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1 #if 0
2 //
3 // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
4 //
5 // Parameters:
6 //
7 //   float4 add;
8 //   float4 mult;
9 //   sampler2D tex;
10 //
11 //
12 // Registers:
13 //
14 //   Name         Reg   Size
15 //   ------------ ----- ----
16 //   mult         c0       1
17 //   add          c1       1
18 //   tex          s0       1
19 //
20 
21     ps_2_0
22     dcl t0.xy
23     dcl_2d s0
24     texld r0, t0, s0
25     mul r0.xyz, r0.w, r0.x
26     mov r1, c0
27     mad r0, r0, r1, c1
28     mov oC0, r0
29 
30 // approximately 5 instruction slots used (1 texture, 4 arithmetic)
31 #endif
32 
33 const BYTE g_ps20_luminancepremultps[] = {
34     0,   2,   255, 255, 254, 255, 50,  0,   67,  84,  65,  66,  28,  0,   0,   0,   143, 0,   0,
35     0,   0,   2,   255, 255, 3,   0,   0,   0,   28,  0,   0,   0,   0,   1,   0,   0,   136, 0,
36     0,   0,   88,  0,   0,   0,   2,   0,   1,   0,   1,   0,   0,   0,   92,  0,   0,   0,   0,
37     0,   0,   0,   108, 0,   0,   0,   2,   0,   0,   0,   1,   0,   0,   0,   92,  0,   0,   0,
38     0,   0,   0,   0,   113, 0,   0,   0,   3,   0,   0,   0,   1,   0,   0,   0,   120, 0,   0,
39     0,   0,   0,   0,   0,   97,  100, 100, 0,   1,   0,   3,   0,   1,   0,   4,   0,   1,   0,
40     0,   0,   0,   0,   0,   0,   109, 117, 108, 116, 0,   116, 101, 120, 0,   171, 171, 171, 4,
41     0,   12,  0,   1,   0,   1,   0,   1,   0,   0,   0,   0,   0,   0,   0,   112, 115, 95,  50,
42     95,  48,  0,   77,  105, 99,  114, 111, 115, 111, 102, 116, 32,  40,  82,  41,  32,  72,  76,
43     83,  76,  32,  83,  104, 97,  100, 101, 114, 32,  67,  111, 109, 112, 105, 108, 101, 114, 32,
44     54,  46,  51,  46,  57,  54,  48,  48,  46,  49,  54,  51,  56,  52,  0,   171, 171, 171, 31,
45     0,   0,   2,   0,   0,   0,   128, 0,   0,   3,   176, 31,  0,   0,   2,   0,   0,   0,   144,
46     0,   8,   15,  160, 66,  0,   0,   3,   0,   0,   15,  128, 0,   0,   228, 176, 0,   8,   228,
47     160, 5,   0,   0,   3,   0,   0,   7,   128, 0,   0,   255, 128, 0,   0,   0,   128, 1,   0,
48     0,   2,   1,   0,   15,  128, 0,   0,   228, 160, 4,   0,   0,   4,   0,   0,   15,  128, 0,
49     0,   228, 128, 1,   0,   228, 128, 1,   0,   228, 160, 1,   0,   0,   2,   0,   8,   15,  128,
50     0,   0,   228, 128, 255, 255, 0,   0};
51