• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#version 310 es
2
3#ifdef GL_EXT_geometry_shader
4#extension GL_EXT_geometry_shader : enable
5#else
6#error no GL_EXT_geometry_shader
7#endif
8
9#ifndef GL_OES_geometry_shader
10#error no GL_OES_geometry_shader
11#endif
12
13precision mediump float;
14
15in fromVertex {
16    in vec3 color;
17} fromV[];
18
19in vec4 nonBlockUnsized[];
20
21out toFragment {
22    out vec3 color;
23} toF;
24
25out fromVertex {  // okay to reuse a block name for another block name
26    vec3 color;
27};
28
29out fooB {        // ERROR, cannot reuse block name as block instance
30    vec2 color;
31} fromVertex;
32
33int fromVertex;   // ERROR, cannot reuse a block name for something else
34
35out fooC {        // ERROR, cannot have same name for block and instance name
36    vec2 color;
37} fooC;
38
39void main()
40{
41    EmitVertex();
42    EndPrimitive();
43    EmitStreamVertex(1);    // ERROR
44    EndStreamPrimitive(0);  // ERROR
45
46    color = fromV[0].color;
47    gl_ClipDistance[3] =              // ERROR, no ClipDistance
48        gl_in[1].gl_ClipDistance[2];  // ERROR, no ClipDistance
49    gl_Position = gl_in[0].gl_Position;
50
51    gl_PrimitiveID = gl_PrimitiveIDIn;
52    gl_Layer = 2;
53}
54
55layout(stream = 4) out vec4 ov4; // ERROR, no streams
56
57layout(line_strip, points, triangle_strip, points, triangle_strip) out;  // just means triangle_strip"
58
59out ooutb { vec4 a; } ouuaa6;
60
61layout(max_vertices = 200) out;
62layout(max_vertices = 300) out;   // ERROR, too big
63void foo(layout(max_vertices = 4) int a)  // ERROR
64{
65    ouuaa6.a = vec4(1.0);
66}
67
68layout(line_strip, points, triangle_strip, points) out;  // ERROR, changing output primitive
69layout(line_strip, points) out; // ERROR, changing output primitive
70layout(triangle_strip) in; // ERROR, not an input primitive
71layout(triangle_strip) uniform; // ERROR
72layout(triangle_strip) out vec4 badv4;  // ERROR, not on a variable
73layout(triangle_strip) in vec4 bad2v4[];  // ERROR, not on a variable or input
74layout(invocations = 3) out outbn { int a; }; // 2 ERROR, not on a block, not until 4.0
75out outbn2 {
76    layout(invocations = 3)  int a; // 2 ERRORs, not on a block member, not until 4.0
77    layout(max_vertices = 3) int b; // ERROR, not on a block member
78    layout(triangle_strip)   int c; // ERROR, not on a block member
79} outbi;
80
81layout(lines) out;  // ERROR, not on output
82layout(lines_adjacency) in;
83layout(triangles) in;             // ERROR, can't change it
84layout(triangles_adjacency) in;   // ERROR, can't change it
85layout(invocations = 4) in;
86
87in sameName {
88    int a15;
89} insn[];
90
91out sameName {
92    float f15;
93};
94
95uniform sameName {
96    bool b15;
97};
98
99const int summ = gl_MaxVertexAttribs +
100             gl_MaxGeometryInputComponents +
101             gl_MaxGeometryOutputComponents +
102             gl_MaxGeometryImageUniforms +
103             gl_MaxGeometryTextureImageUnits +
104             gl_MaxGeometryOutputVertices +
105             gl_MaxGeometryTotalOutputComponents +
106             gl_MaxGeometryUniformComponents +
107             gl_MaxGeometryAtomicCounters +
108             gl_MaxGeometryAtomicCounterBuffers +
109             gl_MaxVertexTextureImageUnits +
110             gl_MaxCombinedTextureImageUnits +
111             gl_MaxTextureImageUnits +
112             gl_MaxDrawBuffers;
113
114void fooe1()
115{
116    gl_ViewportIndex;  // ERROR, not in ES
117    gl_MaxViewports;   // ERROR, not in ES
118    insn.length();     // 4: lines_adjacency
119    int inv = gl_InvocationID;
120}
121
122in vec4 explArray[4];
123in vec4 explArrayBad[5];  // ERROR, wrong size
124in vec4 nonArrayed;       // ERROR, not an array
125flat out vec3 myColor1;
126centroid out vec3 myColor2;
127centroid in vec3 centr[];
128sample out vec4 perSampleColor;  // ERROR without sample extensions
129
130layout(max_vertices = 200) out;  // matching redecl
131
132layout(location = 7, component = 2) in float comp[];  // ERROR, es has no component
133
134void notHere()
135{
136    gl_MaxGeometryVaryingComponents;  // ERROR, not in ES
137    gl_VerticesIn;                    // ERROR, not in ES
138}
139
140void pointSize1()
141{
142    highp float ps = gl_in[3].gl_PointSize;  // ERROR, need point_size extension
143    gl_PointSize = ps;                       // ERROR, need point_size extension
144}
145
146#extension GL_OES_geometry_point_size : enable
147
148void pointSize2()
149{
150    highp float ps = gl_in[3].gl_PointSize;
151    gl_PointSize = ps;
152}
153