1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/BlitResolve.frag.00000011.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kBlitResolve_frag_00000011[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x5d,0x94,0xd9,0x4e,0x94,0x41, 14 0x10,0x85,0x7b,0x76,0x40,0x50,0x98,0x61,0x13,0x59,0x04,0x04,0x05,0x95,0x8c,0x3a, 15 0x63,0x30,0xc8,0xa2,0x30,0x20,0x32,0x2a,0xbb,0x28,0xe8,0x48,0x00,0x05,0xa3,0x60, 16 0x80,0x0b,0x2f,0x4c,0xbc,0x30,0x3e,0x82,0xbe,0x84,0xcf,0x67,0x5c,0x12,0x13,0xab, 17 0xfa,0xff,0x9a,0x54,0xf8,0x93,0x9e,0xee,0x3a,0x7d,0x6a,0x39,0xdd,0x5d,0x93,0x88, 18 0xf7,0x66,0x9c,0x8b,0xb9,0x1a,0x57,0xe5,0xde,0xba,0xe8,0x6b,0x70,0x71,0x41,0xa2, 19 0xf9,0x5b,0xce,0xc9,0x5e,0xb5,0x5b,0x9a,0x5f,0xad,0x94,0xd6,0x96,0x2b,0x47,0xbb, 20 0x9b,0xdb,0x3b,0x87,0x95,0xa3,0xe3,0x9d,0xfd,0xad,0xbd,0x77,0x95,0x9d,0x8f,0x1f, 21 0x0e,0x0e,0x8f,0x85,0x7b,0xc6,0xa5,0xbd,0xcf,0x4c,0x79,0xa9,0x3c,0x74,0x74,0xbc, 22 0x3d,0x54,0x28,0xe6,0x35,0xd6,0x59,0x97,0xf0,0x31,0x75,0xef,0x9c,0xcb,0xb8,0xa4, 23 0xcc,0x3a,0xde,0x6f,0xee,0xed,0x2b,0x5e,0x2b,0x63,0x4a,0x46,0xbd,0xf0,0x14,0xcf, 24 0x68,0x0c,0x59,0xd5,0xfa,0x98,0xea,0xe3,0xdc,0x03,0x97,0x72,0x8d,0xd4,0xd6,0xcb, 25 0x1c,0xb0,0x18,0x58,0x95,0xc1,0xe2,0x60,0xf5,0x06,0x4b,0x80,0xb5,0x1a,0x2c,0x09, 26 0xd6,0x6e,0xb0,0x14,0xd8,0x45,0x83,0xa5,0xc1,0x2e,0x19,0x2c,0x03,0x76,0xc5,0x60, 27 0x55,0x60,0xd7,0x0c,0x56,0x0d,0x96,0xf7,0xba,0x12,0x27,0xf5,0xa9,0xc6,0x29,0x34, 28 0x7e,0xcf,0x45,0xf6,0x8c,0xac,0x7b,0xd0,0x17,0xec,0x6e,0x34,0xaa,0x3d,0x77,0x6a, 29 0x7f,0x8e,0x7d,0x8d,0x97,0x93,0xdf,0xb8,0xb7,0x13,0x5e,0xab,0xae,0x9b,0x65,0x95, 30 0x46,0x4b,0x8b,0xf0,0x33,0x68,0x89,0x63,0xd7,0x60,0x27,0x3d,0x27,0xe9,0x6b,0xd1, 31 0x5c,0x8a,0x8f,0x60,0xd7,0x82,0x35,0x89,0x9d,0x25,0x56,0xb0,0x73,0xd8,0xfa,0x75, 32 0x0a,0x33,0x9c,0x4b,0x18,0x59,0x46,0x9a,0x39,0x67,0x86,0xe6,0x6b,0xe2,0x7c,0x1a, 33 0xc9,0xd7,0xe4,0x6b,0x8e,0xb0,0xab,0xe4,0x6b,0x21,0x9f,0xf2,0x5b,0xd9,0xcb,0x98, 34 0xfd,0x0e,0xf2,0x07,0xbb,0x87,0x7d,0xe5,0xf7,0xc2,0xcf,0xf9,0x1c,0x71,0xd7,0x0f, 35 0x4f,0xed,0xcb,0xa7,0xfc,0xf2,0xdc,0x5f,0xb0,0x47,0xf0,0xd5,0x38,0x93,0xbc,0x9f, 36 0x2c,0x75,0x4e,0xf2,0x66,0x15,0x3b,0x2f,0xac,0x12,0x39,0x62,0xc4,0x3c,0x3d,0x6b, 37 0x8c,0x69,0xd6,0x25,0x62,0x4c,0xfb,0x3b,0x8c,0xbe,0x36,0xa9,0x6d,0x16,0xde,0x43, 38 0xb0,0x59,0x78,0x6a,0xcf,0x81,0x5d,0x90,0x8c,0x8f,0x88,0x11,0xea,0x9c,0xe7,0x3e, 39 0x83,0xbd,0x4c,0x5d,0x1a,0x6b,0x05,0x0d,0x59,0xee,0xfb,0x19,0x77,0x91,0xc0,0x7e, 40 0x41,0xdd,0x7a,0xff,0xb7,0xe5,0xbd,0xc6,0x59,0x3b,0x38,0xbf,0x05,0xd1,0x7e,0x18, 41 0xe5,0xad,0xd4,0xf1,0x1e,0x16,0x04,0x4d,0xd3,0x9b,0x75,0xf0,0x03,0x56,0x0f,0x16, 42 0xf3,0xb5,0xa5,0xfc,0x5d,0x34,0xc0,0xd5,0xbd,0x7b,0x82,0xb5,0xfa,0x73,0x8b,0xee, 43 0xba,0x85,0xf8,0x19,0x7f,0x0e,0x11,0xfe,0x15,0xbf,0x76,0x7c,0xdb,0x8c,0x5f,0x27, 44 0x7e,0x1d,0xc6,0xaf,0x0b,0xfc,0x0b,0x7e,0xdd,0xf8,0x76,0xe1,0x17,0x7a,0xb7,0x99, 45 0xf7,0x31,0xca,0x1b,0xe8,0x03,0xff,0x21,0x9c,0x7e,0x7a,0xb9,0x8f,0xb7,0xf1,0x4b, 46 0x4e,0x60,0x10,0x6d,0x7f,0x85,0xaf,0x7b,0x03,0x32,0x06,0x39,0x97,0x01,0xa3,0xf9, 47 0x3a,0x39,0xf5,0xfb,0x2c,0x5c,0xc5,0x86,0xc0,0x17,0xc5,0xd2,0x9a,0xb6,0xc0,0x02, 48 0xef,0x8f,0xc4,0x08,0xb1,0x74,0xfe,0x29,0x2c,0xe5,0xbd,0x81,0x93,0xc2,0x67,0xc0, 49 0x68,0xb8,0x81,0x86,0xbc,0xd1,0x70,0x13,0x3c,0x68,0xb8,0x05,0x16,0x34,0x14,0x8d, 50 0x06,0xdd,0x2b,0xc8,0x28,0x92,0xb7,0x60,0x34,0x0c,0x93,0x3b,0x66,0x34,0xdc,0x01, 51 0x0f,0x1a,0x5e,0x83,0x05,0x9e,0x6a,0x08,0xb1,0x8a,0x46,0xc3,0x2e,0x9c,0x41,0x7c, 52 0x0a,0x46,0xc3,0x5d,0x34,0x8c,0x18,0x0d,0xa3,0xe0,0x41,0xc3,0x18,0x58,0xd0,0x30, 53 0x61,0x34,0xe8,0xde,0xb8,0x8c,0x09,0xf2,0xea,0xfa,0x09,0x79,0xef,0x93,0x7b,0xd7, 54 0xf4,0x9e,0xd6,0x18,0xb8,0x13,0xa6,0xc6,0x3d,0x78,0x45,0xfc,0xc6,0xa9,0xa7,0xe4, 55 0xff,0xbb,0xa3,0xde,0x54,0x5b,0xfb,0xb0,0x4c,0x0f,0xae,0x4a,0x7d,0xda,0x7f,0x8f, 56 0xe1,0x94,0xcd,0xbb,0x5c,0x40,0xd7,0xbc,0x79,0x97,0x8b,0xe0,0xe1,0x3d,0x2f,0x91, 57 0x77,0x11,0xbf,0x15,0x1f,0x33,0xf2,0x5b,0xc6,0x4f,0x7b,0xf5,0x29,0xf8,0x01,0xf7, 58 0xb0,0x06,0x16,0xee,0xea,0x39,0xb1,0x6c,0xdf,0xad,0x83,0x45,0x7d,0x97,0xf6,0xbd, 59 0xbe,0x01,0x77,0xfd,0x24,0x46,0xca,0xf7,0xfc,0x4b,0x34,0x6c,0xe0,0xaf,0x77,0x50, 60 0x01,0xd7,0xef,0x13,0x75,0xbc,0x02,0x1f,0x93,0x3b,0x98,0xc2,0xfe,0x27,0x19,0x86, 61 0x65,0xfc,0x07,0x8e,0x59,0x7a,0xd8,0x38,0x08,0x00,0x00 62}; 63 64// Generated from: 65// 66// #version 450 core 67// 68// #extension GL_ARB_shader_stencil_export : require 69// 70// layout(push_constant)uniform PushConstants { 71// 72// vec2 offset; 73// vec2 stretch; 74// vec2 invSrcExtent; 75// int srcLayer; 76// int samples; 77// float invSamples; 78// 79// int outputMask; 80// 81// bool flipX; 82// bool flipY; 83// bool rotateXY; 84// } params; 85// 86// layout(set = 0, binding = 1)uniform utexture2DArray stencil; 87// 88// layout(set = 0, binding = 2)uniform sampler blitSampler; 89// 90// void main() 91// { 92// 93// vec2 srcImageCoords = vec2(gl_FragCoord . xy); 94// 95// srcImageCoords *= params . stretch; 96// 97// srcImageCoords -= params . offset; 98// 99// if(params . flipX) 100// srcImageCoords . x = - srcImageCoords . x; 101// if(params . flipY) 102// srcImageCoords . y = - srcImageCoords . y; 103// if(params . rotateXY) 104// srcImageCoords . xy = srcImageCoords . yx; 105// 106// gl_FragStencilRefARB = int(texture(usampler2DArray(stencil, blitSampler), vec3(srcImageCoords * params . invSrcExtent, params . srcLayer)). x); 107// 108// } 109