• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1
2
3
4
5<!doctype html>
6<html lang="en">
7<head>
8  <meta charset="utf-8"  />
9  <meta name="viewport" content="width=device-width, initial-scale=1"  />
10  <title>ImageMagick - The FX Special Effects Image Operator</title>
11  <meta name="application-name" content="ImageMagick" />
12  <meta name="description" content="Use ImageMagick® to create, edit, compose, and convert digital images. Resize an image, crop it, change its shades and colors, add captions, and more." />
13  <meta name="application-url" content="https://imagemagick.org" />
14  <meta name="generator" content="PHP" />
15  <meta name="keywords" content="the, fx, special, effects, image, operator, image processing software" />
16  <meta name="rating" content="GENERAL" />
17  <meta name="robots" content="INDEX, FOLLOW" />
18  <meta name="generator" content="ImageMagick Studio LLC" />
19  <meta name="author" content="ImageMagick Studio LLC" />
20  <meta name="revisit-after" content="2 DAYS" />
21  <meta name="resource-type" content="document" />
22  <meta name="copyright" content="Copyright (c) 1999-2020 ImageMagick Studio LLC" />
23  <meta name="distribution" content="Global" />
24  <meta name="magick-serial" content="P131-S030410-R485315270133-P82224-A6668-G1245-1" />
25  <meta property='og:url' content='../' />
26  <meta property='og:title' content='ImageMagick' />
27  <meta property='og:image' content='../images/logo.png' />
28  <meta property='og:type' content='website' />
29  <meta property='og:site_name' content='ImageMagick' />
30  <meta property='og:description' content="Create, Edit, Compose, or Convert Digital Images" />
31  <meta name="google-site-verification" content="_bMOCDpkx9ZAzBwb2kF3PRHbfUUdFj2uO8Jd1AXArz4" />
32  <link href="fx.html" rel="canonical" />
33  <link href="../images/wand.png" rel="icon" />
34  <link href="../images/wand.ico" rel="shortcut icon" />
35  <link href="assets/magick.css" rel="stylesheet" />
36</head>
37<body>
38  <nav class="navbar navbar-expand-md navbar-dark bg-dark fixed-top">
39  <div class="container-fluid">
40    <a class="navbar-brand" href="../"><img class="d-block" id="icon" alt="ImageMagick" width="32" height="32" src="../images/wand.ico"/></a>
41    <button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#magick-navbars" aria-controls="magick-navbars" aria-expanded="false" aria-label="Toggle navigation">
42      <span class="navbar-toggler-icon"></span>
43    </button>
44
45    <div class="collapse navbar-collapse" id="magick-navbars">
46      <ul class="navbar-nav me-auto mb-2 mb-md-0">
47        <li class="nav-item">
48          <a class="nav-link " href="../www/index.html">Home</a>
49        </li>
50        <li class="nav-item">
51          <a class="nav-link " href="../www/download.html">Download</a>
52        </li>
53        <li class="nav-item">
54          <a class="nav-link " href="../www/command-line-tools.html">Tools</a>
55        </li>
56        <li class="nav-item">
57          <a class="nav-link " href="../www/command-line-processing.html">CLI</a>
58        </li>
59        <li class="nav-item">
60          <a class="nav-link " href="../www/develop.html">Develop</a>
61        </li>
62        <li class="nav-item">
63          <a class="nav-link" target="_blank" href="https://github.com/ImageMagick/ImageMagick/discussions">Community</a>
64        </li>
65        <li class="nav-item">
66          <iframe src="https://github.com/sponsors/ImageMagick/button" title="Sponsor ImageMagick" height="35" width="107" style="border: 0;"></iframe>
67        </li>
68      </ul>
69      <form class="d-flex form-inline" action="search.html">
70        <input class="form-control me-2" type="text" name="q" placeholder="Search" aria-label="Search">
71        <button class="btn btn-outline-success" type="submit" name="sa">Search</button>
72      </form>
73    </div>
74  </div>
75  </nav>
76
77  <div class="container">
78    <script async="async" src="https://localhost/pagead/js/adsbygoogle.js"></script>
79    <ins class="adsbygoogle"
80      style="display:block"
81      data-ad-client="ca-pub-3129977114552745"
82      data-ad-slot="6345125851"
83      data-full-width-responsive="true"
84      data-ad-format="horizontal"></ins>
85    <script>
86      (adsbygoogle = window.adsbygoogle || []).push({});
87    </script>
88
89  </div>
90
91  <main class="container">
92  <div class="magick-template">
93<div class="magick-header">
94<h1 class="text-center">FX Special Effects Image Operator</h1>
95<p class="text-center"><a href="fx.html#fx">The FX Special Effects Image Operator</a> • <a href="fx.html#anatomy">The Anatomy of an FX Expression</a></p>
96
97<a class="anchor" id="fx"></a>
98
99<p class="lead magick-description">Use the FX special effects image operator to apply a mathematical expression to an image or image channels.  Use FX to:</p>
100
101<ul>
102  <li>create canvases, gradients, mathematical colormaps</li>
103  <li>move color values between images and channels</li>
104  <li>translate, flip, mirror, rotate, scale, shear and generally distort images</li>
105  <li>merge or composite multiple images together</li>
106  <li>convolve or merge neighboring pixels together</li>
107  <li>generate image metrics or 'fingerprints'</li>
108</ul>
109
110<p>The expression can be simple:</p>
111
112<pre class="highlight"><code>magick -size 64x64 canvas:black -channel blue -fx "1/2" fx_navy.png
113</code></pre>
114
115<p>Here, we convert a black to a navy blue image:</p>
116
117<ul>
118  <a href="../images/black.png"><img src="../images/black.png" width="64" height="64" alt="black" /></a>
119  <img style="margin-top:22px; margin-bottom:22px;" src="../images/right.gif" width="20" height="20" alt="==>" />
120  <a href="../images/navy.png"><img src="../images/navy.png" width="64" height="64" alt="navy" /></a>
121</ul>
122
123<p>Or the expression can be complex:</p>
124
125<pre class="highlight"><code>magick rose: \
126  -fx "(1.0/(1.0+exp(10.0*(0.5-u)))-0.006693)*1.0092503" \
127  rose-sigmoidal.png
128</code></pre>
129
130<p>This expression results in a high contrast version of the source image:</p>
131
132<ul>
133  <a href="../images/rose.jpg"><img src="../images/rose.jpg" width="70" height="46" alt="rose" /></a>
134  <img style="margin-top:13px; margin-bottom:13px;" src="../images/right.gif" width="20" height="20" alt="==>" />
135  <a href="../images/rose-sigmoidal.png"><img src="../images/rose-sigmoidal.png" width="70" height="46" alt="rose-sigmoidal" /></a>
136</ul>
137
138<p>The expression can include variable assignments.  Assignments, in most cases, reduce the complexity of an expression and permit some operations that might not be possible any other way.  For example, lets create a radial gradient:</p>
139
140<pre class="highlight"><code>magick -size 70x70 canvas: \
141  -fx "Xi=i-w/2; Yj=j-h/2; 1.2*(0.5-hypot(Xi,Yj)/70.0)+0.5" \
142  radial-gradient.png
143</code></pre>
144
145<p>The command above returns this image:</p>
146
147<ul>
148  <a href="../images/radial-gradient.png"><img src="../images/radial-gradient.png" width="70" height="70" alt="radial-gradient" /></a>
149</ul>
150
151<p>This FX expression adds random noise to an image:</p>
152
153<pre class="highlight"><code>magick photo.jpg -fx 'iso=32; rone=rand(); rtwo=rand(); \
154  myn=sqrt(-2*ln(rone))*cos(2*Pi*rtwo); myntwo=sqrt(-2*ln(rtwo))* \
155  cos(2*Pi*rone); pnoise=sqrt(p)*myn*sqrt(iso)* \
156  channel(4.28,3.86,6.68,0)/255; max(0,p+pnoise)' noisy.png
157</code></pre>
158
159<p>This FX script utilizes a loop to create a <a href="https://en.wikipedia.org/wiki/Julia_set">Julia set</a>:</p>
160
161<pre class="highlight"><code>magick -size 400x400 xc:black -colorspace gray -fx " \
162  Xi=2.4*i/w-1.2; \
163  Yj=2.4*j/h-1.2; \
164  for (pixel=0.0, (hypot(Xi,Yj) &lt; 2.0) &amp;&amp; (pixel &lt; 1.0), \
165    delta=Xi^2-Yj^2; \
166    Yj=2.0*Xi*Yj+0.2; \
167    Xi=delta+0.4; \
168    pixel+=0.00390625 \
169  ); \
170  pixel == 1.0 ? 0.0 : pixel" \
171  \( -size 1x1 xc:white xc:red xc:orange xc:yellow xc:green1 xc:cyan xc:blue \
172     xc:blueviolet xc:white -reverse +append -filter Cubic -resize 1024x1! \) \
173  -clut -rotate -90 julia-set.png</code></pre>
174
175<ul>
176  <a href="../images/julia-set.png"><img src="../images/julia-set.png" width="160" height="160" alt="Julia Fractals" /></a>
177</ul>
178
179<p>This FX script prints the first 10 prime numbers:</p>
180<pre class="highlight"><code>magick xc: -channel gray -fx " \
181  for (prime=2, prime &lt; 30, composite=0; \
182    for (nn=2, nn &lt; (prime/2+1), if ((prime % nn) == 0, composite++, ); nn++); \
183      if (composite &lt;= 0, debug(prime), ); prime++)" null:</code></pre>
184
185<p>See <a href="https://legacy.imagemagick.org/Usage/transform/index.html#fx">Using FX, The Special Effects Image Operator</a> for more examples.</p>
186
187<p>The next section discusses the FX expression language.</p>
188
189<h2><a class="anchor" id="anatomy"></a>The Anatomy of an FX Expression</h2>
190
191<h5>The FX Expression Language</h5>
192
193<p>The formal FX expression language is defined here:</p>
194
195<dl class="row">
196  <dt class="col-md-4"> numbers:</dt>
197  	<dd class="col-md-8"> integer, floating point, scientific notation (+/- required, e.g. 3.81469e-06), International System number postfixes (.e.g KB, Mib, GB, etc.)</dd>
198  <dt class="col-md-4"> constants: </dt>
199    <dd class="col-md-8"> E (Euler's number), Epsilon, QuantumRange, QuantumScale, Opaque, Phi (golden ratio), Pi, Transparent</dd>
200  <dt class="col-md-4"> FX operators (in order of precedence): </dt>
201     <dd class="col-md-8"> ^ (power), unary -, *, /, % (modulo), +, -,
202     &lt;&lt;, &gt;&gt;, &lt;, &lt;=, &gt;, &gt;=, +=, -=, *=, /=, %=, &lt;&lt;=
203, &gt;&gt;=,
204     &amp;=, |=, ++, --, ==, !=, &amp; (bitwise AND),   | (bitwise OR),
205     &amp;&amp; (logical AND),  || (logical OR),
206     ~ (logical NOT),  ?: (ternary conditional)</dd>
207  <dt class="col-md-4"> array: </dt>
208    <dd class="col-md-8">an image offers array storage (e.g. p[-1,-1].r) bounded by its width and height.  An image sequence represents multiple arrays (e.g. u.p[0,0].r, v.p[0,0].r).  Storage is limited to Quantum values, e.g. [0..65535] for Q16 builds and floating point for HDRI-enabled builds.</dd>
209  <dt class="col-md-4"> math functions: </dt>
210     <dd class="col-md-8"> abs(), acos(), acosh(), airy(), alt(), asin(), asinh(), atan(), atanh(), atan2(), ceil(), clamp(), cos(), cosh(), debug(), drc(), erf(), exp(), floor(), gauss(), gcd(), hypot(), int(), isnan(), j0(), j1(), jinc(), ln(), log(), logtwo(), max(), min(), mod(), not(), pow(), rand(), round(), sign(), sin(), sinc(), sinh(), sqrt(), squish(), tan(), tanh(), trunc()</dd>
211  <dt class="col-md-4"> channel functions: </dt>
212    <dd class="col-md-8"> channel(r,g,b,a), channel(c,m,y,k,a)</dd>
213  <dt class="col-md-4"> color names:</dt>
214    <dd class="col-md-8"> red, cyan, black, etc.</dd>
215  <dt class="col-md-4"> color functions:</dt>
216    <dd class="col-md-8"> srgb(), srgba(), rgb(), rgba(), cmyk(), cmyka(), hsl(), hsla(), etc.</dd>
217  <dt class="col-md-4"> color hex values:</dt>
218    <dd class="col-md-8"> #ccc, #cbfed0, #b9e1cc00, etc.</dd>
219  <dt class="col-md-4"> symbols:</dt><dd class="col-md-8"><dl>
220     <dd><code>u</code>: first image in list</dd>
221     <dd><code>v</code>: second image in list</dd>
222     <dd><code>s</code>: current image in list (for %[fx:] otherwise = u)</dd>
223     <dd><code>t</code>: index of current image (s) in list</dd>
224     <dd><code>n</code>: number of images in list</dd>
225
226     <dd><code>i</code>: column offset</dd>
227     <dd><code>j</code>: row offset</dd>
228     <dd><code>p</code>: pixel to use (absolute or relative to current pixel)</dd>
229
230     <dd><code>w</code>: width of this image</dd>
231     <dd><code>h</code>: height of this image</dd>
232     <dd><code>z</code>: channel depth</dd>
233
234     <dd><code>r</code>: red value (from RGBA), of a specific or current pixel</dd>
235     <dd><code>g</code>: green</dd>
236     <dd><code>b</code>: blue</dd>
237     <dd><code>a</code>: alpha</dd>
238     <dd><code>o</code>: opacity</dd>
239
240     <dd><code>c</code>: cyan value of CMYK color of pixel</dd>
241     <dd><code>y</code>: yellow</dd>
242     <dd><code>m</code>: magenta</dd>
243     <dd><code>k</code>: black</dd>
244
245     <dd><code>intensity</code>: pixel intensity</dd>
246
247     <dd><code>hue</code>: pixel hue</dd>
248     <dd><code>saturation</code>: pixel saturation</dd>
249     <dd><code>lightness</code>: pixel lightness</dd>
250     <dd><code>luma</code>: pixel luma</dd>
251
252     <dd><code>page.width</code>: page width</dd>
253     <dd><code>page.height</code>: page height</dd>
254     <dd><code>page.x</code>: page x offset</dd>
255     <dd><code>page.y</code>: page y offset</dd>
256
257     <dd><code>printsize.x</code>: x printsize</dd>
258     <dd><code>printsize.y</code>: y printsize</dd>
259
260     <dd><code>resolution.x</code>: x resolution</dd>
261     <dd><code>resolution.y</code>: y resolution</dd>
262
263     <dd><code>depth</code>: image depth</dd>
264     <dd><code>extent</code>: image extent</dd>
265     <dd><code>minima</code>: image minima</dd>
266     <dd><code>maxima</code>: image maxima</dd>
267     <dd><code>mean</code>: image mean</dd>
268     <dd><code>median</code>: image median</dd>
269     <dd><code>standard_deviation</code>: image standard deviation</dd>
270     <dd><code>kurtosis</code>: image kurtosis</dd>
271     <dd><code>skewness</code>: image skewness (add a channel specifier to compute a statistic for that channel, e.g. depth.r)</dd></dl></dd>
272  <dt class="col-md-4"> iterators:</dt>
273    <dd class="col-md-8"> do(), for(), while()</dd>
274  <dt class="col-md-4"> image attributes:</dt>
275  	<dd class="col-md-8"> image.depth, image.kurtosis, image.maxima, image.minima, image.resolution.x, image.resolution.y, image.skewness, image.standard_deviation</dd>
276  <dt class="col-md-4"> image settings:</dt>
277  	<dd class="col-md-8"> .e.g. <code>magick ... -set option:wd1 "%[fx:w/2]" -resize "%[fx:wd1-5]" ...</code><dd>
278</dl>
279
280<h5>The FX Expression</h5>
281
282<p>An FX expression may include any combination of the following:</p>
283<dl class="row">
284<dt class="col-md-4"> <var>x</var> <code>^</code> <var>y</var></dt><dd class="col-md-8"> exponentiation (<var>x<sup>y</sup></var>)</dd>
285<dt class="col-md-4"> <code>(</code> ... <code>)</code></dt><dd class="col-md-8"> grouping</dd>
286<dt class="col-md-4"> <var>x</var> <code>*</code> <var>y</var></dt><dd class="col-md-8"> multiplication (the asterisk <code>*</code> is optional, for example, <code>2u</code> or <code>2(x+y)</code> are acceptable)</dd>
287<dt class="col-md-4"> <var>x</var> <code>/</code> <var>y</var></dt><dd class="col-md-8"> division</dd>
288<dt class="col-md-4"> <var>x</var> <code>%</code> <var>y</var></dt><dd class="col-md-8"> modulo</dd>
289<dt class="col-md-4"> <var>x</var> <code>+</code> <var>y</var></dt><dd class="col-md-8"> addition</dd>
290<dt class="col-md-4"> <var>x</var> <code>-</code> <var>y</var></dt><dd class="col-md-8"> subtraction</dd>
291<dt class="col-md-4"> <var>x</var> <code>&lt;&lt;</code> <var>y</var></dt><dd class="col-md-8"> left shift</dd>
292<dt class="col-md-4"> <var>x</var> <code>&gt;&gt;</code> <var>y</var></dt><dd class="col-md-8"> right shift</dd>
293<dt class="col-md-4"> <var>x</var> <code>&lt;</code> <var>y</var></dt><dd class="col-md-8"> boolean relation, return value 1.0 if <var>x</var> &lt; <var>y</var>,  otherwise 0.0</dd>
294<dt class="col-md-4"> <var>x</var> <code>&lt;=</code> <var>y</var></dt><dd class="col-md-8"> boolean relation, return value 1.0 if <var>x</var> &lt;= <var>y</var>,  otherwise 0.0</dd>
295<dt class="col-md-4"> <var>x</var> <code>&gt;</code> <var>y</var></dt><dd class="col-md-8"> boolean relation, return value 1.0 if <var>x</var> &gt; <var>y</var>,  otherwise 0.0</dd>
296<dt class="col-md-4"> <var>x</var> <code>&gt;=</code> <var>y</var></dt><dd class="col-md-8"> boolean relation, return value 1.0 if <var>x</var> &gt;= <var>y</var>,  otherwise 0.0</dd>
297<dt class="col-md-4"> <var>x</var> <code>==</code> <var>y</var></dt><dd class="col-md-8"> boolean relation, return value 1.0 if <var>x </var>==<var> y</var>, otherwise 0.0</dd>
298<dt class="col-md-4"> <var>x</var> <code>!=</code> <var>y</var></dt><dd class="col-md-8"> boolean relation, return value 1.0 if <var>x </var>!=<var> y</var>, otherwise 0.0</dd>
299<dt class="col-md-4"> <var>x</var> <code>&amp;</code> <var>y</var></dt><dd class="col-md-8"> binary AND</dd>
300<dt class="col-md-4"> <var>x</var> <code>|</code> <var>y</var></dt><dd class="col-md-8"> binary OR</dd>
301<dt class="col-md-4"> <var>x</var> <code>&amp;&amp;</code> <var>y</var></dt><dd class="col-md-8"> logical AND connective, return value 1.0 if <var>x</var> &gt; 0 and <var>y</var> &gt; 0,  otherwise 0.0</dd>
302<dt class="col-md-4"> <var>x</var> <code>||</code> <var>y</var></dt><dd class="col-md-8"> logical OR connective (inclusive), return value 1.0 if <var>x</var> &gt; 0 or <var>y</var> &gt; 0 (or both),  otherwise 0.0</dd>
303<dt class="col-md-4"> <code>~</code><var>x</var></dt><dd class="col-md-8"> logical NOT operator, return value 1.0 if <var>not</var> <var>x</var> &gt; 0,  otherwise 0.0</dd>
304<dt class="col-md-4"> <code>+</code><var>x</var></dt><dd class="col-md-8"> unary plus, return 1.0*value</dd>
305<dt class="col-md-4"> <code>-</code><var>x</var></dt><dd class="col-md-8"> unary minus, return -1.0*value</dd>
306<dt class="col-md-4"> <var>x</var> <code>?</code> <var>y</var> <code>:</code> <var>z</var> </dt><dd class="col-md-8">ternary conditional expression, return value <var>y</var> if <var>x</var> != 0, otherwise <var>z</var>; only one ternary conditional permitted per statement</dd>
307<dt class="col-md-4"> <var>x</var> <code>=</code> <var>y</var></dt><dd class="col-md-8">assignment; single character variables are reserved, instead use 2 or more characters, letter combinations only (e.g. Xi not X1)</dd>
308<dt class="col-md-4"> <var>x</var> <code>;</code> <var>y</var></dt><dd class="col-md-8">statement separator </dd>
309<dt class="col-md-4"> <code>phi</code></dt><dd class="col-md-8"> constant (1.618034...)</dd>
310<dt class="col-md-4"> <code>pi</code></dt><dd class="col-md-8"> constant (3.14159265359...)</dd>
311<dt class="col-md-4"> <code>e</code></dt><dd class="col-md-8"> constant (2.71828...)</dd>
312<dt class="col-md-4"> <code>QuantumRange</code></dt><dd class="col-md-8"> constant maximum pixel value (255 for Q8, 65535 for Q16)</dd>
313<dt class="col-md-4"> <code>QuantumScale</code></dt><dd class="col-md-8"> constant 1.0/<code>QuantumRange</code></dd>
314<dt class="col-md-4"> <code>intensity</code></dt><dd class="col-md-8"> pixel intensity whose value respects the <a href="../www/command-line-options.html#intensity">-intensity</a> option.</dd>
315<dt class="col-md-4"> <code>hue</code></dt><dd class="col-md-8"> pixel hue</dd>
316<dt class="col-md-4"> <code>saturation</code></dt><dd class="col-md-8"> pixel saturation</dd>
317<dt class="col-md-4"> <code>lightness</code></dt><dd class="col-md-8"> pixel lightness; equivalent to 0.5*max(red,green,blue) + 0.5*min(red,green,blue)</dd>
318<dt class="col-md-4"> <code>luminance</code></dt><dd class="col-md-8"> pixel luminance; equivalent to <code>0.212656*red + 0.715158*green + 0.072186*blue</code></dd>
319<dt class="col-md-4"> <code>red, green, blue</code>, etc.</dt><dd class="col-md-8"> color names</dd>
320<dt class="col-md-4"> <code>#ccc, #cbfed0, #b9e1cc00</code>, etc.</dt><dd class="col-md-8"> color hex values</dd>
321<dt class="col-md-4"> <code>rgb(), rgba(), cmyk(), cmyka(), hsl(), hsla()</code></dt><dd class="col-md-8"> color functions</dd>
322<dt class="col-md-4"> <code>s, t, u, v, n, i, j, w, h, z, r, g, b, a, o, c, y, m, k</code></dt><dd class="col-md-8"> symbols</dd>
323<dt class="col-md-4"> <code>abs(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> absolute value function</dd>
324<dt class="col-md-4"> <code>acos(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> arc cosine function</dd>
325<dt class="col-md-4"> <code>acosh(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> inverse hyperbolic cosine function</dd>
326<dt class="col-md-4"> <code>airy(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> Airy function (max=1, min=0); airy(<var>x</var>)=[jinc(<var>x</var>)]<sup>2</sup>=[2*j1(<var>pi*x</var>)/(<var>pi*x</var>)]<sup>2</sup></dd>
327<dt class="col-md-4"> <code>alt(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> sign alternation function (return 1.0 if int(<var>x</var>) is even, -1.0 if int(<var>x</var>) is odd)</dd>
328<dt class="col-md-4"> <code>asin(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> arc sine function</dd>
329<dt class="col-md-4"> <code>asinh(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> inverse hyperbolic sine function</dd>
330<dt class="col-md-4"> <code>atan(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> arc tangent function</dd>
331<dt class="col-md-4"> <code>atanh(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> inverse hyperbolic tangent function</dd>
332<dt class="col-md-4"> <code>atan2(</code><var>y</var>,<var>x</var><code>)</code></dt><dd class="col-md-8"> arc tangent function of two variables</dd>
333<dt class="col-md-4"> <code>ceil(</code><var>x</var><code>)</code></dt><dd class="col-md-8">smallest integral value not less than argument</dd>
334<dt class="col-md-4"> <code>channel(</code><var>r</var>,<var>g</var>,<var>b</var>,<var>a</var><code>)</code></dt><dd class="col-md-8">select numeric argument based on current channel</dd>
335<dt class="col-md-4"> <code>channel(</code><var>c</var>,<var>m</var>,<var>y</var>,<var>k</var>,<var>a</var><code>)</code></dt><dd class="col-md-8">select numeric argument based on current channel</dd>
336<dt class="col-md-4"> <code>clamp(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> clamp value</dd>
337<dt class="col-md-4"> <code>cos(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> cosine function</dd>
338<dt class="col-md-4"> <code>cosh(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> hyperbolic cosine function</dd>
339<dt class="col-md-4"> <code>debug(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> print <var>x</var> (useful for debugging your expression)</dd>
340<dt class="col-md-4"> <code>do(</code><var>expression</var>, <var>condition test</var><code>)</code></dt><dd class="col-md-8"> iterate while the condition is not equal to 0</dd>
341<dt class="col-md-4"> <code>drc(</code><var>x</var>,<var>y</var><code>)</code></dt><dd class="col-md-8"> dynamic range compression (knee curve); drc(<var>x</var>,<var>y</var>)=(<var>x</var>)/(<var>y</var>*(<var>x</var>-1)+1); -1&lt;<var>y</var>&lt;1 </dd>
342<dt class="col-md-4"> <code>erf(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> error function</dd>
343<dt class="col-md-4"> <code>exp(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> natural exponential function (<var>e<sup>x</sup></var>)</dd>
344<dt class="col-md-4"> <code>floor(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> largest integral value not greater than argument</dd>
345<dt class="col-md-4"> <code>for(</code><var>initialization</var>, <var>condition test</var>, <var>expression</var><code>)</code></dt><dd class="col-md-8"> iterate while the condition is not equal to 0</dd>
346<dt class="col-md-4"> <code>gauss(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> gaussian function; gauss(<var>x</var>)=exp(<var>-x*x/2</var>)/sqrt(2*pi)</dd>
347<dt class="col-md-4"> <code>gcd(</code><var>x</var>,<var>y</var><code>)</code></dt><dd class="col-md-8"> greatest common denominator</dd>
348<dt class="col-md-4"> <code>hypot(</code><var>x</var>,<var>y</var><code>)</code></dt><dd class="col-md-8"> the square root of x<sup>2</sup>+y<sup>2</sup></dd>
349<dt class="col-md-4"> <code>if(</code><var>condition test</var>, <var>nonzero-expression</var>, <var>zero-expression</var><code>)</code></dt><dd class="col-md-8"> interpret expression depending on condition</dd>
350<dt class="col-md-4"> <code>int(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> greatest integer function (return greatest integer less than or equal to <var>x</var>)</dd>
351<dt class="col-md-4"> <code>isnan(</code><var>x</var><code>)</code></dt><dd class="col-md-8">return 1.0 if <var>x</var> is NAN, 0.0 otherwise</dd>
352<dt class="col-md-4"> <code>j0(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> Bessel functions of <var>x</var> of the first kind of order 0</dd>
353<dt class="col-md-4"> <code>j1(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> Bessel functions of <var>x</var> of the first kind of order 1</dd>
354<dt class="col-md-4"> <code>jinc(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> jinc function (max=1, min=-0.1323); jinc(<var>x</var>)=2*j1(pi*<var>x</var>)/(pi*<var>*x</var>)</dd>
355<dt class="col-md-4"> <code>ln(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> natural logarithm function</dd>
356<dt class="col-md-4"> <code>log(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> logarithm base 10</dd>
357<dt class="col-md-4"> <code>logtwo(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> logarithm base 2</dd>
358<dt class="col-md-4"> <code>ln(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> natural logarithm</dd>
359<dt class="col-md-4"> <code>max(</code><var>x</var>, <var>y</var><code>)</code></dt><dd class="col-md-8"> maximum of <var>x</var> and <var>y</var></dd>
360<dt class="col-md-4"> <code>min(</code><var>x</var>, <var>y</var><code>)</code></dt><dd class="col-md-8"> minimum of <var>x</var> and <var>y</var></dd>
361<dt class="col-md-4"> <code>mod(</code><var>x</var>, <var>y</var><code>)</code></dt><dd class="col-md-8"> floating-point remainder function</dd>
362<dt class="col-md-4"> <code>not(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> return 1.0 if <var>x</var> is zero, 0.0 otherwise</dd>
363<dt class="col-md-4"> <code>pow(</code><var>x</var>,<var>y</var><code>)</code></dt><dd class="col-md-8"> power function (<var>x<sup>y</sup></var>)</dd>
364<dt class="col-md-4"> <code>rand()</code></dt><dd class="col-md-8"> value uniformly distributed over the interval [0.0, 1.0) with a 2 to the 128th-1 period</dd>
365<dt class="col-md-4"> <code>round()</code></dt><dd class="col-md-8"> round to integral value, regardless of rounding direction</dd>
366<dt class="col-md-4"> <code>sign(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> return -1.0 if <var>x</var> is less than 0.0 otherwise 1.0</dd>
367<dt class="col-md-4"> <code>sin(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> sine function</dd>
368<dt class="col-md-4"> <code>sinc(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> sinc function (max=1, min=-0.21); sinc(<var>x</var>)=sin(<var>pi*x</var>)/(<var>pi*x</var>)</dd>
369<dt class="col-md-4"> <code>squish(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> squish function; squish(<var>x</var>)=1.0/(1.0+exp(<var>-x</var>))</dd>
370<dt class="col-md-4"> <code>sinh(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> hyperbolic sine function</dd>
371<dt class="col-md-4"> <code>sqrt(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> square root function</dd>
372<dt class="col-md-4"> <code>tan(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> tangent function</dd>
373<dt class="col-md-4"> <code>tanh(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> hyperbolic tangent function</dd>
374<dt class="col-md-4"> <code>trunc(</code><var>x</var><code>)</code></dt><dd class="col-md-8"> round to integer, towards zero</dd>
375<dt class="col-md-4"> <code>while(</code><var>condition test</var>, <var>expression</var><code>)</code></dt><dd class="col-md-8"> iterate while the condition is not equal to 0</dd>
376<dt class="col-md-4"> <code>image.depth, image.kurtosis, image.maxima, image.minima, image.resolution.x, image.resolution.y, image.skewness, image.standard_deviation</code></dt><dd class="col-md-8"> image attributes</dd>
377</dl>
378<p>The expression semantics include these rules:</p>
379
380<ul>
381<li>symbols are case insensitive</li>
382<li>only one ternary conditional (e.g. x ? y : z) per statement</li>
383<li>statements are assignments or the final expression to return</li>
384<li>an assignment starts a statement, it is not an operator</li>
385<li>single character variables are reserved.  Assignments to reserved built-ins do not throw an exception and have no effect;  e.g. <code>r=3.0; r</code> returns the pixel red color value, not 3.0</li>
386<li>unary operators have a lower priority than binary operators, that is, the unary minus (negation) has lower precedence than exponentiation, so -3^2 is interpreted as -(3^2) = -9.  Use parentheses to clarify your intent (e.g. (-3)^2 = 9).</li>
387<li>care must be exercised when using the slash ('/') symbol. The string of characters <var>1/2x</var> is interpreted as (1/2)x. The contrary interpretation should be written explicitly as 1/(2x). Again, the use of parentheses helps clarify the meaning and should be used whenever there is any chance of misinterpretation.</li>
388</ul>
389<br/>
390
391
392<h5>Source Images</h5>
393
394<p>The symbols <code>u</code> and <code>v</code> refer to the first and second images, respectively, in the current image sequence.  Refer to a particular image in a sequence by appending its index to any image reference (usually <code>u</code>), with a zero index for the beginning of the sequence. A negative index counts from the end.  For example, <code>u[0]</code> is the first image in the sequence, <code>u[2]</code> is the third, <code>u[-1]</code> is the last image, and <code>u[t]</code> is the current image. The current image can also be referenced by <code>s</code>. If the sequence number exceeds the length of the sequence, the count is wrapped. Thus in a 3-image sequence,  <code>u[-1]</code>, <code>u[2]</code>, and <code>u[5]</code> all refer to the same (third) image.</p>
395
396<p>As an example, we form an image by averaging the first image and third images (the second (index 1) image is ignored and just junked):</p>
397
398<pre class="highlight"><code>magick image1.jpg image2.jpg image3.jpg -fx "(u+u[2])/2.0" image.jpg
399</code></pre>
400
401<p>By default, the image to which <code>p</code>, <code>r</code>, <code>g</code>, <code>b</code>, <code>a</code>, etc., are applied is the current image <code>s</code> in the image list. This is equivalent to <code>u</code> except when used in an escape sequence <code>%[fx:...]</code>. </p>
402
403<p>It is important to note the special role played by the first image. This is the only image in the image sequence that is modified, other images are used only for their data. As an illustrative example, consider the following, and note that the setting <a href="../www/command-line-options.html#channel">-channel red</a> instructs <a href="../www/command-line-options.html#fx">-fx</a> to modify only the red channel; nothing in the green or blue channels will change. It is instructive to ponder why the result is not symmetric.</p>
404
405<pre class="highlight"><code>magick -channel red logo: -flop logo: -resize "20%" -fx "(u+v)/2" image.jpg
406</code></pre>
407
408<ul>
409  <a href="../images/logo-sm-flop.png"><img src="../images/logo-sm-flop.png" width="128" height="96" alt="logo-sm-flop.png" /></a>
410  <a href="../images/logo-sm.png"><img src="../images/logo-sm.png" width="128" height="96" alt="logo-sm.png" /></a>
411<img style="margin-top:38px; margin-bottom:38px;" src="../images/right.gif" width="20" height="20" alt="==>" />
412  <a href="../images/logo-sm-fx.png"><img src="../images/logo-sm-fx.png" width="128" height="96" alt="logo-sm-fx.png" /></a>
413</ul>
414
415<br/>
416<h5>Accessing Pixels</h5>
417
418<p>All color values are normalized to the range of 0.0 to 1.0.  The alpha channel ranges from 0.0 (fully transparent) to 1.0 (fully opaque).</p>
419
420<p>The pixels are processed one at a time, but a different pixel of an image can be specified using a pixel index represented by <code>p</code>. For example,</p>
421
422<pre class="highlight"><code>p[-1].g      green value of pixel to the immediate left of the current pixel
423p[-1,-1].r   red value of the pixel diagonally left and up from current pixel
424</code></pre>
425
426<p>To specify an absolute position, use braces, rather than brackets.</p>
427
428<pre class="highlight"><code>p{0,0}.r     red value of the pixel in the upper left corner of the image
429p{12,34}.b   blue pixel value at column number 12, row 34 of the image
430</code></pre>
431
432<p>Integer values of the position retrieve the color of the pixel referenced, while non-integer position values return a blended color according to the current <a href="../www/command-line-options.html#interpolate">-interpolate</a> setting.</p>
433
434<p>A position outside the boundary of the image retrieves a value dictated by the <a href="../www/command-line-options.html#virtual-pixel">-virtual-pixel</a> option setting.</p>
435
436<h5>Apply an Expression to Select Image Channels</h5>
437
438<p>Use the <a href="../www/command-line-options.html#channel">-channel</a> setting to specify the output channel of the result. If no output channel is given, the result is set over all channels except the opacity channel. For example, to replace the red channel of <code>alpha.png</code> with the average of the green channels from the images <code>alpha.png</code> and <code>beta.png</code>, use:</p>
439
440<pre class="highlight"><code>magick alpha.png beta.png -channel red -fx "(u.g+v.g)/2" gamma.png
441</code></pre>
442
443
444<h5>Results</h5>
445
446<p>The <a href="../www/command-line-options.html#fx">-fx</a> operator evaluates the given expression for each channel (set by <a href="../www/command-line-options.html#channel">-channel</a>) of each pixel in the first image (<code>u</code>) in the sequence. The computed values are temporarily stored in a copy (clone) of that first image until all the pixels have been processed, after which this single new image replaces the list of images in the current image sequence.  As such, in the previous example the updated version of <code>alpha.png</code> replaces both of the original images, <code>alpha.png</code> and <code>beta.png</code>, before being saved as <code>gamma.png</code>.</p>
447
448<p>The current image <code>s</code> is set to the first image in the sequence (<code>u</code>), and <code>t</code> to its index, 0.  The symbols <code>i</code> and <code>j</code> reference the current pixel being processed.</p>
449
450
451<p>For use with <a href="../www/command-line-options.html#format_identify_">-format</a>, the value-escape <code>%[fx:]</code> is evaluated just once for each image in the current image sequence. As each image in the sequence is being evaluated, <code>s</code> and <code>t</code> successively refer to the current image and its index, while <code>i</code> and <code>j</code> are set to zero, and the current channel set to red (<a href="../www/command-line-options.html#channel">-channel</a> is ignored). An example:</p>
452
453<pre class="highlight"><code>$ magick canvas:'rgb(25%,50%,75%)' rose: -colorspace rgb  \
454  -format 'Red channel of NW corner of image #%[fx:t] is %[fx:s]\n' info:
455Red channel of NW corner of image #0 is 0.464883
456Red channel of NW corner of image #1 is 0.184582
457</code></pre>
458
459<p>Here we use the image indexes to <var>rotate</var> each image differently, and use <code>-set</code> with the image index to set a different <var>pause delay</var> on the first image in the animation:</p>
460
461<pre class="highlight"><code>magick rose: -duplicate 29 -virtual-pixel Gray -distort SRT '%[fx:360.0*t/n]' \
462  -set delay '%[fx:t == 0 ? 240 : 10]' -loop 0 rose.gif"
463</code></pre>
464
465<p>The color-escape <code>%[pixel:]</code> or <code>%[hex:]</code> is evaluated once per image and per color channel in that image (<a href="../www/command-line-options.html#channel">-channel</a> is ignored), The values generated are then converted into a color string (a named color or hex color value).  The symbols <code>i</code> and <code>j</code> are set to zero, and <code>s</code> and <code>t</code> refer to each successively current image and index.</p>
466
467</div>
468  </div>
469  </main><!-- /.container -->
470  <footer class="magick-footer">
471    <div class="container-fluid">
472      <a href="../www/security-policy.html">Security</a> •
473      <a href="../www/news.html">News</a>
474
475      <a href="fx.html#"><img class="d-inline" id="wand" alt="And Now a Touch of Magick" width="16" height="16" src="../images/wand.ico"/></a>
476
477      <a href="../www/links.html">Related</a> •
478      <a href="../www/sitemap.html">Sitemap</a>
479   <br/>
480     <a href="../www/support.html">Sponsor</a> •
481     <a href="../www/cite.html">Cite</a> •
482     <a href="http://pgp.mit.edu/pks/lookup?op=get&amp;search=0x89AB63D48277377A">Public Key</a> •
483     <a href="../www/https://imagemagick.org/script/contact.php">Contact Us</a>
484   <br/>
485     <a href="https://github.com/imagemagick/imagemagick" target="_blank" rel="noopener" aria-label="GitHub"><svg xmlns="http://www.w3.org/2000/svg" class="navbar-nav-svg" viewBox="0 0 512 499.36" width="2%" height="2%" role="img" focusable="false"><title>GitHub</title><path fill="currentColor" fill-rule="evenodd" d="M256 0C114.64 0 0 114.61 0 256c0 113.09 73.34 209 175.08 242.9 12.8 2.35 17.47-5.56 17.47-12.34 0-6.08-.22-22.18-.35-43.54-71.2 15.49-86.2-34.34-86.2-34.34-11.64-29.57-28.42-37.45-28.42-37.45-23.27-15.84 1.73-15.55 1.73-15.55 25.69 1.81 39.21 26.38 39.21 26.38 22.84 39.12 59.92 27.82 74.5 21.27 2.33-16.54 8.94-27.82 16.25-34.22-56.84-6.43-116.6-28.43-116.6-126.49 0-27.95 10-50.8 26.35-68.69-2.63-6.48-11.42-32.5 2.51-67.75 0 0 21.49-6.88 70.4 26.24a242.65 242.65 0 0 1 128.18 0c48.87-33.13 70.33-26.24 70.33-26.24 14 35.25 5.18 61.27 2.55 67.75 16.41 17.9 26.31 40.75 26.31 68.69 0 98.35-59.85 120-116.88 126.32 9.19 7.9 17.38 23.53 17.38 47.41 0 34.22-.31 61.83-.31 70.23 0 6.85 4.61 14.81 17.6 12.31C438.72 464.97 512 369.08 512 256.02 512 114.62 397.37 0 256 0z"/></svg></a> •
486     <a href="https://twitter.com/imagemagick" target="_blank" rel="noopener" aria-label="Twitter"><svg xmlns="http://www.w3.org/2000/svg" class="navbar-nav-svg" viewBox="0 0 512 416.32" width="2%" height="2%" role="img" focusable="false"><title>Twitter</title><path fill="currentColor" d="M160.83 416.32c193.2 0 298.92-160.22 298.92-298.92 0-4.51 0-9-.2-13.52A214 214 0 0 0 512 49.38a212.93 212.93 0 0 1-60.44 16.6 105.7 105.7 0 0 0 46.3-58.19 209 209 0 0 1-66.79 25.37 105.09 105.09 0 0 0-181.73 71.91 116.12 116.12 0 0 0 2.66 24c-87.28-4.3-164.73-46.3-216.56-109.82A105.48 105.48 0 0 0 68 159.6a106.27 106.27 0 0 1-47.53-13.11v1.43a105.28 105.28 0 0 0 84.21 103.06 105.67 105.67 0 0 1-47.33 1.84 105.06 105.06 0 0 0 98.14 72.94A210.72 210.72 0 0 1 25 370.84a202.17 202.17 0 0 1-25-1.43 298.85 298.85 0 0 0 160.83 46.92"/></svg></a>
487    <br/>
488    <small>© 1999-2021 ImageMagick Studio LLC</small>
489    </div>
490  </footer>
491
492  <!-- Javascript assets -->
493  <script src="assets/magick.js" ></script>
494  </body>
495</html>
496<!-- Magick Cache 13th February 2021 12:27 -->