1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 4 // 5 // 6 // fxc /nologo /E PS_ResolveStencil /T ps_4_1 /Fh 7 // compiled/resolvestencil11_ps.h ResolveDepthStencil.hlsl 8 // 9 // 10 // Resource Bindings: 11 // 12 // Name Type Format Dim Slot Elements 13 // ------------------------------ ---------- ------- ----------- ---- -------- 14 // Stencil texture uint2 2dMS 1 1 15 // 16 // 17 // 18 // Input signature: 19 // 20 // Name Index Mask Register SysValue Format Used 21 // -------------------- ----- ------ -------- -------- ------ ------ 22 // SV_Position 0 xyzw 0 POS float 23 // TEXCOORD 0 xy 1 NONE float xy 24 // 25 // 26 // Output signature: 27 // 28 // Name Index Mask Register SysValue Format Used 29 // -------------------- ----- ------ -------- -------- ------ ------ 30 // SV_Target 0 xy 0 TARGET float xy 31 // 32 ps_4_1 33 dcl_globalFlags refactoringAllowed 34 dcl_resource_texture2dms(0) (uint,uint,uint,uint) t1 35 dcl_input_ps linear v1.xy 36 dcl_output o0.xy 37 dcl_temps 1 38 resinfo_uint r0.xy, l(0), t1.xyzw 39 utof r0.xy, r0.xyxx 40 mul r0.xy, r0.xyxx, v1.xyxx 41 ftou r0.xy, r0.xyxx 42 mov r0.zw, l(0,0,0,0) 43 ldms r0.x, r0.xyzw, t1.yxzw, l(0) 44 utof o0.y, r0.x 45 mov o0.x, l(0) 46 ret 47 // Approximately 9 instruction slots used 48 #endif 49 50 const BYTE g_PS_ResolveStencil[] = { 51 68, 88, 66, 67, 23, 194, 195, 209, 212, 28, 208, 37, 42, 21, 191, 206, 191, 0, 52, 52 120, 1, 0, 0, 0, 208, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 180, 0, 53 0, 0, 12, 1, 0, 0, 64, 1, 0, 0, 84, 2, 0, 0, 82, 68, 69, 70, 120, 54 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0, 55 1, 4, 255, 255, 0, 1, 0, 0, 68, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0, 56 0, 4, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 57 0, 0, 5, 0, 0, 0, 83, 116, 101, 110, 99, 105, 108, 0, 77, 105, 99, 114, 111, 58 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 59 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 60 46, 51, 49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 61 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 62 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 63 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 64 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 65 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 66 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 67 3, 12, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 68, 68 82, 12, 1, 0, 0, 65, 0, 0, 0, 67, 0, 0, 0, 106, 8, 0, 1, 88, 32, 69 0, 4, 0, 112, 16, 0, 1, 0, 0, 0, 68, 68, 0, 0, 98, 16, 0, 3, 50, 70 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 0, 0, 0, 0, 71 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 50, 0, 16, 0, 0, 0, 0, 72 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 1, 0, 0, 0, 86, 0, 73 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 74 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 75 70, 16, 16, 0, 1, 0, 0, 0, 28, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 76 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 0, 16, 0, 0, 0, 77 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 78 0, 0, 0, 46, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 79 0, 0, 0, 0, 22, 126, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 80 0, 86, 0, 0, 5, 34, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 81 0, 0, 54, 0, 0, 5, 18, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 82 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0, 83 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 84 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 85 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 86 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 87 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 88 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; 89