• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1# ANGLE Development Update - June 18, 2013
2
3This week brings some significant changes to ANGLE, which we think are worth
4covering in a development update.
5
6## Migration from svn to git
7
8We've changed our backing version control system from svn to git. Projects and
9contributors pulling from the svn repository will continue to be able to do so,
10but please note that this repository is now read-only, and no further updates
11will be made there. To continue tracking new development and issue fixes, you'll
12need to watch the git repository. Instructions on checking out code from the git
13repository can be found on the [Source Checkout](https://code.google.com/p/angleproject/source/checkout) page.
14
15## DirectX 11 Support
16
17ANGLE now provides both a DirectX 9 and a DirectX 11-backed renderer in the same
18code base. By default, support for the DirectX 11 renderer is disabled, but it
19can be enabled by toggling the value of ANGLE\_ENABLE\_D3D11 as described on the
20DevSetup page. On systems without DirectX 11 support, ANGLE will fall back to
21DirectX 9.
22
23This work originally appeared in our dx11proto branch, which, with the move to
24the new repository, has been promoted to master. Code previously located in the
25trunk of the svn repository will now be located in the git legacy branch, and
26active development will now move to the newly promoted master.
27