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1 // Copyright 2020 Google LLC
2 //
3 // This source code is licensed under the BSD-style license found in the
4 // LICENSE file in the root directory of this source tree.
5 
6 #include <assert.h>
7 #include <stddef.h>
8 
9 #include <wasm_simd128.h>
10 
11 #include <xnnpack/common.h>
12 #include <xnnpack/math-stubs.h>
13 
14 
15 // Table of exp2(k / 16) values decremented (as integer) by (k << 19), k = 0..15
16 extern XNN_INTERNAL const float xnn_table_exp2minus_k_over_16[16];
17 
xnn_math_f32_expm1minus__wasmsimd_rr2_lut16_p3_max(size_t n,const float * input,float * output)18 void xnn_math_f32_expm1minus__wasmsimd_rr2_lut16_p3_max(
19     size_t n,
20     const float* input,
21     float* output)
22 {
23   assert(n % (4 * sizeof(float)) == 0);
24 
25   // The largest x for which expm1f(x) is saturated at -1.0f.
26   const v128_t vsat_cutoff = wasm_f32x4_splat(-0x1.154246p+4f);
27   // Large number such that ulp(magic bias) == exp2(-4)
28   const v128_t vmagic_bias = wasm_f32x4_splat(0x1.800000p19f);
29   const v128_t vlog2e = wasm_f32x4_splat(0x1.715476p+0f);
30   // Mask for the lowest 4 bits
31   const v128_t vindex_mask = wasm_i32x4_splat(0xF);
32   // Last 9 bits are zeroes
33   const v128_t vminus_ln2_hi = wasm_f32x4_splat(-0x1.62E400p-1f);
34   const v128_t vminus_ln2_lo = wasm_f32x4_splat(-0x1.7F7D1Cp-20f);
35   // Coefficient of polynomial approximation
36   //   exp(t) - 1 ~ t * (1 + t * (c2 + t * c3))
37   // on [-log(2)/32, log(2)/32]
38   const v128_t vc3 = wasm_f32x4_splat(0x1.55561Cp-3f);
39   const v128_t vc2 = wasm_f32x4_splat(0x1.0001ECp-1f);
40   const v128_t vone = wasm_f32x4_splat(1.0f);
41 
42   for (; n != 0; n -= 4 * sizeof(float)) {
43     v128_t vx = wasm_v128_load(input);
44 
45     // The function saturates at -1 for large negative inputs: expm1f(x) == -1.0f for x <= sat_cutoff ~= -17.328680.
46     // To guarantee this behaviour, we clip input at sat_cutoff, and leverage the fact that for our implementation
47     // expm1f(sat_cutoff) == -1.0f. NaN inputs are passed unchanged.
48     vx = wasm_f32x4_max(vx, vsat_cutoff);
49 
50     // Compute reduced argument n := round(x / log(2), 4).
51     // We do it by adding a large number (magic bias), which cause rounding of the result to 4 fractional bits, then
52     // subtracing the large number back. The trick with adding large number is valid only within certain bounds
53     // (|x / log(2)| <= 2**18, i.e. |x| <= 0x1.62E43p+17 = 181704.375), but that is acceptable, because inputs x are
54     // restricted to [-17.328680, 0].
55     // Note that addition-subtraction of the large number doesn't cause overflow for inputs in this range.
56     v128_t vn = wasm_f32x4_add(wasm_f32x4_mul(vx, vlog2e), vmagic_bias);
57 
58     // Create a floating-point number s (scale) such that s := 2**n for valid inputs, i.e. -17.328680 <= x <= 0.0. As n
59     // has 4 fractional bits, we split s == 2**n = 2**int(n) * 2**frac(n). We create s in two steps:
60     // 1. Fetch 2**frac(n) from the table using the 4 low bits of n, as integer. Note that the fetched values are in
61     //    the [1.0, 2.0) range, i.e. their floating-point exponent is 0.
62     // 2. Adjust fecthed value by addition of int(n) to its floating-point exponent. The result is always a normalized
63     //    number, because for -17.328680 <= x <= 0.0 we have -25 <= int(n) <= 0, and thus the adjusted exponent is not
64     //    lower than -25.
65     //
66     // Shift bits 4:12 into 23:31 (position of floating-point exponent).
67     const v128_t ven = wasm_i32x4_shl(vn, 19);
68 
69     // Use bits 0:4 bits of n, as integer, as an index for table lookup of l := 2**frac(n).
70     const v128_t vidx = wasm_i32x4_shl(wasm_v128_and(vn, vindex_mask), 2);
71     const uint64_t vidx_lo = wasm_i64x2_extract_lane(vidx, 0);
72     const uint64_t vidx_hi = wasm_i64x2_extract_lane(vidx, 1);
73     const float vl0 = *((const float*) ((uintptr_t) xnn_table_exp2minus_k_over_16 + (uint32_t) vidx_lo));
74     const float vl1 = *((const float*) ((uintptr_t) xnn_table_exp2minus_k_over_16 + (uint32_t) (vidx_lo >> 32)));
75     const float vl2 = *((const float*) ((uintptr_t) xnn_table_exp2minus_k_over_16 + (uint32_t) vidx_hi));
76     const float vl3 = *((const float*) ((uintptr_t) xnn_table_exp2minus_k_over_16 + (uint32_t) (vidx_hi >> 32)));
77     const v128_t vl = wasm_f32x4_make(vl0, vl1, vl2, vl3);
78     // Adjust exponent of the value l fetched from the table to get the final s value.
79     const v128_t vs = wasm_i32x4_add(vl, ven);
80 
81     // Subtract the large number back to get final n := round(x / log(2), 4).
82     vn = wasm_f32x4_sub(vn, vmagic_bias);
83 
84     // Compute reduced argument t := x - n * log(2).
85     // Use Cody-Waite range reduction method (note two constants to represent log(2)) to improve accuracy.
86     v128_t vt = wasm_f32x4_add(wasm_f32x4_mul(vn, vminus_ln2_hi), vx);
87     vt = wasm_f32x4_add(wasm_f32x4_mul(vn, vminus_ln2_lo), vt);
88 
89     // Compute degree-3 polynomial approximation for exp(t) - 1 on [-log(2)/32, log(2)/32].
90     //   P(t) = t * (1 + t * (c2 + t * c3)) = t + t * (t * (c2 + t * c3)) = t + t * p
91     v128_t vp = wasm_f32x4_add(wasm_f32x4_mul(vc3, vt), vc2);
92     vp = wasm_f32x4_mul(vp, vt);
93 
94     // Reconstruct the exp(x) - 1 value:
95     //   exp(x) - 1 = s * (1 + t * (1 + t * (c2 + t * c3))) - 1
96     //              = (s - 1) + s * (t + t * p)
97     //              = ((t * s) + (t * s) * p) + (s - 1)
98     vt = wasm_f32x4_mul(vt, vs);
99     const v128_t vsm1 = wasm_f32x4_sub(vs, vone);
100     vp = wasm_f32x4_add(wasm_f32x4_mul(vp, vt), vt);
101     const v128_t vf = wasm_f32x4_add(vp, vsm1);
102 
103     wasm_v128_store(output, vf);
104 
105     input += 4;
106     output += 4;
107   }
108 }
109