1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 4 // 5 // Parameters: 6 // 7 // sampler2D tex; 8 // 9 // 10 // Registers: 11 // 12 // Name Reg Size 13 // ------------ ----- ---- 14 // tex s0 1 15 // 16 17 ps_2_0 18 dcl t0.xy 19 dcl_2d s0 20 texld r0, t0, s0 21 mov oC0, r0 22 23 // approximately 2 instruction slots used (1 texture, 1 arithmetic) 24 #endif 25 26 const BYTE g_ps20_passthroughps[] = { 27 0, 2, 255, 255, 254, 255, 33, 0, 67, 84, 65, 66, 28, 0, 0, 0, 75, 0, 28 0, 0, 0, 2, 255, 255, 1, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 29 68, 0, 0, 0, 48, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 52, 0, 30 0, 0, 0, 0, 0, 0, 116, 101, 120, 0, 4, 0, 12, 0, 1, 0, 1, 0, 31 1, 0, 0, 0, 0, 0, 0, 0, 112, 115, 95, 50, 95, 48, 0, 77, 105, 99, 32 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 33 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 34 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 171, 171, 31, 0, 0, 2, 35 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 36 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 37 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255, 255, 0, 0}; 38