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MSL is XML-based and consists of action statements with attributes. Actions include reading an image, processing an image, getting attributes from an image, writing an image, and more. An attribute is a key/value pair that modifies the behavior of an action. See <a href="command-line-processing.html">Command Line Processing</a> for advice on how to structure your <code>conjure</code> command or see below for example usages of the command.</p> 97 98<h2><a class="anchor" id="usage"></a>Example Usage</h2> 99 100<p>We list a few examples of the <code>conjure</code> command here to illustrate its usefulness and ease of use. To get started, here is simple <code>conjure</code> command:</p> 101 102<pre class="highlight"><code>magick conjure -dimensions 400x400 msl:incantation.msl 103</code></pre> 104 105<p>The MSL script <a href="https://imagemagick.org/source/incantation.msl">incantation.msl</a> used above is here:</p> 106 107<pre class="highlight"><code><?xml version="1.0" encoding="UTF-8"?> 108<image> 109 <read filename="image.gif" /> 110 <get width="base-width" height="base-height" /> 111 <resize geometry="%[dimensions]" /> 112 <get width="resize-width" height="resize-height" /> 113 <print output="Image sized from %[base-width]x%[base-height] to %[resize-width]x%[resize-height].\n" /> 114 <write filename="image.png" /> 115</image> 116</code></pre> 117 118<p>In this example, a family stayed home for their vacation but as far as their friends are concerned they went to a beautiful beach in the Caribbean:</p> 119 120<pre class="highlight"><code><?xml version="1.0" encoding="UTF-8"?> 121<group> 122 <image id="family"> 123 <read filename="family.gif"/> 124 <resize geometry="300x300"/> 125 </image> 126 <image id="palm-trees"> 127 <read filename="palm-trees.gif"/> 128 <resize geometry="300x100"/> 129 </image> 130 <image> 131 <read filename="beach.jpg"/> 132 <composite image="family" geometry="+30+40"/> 133 <composite image="palm-trees" geometry="+320+90"/> 134 </image> 135 <write filename="family-vacation.png"/> 136</group> 137</code></pre> 138 139<p>Here we display the width in pixels of text for a particular font and pointsize.</p> 140 141<pre class="highlight"><code><?xml version="1.0" encoding="UTF-8"?> 142<image> 143 <query-font-metrics text="ImageMagick" font="helvetica" pointsize="48" /> 144 <print output="Text width is %[msl:font-metrics.width] pixels.\n" /> 145</image> 146</code></pre> 147 148<p>The <code>query-font-metrics</code> tag supports these properties:</p> 149 150<pre class="highlight"><code>msl:font-metrics.pixels_per_em.x 151msl:font-metrics.pixels_per_em.y 152msl:font-metrics.ascent 153msl:font-metrics.descent 154msl:font-metrics.width 155msl:font-metrics.height 156msl:font-metrics.max_advance 157msl:font-metrics.bounds.x1 158msl:font-metrics.bounds.y1 159msl:font-metrics.bounds.x2 160msl:font-metrics.bounds.y2 161msl:font-metrics.origin.x 162msl:font-metrics.origin.y 163</code></pre> 164 165<p>MSL supports most methods and attributes discussed in the <a href="../www/perl-magick.html">Perl API for ImageMagick</a>. 166</p> 167 168<p>In addition, MSL supports the <code>swap</code> element with a single <code>indexes</code> element.</p> 169 170<p>You can find additional examples of using <code>conjure</code> in <a href="http://www.ibm.com/developerworks/library/l-graf/?ca=dnt-428">Graphics from the Command Line</a>. Further discussion is available in <a href="http://www.ibm.com/developerworks/library/l-graf2/?ca=dgr-lnxw15GraphicsLine">More Graphics from the Command Line</a> and <a href="https://legacy.imagemagick.org/Usage/">Examples of ImageMagick Usage</a>.</p> 171 172 173<h2><a class="anchor" id="options"></a>Option Summary</h2> 174 175<p>The <code>conjure</code> command recognizes these options. Click on an option to get more details about how that option works.</p> 176 177<table class="table table-sm table-hover"> 178 <tbody> 179 <tr> 180 <th align="left">Option</th> 181 <th align="left">Description</th> 182 </tr> 183 184 <tr> 185 <td><a href="command-line-options.html#debug">-debug <var>events</var></a></td> 186 <td>display copious debugging information</td> 187 </tr> 188 189 <tr> 190 <td><a href="command-line-options.html#help">-help</a></td> 191 <td>print program options</td> 192 </tr> 193 194 <tr> 195 <td><a href="command-line-options.html#log">-log <var>format</var></a></td> 196 <td>format of debugging information</td> 197 </tr> 198 199 <tr> 200 <td><a href="command-line-options.html#monitor">-monitor</a></td> 201 <td>monitor progress</td> 202 </tr> 203 204 <tr> 205 <td><a href="command-line-options.html#quiet">-quiet</a></td> 206 <td>suppress all warning messages</td> 207 </tr> 208 209 <tr> 210 <td><a href="command-line-options.html#regard-warnings">-regard-warnings</a></td> 211 <td>pay attention to warning messages.</td> 212 </tr> 213 214 <tr> 215 <td><a href="command-line-options.html#seed">-seed <var>value</var></a></td> 216 <td>seed a new sequence of pseudo-random numbers</td> 217 </tr> 218 219 <tr> 220 <td><a href="command-line-options.html#verbose">-verbose</a></td> 221 <td>print detailed information about the image</td> 222 </tr> 223 224 <tr> 225 <td><a href="command-line-options.html#version">-version</a></td> 226 <td>print version information</td> 227 </tr> 228 229 </tbody> 230</table> 231 232<h2><a class="anchor" id="msl"></a>Magick Scripting Language</h2> 233<p>The <code>conjure</code> command recognizes these MSL elements. Any element with a strike-thru is not supported yet.</p> 234<table class="table table-sm table-hover"> 235<caption>Magick Scripting Language (MSL)</caption> 236<tbody> 237 <tr> 238 <th>Method</th> 239 <th style="width: 40%;">Parameters</th> 240 <th style="width: 40%;">Description</th> 241 </tr> 242 <tr> 243 <td><strike>adaptiveblur</strike></td> 244 <td>geometry="geometry", radius="double", sigma="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 245 246 <td>adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges.</td> 247 </tr> 248 249 <tr> 250 <td><strike>adaptiveresize</strike></td> 251 <td>geometry="geometry", width="integer", height="integer", filter="Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc", support="double", blur="double"</td> 252 253 <td>adaptively resize image using data dependant triangulation. Specify blur > 1 for blurry or < 1 for sharp</td> 254 </tr> 255 256 <tr> 257 <td><strike>adaptivesharpen</strike></td> 258 259 <td>geometry="geometry", radius="double", sigma="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 260 <td>adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges.</td> 261 </tr> 262 263 <tr> 264 <td><strike>adaptivethreshold</strike></td> 265 <td>geometry="geometry", width="integer", height="integer", offset="integer"</td> 266 <td>local adaptive thresholding.</td> 267 268 </tr> 269 270 <tr> 271 <td><strike>addnoise</strike></td> 272 <td>noise="Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson", attenuate="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 273 <td>add noise to an image</td> 274 275 </tr> 276 277 <tr> 278 <td><strike>affinetransform</strike></td> 279 <td>affine="array of float values", translate="float, float", scale= "float, float", rotate="float", skewX="float", skewY="float", interpolate="Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor", background="color name"</td> 280 281 <td>affine transform image</td> 282 </tr> 283 284 <tr> 285 <td><strike>affinity</strike></td> 286 <td>image="image-handle", method="None, FloydSteinberg, Riemersma"</td> 287 288 <td>choose a particular set of colors from this image</td> 289 </tr> 290 291 <tr> 292 <td><annotate></td> 293 <td>text="string", font="string", family="string", style="Normal, Italic, Oblique, Any", stretch="Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded", weight="integer", pointsize="integer", density="geometry", stroke="color name", strokewidth="integer", fill="color name", undercolor="color name", kerning="float", geometry="geometry", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", antialias="true, false", x="integer", y="integer", affine="array of float values", translate="float, float", scale="float, float", rotate="float". skewX="float", skewY= "float", align="Left, Center, Right", encoding="UTF-8", interline-spacing="double", interword-spacing="double", direction="right-to-left, left-to-right"</td> 294 295 <td>annotate an image with text. See QueryFontMetrics to get font metrics without rendering any text.</td> 296 </tr> 297 298 <tr> 299 <td><strike>autogamma</strike></td> 300 <td>channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 301 302 <td>automagically adjust gamma level of image</td> 303 </tr> 304 305 <tr> 306 <td><strike>autolevel</strike></td> 307 <td>channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 308 <td>automagically adjust color levels of image</td> 309 310 </tr> 311 312 <tr> 313 <td><strike>autoorient</strike></td> 314 <td> </td> 315 <td>adjusts an image so that its orientation is suitable for viewing (i.e. top-left orientation)</td> 316 </tr> 317 318 <tr> 319 320 <td><strike>blackthreshold</strike></td> 321 <td>threshold="string", , channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 322 <td>force all pixels below the threshold intensity into black</td> 323 </tr> 324 325 <tr> 326 327 <td><strike>blueshift</strike></td> 328 <td>factor="double",</td> 329 <td>simulate a scene at nighttime in the moonlight. Start with a factor of 1.5.</td> 330 </tr> 331 332 <tr> 333 <td><blur></td> 334 335 <td>geometry="geometry", radius="double", sigma="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 336 <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td> 337 </tr> 338 339 <tr> 340 <td><border></td> 341 <td>geometry="geometry", width="integer", height="integer", bordercolor="color name", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ",</td> 342 343 <td>surround the image with a border of color</td> 344 </tr> 345 346 <tr> 347 <td><charcoal></td> 348 <td>geometry="geometry", radius="double", sigma="double"</td> 349 350 <td>simulate a charcoal drawing</td> 351 </tr> 352 353 <tr> 354 <td><chop></td> 355 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer"</td> 356 357 <td>chop an image</td> 358 </tr> 359 360 <tr> 361 <td><strike>clamp</strike></td> 362 <td>channel="Red, RGB, All, etc."</td> 363 <td>set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.</td> 364 365 </tr> 366 367 <tr> 368 <td><strike>clip</strike></td> 369 <td>id="name", inside=""true, false"",</td> 370 <td>apply along a named path from the 8BIM profile.</td> 371 372 </tr> 373 374 <tr> 375 <td><strike>clipmask</strike></td> 376 <td>mask="image-handle"</td> 377 <td>clip image as defined by the image mask</td> 378 </tr> 379 380 <tr> 381 <td><strike>clut</strike></td> 382 <td>image="image-handle", interpolate="Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor", channel="Red, RGB, All, etc."</td> 383 <td>apply a color lookup table to an image sequence</td> 384 </tr> 385 386 <tr> 387 <td><strike>coalesce</strike></td> 388 <td> </td> 389 <td>merge a sequence of images</td> 390 </tr> 391 392 <tr> 393 <td><strike>color</strike></td> 394 395 <td>color="color name"</td> 396 <td>set the entire image to this color.</td> 397 </tr> 398 399 <tr> 400 <td><strike>colordecisionlist</strike></td> 401 <td>filename="string",</td> 402 403 <td>color correct with a color decision list.</td> 404 </tr> 405 406 <tr> 407 <td><colorize></td> 408 <td>fill="color name", blend="string"</td> 409 410 <td>colorize the image with the fill color</td> 411 </tr> 412 413 <tr> 414 <td><strike>colormatrix</strike></td> 415 <td>matrix="array of float values"</td> 416 <td>apply color correction to the image. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA. A 6x6 matrix is required for offsets (populate the last column with normalized values).</td> 417 418 </tr> 419 420 <tr> 421 <td><comment></td> 422 <td>string</td> 423 <td>add a comment to your image</td> 424 </tr> 425 426 <tr> 427 <td><strike>comparelayers</strike></td> 428 <td>method="any, clear, overlay"</td> 429 <td>compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers. Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td> 430 </tr> 431 432 <tr> 433 434 <td><composite></td> 435 <td>image="image-handle", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", mask="image-handle", geometry="geometry", x="integer", y="integer", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", opacity="integer", tile="True, False", rotate="double", color="color name", blend="geometry", interpolate="undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline"</td> 436 437 <td>composite one image onto another. Use the rotate parameter in concert with the tile parameter.</td> 438 </tr> 439 440 <tr> 441 <td><contrast></td> 442 <td>sharpen="True, False"</td> 443 <td>enhance or reduce the image contrast</td> 444 445 </tr> 446 447 <tr> 448 <td><strike>contraststretch</strike></td> 449 <td>levels="string", 'black-point'="double", 'white-point'="double", channel="Red, RGB, All, etc."</td> 450 451 <td>improve the contrast in an image by `stretching' the range of intensity values</td> 452 </tr> 453 454 <tr> 455 <td><strike>convolve</strike></td> 456 <td>coefficients="array of float values", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", bias="double"</td> 457 458 <td>apply a convolution kernel to the image. Given a kernel "order" , you would supply "order*order" float values (e.g. 3x3 implies 9 values).</td> 459 </tr> 460 461 <tr> 462 <td><crop></td> 463 464 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer", fuzz="double", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast"</td> 465 <td>crop an image</td> 466 467 </tr> 468 469 <tr> 470 <td><strike>cyclecolormap</strike></td> 471 <td>amount="integer"</td> 472 <td>displace image colormap by amount</td> 473 </tr> 474 475 <tr> 476 <td><strike>decipher</strike></td> 477 <td>passphrase="string"</td> 478 <td>convert cipher pixels to plain pixels</td> 479 </tr> 480 481 <tr> 482 483 <td><strike>deconstruct</strike></td> 484 <td> </td> 485 <td>break down an image sequence into constituent parts</td> 486 </tr> 487 488 <tr> 489 <td><strike>deskew</strike></td> 490 <td>geometry="string",threshold="double"</td> 491 492 <td>straighten the image</td> 493 </tr> 494 495 <tr> 496 <td><despeckle></td> 497 <td> </td> 498 <td>reduce the speckles within an image</td> 499 </tr> 500 501 <tr> 502 <td><strike>difference</strike></td> 503 <td>image="image-handle"</td> 504 <td>compute the difference metrics between two images </td> 505 </tr> 506 507 <tr> 508 509 <td><strike>distort</strike></td> 510 <td>points="array of float values", method="Affine, AffineProjection, Bilinear, Perspective, Resize, ScaleRotateTranslate", virtual-pixel="Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White", best-fit="True, False"</td> 511 <td>distort image</td> 512 </tr> 513 514 <tr> 515 <td><draw></td> 516 <td>primitive="point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @"filename"", points="string" , method=""Point, Replace, Floodfill, FillToBorder, Reset"", stroke="color name", fill="color name", font="string", pointsize="integer", strokewidth="float", antialias="true, false", bordercolor="color name", x="float", y="float", dash-offset="float", dash-pattern="array of float values", affine="array of float values", translate="float, float", scale="float, float", rotate="float", skewX="float", skewY="float", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline", kerning="float", text="string", vector-graphics="string", interline-spacing="double", interword-spacing="double", direction="right-to-left, left-to-right"</td> 517 518 <td>annotate an image with one or more graphic primitives.</td> 519 </tr> 520 521 <tr> 522 <td><strike>encipher</strike></td> 523 <td>passphrase="string"</td> 524 <td>convert plain pixels to cipher pixels</td> 525 526 </tr> 527 528 <tr> 529 <td><edge></td> 530 <td>radius="double"</td> 531 <td>enhance edges within the image with a convolution filter of the given radius.</td> 532 </tr> 533 534 <tr> 535 <td><emboss></td> 536 <td>geometry="geometry", radius="double", sigma="double"</td> 537 <td>emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td> 538 539 </tr> 540 541 <tr> 542 <td><enhance></td> 543 <td> </td> 544 <td>apply a digital filter to enhance a noisy image</td> 545 </tr> 546 547 <tr> 548 549 <td><equalize></td> 550 <td>channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow" </td> 551 <td>perform histogram equalization to the image</td> 552 </tr> 553 554 <tr> 555 <td><strike>extent</strike></td> 556 557 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer", fuzz="double", background="color name", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast"</td> 558 559 <td>set the image size</td> 560 </tr> 561 562 <tr> 563 <td><strike>evaluate</strike></td> 564 <td>value="double", operator=""Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, Subtract, Xor"", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow" </td> 565 566 <td>apply an arithmetic, relational, or logical expression to the image</td> 567 </tr> 568 569 <tr> 570 <td><strike>filter</strike></td> 571 <td>kernel="string", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", bias="double"</td> 572 573 <td>apply a convolution kernel to the image.</td> 574 </tr> 575 576 <tr> 577 <td><flip></td> 578 <td> </td> 579 <td>reflect the image scanlines in the vertical direction</td> 580 </tr> 581 582 <tr> 583 <td><flop></td> 584 <td> </td> 585 <td>reflect the image scanlines in the horizontal direction</td> 586 </tr> 587 588 <tr> 589 <td><strike>floodfillpaint</strike></td> 590 591 <td>geometry="geometry", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", x="integer", y="integer" , fill="color name", bordercolor="color name", fuzz="double", invert="True, False"</td> 592 593 <td>changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td> 594 </tr> 595 596 <tr> 597 <td><strike>forwardfouriertransform</strike></td> 598 <td>magnitude="True, False"</td> 599 <td>implements the forward discrete Fourier transform (DFT)</td> 600 601 </tr> 602 603 <tr> 604 <td><frame></td> 605 <td>geometry="geometry", width="integer", height="integer", inner="integer", outer="integer", fill="color name", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ",</td> 606 607 <td>surround the image with an ornamental border</td> 608 </tr> 609 610 <tr> 611 <td><strike>function</strike></td> 612 <td>parameters="array of float values", function="Sin", virtual-pixel="Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White"</td> 613 614 <td>apply a function to the image</td> 615 </tr> 616 617 <tr> 618 <td><gamma></td> 619 <td>gamma="string", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 620 621 <td>gamma correct the image</td> 622 </tr> 623 624 <tr> 625 <td><strike>gaussianblur</strike></td> 626 <td>geometry="geometry", radius="double", sigma="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 627 628 <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td> 629 </tr> 630 631 <tr> 632 <td><strike>getpixel</strike></td> 633 <td>geometry="geometry", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", normalize="true, false", x="integer", y="integer"</td> 634 635 <td>get a single pixel. By default normalized pixel values are returned.</td> 636 </tr> 637 638 <tr> 639 <td><strike>getpixels</strike></td> 640 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer", map="string", normalize="true, false"</td> 641 642 <td>get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.). By default non-normalized pixel values are returned.</td> 643 </tr> 644 645 <tr> 646 <td><strike>grayscale</strike></td> 647 <td>channel="Average, Brightness, Lightness, Rec601Luma, Rec601Luminance, Rec709Luma, Rec709Luminance, RMS"</td> 648 <td>convert image to grayscale</td> 649 650 </tr> 651 652 <tr> 653 <td><strike>haldclut</strike></td> 654 <td>image="image-handle", channel="Red, RGB, All, etc."</td> 655 <td>apply a Hald color lookup table to an image sequence</td> 656 657 </tr> 658 659 <tr> 660 <td><strike>identify</strike></td> 661 <td>file="file", features="distance", unique="True, False"</td> 662 <td>identify the attributes of an image</td> 663 664 </tr> 665 666 <tr> 667 <td><implode></td> 668 <td>amount="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td> 669 <td>implode image pixels about the center</td> 670 671 </tr> 672 673 <tr> 674 <td><strike>inversediscretefouriertransform</strike></td> 675 <td>magnitude="True, False"</td> 676 <td>implements the inverse discrete Fourier transform (DFT)</td> 677 </tr> 678 679 <tr> 680 <td><label></td> 681 <td>string</td> 682 <td>assign a label to an image</td> 683 </tr> 684 685 <tr> 686 687 <td><strike>layers</strike></td> 688 <td>method="coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", dither="true, false"</td> 689 <td>compare each image the GIF disposed forms of the previous image in the sequence. From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td> 690 </tr> 691 692 <tr> 693 694 <td><level></td> 695 <td>levels="string", 'black-point'="double", 'gamma'="double", 'white-point'="double", channel="Red, RGB, All, etc."</td> 696 <td>adjust the level of image contrast</td> 697 698 </tr> 699 700 <tr> 701 <td><strike>levelcolors</strike></td> 702 <td>invert=>"True, False", 'black-point'="string", 'white-point'="string", channel="Red, RGB, All, etc."</td> 703 704 <td>level image with the given colors</td> 705 </tr> 706 707 <tr> 708 <td><strike>linearstretch</strike></td> 709 <td>levels="string", 'black-point'="double", 'white-point'="double"</td> 710 711 <td>linear with saturation stretch</td> 712 </tr> 713 714 <tr> 715 <td><strike>liquidresize</strike></td> 716 <td>geometry="geometry", width="integer", height="integer", delta-x="double", rigidity="double"</td> 717 718 <td>rescale image with seam-carving.</td> 719 </tr> 720 721 <tr> 722 <td><magnify></td> 723 <td> </td> 724 <td>double the size of the image with pixel art scaling</td> 725 </tr> 726 727 <tr> 728 <td><strike>mask</strike></td> 729 <td>mask="image-handle"</td> 730 <td>composite image pixels as defined by the mask</td> 731 </tr> 732 733 <tr> 734 735 <td><strike>mattefloodfill</strike></td> 736 <td>geometry="geometry", x="integer", y="integer" , matte="integer", bordercolor="color name", fuzz="double", invert="True, False"</td> 737 738 <td>changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td> 739 </tr> 740 741 <tr> 742 <td><strike>medianfilter</strike></td> 743 <td>geometry="geometry", width="integer", height="integer", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 744 745 <td>replace each pixel with the median intensity pixel of a neighborhood.</td> 746 </tr> 747 748 <tr> 749 <td><minify></td> 750 <td> </td> 751 <td>half the size of an image</td> 752 </tr> 753 754 <tr> 755 <td><strike>mode</strike></td> 756 <td>geometry="geometry", width="integer", height="integer", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 757 <td>make each pixel the "predominant color" of the neighborhood.</td> 758 759 </tr> 760 761 <tr> 762 <td><modulate></td> 763 <td>factor="geometry", brightness="double", saturation="double", hue="double", lightness="double", whiteness="double", blackness="double" </td> 764 765 <td>vary the brightness, saturation, and hue of an image by the specified percentage</td> 766 </tr> 767 768 <tr> 769 <td><strike>morphology</strike></td> 770 <td>kernel="string", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", iterations="integer"</td> 771 772 <td>apply a morphology method to the image.</td> 773 </tr> 774 775 <tr> 776 <td><strike>motionblur</strike></td> 777 <td>geometry="geometry", radius="double", sigma="double", angle="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 778 779 <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td> 780 </tr> 781 782 <tr> 783 <td><negate></td> 784 <td>gray="True, False", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 785 <td>replace each pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td> 786 787 </tr> 788 789 <tr> 790 <td><normalize></td> 791 <td>channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow" </td> 792 <td>transform image to span the full range of color values</td> 793 </tr> 794 795 <tr> 796 <td><strike>oilpaint</strike></td> 797 <td>radius="integer"</td> 798 <td>simulate an oil painting</td> 799 </tr> 800 801 <tr> 802 803 <td><opaque></td> 804 <td>color="color name", 805fill="color name", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", invert="True, False"</td> 806 <td>change this color to the fill color within the image</td> 807 </tr> 808 809 <tr> 810 <td><strike>ordereddither</strike></td> 811 <td>threshold="threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 812 <td>order dither image</td> 813 </tr> 814 815 <tr> 816 <td><strike>perceptible</strike></td> 817 <td>epsilon="double", channel="Red, RGB, All, etc."</td> 818 <td>set each pixel whose value is less than |"epsilon"| to "-epsilon" or "epsilon" (whichever is closer) otherwise the pixel value remains unchanged..</td> 819 820 </tr> 821 822 <tr> 823 <td><strike>polaroid</strike></td> 824 <td>caption="string", angle="double", pointsize="double", font="string", stroke= "color name", strokewidth="integer", fill="color name", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", background="color name"</td> 825 826 <td>simulate a Polaroid picture.</td> 827 </tr> 828 829 <tr> 830 <td><strike>posterize</strike></td> 831 <td>levels="integer", dither="True, False"</td> 832 833 <td>reduce the image to a limited number of color level</td> 834 </tr> 835 836 <tr> 837 <td><profile></td> 838 <td>name="string", profile="blob", rendering-intent="Undefined, Saturation, Perceptual, Absolute, Relative", black-point-compensation="True, False"</td> 839 840 <td>add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to '' to remove profile</td> 841 </tr> 842 843 <tr> 844 <td><quantize></td> 845 <td>colors="integer", colorspace="RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB", treedepth= "integer", dither="True, False", dither-method="Riemersma, Floyd-Steinberg", measure_error="True, False", global_colormap="True, False", transparent-color="color"</td> 846 847 <td>preferred number of colors in the image</td> 848 </tr> 849 850 <tr> 851 <td><strike>radialblur</strike></td> 852 <td>geometry="geometry", angle="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 853 854 <td>radial blur the image.</td> 855 </tr> 856 857 <tr> 858 <td><raise></td> 859 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer", raise="True, False"</td> 860 861 <td>lighten or darken image edges to create a 3-D effect</td> 862 </tr> 863 864 <tr> 865 <td><strike>reducenoise</strike></td> 866 <td>geometry="geometry", width="integer", height="integer", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 867 868 <td>reduce noise in the image with a noise peak elimination filter</td> 869 </tr> 870 871 <tr> 872 <td><strike>remap</strike></td> 873 <td>image="image-handle", dither="true, false", dither-method="Riemersma, Floyd-Steinberg"</td> 874 875 <td>replace the colors of an image with the closest color from a reference image.</td> 876 </tr> 877 878 <tr> 879 <td><resample></td> 880 <td>density="geometry", x="double", y="double", filter="Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc", support="double"</td> 881 882 <td>resample image to desired resolution. Specify blur > 1 for blurry or < 1 for sharp</td> 883 </tr> 884 885 <tr> 886 <td><resize></td> 887 888 <td>geometry="geometry", width="integer", height="integer", filter="Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc", support="double", blur="double"</td> 889 <td>scale image to desired size. Specify blur > 1 for blurry or < 1 for sharp</td> 890 891 </tr> 892 893 <tr> 894 <td><roll></td> 895 <td>geometry="geometry", x="integer", y="integer"</td> 896 <td>roll an image vertically or horizontally</td> 897 898 </tr> 899 900 <tr> 901 <td><rotate></td> 902 <td>degrees="double", background="color name"</td> 903 <td>rotate an image</td> 904 905 </tr> 906 907 <tr> 908 <td><sample></td> 909 <td>geometry="geometry", width="integer", height="integer"</td> 910 <td>scale image with pixel sampling.</td> 911 912 </tr> 913 914 <tr> 915 <td><scale></td> 916 <td>geometry="geometry", width="integer", height="integer"</td> 917 <td>scale image to desired size</td> 918 919 </tr> 920 921 <tr> 922 <td><segment></td> 923 <td>colorspace="RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK", verbose="True, False", cluster-threshold="double", smoothing-threshold="double"</td> 924 <td>segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td> 925 926 </tr> 927 928 <tr> 929 <td><strike>selectiveblur</strike></td> 930 <td>geometry="geometry", radius="double", sigma="double", threshold="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 931 932 <td>selectively blur pixels within a contrast threshold.</td> 933 </tr> 934 <tr> 935 <td><strike>separate</strike></td> 936 <td>channel="Red, RGB, All, etc."</td> 937 <td>separate a channel from the image into a grayscale image</td> 938 939 </tr> 940 941 <tr> 942 <td><shade></td> 943 <td>geometry="geometry", azimuth="double", elevation="double", gray="true, false"</td> 944 945 <td>shade the image using a distant light source</td> 946 </tr> 947 948 <tr> 949 <td><strike>setpixel</strike></td> 950 <td>geometry="geometry", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", color="array of float values", x="integer", y="integer", color="array of float values"</td> 951 952 <td>set a single pixel. By default normalized pixel values are expected.</td> 953 </tr> 954 955 <tr> 956 <td><shadow></td> 957 <td>geometry="geometry", opacity="double", sigma="double", x="integer", y="integer"</td> 958 959 <td>simulate an image shadow</td> 960 </tr> 961 962 <tr> 963 <td><sharpen></td> 964 <td>geometry="geometry", radius="double", sigma="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 965 966 <td>sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td> 967 </tr> 968 969 <tr> 970 <td><shave></td> 971 <td>geometry="geometry", width="integer", height="integer"</td> 972 973 <td>shave pixels from the image edges</td> 974 </tr> 975 976 <tr> 977 <td><shear></td> 978 <td>geometry="geometry", x="double", y="double" fill="color name"</td> 979 980 <td>shear the image along the X or Y axis by a positive or negative shear angle</td> 981 </tr> 982 983 <tr> 984 <td><strike>sigmoidalcontrast</strike></td> 985 <td>geometry="string", 'contrast'="double", 'mid-point'="double" channel="Red, RGB, All, etc.", sharpen="True, False"</td> 986 987 <td>sigmoidal non-lineraity contrast control. Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. Contrast" indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); mid-point" indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td> 988 </tr> 989 990 <tr> 991 <td><signature></td> 992 993 <td> </td> 994 <td>generate an SHA-256 message digest for the image pixel stream</td> 995 </tr> 996 997 <tr> 998 <td><strike>sketch</strike></td> 999 <td>geometry="geometry", radius="double", sigma="double", angle="double"</td> 1000 1001 <td>sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td> 1002 </tr> 1003 1004 <tr> 1005 <td><solarize></td> 1006 <td>geometry="string", threshold="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 1007 1008 <td>negate all pixels above the threshold level</td> 1009 </tr> 1010 1011 <tr> 1012 <td><strike>sparsecolor</strike></td> 1013 <td>points="array of float values", method="Barycentric, Bilinear, Shepards, Voronoi", virtual-pixel="Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White"</td> 1014 1015 <td>interpolate the image colors around the supplied points</td> 1016 </tr> 1017 1018 <tr> 1019 <td><strike>splice</strike></td> 1020 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer", fuzz="double", background="color name", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast"</td> 1021 1022 <td>splice an image</td> 1023 </tr> 1024 1025 <tr> 1026 <td><spread></td> 1027 <td>radius="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td> 1028 1029 <td>displace image pixels by a random amount</td> 1030 </tr> 1031 1032 <tr> 1033 <td><strike>statistic</strike></td> 1034 <td>geometry="geometry", width="integer", height="integer", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", type="Median, Mode, Mean, Maximum, Minimum, ReduceNoise"</td> 1035 1036 <td>replace each pixel with corresponding statistic from the neighborhood.</td> 1037 </tr> 1038 <tr> 1039 <td><stegano></td> 1040 <td>image="image-handle", offset="integer"</td> 1041 <td>hide a digital watermark within the image</td> 1042 1043 </tr> 1044 1045 <tr> 1046 <td><stereo></td> 1047 <td>image="image-handle", x="integer", y="integer"</td> 1048 <td>composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td> 1049 1050 </tr> 1051 1052 <tr> 1053 <td><strip></td> 1054 <td> </td> 1055 <td>strip an image of all profiles and comments.</td> 1056 </tr> 1057 1058 <tr> 1059 1060 <td><swirl></td> 1061 <td>degrees="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td> 1062 <td>swirl image pixels about the center</td> 1063 </tr> 1064 1065 <tr> 1066 1067 <td><strike>texture</strike></td> 1068 <td>texture="image-handle"</td> 1069 <td>name of texture to tile onto the image background</td> 1070 </tr> 1071 1072 <tr> 1073 <td><strike>thumbnail</strike></td> 1074 1075 <td>geometry="geometry", width="integer", height="integer"</td> 1076 <td>changes the size of an image to the given dimensions and removes any associated profiles.</td> 1077 </tr> 1078 1079 <tr> 1080 <td><threshold></td> 1081 1082 <td>threshold="string", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 1083 <td>threshold the image</td> 1084 </tr> 1085 1086 <tr> 1087 <td><strike>tint</strike></td> 1088 1089 <td>fill="color name", blend="string"</td> 1090 <td>tint the image with the fill color.</td> 1091 </tr> 1092 1093 <tr> 1094 <td><transparent></td> 1095 1096 <td>color="color name", invert="True, False"</td> 1097 <td>make this color transparent within the image</td> 1098 </tr> 1099 1100 <tr> 1101 <td><strike>transpose</strike></td> 1102 1103 <td> </td> 1104 <td>flip image in the vertical direction and rotate 90 degrees</td> 1105 </tr> 1106 1107 <tr> 1108 <td><strike>transverse</strike></td> 1109 <td> </td> 1110 <td>flop image in the horizontal direction and rotate 270 degrees</td> 1111 1112 </tr> 1113 1114 <tr> 1115 <td><trim></td> 1116 <td> </td> 1117 <td>remove edges that are the background color from the image</td> 1118 </tr> 1119 1120 <tr> 1121 1122 <td><strike>unsharpmask</strike></td> 1123 <td>geometry="geometry", radius="double", sigma="double", gain="double", threshold="double"</td> 1124 <td>sharpen the image with the unsharp mask algorithm.</td> 1125 1126 </tr> 1127 1128 <tr> 1129 <td><strike>vignette</strike></td> 1130 <td>geometry="geometry", radius="double", sigma="double", x="integer", y="integer", background="color name"</td> 1131 1132 <td>offset the edges of the image in vignette style</td> 1133 </tr> 1134 1135 <tr> 1136 <td><strike>wave</strike></td> 1137 <td>geometry="geometry", amplitude="double", wavelength="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td> 1138 1139 <td>alter an image along a sine wave</td> 1140 </tr> 1141 1142 <tr> 1143 <td><strike>whitethreshold</strike></td> 1144 <td>threshold="string", , channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 1145 1146 <td>force all pixels above the threshold intensity into white</td> 1147 </tr> 1148</tbody> 1149</table> 1150</div> 1151 </div> 1152 </main><!-- /.container --> 1153 <footer class="magick-footer"> 1154 <div class="container-fluid"> 1155 <a href="security-policy.html">Security</a> • 1156 <a href="news.html">News</a> 1157 1158 <a href="conjure.html#"><img class="d-inline" id="wand" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a> 1159 1160 <a href="links.html">Related</a> • 1161 <a href="sitemap.html">Sitemap</a> 1162 <br/> 1163 <a href="support.html">Sponsor</a> • 1164 <a href="cite.html">Cite</a> • 1165 <a href="http://pgp.mit.edu/pks/lookup?op=get&search=0x89AB63D48277377A">Public 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