1 // 2 // Copyright 2016 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at 8 // the beginning of main. This is to work around a Mac driver that treats unused standard/shared 9 // uniform blocks as inactive. 10 11 #ifndef COMPILER_TRANSLATOR_TREEOPS_GL_USEINTERFACEBLOCKFIELDS_H_ 12 #define COMPILER_TRANSLATOR_TREEOPS_GL_USEINTERFACEBLOCKFIELDS_H_ 13 14 #include <GLSLANG/ShaderLang.h> 15 #include "common/angleutils.h" 16 17 namespace sh 18 { 19 20 class TCompiler; 21 class TIntermBlock; 22 class TSymbolTable; 23 24 using InterfaceBlockList = std::vector<sh::InterfaceBlock>; 25 26 #ifdef ANGLE_ENABLE_GLSL 27 ANGLE_NO_DISCARD bool UseInterfaceBlockFields(TCompiler *compiler, 28 TIntermBlock *root, 29 const InterfaceBlockList &blocks, 30 const TSymbolTable &symbolTable); 31 #else UseInterfaceBlockFields(TCompiler * compiler,TIntermBlock * root,const InterfaceBlockList & blocks,const TSymbolTable & symbolTable)32ANGLE_NO_DISCARD ANGLE_INLINE bool UseInterfaceBlockFields(TCompiler *compiler, 33 TIntermBlock *root, 34 const InterfaceBlockList &blocks, 35 const TSymbolTable &symbolTable) 36 { 37 UNREACHABLE(); 38 return false; 39 } 40 #endif 41 42 } // namespace sh 43 44 #endif // COMPILER_TRANSLATOR_TREEOPS_GL_USEINTERFACEBLOCKFIELDS_H_ 45