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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // validationGL14_autogen.h:
9 //   Validation functions for the OpenGL 1.4 entry points.
10 
11 #ifndef LIBANGLE_VALIDATION_GL14_AUTOGEN_H_
12 #define LIBANGLE_VALIDATION_GL14_AUTOGEN_H_
13 
14 #include "common/PackedEnums.h"
15 
16 namespace gl
17 {
18 class Context;
19 
20 bool ValidateFogCoordPointer(const Context *context,
21                              GLenum type,
22                              GLsizei stride,
23                              const void *pointer);
24 bool ValidateFogCoordd(const Context *context, GLdouble coord);
25 bool ValidateFogCoorddv(const Context *context, const GLdouble *coord);
26 bool ValidateFogCoordf(const Context *context, GLfloat coord);
27 bool ValidateFogCoordfv(const Context *context, const GLfloat *coord);
28 bool ValidateMultiDrawArrays(const Context *context,
29                              PrimitiveMode modePacked,
30                              const GLint *first,
31                              const GLsizei *count,
32                              GLsizei drawcount);
33 bool ValidateMultiDrawElements(const Context *context,
34                                PrimitiveMode modePacked,
35                                const GLsizei *count,
36                                DrawElementsType typePacked,
37                                const void *const *indices,
38                                GLsizei drawcount);
39 bool ValidatePointParameteri(const Context *context, GLenum pname, GLint param);
40 bool ValidatePointParameteriv(const Context *context, GLenum pname, const GLint *params);
41 bool ValidateSecondaryColor3b(const Context *context, GLbyte red, GLbyte green, GLbyte blue);
42 bool ValidateSecondaryColor3bv(const Context *context, const GLbyte *v);
43 bool ValidateSecondaryColor3d(const Context *context, GLdouble red, GLdouble green, GLdouble blue);
44 bool ValidateSecondaryColor3dv(const Context *context, const GLdouble *v);
45 bool ValidateSecondaryColor3f(const Context *context, GLfloat red, GLfloat green, GLfloat blue);
46 bool ValidateSecondaryColor3fv(const Context *context, const GLfloat *v);
47 bool ValidateSecondaryColor3i(const Context *context, GLint red, GLint green, GLint blue);
48 bool ValidateSecondaryColor3iv(const Context *context, const GLint *v);
49 bool ValidateSecondaryColor3s(const Context *context, GLshort red, GLshort green, GLshort blue);
50 bool ValidateSecondaryColor3sv(const Context *context, const GLshort *v);
51 bool ValidateSecondaryColor3ub(const Context *context, GLubyte red, GLubyte green, GLubyte blue);
52 bool ValidateSecondaryColor3ubv(const Context *context, const GLubyte *v);
53 bool ValidateSecondaryColor3ui(const Context *context, GLuint red, GLuint green, GLuint blue);
54 bool ValidateSecondaryColor3uiv(const Context *context, const GLuint *v);
55 bool ValidateSecondaryColor3us(const Context *context, GLushort red, GLushort green, GLushort blue);
56 bool ValidateSecondaryColor3usv(const Context *context, const GLushort *v);
57 bool ValidateSecondaryColorPointer(const Context *context,
58                                    GLint size,
59                                    GLenum type,
60                                    GLsizei stride,
61                                    const void *pointer);
62 bool ValidateWindowPos2d(const Context *context, GLdouble x, GLdouble y);
63 bool ValidateWindowPos2dv(const Context *context, const GLdouble *v);
64 bool ValidateWindowPos2f(const Context *context, GLfloat x, GLfloat y);
65 bool ValidateWindowPos2fv(const Context *context, const GLfloat *v);
66 bool ValidateWindowPos2i(const Context *context, GLint x, GLint y);
67 bool ValidateWindowPos2iv(const Context *context, const GLint *v);
68 bool ValidateWindowPos2s(const Context *context, GLshort x, GLshort y);
69 bool ValidateWindowPos2sv(const Context *context, const GLshort *v);
70 bool ValidateWindowPos3d(const Context *context, GLdouble x, GLdouble y, GLdouble z);
71 bool ValidateWindowPos3dv(const Context *context, const GLdouble *v);
72 bool ValidateWindowPos3f(const Context *context, GLfloat x, GLfloat y, GLfloat z);
73 bool ValidateWindowPos3fv(const Context *context, const GLfloat *v);
74 bool ValidateWindowPos3i(const Context *context, GLint x, GLint y, GLint z);
75 bool ValidateWindowPos3iv(const Context *context, const GLint *v);
76 bool ValidateWindowPos3s(const Context *context, GLshort x, GLshort y, GLshort z);
77 bool ValidateWindowPos3sv(const Context *context, const GLshort *v);
78 }  // namespace gl
79 
80 #endif  // LIBANGLE_VALIDATION_GL14_AUTOGEN_H_
81