1// GENERATED FILE - DO NOT EDIT. 2// Generated by gen_vk_internal_shaders.py. 3// 4// Copyright 2018 The ANGLE Project Authors. All rights reserved. 5// Use of this source code is governed by a BSD-style license that can be 6// found in the LICENSE file. 7// 8// shaders/gen/ImageClear.frag.00000024.inc: 9// Pre-generated shader for the ANGLE Vulkan back-end. 10 11#pragma once 12constexpr uint8_t kImageClear_frag_00000024[] = { 13 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x35,0x50,0xbb,0x0a,0xc2,0x40, 14 0x10,0xdc,0xe4,0xcc,0x5b,0xcd,0x69,0x50,0xbb,0x10,0x49,0x29,0x04,0x0b,0x15,0x41, 15 0x14,0xac,0xb4,0x48,0xe7,0x17,0x08,0x36,0x16,0xda,0xe8,0xc7,0xdb,0x08,0xce,0x5e, 16 0xc6,0x83,0xdd,0xc9,0xce,0xcd,0xec,0xee,0xc5,0xf8,0x75,0x24,0xe2,0x49,0x2a,0xb1, 17 0x14,0xd2,0x9d,0x91,0xf8,0x60,0x44,0x32,0x09,0x1d,0x9e,0xda,0x4b,0xdb,0xbc,0xde, 18 0xb7,0x66,0xb5,0x5e,0xea,0xfd,0x50,0x8c,0xd3,0xe9,0x5d,0x0e,0x4d,0x0f,0xa8,0xf1, 19 0xb8,0xde,0x9f,0xca,0x27,0x08,0x0b,0x8d,0x72,0x91,0xfa,0xf1,0xa5,0x5c,0x89,0xf0, 20 0x11,0x67,0x09,0xd0,0xbb,0x3b,0x35,0xf1,0xcf,0x79,0xe4,0xac,0xf3,0x19,0xc7,0xa9, 21 0xa7,0x40,0x56,0x9c,0x83,0x33,0xe4,0x26,0xe8,0x1b,0x02,0x2b,0xf6,0x98,0xa1,0xd6, 22 0x79,0x21,0xf7,0xa9,0x90,0x63,0xa0,0xe1,0x1e,0x3b,0xd6,0x09,0xb9,0x29,0x72,0x4a, 23 0x7f,0x89,0xbb,0x8c,0xba,0x94,0xde,0x3e,0xb5,0x19,0xbd,0x5a,0x0f,0xc8,0xe9,0xec, 24 0x21,0xbd,0xba,0xf3,0x82,0x75,0xce,0x5d,0xd4,0x6f,0xa9,0xd5,0x9e,0x1b,0xbc,0xcf, 25 0xe7,0x5e,0xc2,0xf9,0x1f,0x30,0x01,0xf0,0x88,0x6c,0xdd,0x7f,0xef,0xfa,0x6b,0x8f, 26 0x3d,0xdf,0x32,0x26,0x7f,0x80,0x23,0x61,0xfd,0xc5,0xc4,0x2d,0xe2,0x07,0x17,0x2a, 27 0x5a,0x41,0xbc,0x01,0x00,0x00 28}; 29 30// Generated from: 31// 32// #version 450 core 33// 34// layout(push_constant)uniform PushConstants { 35// uvec4 clearColor; 36// float clearDepth; 37// } params; 38// 39// layout(location = 2)out uvec4 colorOut; 40// 41// void main() 42// { 43// colorOut = params . clearColor; 44// 45// } 46