1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /nologo /E PS_PassthroughRG3DUI /T ps_4_0 /Fh 7 // compiled\passthroughrg3dui11ps.h Passthrough3D11.hlsl 8 // 9 // 10 // Resource Bindings: 11 // 12 // Name Type Format Dim Slot Elements 13 // ------------------------------ ---------- ------- ----------- ---- -------- 14 // TextureUI texture uint4 3d 0 1 15 // 16 // 17 // 18 // Input signature: 19 // 20 // Name Index Mask Register SysValue Format Used 21 // -------------------- ----- ------ -------- -------- ------ ------ 22 // SV_POSITION 0 xyzw 0 POS float 23 // SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint 24 // TEXCOORD 0 xyz 2 NONE float xyz 25 // 26 // 27 // Output signature: 28 // 29 // Name Index Mask Register SysValue Format Used 30 // -------------------- ----- ------ -------- -------- ------ ------ 31 // SV_TARGET 0 xyzw 0 TARGET uint xyzw 32 // 33 ps_4_0 34 dcl_resource_texture3d (uint,uint,uint,uint) t0 35 dcl_input_ps linear v2.xyz 36 dcl_output o0.xyzw 37 dcl_temps 1 38 resinfo_uint r0.xyzw, l(0), t0.xyzw 39 utof r0.xyz, r0.xyzx 40 mul r0.xyz, r0.xyzx, v2.xyzx 41 ftoi r0.xyz, r0.xyzx 42 mov r0.w, l(0) 43 ld r0.xyzw, r0.xyzw, t0.xyzw 44 mov o0.xy, r0.xyxx 45 mov o0.zw, l(0,0,0,0) 46 ret 47 // Approximately 9 instruction slots used 48 #endif 49 50 const BYTE g_PS_PassthroughRG3DUI[] = { 51 68, 88, 66, 67, 96, 192, 36, 178, 243, 86, 188, 32, 61, 242, 109, 248, 60, 242, 238, 52 185, 1, 0, 0, 0, 244, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 180, 0, 53 0, 0, 60, 1, 0, 0, 112, 1, 0, 0, 120, 2, 0, 0, 82, 68, 69, 70, 120, 54 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 55 0, 4, 255, 255, 0, 1, 0, 0, 70, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0, 56 0, 4, 0, 0, 0, 8, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 57 0, 0, 13, 0, 0, 0, 84, 101, 120, 116, 117, 114, 101, 85, 73, 0, 77, 105, 99, 58 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 59 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 60 53, 50, 46, 51, 49, 49, 49, 0, 171, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 61 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 62 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 63 4, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 64 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 65 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 66 78, 68, 69, 82, 84, 65, 82, 71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 67 88, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 68 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 69 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 70 82, 71, 69, 84, 0, 171, 171, 83, 72, 68, 82, 0, 1, 0, 0, 64, 0, 0, 0, 71 64, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 68, 68, 0, 72 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 73 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 242, 74 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 75 0, 0, 0, 0, 86, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 76 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 77 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0, 0, 0, 27, 0, 0, 5, 114, 78 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 79 130, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 45, 0, 0, 80 7, 242, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 126, 81 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 82 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 83 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 1, 0, 85 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 86 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 87 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 88 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 89 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 90 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; 91