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1// Copyright 2020 Google LLC
2//
3// This source code is licensed under the BSD-style license found in the
4// LICENSE file in the root directory of this source tree.
5
6$assert BATCH_TILE % 4 == 0
7$assert BATCH_TILE >= 4
8$ABC = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"
9#include <assert.h>
10
11#include <wasm_simd128.h>
12
13#include <xnnpack/common.h>
14#include <xnnpack/math.h>
15#include <xnnpack/vunary.h>
16
17
18void xnn_f32_vrndd_ukernel__wasmsimd_addsub_x${BATCH_TILE}(
19    size_t n,
20    const float* x,
21    float* y,
22    const union xnn_f32_rnd_params params[restrict XNN_MIN_ELEMENTS(1)]) XNN_DISABLE_TSAN
23{
24  assert(n != 0);
25  assert(n % sizeof(float) == 0);
26
27  const v128_t vsign_mask = wasm_f32x4_splat(-0.0f);
28  const v128_t vmagic_number = wasm_f32x4_splat(0x1.000000p+23f);
29  const v128_t vone = wasm_f32x4_splat(1.0f);
30  $if BATCH_TILE > 4:
31    for (; n >= ${BATCH_TILE} * sizeof(float); n -= ${BATCH_TILE} * sizeof(float)) {
32      const v128_t vx${ABC[0:4]} = wasm_v128_load(x);
33      $for N in range(4, BATCH_TILE, 4):
34        const v128_t vx${ABC[N:N+4]} = wasm_v128_load(x + ${N});
35      x += ${BATCH_TILE};
36
37      $for N in range(0, BATCH_TILE, 4):
38        const v128_t vabsx${ABC[N:N+4]} = wasm_v128_andnot(vx${ABC[N:N+4]}, vsign_mask);
39
40      $for N in range(0, BATCH_TILE, 4):
41        const v128_t vrndmask${ABC[N:N+4]} = wasm_v128_or(vsign_mask, wasm_f32x4_le(vmagic_number, vabsx${ABC[N:N+4]}));
42
43      $for N in range(0, BATCH_TILE, 4):
44        const v128_t vrndabsx${ABC[N:N+4]} = wasm_f32x4_sub(wasm_f32x4_add(vabsx${ABC[N:N+4]}, vmagic_number), vmagic_number);
45
46      $for N in range(0, BATCH_TILE, 4):
47        const v128_t vrndx${ABC[N:N+4]} = wasm_v128_bitselect(vx${ABC[N:N+4]}, vrndabsx${ABC[N:N+4]}, vrndmask${ABC[N:N+4]});
48
49      $for N in range(0, BATCH_TILE, 4):
50        const v128_t vy${ABC[N:N+4]} = wasm_f32x4_sub(vrndx${ABC[N:N+4]}, wasm_v128_and(wasm_f32x4_lt(vx${ABC[N:N+4]}, vrndx${ABC[N:N+4]}), vone));
51
52      wasm_v128_store(y, vy${ABC[0:4]});
53      $for N in range(4, BATCH_TILE, 4):
54        wasm_v128_store(y + ${N}, vy${ABC[N:N+4]});
55      y += ${BATCH_TILE};
56    }
57  for (; n >= 4 * sizeof(float); n -= 4 * sizeof(float)) {
58    const v128_t vx = wasm_v128_load(x);
59    x += 4;
60
61    const v128_t vabsx = wasm_v128_andnot(vx, vsign_mask);
62    const v128_t vrndmask = wasm_v128_or(vsign_mask, wasm_f32x4_le(vmagic_number, vabsx));
63    const v128_t vrndabsx = wasm_f32x4_sub(wasm_f32x4_add(vabsx, vmagic_number), vmagic_number);
64    const v128_t vrndx = wasm_v128_bitselect(vx, vrndabsx, vrndmask);
65    const v128_t vy = wasm_f32x4_sub(vrndx, wasm_v128_and(wasm_f32x4_lt(vx, vrndx), vone));
66
67    wasm_v128_store(y, vy);
68    y += 4;
69  }
70  if XNN_UNLIKELY(n != 0) {
71    const v128_t vx = wasm_v128_load(x);
72
73    const v128_t vabsx = wasm_v128_andnot(vx, vsign_mask);
74    const v128_t vrndmask = wasm_v128_or(vsign_mask, wasm_f32x4_le(vmagic_number, vabsx));
75    const v128_t vrndabsx = wasm_f32x4_sub(wasm_f32x4_add(vabsx, vmagic_number), vmagic_number);
76    const v128_t vrndx = wasm_v128_bitselect(vx, vrndabsx, vrndmask);
77    v128_t vy = wasm_f32x4_sub(vrndx, wasm_v128_and(wasm_f32x4_lt(vx, vrndx), vone));
78
79    if (n & (2 * sizeof(float))) {
80      *((double*) y) = wasm_f64x2_extract_lane(vy, 0);
81      vy = wasm_v32x4_shuffle(vy, vy, 2, 3, 2, 3);
82      y += 2;
83    }
84    if (n & (1 * sizeof(float))) {
85      *y = wasm_f32x4_extract_lane(vy, 0);
86    }
87  }
88}
89