>
668
669<p><a href="api/wand-view.html">MagickWand</a> supports wand views.  A view iterates over the entire, or portion, of the image in parallel and for each row of pixels, it invokes a callback method you provide.  This limits most of your parallel programming activity to just that one module.  There are similar methods in <a href="api/image-view.html">MagickCore</a>.  For an example, see the same sigmoidal contrast algorithm implemented in both <a href="magick-wand.html#wand-view">MagickWand</a> and <a href="magick-core.html#image-view">MagickCore</a>.</p>
670
671<p>In most circumstances, the default number of threads is set to the number of processor cores on your system for optimal performance.  However, if your system is hyperthreaded or if you are running on a virtual host and only a subset of the processors are available to your server instance, you might get an increase in performance by setting the thread <a href="resources.html#configure">policy</a> or the <a href="resources.html#environment">MAGICK_THREAD_LIMIT</a> environment variable.  For example, your virtual host has 8 processors but only 2 are assigned to your server instance.  The default of 8 threads can cause severe performance problems.  One solution is to limit the number of threads to the available processors in your <a href="https://imagemagick.org/source/policy.xml">policy.xml</a> configuration file:</p>
672<pre class="highlight"><code>&lt;policy domain="resource" name="thread" value="2"/>
673</code></pre>
674
675<p>Or suppose your 12 core hyperthreaded computer defaults to 24 threads.  Set the MAGICK_THREAD_LIMIT environment variable and you will likely get improved performance:</p>
676<pre class="highlight"><code>export MAGICK_THREAD_LIMIT=12
677</code></pre>
678
679<p>The OpenMP committee has not defined the behavior of mixing OpenMP with other threading models such as Posix threads.  However, using modern releases of Linux, OpenMP and Posix threads appear to interoperate without complaint.  If you want to use Posix threads from a program module that calls one of the ImageMagick application programming interfaces (e.g. MagickCore, MagickWand, Magick++, etc.) from Mac OS X or an older Linux release, you may need to disable OpenMP support within ImageMagick.  Add the <code>--disable-openmp</code> option to the configure script command line and rebuild and reinstall ImageMagick.</p>
680
681<p>You can further increase performance by reducing lock contention with the <a href="http://goog-perftools.sourceforge.net/doc/tcmalloc.html">tcmalloc</a> memory allocation library.  To enable, add <code>--with-tcmalloc</code> to the <code>configure</code> command-line when you build ImageMagick.</p>
682
683<h5>Threading Performance</h5>
684<p>It can be difficult to predict behavior in a parallel environment.   Performance might depend on a number of factors including the compiler, the version of the OpenMP library, the processor type, the number of cores, the amount of memory, whether hyperthreading is enabled, the mix of applications that are executing concurrently with ImageMagick, or the particular image-processing algorithm you utilize.  The only way to be certain of optimal performance, in terms of the number of threads, is to benchmark.   ImageMagick includes progressive threading when benchmarking a command and returns the elapsed time and efficiency for one or more threads.  This can help you identify how many threads is the most efficient in your environment.  For this benchmark we sharpen a 1920x1080 image of a model 10 times with 1 to 12 threads:</p>
685<pre class="highlight">-> magick -bench 10 model.png -sharpen 5x2 null:
686Performance[1]: 10i 1.135ips 1.000e 8.760u 0:08.810
687Performance[2]: 10i 2.020ips 0.640e 9.190u 0:04.950
688Performance[3]: 10i 2.786ips 0.710e 9.400u 0:03.590
689Performance[4]: 10i 3.378ips 0.749e 9.580u 0:02.960
690Performance[5]: 10i 4.032ips 0.780e 9.580u 0:02.480
691Performance[6]: 10i 4.566ips 0.801e 9.640u 0:02.190
692Performance[7]: 10i 3.788ips 0.769e 10.980u 0:02.640
693Performance[8]: 10i 4.115ips 0.784e 12.030u 0:02.430
694Performance[9]: 10i 4.484ips 0.798e 12.860u 0:02.230
695Performance[10]: 10i 4.274ips 0.790e 14.830u 0:02.340
696Performance[11]: 10i 4.348ips 0.793e 16.500u 0:02.300
697Performance[12]: 10i 4.525ips 0.799e 18.320u 0:02.210
698</pre>
699<p>The sweet spot for this example is 6 threads. This makes sense since there are 6 physical cores.  The other 6 are hyperthreads. It appears that sharpening does not benefit from hyperthreading.</p>
700<p>In certain cases, it might be optimal to set the number of threads to 1 or to disable OpenMP completely with the <a href="resources.html#environment">MAGICK_THREAD_LIMIT</a> environment variable, <a href="../www/command-line-options.html#limit">-limit</a> command line option,  or the  <a href="resources.html#configure">policy.xml</a> configuration file.</p>
701
702<h2><a class="anchor" id="distributed"></a>Heterogeneous Distributed Processing</h2>
703<p>ImageMagick includes support for heterogeneous distributed processing with the <a href="http://en.wikipedia.org/wiki/OpenCL">OpenCL</a> framework.  OpenCL kernels within ImageMagick permit image processing algorithms to execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors.  Depending on your platform, speed-ups can be an order of magnitude faster than the traditional single CPU.</p>
704
705<p>First verify that your version of ImageMagick includes support for the OpenCL feature:</p>
706<pre class="highlight"><code>magick identify -version
707Features: DPC Cipher Modules OpenCL OpenMP(4.5)
708</code></pre>
709
710<p>If so, run this command to realize a significant speed-up for image convolution:</p>
711
712<pre class="highlight"><code>magick image.png -convolve '-1, -1, -1, -1, 9, -1, -1, -1, -1' convolve.png
713</code></pre>
714
715<p>If an accelerator is not available or if the accelerator fails to respond, ImageMagick reverts to the non-accelerated convolution algorithm.</p>
716
717<p>Here is an example OpenCL kernel that convolves an image:</p>
718<pre class="pre-scrollable highlight"><code>static inline long ClampToCanvas(const long offset,const ulong range)
719{
720  if (offset &lt; 0L)
721    return(0L);
722  if (offset >= range)
723    return((long) (range-1L));
724  return(offset);
725}
726
727static inline CLQuantum ClampToQuantum(const float value)
728{
729  if (value &lt; 0.0)
730    return((CLQuantum) 0);
731  if (value >= (float) QuantumRange)
732    return((CLQuantum) QuantumRange);
733  return((CLQuantum) (value+0.5));
734}
735
736__kernel void Convolve(const __global CLPixelType *source,__constant float *filter,
737  const ulong width,const ulong height,__global CLPixelType *destination)
738{
739  const ulong columns = get_global_size(0);
740  const ulong rows = get_global_size(1);
741
742  const long x = get_global_id(0);
743  const long y = get_global_id(1);
744
745  const float scale = (1.0/QuantumRange);
746  const long mid_width = (width-1)/2;
747  const long mid_height = (height-1)/2;
748  float4 sum = { 0.0, 0.0, 0.0, 0.0 };
749  float gamma = 0.0;
750  register ulong i = 0;
751
752  for (long v=(-mid_height); v &lt;= mid_height; v++)
753  {
754    for (long u=(-mid_width); u &lt;= mid_width; u++)
755    {
756      register const ulong index=ClampToCanvas(y+v,rows)*columns+ClampToCanvas(x+u,
757        columns);
758      const float alpha=scale*(QuantumRange-source[index].w);
759      sum.x+=alpha*filter[i]*source[index].x;
760      sum.y+=alpha*filter[i]*source[index].y;
761      sum.z+=alpha*filter[i]*source[index].z;
762      sum.w+=filter[i]*source[index].w;
763      gamma+=alpha*filter[i];
764      i++;
765    }
766  }
767
768  gamma=1.0/(fabs(gamma) &lt;= MagickEpsilon ? 1.0 : gamma);
769  const ulong index=y*columns+x;
770  destination[index].x=ClampToQuantum(gamma*sum.x);
771  destination[index].y=ClampToQuantum(gamma*sum.y);
772  destination[index].z=ClampToQuantum(gamma*sum.z);
773  destination[index].w=ClampToQuantum(sum.w);
774};</code></pre>
775
776<p>See <a href="https://github.com/ImageMagick/ImageMagick/blob/main/MagickCore/accelerate.c">MagickCore/accelerate.c</a> for a complete implementation of image convolution with an OpenCL kernel.</p>
777
778<p>Note, that under Windows, you might have an issue with TDR (Timeout Detection and Recovery of GPUs). Its purpose is to detect runaway tasks hanging the GPU by using an execution time threshold.  For some older low-end GPUs running the OpenCL filters in ImageMagick, longer execution times might trigger the TDR mechanism and pre-empt the GPU image filter.  When this happens, ImageMagick automatically falls back to the CPU code path and returns the expected results.  To avoid pre-emption, increase the <a href="http://msdn.microsoft.com/en-us/library/windows/hardware/gg487368.aspx">TdrDelay</a> registry key.</p>
779
780<h2><a class="anchor" id="coders"></a>Custom Image Coders</h2>
781
782<p>An image coder (i.e. encoder / decoder) is responsible for registering, optionally classifying, optionally reading, optionally writing, and unregistering one image format (e.g.  PNG, GIF, JPEG, etc.).  Registering an image coder alerts ImageMagick a particular format is available to read or write.  While unregistering tells ImageMagick the format is no longer available.  The classifying method looks at the first few bytes of an image and determines if the image is in the expected format.  The reader sets the image size, colorspace, and other properties and loads the pixel cache with the pixels.  The reader returns a single image or an image sequence (if the format supports multiple images per file), or if an error occurs, an exception and a null image.  The writer does the reverse.  It takes the image properties and unloads the pixel cache and writes them as required by the image format.</p>
783
784<p>Here is a listing of a sample <a href="https://imagemagick.org/source/mgk.c">custom coder</a>.  It reads and writes images in the MGK image format which is simply an ID followed by the image width and height followed by the RGB pixel values.</p>
785<pre class="pre-scrollable highlight"><code>#include &lt;MagickCore/studio.h>
786#include &lt;MagickCore/blob.h>
787#include &lt;MagickCore/cache.h>
788#include &lt;MagickCore/colorspace.h>
789#include &lt;MagickCore/exception.h>
790#include &lt;MagickCore/image.h>
791#include &lt;MagickCore/list.h>
792#include &lt;MagickCore/magick.h>
793#include &lt;MagickCore/memory_.h>
794#include &lt;MagickCore/monitor.h>
795#include &lt;MagickCore/pixel-accessor.h>
796#include &lt;MagickCore/string_.h>
797#include &lt;MagickCore/module.h>
798#include "filter/blob-private.h"
799#include "filter/exception-private.h"
800#include "filter/image-private.h"
801#include "filter/monitor-private.h"
802#include "filter/quantum-private.h"
803
804/*
805  Forward declarations.
806*/
807static MagickBooleanType
808  WriteMGKImage(const ImageInfo *,Image *,ExceptionInfo *);
809
810/*
811%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
812%                                                                             %
813%                                                                             %
814%                                                                             %
815%   I s M G K                                                                 %
816%                                                                             %
817%                                                                             %
818%                                                                             %
819%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
820%
821%  IsMGK() returns MagickTrue if the image format type, identified by the
822%  magick string, is MGK.
823%
824%  The format of the IsMGK method is:
825%
826%      MagickBooleanType IsMGK(const unsigned char *magick,const size_t length)
827%
828%  A description of each parameter follows:
829%
830%    o magick: This string is generally the first few bytes of an image file
831%      or blob.
832%
833%    o length: Specifies the length of the magick string.
834%
835*/
836static MagickBooleanType IsMGK(const unsigned char *magick,const size_t length)
837{
838  if (length &lt; 7)
839    return(MagickFalse);
840  if (LocaleNCompare((char *) magick,"id=mgk",7) == 0)
841    return(MagickTrue);
842  return(MagickFalse);
843}
844
845/*
846%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
847%                                                                             %
848%                                                                             %
849%                                                                             %
850%   R e a d M G K I m a g e                                                   %
851%                                                                             %
852%                                                                             %
853%                                                                             %
854%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
855%
856%  ReadMGKImage() reads a MGK image file and returns it.  It allocates the
857%  memory necessary for the new Image structure and returns a pointer to the
858%  new image.
859%
860%  The format of the ReadMGKImage method is:
861%
862%      Image *ReadMGKImage(const ImageInfo *image_info,
863%        ExceptionInfo *exception)
864%
865%  A description of each parameter follows:
866%
867%    o image_info: the image info.
868%
869%    o exception: return any errors or warnings in this structure.
870%
871*/
872static Image *ReadMGKImage(const ImageInfo *image_info,ExceptionInfo *exception)
873{
874  char
875    buffer[MaxTextExtent];
876
877  Image
878    *image;
879
880  long
881    y;
882
883  MagickBooleanType
884    status;
885
886  register long
887    x;
888
889  register Quantum
890    *q;
891
892  register unsigned char
893    *p;
894
895  ssize_t
896    count;
897
898  unsigned char
899    *pixels;
900
901  unsigned long
902    columns,
903    rows;
904
905  /*
906    Open image file.
907  */
908  assert(image_info != (const ImageInfo *) NULL);
909  assert(image_info->signature == MagickCoreSignature);
910  if (image_info->debug != MagickFalse)
911    (void) LogMagickEvent(TraceEvent,GetMagickModule(),"%s",
912      image_info->filename);
913  assert(exception != (ExceptionInfo *) NULL);
914  assert(exception->signature == MagickCoreSignature);
915  image=AcquireImage(image_info,exception);
916  status=OpenBlob(image_info,image,ReadBinaryBlobMode,exception);
917  if (status == MagickFalse)
918    {
919      image=DestroyImageList(image);
920      return((Image *) NULL);
921    }
922  /*
923    Read MGK image.
924  */
925  (void) ReadBlobString(image,buffer);  /* read magic number */
926  if (IsMGK(buffer,7) == MagickFalse)
927    ThrowReaderException(CorruptImageError,"ImproperImageHeader");
928  (void) ReadBlobString(image,buffer);
929  count=(ssize_t) sscanf(buffer,"%lu %lu\n",&columns,&rows);
930  if (count &lt;= 0)
931    ThrowReaderException(CorruptImageError,"ImproperImageHeader");
932  do
933  {
934    /*
935      Initialize image structure.
936    */
937    image->columns=columns;
938    image->rows=rows;
939    image->depth=8;
940    if ((image_info->ping != MagickFalse) && (image_info->number_scenes != 0))
941      if (image->scene >= (image_info->scene+image_info->number_scenes-1))
942        break;
943    /*
944      Convert MGK raster image to pixel packets.
945    */
946    if (SetImageExtent(image,image->columns,image->rows,exception) == MagickFalse)
947      return(DestroyImageList(image));
948    pixels=(unsigned char *) AcquireQuantumMemory((size_t) image->columns,
949      3UL*sizeof(*pixels));
950    if (pixels == (unsigned char *) NULL)
951      ThrowReaderException(ResourceLimitError,"MemoryAllocationFailed");
952    for (y=0; y &lt; (long) image->rows; y++)
953    {
954      count=(ssize_t) ReadBlob(image,(size_t) (3*image->columns),pixels);
955      if (count != (ssize_t) (3*image->columns))
956        ThrowReaderException(CorruptImageError,"UnableToReadImageData");
957      p=pixels;
958      q=QueueAuthenticPixels(image,0,y,image->columns,1,exception);
959      if (q == (Quantum *) NULL)
960        break;
961      for (x=0; x &lt; (long) image->columns; x++)
962      {
963        SetPixelRed(image,ScaleCharToQuantum(*p++),q);
964        SetPixelGreen(image,ScaleCharToQuantum(*p++),q);
965        SetPixelBlue(image,ScaleCharToQuantum(*p++),q);
966        q+=GetPixelChannels(image);
967      }
968      if (SyncAuthenticPixels(image,exception) == MagickFalse)
969        break;
970      if (image->previous == (Image *) NULL)
971        if ((image->progress_monitor != (MagickProgressMonitor) NULL) &&
972            (QuantumTick(y,image->rows) != MagickFalse))
973          {
974            status=image->progress_monitor(LoadImageTag,y,image->rows,
975              image->client_data);
976            if (status == MagickFalse)
977              break;
978          }
979    }
980    pixels=(unsigned char *) RelinquishMagickMemory(pixels);
981    if (EOFBlob(image) != MagickFalse)
982      {
983        ThrowFileException(exception,CorruptImageError,"UnexpectedEndOfFile",
984          image->filename);
985        break;
986      }
987    /*
988      Proceed to next image.
989    */
990    if (image_info->number_scenes != 0)
991      if (image->scene >= (image_info->scene+image_info->number_scenes-1))
992        break;
993    *buffer='\0';
994    (void) ReadBlobString(image,buffer);
995    count=(ssize_t) sscanf(buffer,"%lu %lu\n",&columns,&rows);
996    if (count > 0)
997      {
998        /*
999          Allocate next image structure.
1000        */
1001        AcquireNextImage(image_info,image,exception);
1002        if (GetNextImageInList(image) == (Image *) NULL)
1003          {
1004            image=DestroyImageList(image);
1005            return((Image *) NULL);
1006          }
1007        image=SyncNextImageInList(image);
1008        if (image->progress_monitor != (MagickProgressMonitor) NULL)
1009          {
1010            status=SetImageProgress(image,LoadImageTag,TellBlob(image),
1011              GetBlobSize(image));
1012            if (status == MagickFalse)
1013              break;
1014          }
1015      }
1016  } while (count > 0);
1017  (void) CloseBlob(image);
1018  return(GetFirstImageInList(image));
1019}
1020
1021/*
1022%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1023%                                                                             %
1024%                                                                             %
1025%                                                                             %
1026%   R e g i s t e r M G K I m a g e                                           %
1027%                                                                             %
1028%                                                                             %
1029%                                                                             %
1030%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1031%
1032%  RegisterMGKImage() adds attributes for the MGK image format to
1033%  the list of supported formats.  The attributes include the image format
1034%  tag, a method to read and/or write the format, whether the format
1035%  supports the saving of more than one frame to the same file or blob,
1036%  whether the format supports native in-memory I/O, and a brief
1037%  description of the format.
1038%
1039%  The format of the RegisterMGKImage method is:
1040%
1041%      unsigned long RegisterMGKImage(void)
1042%
1043*/
1044ModuleExport unsigned long RegisterMGKImage(void)
1045{
1046  MagickInfo
1047    *entry;
1048
1049  entry=AcquireMagickInfo("MGK","MGK","MGK image");
1050  entry->decoder=(DecodeImageHandler *) ReadMGKImage;
1051  entry->encoder=(EncodeImageHandler *) WriteMGKImage;
1052  entry->magick=(IsImageFormatHandler *) IsMGK;
1053  (void) RegisterMagickInfo(entry);
1054  return(MagickImageCoderSignature);
1055}
1056
1057/*
1058%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1059%                                                                             %
1060%                                                                             %
1061%                                                                             %
1062%   U n r e g i s t e r M G K I m a g e                                       %
1063%                                                                             %
1064%                                                                             %
1065%                                                                             %
1066%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1067%
1068%  UnregisterMGKImage() removes format registrations made by the
1069%  MGK module from the list of supported formats.
1070%
1071%  The format of the UnregisterMGKImage method is:
1072%
1073%      UnregisterMGKImage(void)
1074%
1075*/
1076ModuleExport void UnregisterMGKImage(void)
1077{
1078  (void) UnregisterMagickInfo("MGK");
1079}
1080
1081/*
1082%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1083%                                                                             %
1084%                                                                             %
1085%                                                                             %
1086%   W r i t e M G K I m a g e                                                 %
1087%                                                                             %
1088%                                                                             %
1089%                                                                             %
1090%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1091%
1092%  WriteMGKImage() writes an image to a file in red, green, and blue MGK
1093%  rasterfile format.
1094%
1095%  The format of the WriteMGKImage method is:
1096%
1097%      MagickBooleanType WriteMGKImage(const ImageInfo *image_info,
1098%        Image *image)
1099%
1100%  A description of each parameter follows.
1101%
1102%    o image_info: the image info.
1103%
1104%    o image:  The image.
1105%
1106%    o exception:  return any errors or warnings in this structure.
1107%
1108*/
1109static MagickBooleanType WriteMGKImage(const ImageInfo *image_info,Image *image,
1110  ExceptionInfo *exception)
1111{
1112  char
1113    buffer[MaxTextExtent];
1114
1115  long
1116    y;
1117
1118  MagickBooleanType
1119    status;
1120
1121  MagickOffsetType
1122    scene;
1123
1124  register const Quantum
1125    *p;
1126
1127  register long
1128    x;
1129
1130  register unsigned char
1131    *q;
1132
1133  unsigned char
1134    *pixels;
1135
1136  /*
1137    Open output image file.
1138  */
1139  assert(image_info != (const ImageInfo *) NULL);
1140  assert(image_info->signature == MagickCoreSignature);
1141  assert(image != (Image *) NULL);
1142  assert(image->signature == MagickCoreSignature);
1143  if (image->debug != MagickFalse)
1144    (void) LogMagickEvent(TraceEvent,GetMagickModule(),"%s",image->filename);
1145  status=OpenBlob(image_info,image,WriteBinaryBlobMode,exception);
1146  if (status == MagickFalse)
1147    return(status);
1148  scene=0;
1149  do
1150  {
1151    /*
1152      Allocate memory for pixels.
1153    */
1154    if (image->colorspace != RGBColorspace)
1155      (void) SetImageColorspace(image,RGBColorspace,exception);
1156    pixels=(unsigned char *) AcquireQuantumMemory((size_t) image->columns,
1157      3UL*sizeof(*pixels));
1158    if (pixels == (unsigned char *) NULL)
1159      ThrowWriterException(ResourceLimitError,"MemoryAllocationFailed");
1160    /*
1161      Initialize raster file header.
1162    */
1163    (void) WriteBlobString(image,"id=mgk\n");
1164    (void) FormatLocaleString(buffer,MaxTextExtent,"%lu %lu\n",image->columns,
1165       image->rows);
1166    (void) WriteBlobString(image,buffer);
1167    for (y=0; y &lt; (long) image->rows; y++)
1168    {
1169      p=GetVirtualPixels(image,0,y,image->columns,1,exception);
1170      if (p == (const Quantum *) NULL)
1171        break;
1172      q=pixels;
1173      for (x=0; x &lt; (long) image->columns; x++)
1174      {
1175        *q++=ScaleQuantumToChar(GetPixelRed(image,p));
1176        *q++=ScaleQuantumToChar(GetPixelGreen(image,p));
1177        *q++=ScaleQuantumToChar(GetPixelBlue(image,p));
1178        p+=GetPixelChannels(image);
1179      }
1180      (void) WriteBlob(image,(size_t) (q-pixels),pixels);
1181      if (image->previous == (Image *) NULL)
1182        if ((image->progress_monitor != (MagickProgressMonitor) NULL) &&
1183            (QuantumTick(y,image->rows) != MagickFalse))
1184          {
1185            status=image->progress_monitor(SaveImageTag,y,image->rows,
1186              image->client_data);
1187            if (status == MagickFalse)
1188              break;
1189          }
1190    }
1191    pixels=(unsigned char *) RelinquishMagickMemory(pixels);
1192    if (GetNextImageInList(image) == (Image *) NULL)
1193      break;
1194    image=SyncNextImageInList(image);
1195    status=SetImageProgress(image,SaveImagesTag,scene,
1196      GetImageListLength(image));
1197    if (status == MagickFalse)
1198      break;
1199    scene++;
1200  } while (image_info->adjoin != MagickFalse);
1201  (void) CloseBlob(image);
1202  return(MagickTrue);
1203}</code></pre>
1204
1205<p>To invoke the custom coder from the command line, use these commands:</p>
1206<pre class="highlight"><code>magick logo: logo.mgk
1207display logo.mgk
1208</code></pre>
1209
1210<p>We provide the <a href="https://download.imagemagick.org/ImageMagick/download/kits/">Magick Coder Kit</a> to help you get started writing your own custom coder.</p>
1211
1212<h2><a class="anchor" id="filters"></a>Custom Image Filters</h2>
1213
1214<p>ImageMagick provides a convenient mechanism for adding your own custom image processing algorithms.  We call these image filters and they are invoked from the command line with the <a href="../www/command-line-options.html#process">-process</a> option or from the MagickCore API method <a href="api/module.html#ExecuteModuleProcess">ExecuteModuleProcess()</a>.</p>
1215
1216<p>Here is a listing of a sample <a href="https://imagemagick.org/source/analyze.c">custom image filter</a>.  It computes a few statistics such as the pixel brightness and saturation mean and standard-deviation.</p>
1217<pre class="pre-scrollable highlight"><code>#include &lt;stdio.h>
1218#include &lt;stdlib.h>
1219#include &lt;string.h>
1220#include &lt;time.h>
1221#include &lt;assert.h>
1222#include &lt;math.h>
1223#include "MagickCore/studio.h"
1224#include "MagickCore/MagickCore.h"
1225
1226/*
1227%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1228%                                                                             %
1229%                                                                             %
1230%                                                                             %
1231%   a n a l y z e I m a g e                                                   %
1232%                                                                             %
1233%                                                                             %
1234%                                                                             %
1235%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
1236%
1237%  analyzeImage() computes the brightness and saturation mean,  standard
1238%  deviation, kurtosis and skewness and stores these values as attributes
1239%  of the image.
1240%
1241%  The format of the analyzeImage method is:
1242%
1243%      size_t analyzeImage(Image *images,const int argc,char **argv,
1244%        ExceptionInfo *exception)
1245%
1246%  A description of each parameter follows:
1247%
1248%    o image: the address of a structure of type Image.
1249%
1250%    o argc: Specifies a pointer to an integer describing the number of
1251%      elements in the argument vector.
1252%
1253%    o argv: Specifies a pointer to a text array containing the command line
1254%      arguments.
1255%
1256%    o exception: return any errors or warnings in this structure.
1257%
1258*/
1259
1260typedef struct _StatisticsInfo
1261{
1262  double
1263    area,
1264    brightness,
1265    mean,
1266    standard_deviation,
1267    sum[5],
1268    kurtosis,
1269    skewness;
1270} StatisticsInfo;
1271
1272static inline int GetMagickNumberThreads(const Image *source,
1273  const Image *destination,const size_t chunk,int multithreaded)
1274{
1275#define MagickMax(x,y)  (((x) > (y)) ? (x) : (y))
1276#define MagickMin(x,y)  (((x) &lt; (y)) ? (x) : (y))
1277
1278  /*
1279    Number of threads bounded by the amount of work and any thread resource
1280    limit.  The limit is 2 if the pixel cache type is not memory or
1281    memory-mapped.
1282  */
1283  if (multithreaded == 0)
1284    return(1);
1285  if (((GetImagePixelCacheType(source) != MemoryCache) &&
1286       (GetImagePixelCacheType(source) != MapCache)) ||
1287      ((GetImagePixelCacheType(destination) != MemoryCache) &&
1288       (GetImagePixelCacheType(destination) != MapCache)))
1289    return(MagickMax(MagickMin(GetMagickResourceLimit(ThreadResource),2),1));
1290  return(MagickMax(MagickMin((ssize_t) GetMagickResourceLimit(ThreadResource),
1291    (ssize_t) (chunk)/64),1));
1292}
1293
1294ModuleExport size_t analyzeImage(Image **images,const int argc,
1295  const char **argv,ExceptionInfo *exception)
1296{
1297#define AnalyzeImageFilterTag  "Filter/Analyze"
1298#define magick_number_threads(source,destination,chunk,multithreaded) \
1299  num_threads(GetMagickNumberThreads(source,destination,chunk,multithreaded))
1300
1301  char
1302    text[MagickPathExtent];
1303
1304  Image
1305    *image;
1306
1307  MagickBooleanType
1308    status;
1309
1310  MagickOffsetType
1311    progress;
1312
1313  assert(images != (Image **) NULL);
1314  assert(*images != (Image *) NULL);
1315  assert((*images)->signature == MagickCoreSignature);
1316  (void) argc;
1317  (void) argv;
1318  image=(*images);
1319  status=MagickTrue;
1320  progress=0;
1321  for ( ; image != (Image *) NULL; image=GetNextImageInList(image))
1322  {
1323    CacheView
1324      *image_view;
1325
1326    double
1327      area;
1328
1329    ssize_t
1330      y;
1331
1332    StatisticsInfo
1333      brightness,
1334      saturation;
1335
1336    if (status == MagickFalse)
1337      continue;
1338    (void) memset(&brightness,0,sizeof(brightness));
1339    (void) memset(&saturation,0,sizeof(saturation));
1340    status=MagickTrue;
1341    image_view=AcquireVirtualCacheView(image,exception);
1342#if defined(MAGICKCORE_OPENMP_SUPPORT)
1343  #pragma omp parallel for schedule(static) \
1344    shared(progress,status,brightness,saturation) \
1345    magick_number_threads(image,image,image->rows,1)
1346#endif
1347    for (y=0; y &lt; (ssize_t) image->rows; y++)
1348    {
1349      const Quantum
1350        *p;
1351
1352      ssize_t
1353        i,
1354        x;
1355
1356      StatisticsInfo
1357        local_brightness,
1358        local_saturation;
1359
1360      if (status == MagickFalse)
1361        continue;
1362      p=GetCacheViewVirtualPixels(image_view,0,y,image->columns,1,exception);
1363      if (p == (const Quantum *) NULL)
1364        {
1365          status=MagickFalse;
1366          continue;
1367        }
1368      (void) memset(&local_brightness,0,sizeof(local_brightness));
1369      (void) memset(&local_saturation,0,sizeof(local_saturation));
1370      for (x=0; x &lt; (ssize_t) image->columns; x++)
1371      {
1372        double
1373          b,
1374          h,
1375          s;
1376
1377        ConvertRGBToHSL(GetPixelRed(image,p),GetPixelGreen(image,p),
1378          GetPixelBlue(image,p),&h,&s,&b);
1379        b*=QuantumRange;
1380        for (i=1; i &lt;= 4; i++)
1381          local_brightness.sum[i]+=pow(b,(double) i);
1382        s*=QuantumRange;
1383        for (i=1; i &lt;= 4; i++)
1384          local_saturation.sum[i]+=pow(s,(double) i);
1385        p+=GetPixelChannels(image);
1386      }
1387#if defined(MAGICKCORE_OPENMP_SUPPORT)
1388      #pragma omp critical (analyzeImage)
1389#endif
1390      for (i=1; i &lt;= 4; i++)
1391      {
1392        brightness.sum[i]+=local_brightness.sum[i];
1393        saturation.sum[i]+=local_saturation.sum[i];
1394      }
1395    }
1396    image_view=DestroyCacheView(image_view);
1397    area=(double) image->columns*image->rows;
1398    brightness.mean=brightness.sum[1]/area;
1399    (void) FormatLocaleString(text,MagickPathExtent,"%g",brightness.mean);
1400    (void) SetImageProperty(image,"filter:brightness:mean",text,exception);
1401    brightness.standard_deviation=sqrt(brightness.sum[2]/area-
1402      (brightness.sum[1]/area*brightness.sum[1]/area));
1403    (void) FormatLocaleString(text,MagickPathExtent,"%g",
1404      brightness.standard_deviation);
1405    (void) SetImageProperty(image,"filter:brightness:standard-deviation",text,
1406      exception);
1407    if (fabs(brightness.standard_deviation) >= MagickEpsilon)
1408      brightness.kurtosis=(brightness.sum[4]/area-4.0*brightness.mean*
1409        brightness.sum[3]/area+6.0*brightness.mean*brightness.mean*
1410        brightness.sum[2]/area-3.0*brightness.mean*brightness.mean*
1411        brightness.mean*brightness.mean)/(brightness.standard_deviation*
1412        brightness.standard_deviation*brightness.standard_deviation*
1413        brightness.standard_deviation)-3.0;
1414    (void) FormatLocaleString(text,MagickPathExtent,"%g",brightness.kurtosis);
1415    (void) SetImageProperty(image,"filter:brightness:kurtosis",text,exception);
1416    if (brightness.standard_deviation != 0)
1417      brightness.skewness=(brightness.sum[3]/area-3.0*brightness.mean*
1418        brightness.sum[2]/area+2.0*brightness.mean*brightness.mean*
1419        brightness.mean)/(brightness.standard_deviation*
1420        brightness.standard_deviation*brightness.standard_deviation);
1421    (void) FormatLocaleString(text,MagickPathExtent,"%g",brightness.skewness);
1422    (void) SetImageProperty(image,"filter:brightness:skewness",text,exception);
1423    saturation.mean=saturation.sum[1]/area;
1424    (void) FormatLocaleString(text,MagickPathExtent,"%g",saturation.mean);
1425    (void) SetImageProperty(image,"filter:saturation:mean",text,exception);
1426    saturation.standard_deviation=sqrt(saturation.sum[2]/area-
1427      (saturation.sum[1]/area*saturation.sum[1]/area));
1428    (void) FormatLocaleString(text,MagickPathExtent,"%g",
1429      saturation.standard_deviation);
1430    (void) SetImageProperty(image,"filter:saturation:standard-deviation",text,
1431      exception);
1432    if (fabs(saturation.standard_deviation) >= MagickEpsilon)
1433      saturation.kurtosis=(saturation.sum[4]/area-4.0*saturation.mean*
1434        saturation.sum[3]/area+6.0*saturation.mean*saturation.mean*
1435        saturation.sum[2]/area-3.0*saturation.mean*saturation.mean*
1436        saturation.mean*saturation.mean)/(saturation.standard_deviation*
1437        saturation.standard_deviation*saturation.standard_deviation*
1438        saturation.standard_deviation)-3.0;
1439    (void) FormatLocaleString(text,MagickPathExtent,"%g",saturation.kurtosis);
1440    (void) SetImageProperty(image,"filter:saturation:kurtosis",text,exception);
1441    if (fabs(saturation.standard_deviation) >= MagickEpsilon)
1442      saturation.skewness=(saturation.sum[3]/area-3.0*saturation.mean*
1443        saturation.sum[2]/area+2.0*saturation.mean*saturation.mean*
1444        saturation.mean)/(saturation.standard_deviation*
1445        saturation.standard_deviation*saturation.standard_deviation);
1446    (void) FormatLocaleString(text,MagickPathExtent,"%g",saturation.skewness);
1447    (void) SetImageProperty(image,"filter:saturation:skewness",text,exception);
1448    if (image->progress_monitor != (MagickProgressMonitor) NULL)
1449      {
1450        MagickBooleanType
1451          proceed;
1452
1453#if defined(MAGICKCORE_OPENMP_SUPPORT)
1454        #pragma omp atomic
1455#endif
1456        progress++;
1457        proceed=SetImageProgress(image,AnalyzeImageFilterTag,progress,
1458          GetImageListLength(image));
1459        if (proceed == MagickFalse)
1460          status=MagickFalse;
1461      }
1462  }
1463  return(MagickImageFilterSignature);
1464}</code></pre>
1465
1466<p>To invoke the custom filter from the command line, use this command:</p>
1467
1468<pre class="highlight"><code>magick logo: -process \"analyze\" -verbose info:
1469  Image: logo:
1470    Format: LOGO (ImageMagick Logo)
1471    Class: PseudoClass
1472    Geometry: 640x480
1473    ...
1474    filter:brightness:kurtosis: 3.97886
1475    filter:brightness:mean: 58901.3
1476    filter:brightness:skewness: -2.30827
1477    filter:brightness:standard-deviation: 16179.8
1478    filter:saturation:kurtosis: 6.59719
1479    filter:saturation:mean: 5321.05
1480    filter:saturation:skewness: 2.75679
1481    filter:saturation:standard-deviation: 14484.7
1482</code></pre>
1483
1484
1485<p>We provide the <a href="https://download.imagemagick.org/ImageMagick/download/kits/">Magick Filter Kit</a> to help you get started writing your own custom image filter.</p>
1486
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