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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // NativeWindow11.h: Defines NativeWindow11, a class for managing and performing operations on an
8 // EGLNativeWindowType for the D3D11 renderer.
9 
10 #ifndef LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
11 #define LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
12 
13 #include "common/debug.h"
14 #include "common/platform.h"
15 
16 #include "libANGLE/Config.h"
17 #include "libANGLE/renderer/d3d/NativeWindowD3D.h"
18 
19 namespace rx
20 {
21 
22 class NativeWindow11 : public NativeWindowD3D
23 {
24   public:
NativeWindow11(EGLNativeWindowType window)25     NativeWindow11(EGLNativeWindowType window) : NativeWindowD3D(window) {}
26 
27     virtual HRESULT createSwapChain(ID3D11Device *device,
28                                     IDXGIFactory *factory,
29                                     DXGI_FORMAT format,
30                                     UINT width,
31                                     UINT height,
32                                     UINT samples,
33                                     IDXGISwapChain **swapChain) = 0;
34     virtual void commitChange()                                 = 0;
35 };
36 }  // namespace rx
37 
38 #endif  // LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
39