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1 #if 0
2 //
3 // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
4 //
5 // Parameters:
6 //
7 //   sampler2D tex;
8 //
9 //
10 // Registers:
11 //
12 //   Name         Reg   Size
13 //   ------------ ----- ----
14 //   tex          s0       1
15 //
16 
17     ps_2_0
18     dcl t0.xy
19     dcl_2d s0
20     texld r0, t0, s0
21     mov oC0, r0
22 
23 // approximately 2 instruction slots used (1 texture, 1 arithmetic)
24 #endif
25 
26 const BYTE g_ps20_passthroughps[] = {
27     0,   2,   255, 255, 254, 255, 33,  0,   67,  84,  65,  66,  28,  0,   0,  0,   75,  0,
28     0,   0,   0,   2,   255, 255, 1,   0,   0,   0,   28,  0,   0,   0,   0,  1,   0,   0,
29     68,  0,   0,   0,   48,  0,   0,   0,   3,   0,   0,   0,   1,   0,   0,  0,   52,  0,
30     0,   0,   0,   0,   0,   0,   116, 101, 120, 0,   4,   0,   12,  0,   1,  0,   1,   0,
31     1,   0,   0,   0,   0,   0,   0,   0,   112, 115, 95,  50,  95,  48,  0,  77,  105, 99,
32     114, 111, 115, 111, 102, 116, 32,  40,  82,  41,  32,  72,  76,  83,  76, 32,  83,  104,
33     97,  100, 101, 114, 32,  67,  111, 109, 112, 105, 108, 101, 114, 32,  54, 46,  51,  46,
34     57,  54,  48,  48,  46,  49,  54,  51,  56,  52,  0,   171, 171, 171, 31, 0,   0,   2,
35     0,   0,   0,   128, 0,   0,   3,   176, 31,  0,   0,   2,   0,   0,   0,  144, 0,   8,
36     15,  160, 66,  0,   0,   3,   0,   0,   15,  128, 0,   0,   228, 176, 0,  8,   228, 160,
37     1,   0,   0,   2,   0,   8,   15,  128, 0,   0,   228, 128, 255, 255, 0,  0};
38