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1{
2    "1.0":
3    [
4        "BlendFunc",
5        "Clear",
6        "ClearColor",
7        "ClearDepth",
8        "ClearStencil",
9        "ColorMask",
10        "CullFace",
11        "DepthFunc",
12        "DepthMask",
13        "DepthRange",
14        "Disable",
15        "DrawBuffer",
16        "Enable",
17        "Finish",
18        "Flush",
19        "FrontFace",
20        "GetBooleanv",
21        "GetDoublev",
22        "GetError",
23        "GetFloatv",
24        "GetIntegerv",
25        "GetString",
26        "GetTexImage",
27        "GetTexLevelParameterfv",
28        "GetTexLevelParameteriv",
29        "GetTexParameterfv",
30        "GetTexParameteriv",
31        "Hint",
32        "IsEnabled",
33        "LineWidth",
34        "LogicOp",
35        "PixelStoref",
36        "PixelStorei",
37        "PointSize",
38        "PolygonMode",
39        "ReadBuffer",
40        "ReadPixels",
41        "Scissor",
42        "StencilFunc",
43        "StencilMask",
44        "StencilOp",
45        "TexImage1D",
46        "TexImage2D",
47        "TexParameterf",
48        "TexParameterfv",
49        "TexParameteri",
50        "TexParameteriv",
51        "Viewport"
52    ],
53
54    "1.1":
55    [
56        "BindTexture",
57        "CopyTexImage1D",
58        "CopyTexImage2D",
59        "CopyTexSubImage1D",
60        "CopyTexSubImage2D",
61        "DeleteTextures",
62        "DrawArrays",
63        "DrawElements",
64        "GenTextures",
65        "IsTexture",
66        "PolygonOffset",
67        "TexSubImage1D",
68        "TexSubImage2D"
69    ],
70
71    "1.2":
72    [
73        "BlendColor",
74        "BlendEquation",
75        "CopyTexSubImage3D",
76        "DrawRangeElements",
77        "TexImage3D",
78        "TexSubImage3D"
79    ],
80
81    "1.2 Extensions":
82    [
83        "DeleteFencesNV",
84        "GenFencesNV",
85        "IsFenceNV",
86        "TestFenceNV",
87        "GetFenceivNV",
88        "FinishFenceNV",
89        "SetFenceNV"
90    ],
91
92    "1.3":
93    [
94        "ActiveTexture",
95        "CompressedTexImage1D",
96        "CompressedTexImage2D",
97        "CompressedTexImage3D",
98        "CompressedTexSubImage1D",
99        "CompressedTexSubImage2D",
100        "CompressedTexSubImage3D",
101        "GetCompressedTexImage",
102        "SampleCoverage"
103    ],
104
105    "1.4":
106    [
107        "BlendFuncSeparate",
108        "MultiDrawArrays",
109        "MultiDrawElements",
110        "PointParameterf",
111        "PointParameterfv",
112        "PointParameteri",
113        "PointParameteriv"
114    ],
115
116    "1.5":
117    [
118        "BeginQuery",
119        "BindBuffer",
120        "BufferData",
121        "BufferSubData",
122        "DeleteBuffers",
123        "DeleteQueries",
124        "EndQuery",
125        "GenBuffers",
126        "GenQueries",
127        "GetBufferParameteriv",
128        "GetBufferPointerv",
129        "GetBufferSubData",
130        "GetQueryObjectiv",
131        "GetQueryObjectuiv",
132        "GetQueryiv",
133        "IsBuffer",
134        "IsQuery",
135        "MapBuffer",
136        "UnmapBuffer"
137    ],
138
139    "2.0":
140    [
141        "AttachShader",
142        "BindAttribLocation",
143        "BlendEquationSeparate",
144        "CompileShader",
145        "CreateProgram",
146        "CreateShader",
147        "DeleteProgram",
148        "DeleteShader",
149        "DetachShader",
150        "DisableVertexAttribArray",
151        "DrawBuffers",
152        "EnableVertexAttribArray",
153        "GetActiveAttrib",
154        "GetActiveUniform",
155        "GetAttachedShaders",
156        "GetAttribLocation",
157        "GetProgramInfoLog",
158        "GetProgramiv",
159        "GetShaderInfoLog",
160        "GetShaderSource",
161        "GetShaderiv",
162        "GetUniformLocation",
163        "GetUniformfv",
164        "GetUniformiv",
165        "GetVertexAttribPointerv",
166        "GetVertexAttribdv",
167        "GetVertexAttribfv",
168        "GetVertexAttribiv",
169        "IsProgram",
170        "IsShader",
171        "LinkProgram",
172        "ShaderSource",
173        "StencilFuncSeparate",
174        "StencilMaskSeparate",
175        "StencilOpSeparate",
176        "Uniform1f",
177        "Uniform1fv",
178        "Uniform1i",
179        "Uniform1iv",
180        "Uniform2f",
181        "Uniform2fv",
182        "Uniform2i",
183        "Uniform2iv",
184        "Uniform3f",
185        "Uniform3fv",
186        "Uniform3i",
187        "Uniform3iv",
188        "Uniform4f",
189        "Uniform4fv",
190        "Uniform4i",
191        "Uniform4iv",
192        "UniformMatrix2fv",
193        "UniformMatrix3fv",
194        "UniformMatrix4fv",
195        "UseProgram",
196        "ValidateProgram",
197        "VertexAttrib1d",
198        "VertexAttrib1dv",
199        "VertexAttrib1f",
200        "VertexAttrib1fv",
201        "VertexAttrib1s",
202        "VertexAttrib1sv",
203        "VertexAttrib2d",
204        "VertexAttrib2dv",
205        "VertexAttrib2f",
206        "VertexAttrib2fv",
207        "VertexAttrib2s",
208        "VertexAttrib2sv",
209        "VertexAttrib3d",
210        "VertexAttrib3dv",
211        "VertexAttrib3f",
212        "VertexAttrib3fv",
213        "VertexAttrib3s",
214        "VertexAttrib3sv",
215        "VertexAttrib4Nbv",
216        "VertexAttrib4Niv",
217        "VertexAttrib4Nsv",
218        "VertexAttrib4Nub",
219        "VertexAttrib4Nubv",
220        "VertexAttrib4Nuiv",
221        "VertexAttrib4Nusv",
222        "VertexAttrib4bv",
223        "VertexAttrib4d",
224        "VertexAttrib4dv",
225        "VertexAttrib4f",
226        "VertexAttrib4fv",
227        "VertexAttrib4iv",
228        "VertexAttrib4s",
229        "VertexAttrib4sv",
230        "VertexAttrib4ubv",
231        "VertexAttrib4uiv",
232        "VertexAttrib4usv",
233        "VertexAttribPointer"
234    ],
235
236    "2.1":
237    [
238        "UniformMatrix2x3fv",
239        "UniformMatrix2x4fv",
240        "UniformMatrix3x2fv",
241        "UniformMatrix3x4fv",
242        "UniformMatrix4x2fv",
243        "UniformMatrix4x3fv"
244    ],
245
246    "3.0":
247    [
248        "BeginConditionalRender",
249        "BeginTransformFeedback",
250        "BindBufferBase",
251        "BindBufferRange",
252        "BindFragDataLocation",
253        "BindFramebuffer",
254        "BindRenderbuffer",
255        "BindVertexArray",
256        "BlitFramebuffer",
257        "CheckFramebufferStatus",
258        "ClampColor",
259        "ClearBufferfi",
260        "ClearBufferfv",
261        "ClearBufferiv",
262        "ClearBufferuiv",
263        "ColorMaski",
264        "DeleteFramebuffers",
265        "DeleteRenderbuffers",
266        "DeleteVertexArrays",
267        "Disablei",
268        "Enablei",
269        "EndConditionalRender",
270        "EndTransformFeedback",
271        "FlushMappedBufferRange",
272        "FramebufferRenderbuffer",
273        "FramebufferTexture1D",
274        "FramebufferTexture2D",
275        "FramebufferTexture3D",
276        "FramebufferTextureLayer",
277        "GenFramebuffers",
278        "GenRenderbuffers",
279        "GenVertexArrays",
280        "GenerateMipmap",
281        "GetBooleani_v",
282        "GetFragDataLocation",
283        "GetFramebufferAttachmentParameteriv",
284        "GetIntegeri_v",
285        "GetRenderbufferParameteriv",
286        "GetStringi",
287        "GetTexParameterIiv",
288        "GetTexParameterIuiv",
289        "GetTransformFeedbackVarying",
290        "GetUniformuiv",
291        "GetVertexAttribIiv",
292        "GetVertexAttribIuiv",
293        "IsEnabledi",
294        "IsFramebuffer",
295        "IsRenderbuffer",
296        "IsVertexArray",
297        "MapBufferRange",
298        "RenderbufferStorage",
299        "RenderbufferStorageMultisample",
300        "TexParameterIiv",
301        "TexParameterIuiv",
302        "TransformFeedbackVaryings",
303        "Uniform1ui",
304        "Uniform1uiv",
305        "Uniform2ui",
306        "Uniform2uiv",
307        "Uniform3ui",
308        "Uniform3uiv",
309        "Uniform4ui",
310        "Uniform4uiv",
311        "VertexAttribI1i",
312        "VertexAttribI1iv",
313        "VertexAttribI1ui",
314        "VertexAttribI1uiv",
315        "VertexAttribI2i",
316        "VertexAttribI2iv",
317        "VertexAttribI2ui",
318        "VertexAttribI2uiv",
319        "VertexAttribI3i",
320        "VertexAttribI3iv",
321        "VertexAttribI3ui",
322        "VertexAttribI3uiv",
323        "VertexAttribI4bv",
324        "VertexAttribI4i",
325        "VertexAttribI4iv",
326        "VertexAttribI4sv",
327        "VertexAttribI4ubv",
328        "VertexAttribI4ui",
329        "VertexAttribI4uiv",
330        "VertexAttribI4usv",
331        "VertexAttribIPointer"
332    ],
333
334    "3.1":
335    [
336        "CopyBufferSubData",
337        "DrawArraysInstanced",
338        "DrawElementsInstanced",
339        "GetActiveUniformBlockName",
340        "GetActiveUniformBlockiv",
341        "GetActiveUniformName",
342        "GetActiveUniformsiv",
343        "GetUniformBlockIndex",
344        "GetUniformIndices",
345        "PrimitiveRestartIndex",
346        "TexBuffer",
347        "UniformBlockBinding"
348    ],
349
350    "3.2":
351    [
352        "ClientWaitSync",
353        "DeleteSync",
354        "DrawElementsBaseVertex",
355        "DrawElementsInstancedBaseVertex",
356        "DrawRangeElementsBaseVertex",
357        "FenceSync",
358        "FramebufferTexture",
359        "GetBufferParameteri64v",
360        "GetInteger64i_v",
361        "GetInteger64v",
362        "GetMultisamplefv",
363        "GetSynciv",
364        "IsSync",
365        "MultiDrawElementsBaseVertex",
366        "ProvokingVertex",
367        "SampleMaski",
368        "TexImage2DMultisample",
369        "TexImage3DMultisample",
370        "WaitSync"
371    ],
372
373    "3.3":
374    [
375        "BindFragDataLocationIndexed",
376        "BindSampler",
377        "DeleteSamplers",
378        "GenSamplers",
379        "GetFragDataIndex",
380        "GetQueryObjecti64v",
381        "GetQueryObjectui64v",
382        "GetSamplerParameterIiv",
383        "GetSamplerParameterIuiv",
384        "GetSamplerParameterfv",
385        "GetSamplerParameteriv",
386        "IsSampler",
387        "QueryCounter",
388        "SamplerParameterIiv",
389        "SamplerParameterIuiv",
390        "SamplerParameterf",
391        "SamplerParameterfv",
392        "SamplerParameteri",
393        "SamplerParameteriv",
394        "VertexAttribDivisor",
395        "VertexAttribP1ui",
396        "VertexAttribP1uiv",
397        "VertexAttribP2ui",
398        "VertexAttribP2uiv",
399        "VertexAttribP3ui",
400        "VertexAttribP3uiv",
401        "VertexAttribP4ui",
402        "VertexAttribP4uiv"
403    ],
404
405    "4.0":
406    [
407        "BeginQueryIndexed",
408        "BindTransformFeedback",
409        "BlendEquationSeparatei",
410        "BlendEquationi",
411        "BlendFuncSeparatei",
412        "BlendFunci",
413        "DeleteTransformFeedbacks",
414        "DrawArraysIndirect",
415        "DrawElementsIndirect",
416        "DrawTransformFeedback",
417        "DrawTransformFeedbackStream",
418        "EndQueryIndexed",
419        "GenTransformFeedbacks",
420        "GetActiveSubroutineName",
421        "GetActiveSubroutineUniformName",
422        "GetActiveSubroutineUniformiv",
423        "GetProgramStageiv",
424        "GetQueryIndexediv",
425        "GetSubroutineIndex",
426        "GetSubroutineUniformLocation",
427        "GetUniformSubroutineuiv",
428        "GetUniformdv",
429        "IsTransformFeedback",
430        "MinSampleShading",
431        "PatchParameterfv",
432        "PatchParameteri",
433        "PauseTransformFeedback",
434        "ResumeTransformFeedback",
435        "Uniform1d",
436        "Uniform1dv",
437        "Uniform2d",
438        "Uniform2dv",
439        "Uniform3d",
440        "Uniform3dv",
441        "Uniform4d",
442        "Uniform4dv",
443        "UniformMatrix2dv",
444        "UniformMatrix2x3dv",
445        "UniformMatrix2x4dv",
446        "UniformMatrix3dv",
447        "UniformMatrix3x2dv",
448        "UniformMatrix3x4dv",
449        "UniformMatrix4dv",
450        "UniformMatrix4x2dv",
451        "UniformMatrix4x3dv",
452        "UniformSubroutinesuiv"
453    ],
454
455    "4.1":
456    [
457        "ActiveShaderProgram",
458        "BindProgramPipeline",
459        "ClearDepthf",
460        "CreateShaderProgramv",
461        "DeleteProgramPipelines",
462        "DepthRangeArrayv",
463        "DepthRangeIndexed",
464        "DepthRangef",
465        "GenProgramPipelines",
466        "GetDoublei_v",
467        "GetFloati_v",
468        "GetProgramBinary",
469        "GetProgramPipelineInfoLog",
470        "GetProgramPipelineiv",
471        "GetShaderPrecisionFormat",
472        "GetVertexAttribLdv",
473        "IsProgramPipeline",
474        "ProgramBinary",
475        "ProgramParameteri",
476        "ProgramUniform1d",
477        "ProgramUniform1dv",
478        "ProgramUniform1f",
479        "ProgramUniform1fv",
480        "ProgramUniform1i",
481        "ProgramUniform1iv",
482        "ProgramUniform1ui",
483        "ProgramUniform1uiv",
484        "ProgramUniform2d",
485        "ProgramUniform2dv",
486        "ProgramUniform2f",
487        "ProgramUniform2fv",
488        "ProgramUniform2i",
489        "ProgramUniform2iv",
490        "ProgramUniform2ui",
491        "ProgramUniform2uiv",
492        "ProgramUniform3d",
493        "ProgramUniform3dv",
494        "ProgramUniform3f",
495        "ProgramUniform3fv",
496        "ProgramUniform3i",
497        "ProgramUniform3iv",
498        "ProgramUniform3ui",
499        "ProgramUniform3uiv",
500        "ProgramUniform4d",
501        "ProgramUniform4dv",
502        "ProgramUniform4f",
503        "ProgramUniform4fv",
504        "ProgramUniform4i",
505        "ProgramUniform4iv",
506        "ProgramUniform4ui",
507        "ProgramUniform4uiv",
508        "ProgramUniformMatrix2dv",
509        "ProgramUniformMatrix2fv",
510        "ProgramUniformMatrix2x3dv",
511        "ProgramUniformMatrix2x3fv",
512        "ProgramUniformMatrix2x4dv",
513        "ProgramUniformMatrix2x4fv",
514        "ProgramUniformMatrix3dv",
515        "ProgramUniformMatrix3fv",
516        "ProgramUniformMatrix3x2dv",
517        "ProgramUniformMatrix3x2fv",
518        "ProgramUniformMatrix3x4dv",
519        "ProgramUniformMatrix3x4fv",
520        "ProgramUniformMatrix4dv",
521        "ProgramUniformMatrix4fv",
522        "ProgramUniformMatrix4x2dv",
523        "ProgramUniformMatrix4x2fv",
524        "ProgramUniformMatrix4x3dv",
525        "ProgramUniformMatrix4x3fv",
526        "ReleaseShaderCompiler",
527        "ScissorArrayv",
528        "ScissorIndexed",
529        "ScissorIndexedv",
530        "ShaderBinary",
531        "UseProgramStages",
532        "ValidateProgramPipeline",
533        "VertexAttribL1d",
534        "VertexAttribL1dv",
535        "VertexAttribL2d",
536        "VertexAttribL2dv",
537        "VertexAttribL3d",
538        "VertexAttribL3dv",
539        "VertexAttribL4d",
540        "VertexAttribL4dv",
541        "VertexAttribLPointer",
542        "ViewportArrayv",
543        "ViewportIndexedf",
544        "ViewportIndexedfv"
545    ],
546
547    "4.2":
548    [
549        "BindImageTexture",
550        "DrawArraysInstancedBaseInstance",
551        "DrawElementsInstancedBaseInstance",
552        "DrawElementsInstancedBaseVertexBaseInstance",
553        "DrawTransformFeedbackInstanced",
554        "DrawTransformFeedbackStreamInstanced",
555        "GetActiveAtomicCounterBufferiv",
556        "GetInternalformativ",
557        "MemoryBarrier",
558        "TexStorage1D",
559        "TexStorage2D",
560        "TexStorage3D"
561    ],
562
563    "4.3":
564    [
565        "BindVertexBuffer",
566        "ClearBufferData",
567        "ClearBufferSubData",
568        "CopyImageSubData",
569        "DebugMessageCallback",
570        "DebugMessageControl",
571        "DebugMessageInsert",
572        "DispatchCompute",
573        "DispatchComputeIndirect",
574        "FramebufferParameteri",
575        "GetDebugMessageLog",
576        "GetFramebufferParameteriv",
577        "GetInternalformati64v",
578        "GetPointerv",
579        "GetObjectLabel",
580        "GetObjectPtrLabel",
581        "GetProgramInterfaceiv",
582        "GetProgramResourceIndex",
583        "GetProgramResourceLocation",
584        "GetProgramResourceLocationIndex",
585        "GetProgramResourceName",
586        "GetProgramResourceiv",
587        "InvalidateBufferData",
588        "InvalidateBufferSubData",
589        "InvalidateFramebuffer",
590        "InvalidateSubFramebuffer",
591        "InvalidateTexImage",
592        "InvalidateTexSubImage",
593        "MultiDrawArraysIndirect",
594        "MultiDrawElementsIndirect",
595        "ObjectLabel",
596        "ObjectPtrLabel",
597        "PopDebugGroup",
598        "PushDebugGroup",
599        "ShaderStorageBlockBinding",
600        "TexBufferRange",
601        "TexStorage2DMultisample",
602        "TexStorage3DMultisample",
603        "TextureView",
604        "VertexAttribBinding",
605        "VertexAttribFormat",
606        "VertexAttribIFormat",
607        "VertexAttribLFormat",
608        "VertexBindingDivisor",
609        "CoverageModulationNV"
610    ],
611
612    "4.4":
613    [
614        "BindBuffersBase",
615        "BindBuffersRange",
616        "BindImageTextures",
617        "BindSamplers",
618        "BindTextures",
619        "BindVertexBuffers",
620        "BufferStorage",
621        "ClearTexImage",
622        "ClearTexSubImage"
623    ],
624
625    "4.5":
626    [
627        "BindTextureUnit",
628        "BlitNamedFramebuffer",
629        "CheckNamedFramebufferStatus",
630        "ClearNamedBufferData",
631        "ClearNamedBufferSubData",
632        "ClearNamedFramebufferfi",
633        "ClearNamedFramebufferfv",
634        "ClearNamedFramebufferiv",
635        "ClearNamedFramebufferuiv",
636        "ClipControl",
637        "CompressedTextureSubImage1D",
638        "CompressedTextureSubImage2D",
639        "CompressedTextureSubImage3D",
640        "CopyNamedBufferSubData",
641        "CopyTextureSubImage1D",
642        "CopyTextureSubImage2D",
643        "CopyTextureSubImage3D",
644        "CreateBuffers",
645        "CreateFramebuffers",
646        "CreateProgramPipelines",
647        "CreateQueries",
648        "CreateRenderbuffers",
649        "CreateSamplers",
650        "CreateTextures",
651        "CreateTransformFeedbacks",
652        "CreateVertexArrays",
653        "DisableVertexArrayAttrib",
654        "EnableVertexArrayAttrib",
655        "FlushMappedNamedBufferRange",
656        "GenerateTextureMipmap",
657        "GetCompressedTextureImage",
658        "GetCompressedTextureSubImage",
659        "GetGraphicsResetStatus",
660        "GetNamedBufferParameteri64v",
661        "GetNamedBufferParameteriv",
662        "GetNamedBufferPointerv",
663        "GetNamedBufferSubData",
664        "GetNamedFramebufferAttachmentParameteriv",
665        "GetNamedFramebufferParameteriv",
666        "GetNamedRenderbufferParameteriv",
667        "GetQueryBufferObjecti64v",
668        "GetQueryBufferObjectiv",
669        "GetQueryBufferObjectui64v",
670        "GetQueryBufferObjectuiv",
671        "GetTextureImage",
672        "GetTextureLevelParameterfv",
673        "GetTextureLevelParameteriv",
674        "GetTextureParameterIiv",
675        "GetTextureParameterIuiv",
676        "GetTextureParameterfv",
677        "GetTextureParameteriv",
678        "GetTextureSubImage",
679        "GetTransformFeedbacki64_v",
680        "GetTransformFeedbacki_v",
681        "GetTransformFeedbackiv",
682        "GetVertexArrayIndexed64iv",
683        "GetVertexArrayIndexediv",
684        "GetVertexArrayiv",
685        "GetnCompressedTexImage",
686        "GetnTexImage",
687        "GetnUniformdv",
688        "GetnUniformfv",
689        "GetnUniformiv",
690        "GetnUniformuiv",
691        "InvalidateNamedFramebufferData",
692        "InvalidateNamedFramebufferSubData",
693        "MapNamedBuffer",
694        "MapNamedBufferRange",
695        "MemoryBarrierByRegion",
696        "NamedBufferData",
697        "NamedBufferStorage",
698        "NamedBufferSubData",
699        "NamedFramebufferDrawBuffer",
700        "NamedFramebufferDrawBuffers",
701        "NamedFramebufferParameteri",
702        "NamedFramebufferReadBuffer",
703        "NamedFramebufferRenderbuffer",
704        "NamedFramebufferTexture",
705        "NamedFramebufferTextureLayer",
706        "NamedRenderbufferStorage",
707        "NamedRenderbufferStorageMultisample",
708        "ReadnPixels",
709        "TextureBarrier",
710        "TextureBuffer",
711        "TextureBufferRange",
712        "TextureParameterIiv",
713        "TextureParameterIuiv",
714        "TextureParameterf",
715        "TextureParameterfv",
716        "TextureParameteri",
717        "TextureParameteriv",
718        "TextureStorage1D",
719        "TextureStorage2D",
720        "TextureStorage2DMultisample",
721        "TextureStorage3D",
722        "TextureStorage3DMultisample",
723        "TextureSubImage1D",
724        "TextureSubImage2D",
725        "TextureSubImage3D",
726        "TransformFeedbackBufferBase",
727        "TransformFeedbackBufferRange",
728        "UnmapNamedBuffer",
729        "VertexArrayAttribBinding",
730        "VertexArrayAttribFormat",
731        "VertexArrayAttribIFormat",
732        "VertexArrayAttribLFormat",
733        "VertexArrayBindingDivisor",
734        "VertexArrayElementBuffer",
735        "VertexArrayVertexBuffer",
736        "VertexArrayVertexBuffers"
737    ],
738
739    "ES 3.2":
740    [
741        "BlendBarrier",
742        "PrimitiveBoundingBox"
743    ],
744
745    "GL_OES_EGL_image":
746    [
747        "EGLImageTargetRenderbufferStorageOES",
748        "EGLImageTargetTexture2DOES"
749    ],
750
751    "GL_EXT_discard_framebuffer":
752    [
753        "DiscardFramebufferEXT"
754    ],
755
756    "GL_NV_internalformat_sample_query":
757    [
758        "GetInternalformatSampleivNV"
759    ],
760
761    "GL_EXT_debug_marker":
762    [
763        "InsertEventMarkerEXT",
764        "PushGroupMarkerEXT",
765        "PopGroupMarkerEXT"
766    ],
767
768    "GL_ARB_parallel_shader_compile":
769    [
770        "MaxShaderCompilerThreadsARB"
771    ],
772
773    "GL_KHR_parallel_shader_compile":
774    [
775        "MaxShaderCompilerThreadsKHR"
776    ],
777
778    "GL_OVR_multiview2":
779    [
780        "FramebufferTextureMultiviewOVR"
781    ],
782
783    "GL_EXT_memory_object":
784    [
785        "GetUnsignedBytevEXT",
786        "GetUnsignedBytei_vEXT",
787        "DeleteMemoryObjectsEXT",
788        "IsMemoryObjectEXT",
789        "CreateMemoryObjectsEXT",
790        "MemoryObjectParameterivEXT",
791        "GetMemoryObjectParameterivEXT",
792        "TexStorageMem2DEXT",
793        "TexStorageMem2DMultisampleEXT",
794        "TexStorageMem3DEXT",
795        "TexStorageMem3DMultisampleEXT",
796        "BufferStorageMemEXT",
797        "TextureStorageMem2DEXT",
798        "TextureStorageMem2DMultisampleEXT",
799        "TextureStorageMem3DEXT",
800        "TextureStorageMem3DMultisampleEXT",
801        "NamedBufferStorageMemEXT"
802    ],
803
804    "GL_EXT_semaphore":
805    [
806        "GenSemaphoresEXT",
807        "DeleteSemaphoresEXT",
808        "IsSemaphoreEXT",
809        "SemaphoreParameterui64vEXT",
810        "GetSemaphoreParameterui64vEXT",
811        "WaitSemaphoreEXT",
812        "SignalSemaphoreEXT"
813    ],
814
815    "GL_EXT_memory_object_fd":
816    [
817        "ImportMemoryFdEXT"
818    ],
819
820    "GL_EXT_semaphore_fd":
821    [
822        "ImportSemaphoreFdEXT"
823    ],
824
825    "GL_EXT_memory_object_win32":
826    [
827        "ImportMemoryWin32HandleEXT",
828        "ImportMemoryWin32NameEXT"
829    ],
830
831    "GL_EXT_semaphore_win32":
832    [
833        "ImportSemaphoreWin32HandleEXT",
834        "ImportSemaphoreWin32NameEXT"
835    ],
836
837    "GL_OES_texture_buffer":
838    [
839        "TexBufferOES",
840        "TexBufferRangeOES"
841    ],
842
843    "GL_EXT_texture_buffer":
844    [
845        "TexBufferEXT",
846        "TexBufferRangeEXT"
847    ],
848
849    "GL_EXT_framebuffer_blit":
850    [
851        "BlitFramebufferEXT"
852    ],
853
854    "GL_NV_framebuffer_blit":
855    [
856        "BlitFramebufferNV"
857    ],
858
859    "GL_IMG_multisampled_render_to_texture":
860    [
861        "RenderbufferStorageMultisampleIMG",
862        "FramebufferTexture2DMultisampleIMG"
863    ],
864
865    "GL_EXT_multisampled_render_to_texture":
866    [
867        "RenderbufferStorageMultisampleEXT",
868        "FramebufferTexture2DMultisampleEXT"
869    ]
870}
871