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1// GENERATED FILE - DO NOT EDIT.
2// Generated by gen_vk_internal_shaders.py.
3//
4// Copyright 2018 The ANGLE Project Authors. All rights reserved.
5// Use of this source code is governed by a BSD-style license that can be
6// found in the LICENSE file.
7//
8// shaders/gen/ImageClear.frag.00000024.inc:
9//   Pre-generated shader for the ANGLE Vulkan back-end.
10
11#pragma once
12constexpr uint8_t kImageClear_frag_00000024[] = {
13    0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x35,0x50,0xbb,0x0a,0xc2,0x40,
14    0x10,0xdc,0xe4,0xcc,0x5b,0xcd,0x69,0x50,0xbb,0x10,0x49,0x29,0x04,0x0b,0x15,0x41,
15    0x14,0xac,0xb4,0x48,0xe7,0x17,0x08,0x36,0x16,0xda,0xe8,0xc7,0xdb,0x08,0xce,0x5e,
16    0xc6,0x83,0xdd,0xc9,0xce,0xcd,0xec,0xee,0xc5,0xf8,0x75,0x24,0xe2,0x49,0x2a,0xb1,
17    0x14,0xd2,0x9d,0x91,0xf8,0x60,0x44,0x32,0x09,0x1d,0x9e,0xda,0x4b,0xdb,0xbc,0xde,
18    0xb7,0x66,0xb5,0x5e,0xea,0xfd,0x50,0x8c,0xd3,0xe9,0x5d,0x0e,0x4d,0x0f,0xa8,0xf1,
19    0xb8,0xde,0x9f,0xca,0x27,0x08,0x0b,0x8d,0x72,0x91,0xfa,0xf1,0xa5,0x5c,0x89,0xf0,
20    0x11,0x67,0x09,0xd0,0xbb,0x3b,0x35,0xf1,0xcf,0x79,0xe4,0xac,0xf3,0x19,0xc7,0xa9,
21    0xa7,0x40,0x56,0x9c,0x83,0x33,0xe4,0x26,0xe8,0x1b,0x02,0x2b,0xf6,0x98,0xa1,0xd6,
22    0x79,0x21,0xf7,0xa9,0x90,0x63,0xa0,0xe1,0x1e,0x3b,0xd6,0x09,0xb9,0x29,0x72,0x4a,
23    0x7f,0x89,0xbb,0x8c,0xba,0x94,0xde,0x3e,0xb5,0x19,0xbd,0x5a,0x0f,0xc8,0xe9,0xec,
24    0x21,0xbd,0xba,0xf3,0x82,0x75,0xce,0x5d,0xd4,0x6f,0xa9,0xd5,0x9e,0x1b,0xbc,0xcf,
25    0xe7,0x5e,0xc2,0xf9,0x1f,0x30,0x01,0xf0,0x88,0x6c,0xdd,0x7f,0xef,0xfa,0x6b,0x8f,
26    0x3d,0xdf,0x32,0x26,0x7f,0x80,0x23,0x61,0xfd,0xc5,0xc4,0x2d,0xe2,0x07,0x17,0x2a,
27    0x5a,0x41,0xbc,0x01,0x00,0x00
28};
29
30// Generated from:
31//
32// #version 450 core
33//
34// layout(push_constant)uniform PushConstants {
35//        uvec4 clearColor;
36//     float clearDepth;
37// } params;
38//
39// layout(location = 2)out uvec4 colorOut;
40//
41// void main()
42// {
43//     colorOut = params . clearColor;
44//
45// }
46