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1 //
2 // Copyright 2012 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // RenderTargetD3D.cpp: Implements serial handling for rx::RenderTargetD3D
8 
9 #include "libANGLE/renderer/d3d/RenderTargetD3D.h"
10 
11 namespace rx
12 {
13 unsigned int RenderTargetD3D::mCurrentSerial = 1;
14 
RenderTargetD3D()15 RenderTargetD3D::RenderTargetD3D() : mSerial(issueSerials(1)) {}
16 
~RenderTargetD3D()17 RenderTargetD3D::~RenderTargetD3D() {}
18 
getSerial() const19 unsigned int RenderTargetD3D::getSerial() const
20 {
21     return mSerial;
22 }
23 
issueSerials(unsigned int count)24 unsigned int RenderTargetD3D::issueSerials(unsigned int count)
25 {
26     unsigned int firstSerial = mCurrentSerial;
27     mCurrentSerial += count;
28     return firstSerial;
29 }
30 
31 }  // namespace rx
32