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1 //
2 // Copyright 2021 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // Based on CubeMapActivity.java from The Android Open Source Project ApiDemos
8 // https://android.googlesource.com/platform/development/+/refs/heads/master/samples/ApiDemos/src/com/example/android/apis/graphics/CubeMapActivity.java
9 
10 #include "SampleApplication.h"
11 #include "torus.h"
12 
13 class GLES1TorusLightingSample : public SampleApplication
14 {
15   public:
GLES1TorusLightingSample(int argc,char ** argv)16     GLES1TorusLightingSample(int argc, char **argv)
17         : SampleApplication("GLES1 Torus Lighting", argc, argv, 1, 0)
18     {}
19 
initialize()20     bool initialize() override
21     {
22         glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
23 
24         glShadeModel(GL_SMOOTH);
25 
26         GLfloat light_model_ambient[] = {1.0f, 1.0f, 1.0f, 1.0f};
27         glLightModelfv(GL_LIGHT_MODEL_AMBIENT, light_model_ambient);
28         glEnable(GL_LIGHTING);
29         glEnable(GL_LIGHT0);
30 
31         GenerateTorus(&mVertexBuffer, &mIndexBuffer, &mIndexCount);
32 
33         return true;
34     }
35 
destroy()36     void destroy() override
37     {
38         glDeleteBuffers(1, &mVertexBuffer);
39         glDeleteBuffers(1, &mIndexBuffer);
40     }
41 
draw()42     void draw() override
43     {
44         glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
45         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
46 
47         float ratio = (float)getWindow()->getWidth() / (float)getWindow()->getHeight();
48         glMatrixMode(GL_PROJECTION);
49         glLoadIdentity();
50         glFrustumf(-ratio, ratio, -1, 1, 1.0f, 20.0f);
51 
52         glEnable(GL_DEPTH_TEST);
53         glMatrixMode(GL_MODELVIEW);
54         glLoadIdentity();
55 
56         glPushMatrix();
57 
58         GLfloat lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f};
59         glLightfv(GL_LIGHT0, GL_POSITION, lightDir);
60         glPopMatrix();
61 
62         glTranslatef(0, 0, -5);
63 
64         glRotatef(mAngle, 0, 1, 0);
65         glRotatef(mAngle * 0.25f, 1, 0, 0);
66 
67         glEnableClientState(GL_VERTEX_ARRAY);
68 
69         glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
70         glVertexPointer(3, GL_FLOAT, 6 * sizeof(GLfloat), nullptr);
71 
72         glEnableClientState(GL_NORMAL_ARRAY);
73         glNormalPointer(GL_FLOAT, 6 * sizeof(GLfloat),
74                         reinterpret_cast<const void *>(3 * sizeof(GLfloat)));
75 
76         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
77         glDrawElements(GL_TRIANGLES, mIndexCount, GL_UNSIGNED_SHORT, 0);
78         glDisableClientState(GL_VERTEX_ARRAY);
79         glDisableClientState(GL_NORMAL_ARRAY);
80         glBindBuffer(GL_ARRAY_BUFFER, 0);
81         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
82 
83         mAngle++;
84     }
85 
86   private:
87     GLuint mVertexBuffer;
88     GLuint mIndexBuffer;
89     GLsizei mIndexCount;
90     float mAngle = 0;
91 };
92 
main(int argc,char ** argv)93 int main(int argc, char **argv)
94 {
95     GLES1TorusLightingSample app(argc, argv);
96     return app.run();
97 }
98