1// 2// Copyright 2018 The ANGLE Project Authors. All rights reserved. 3// Use of this source code is governed by a BSD-style license that can be 4// found in the LICENSE file. 5// 6// FullScreenQuad.vert: Simple full-screen quad vertex shader. 7 8#version 450 core 9 10const vec2 kQuadVertices[] = { 11 vec2(-1, -1), 12 vec2(3, -1), 13 vec2(-1, 3), 14}; 15 16void main() 17{ 18 gl_Position = vec4(kQuadVertices[gl_VertexIndex], 0, 1); 19} 20