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1 #if 0
2 //
3 // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
4 //
5 // Parameters:
6 //
7 //   float4 halfPixelSize;
8 //   float4 texcoordOffset;
9 //
10 //
11 // Registers:
12 //
13 //   Name           Reg   Size
14 //   -------------- ----- ----
15 //   halfPixelSize  c0       1
16 //   texcoordOffset c1       1
17 //
18 
19     vs_2_0
20     def c2, 0.5, -0.5, 1, 0
21     dcl_position v0
22     add oPos, v0, c0
23     mad r0, v0, c2.xyzz, c2.xxww
24     mov oT0.zw, r0
25     mad oT0.xy, r0, c1.zwzw, c1
26 
27 // approximately 4 instruction slots used
28 #endif
29 
30 const BYTE g_vs20_standardvs[] = {
31     0,   2,   254, 255, 254, 255, 44,  0,   67,  84,  65,  66,  28,  0,   0,   0,   122, 0,   0,
32     0,   0,   2,   254, 255, 2,   0,   0,   0,   28,  0,   0,   0,   0,   1,   0,   0,   115, 0,
33     0,   0,   68,  0,   0,   0,   2,   0,   0,   0,   1,   0,   0,   0,   84,  0,   0,   0,   0,
34     0,   0,   0,   100, 0,   0,   0,   2,   0,   1,   0,   1,   0,   0,   0,   84,  0,   0,   0,
35     0,   0,   0,   0,   104, 97,  108, 102, 80,  105, 120, 101, 108, 83,  105, 122, 101, 0,   171,
36     171, 1,   0,   3,   0,   1,   0,   4,   0,   1,   0,   0,   0,   0,   0,   0,   0,   116, 101,
37     120, 99,  111, 111, 114, 100, 79,  102, 102, 115, 101, 116, 0,   118, 115, 95,  50,  95,  48,
38     0,   77,  105, 99,  114, 111, 115, 111, 102, 116, 32,  40,  82,  41,  32,  72,  76,  83,  76,
39     32,  83,  104, 97,  100, 101, 114, 32,  67,  111, 109, 112, 105, 108, 101, 114, 32,  54,  46,
40     51,  46,  57,  54,  48,  48,  46,  49,  54,  51,  56,  52,  0,   81,  0,   0,   5,   2,   0,
41     15,  160, 0,   0,   0,   63,  0,   0,   0,   191, 0,   0,   128, 63,  0,   0,   0,   0,   31,
42     0,   0,   2,   0,   0,   0,   128, 0,   0,   15,  144, 2,   0,   0,   3,   0,   0,   15,  192,
43     0,   0,   228, 144, 0,   0,   228, 160, 4,   0,   0,   4,   0,   0,   15,  128, 0,   0,   228,
44     144, 2,   0,   164, 160, 2,   0,   240, 160, 1,   0,   0,   2,   0,   0,   12,  224, 0,   0,
45     228, 128, 4,   0,   0,   4,   0,   0,   3,   224, 0,   0,   228, 128, 1,   0,   238, 160, 1,
46     0,   228, 160, 255, 255, 0,   0};
47