1120.vert 2ERROR: 0:3: 'in for stage inputs' : not supported for this version or the enabled extensions 3ERROR: 0:4: 'out for stage outputs' : not supported for this version or the enabled extensions 4ERROR: 0:11: 'gl_Position' : cannot add storage, auxiliary, memory, interpolation, layout, or precision qualifier to an existing variable 5ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample) 6ERROR: 0:12: '' : replicated qualifiers 7ERROR: 0:12: 'foo' : identifier not previously declared 8ERROR: 0:21: 'gl_ClipDistance' : undeclared identifier 9ERROR: 0:21: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector 10ERROR: 0:21: 'assign' : l-value required (can't modify a const) 11ERROR: 0:28: 'length' : array must be declared with a size before using this method 12ERROR: 0:31: 'length' : incomplete method syntax 13ERROR: 0:32: 'length' : method does not accept any arguments 14ERROR: 0:33: '.' : cannot apply to an array: flizbit 15ERROR: 0:33: '=' : cannot convert from ' temp 7-element array of float' to ' temp int' 16ERROR: 0:34: '.' : cannot apply to an array: flizbit 17ERROR: 0:34: 'f' : can't use function syntax on variable 18ERROR: 0:34: 'a4' : redefinition 19ERROR: 0:35: 'arrays of arrays' : not supported with this profile: none 20ERROR: 0:36: 'arrays of arrays' : not supported with this profile: none 21ERROR: 0:37: 'arrays of arrays' : not supported with this profile: none 22ERROR: 0:37: 'arrays of arrays' : not supported with this profile: none 23ERROR: 0:38: 'arrays of arrays' : not supported with this profile: none 24ERROR: 0:39: 'arrays of arrays' : not supported with this profile: none 25ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none 26ERROR: 0:40: 'constructor' : array constructor needs one argument per array element 27ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none 28ERROR: 0:40: '=' : cannot convert from ' const float' to ' temp 2-element array of 3-element array of float' 29ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none 30ERROR: 0:41: 'constructor' : array constructor needs one argument per array element 31ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none 32ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp 2-element array of 3-element array of float' 33ERROR: 0:50: 'arrays of arrays' : not supported with this profile: none 34ERROR: 0:51: 'arrays of arrays' : not supported with this profile: none 35ERROR: 0:52: 'arrays of arrays' : not supported with this profile: none 36ERROR: 0:53: 'arrays of arrays' : not supported with this profile: none 37ERROR: 0:56: 'out' : overloaded functions must have the same parameter storage qualifiers for argument 1 38ERROR: 0:57: 'overloadA' : overloaded functions must have the same return type 39ERROR: 0:87: 'overloadC' : no matching overloaded function found 40ERROR: 0:90: 'overloadC' : no matching overloaded function found 41ERROR: 0:95: 'overloadD' : ambiguous function signature match: multiple signatures match under implicit type conversion 42ERROR: 0:98: 'overloadB' : can't use function syntax on variable 43ERROR: 0:106: 'overloadC' : no matching overloaded function found 44ERROR: 0:107: 'overloadE' : no matching overloaded function found 45ERROR: 0:108: 'overloadE' : no matching overloaded function found 46ERROR: 0:111: 'overloadE' : no matching overloaded function found 47ERROR: 0:117: 'overloadF' : no matching overloaded function found 48ERROR: 0:121: 'gl_TexCoord array size' : must be less than or equal to gl_MaxTextureCoords (32) 49ERROR: 0:165: 'switch' : Reserved word. 50ERROR: 0:171: 'default' : Reserved word. 51ERROR: 0:165: 'switch statements' : not supported for this version or the enabled extensions 52ERROR: 0:176: 'bit shift left' : not supported for this version or the enabled extensions 53ERROR: 0:176: 'bit shift right' : not supported for this version or the enabled extensions 54ERROR: 0:176: 'bitwise and' : not supported for this version or the enabled extensions 55ERROR: 0:176: 'bitwise inclusive or' : not supported for this version or the enabled extensions 56ERROR: 0:179: 'modf' : no matching overloaded function found 57ERROR: 0:179: '=' : cannot convert from ' const float' to ' temp 3-component vector of float' 58ERROR: 0:180: 'trunc' : no matching overloaded function found 59ERROR: 0:181: 'round' : no matching overloaded function found 60ERROR: 0:181: '=' : cannot convert from ' const float' to ' temp 2-component vector of float' 61ERROR: 0:182: 'roundEven' : no matching overloaded function found 62ERROR: 0:182: '=' : cannot convert from ' const float' to ' temp 2-component vector of float' 63ERROR: 0:183: 'isnan' : no matching overloaded function found 64ERROR: 0:183: '=' : cannot convert from ' const float' to ' temp 2-component vector of bool' 65ERROR: 0:184: 'isinf' : no matching overloaded function found 66ERROR: 0:184: '=' : cannot convert from ' const float' to ' temp 4-component vector of bool' 67ERROR: 0:186: 'sinh' : no matching overloaded function found 68ERROR: 0:187: 'cosh' : no matching overloaded function found 69ERROR: 0:187: 'tanh' : no matching overloaded function found 70ERROR: 0:188: 'c4D' : undeclared identifier 71ERROR: 0:188: 'asinh' : no matching overloaded function found 72ERROR: 0:188: 'acosh' : no matching overloaded function found 73ERROR: 0:189: 'atanh' : no matching overloaded function found 74ERROR: 0:191: 'gl_VertexID' : undeclared identifier 75ERROR: 0:191: '=' : cannot convert from ' temp float' to ' temp int' 76ERROR: 0:192: 'gl_ClipDistance' : undeclared identifier 77ERROR: 0:192: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector 78ERROR: 0:192: 'assign' : l-value required (can't modify a const) 79ERROR: 0:195: 'gl_ModelViewMatrix' : identifiers starting with "gl_" are reserved 80ERROR: 0:200: 'token pasting (##)' : not supported for this version or the enabled extensions 81ERROR: 0:203: 'token pasting (##)' : not supported for this version or the enabled extensions 82ERROR: 0:205: '' : syntax error, unexpected IDENTIFIER 83ERROR: 81 compilation errors. No code generated. 84 85 86Shader version: 120 87ERROR: node is still EOpNull! 880:15 Function Definition: main( ( global void) 890:15 Function Parameters: 900:17 Sequence 910:17 move second child to first child ( temp 2-component vector of float) 920:17 'centTexCoord' ( invariant smooth out 2-component vector of float) 930:17 'attv2' ( in 2-component vector of float) 940:18 move second child to first child ( temp 4-component vector of float) 950:18 'gl_Position' ( invariant gl_Position 4-component vector of float Position) 960:18 'attv4' ( in 4-component vector of float) 970:20 move second child to first child ( temp 4-component vector of float) 980:20 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 990:20 'attv4' ( in 4-component vector of float) 1000:21 move second child to first child ( temp float) 1010:21 Constant: 1020:21 0.000000 1030:21 Constant: 1040:21 0.200000 1050:25 move second child to first child ( temp 4-component vector of float) 1060:25 'gl_Position' ( invariant gl_Position 4-component vector of float Position) 1070:25 direct index ( temp 4-component vector of float) 1080:25 'b' ( temp 12-element array of 4-component vector of float) 1090:25 Constant: 1100:25 11 (const int) 1110:28 Sequence 1120:28 move second child to first child ( temp int) 1130:28 'a1' ( temp int) 1140:28 Constant: 1150:28 1 (const int) 1160:30 Sequence 1170:30 move second child to first child ( temp int) 1180:30 'aa' ( temp int) 1190:30 Constant: 1200:30 7 (const int) 1210:31 Sequence 1220:31 move second child to first child ( temp int) 1230:31 'a2' ( temp int) 1240:32 Sequence 1250:32 move second child to first child ( temp int) 1260:32 'a3' ( temp int) 1270:32 Constant: 1280:32 1 (const int) 1290:43 move second child to first child ( temp float) 1300:43 'gl_PointSize' ( invariant gl_PointSize float PointSize) 1310:43 Constant: 1320:43 3.800000 1330:61 Function Definition: overloadB(f1;f1; ( global void) 1340:61 Function Parameters: 1350:61 '' ( in float) 1360:61 '' ( const (read only) float) 1370:78 Function Definition: foo( ( global void) 1380:78 Function Parameters: 1390:? Sequence 1400:83 Function Call: overloadB(f1;f1; ( global void) 1410:83 'f' ( temp float) 1420:83 'f' ( temp float) 1430:84 Function Call: overloadB(f1;f1; ( global void) 1440:84 'f' ( temp float) 1450:84 Constant: 1460:84 2.000000 1470:85 Function Call: overloadB(f1;f1; ( global void) 1480:85 Constant: 1490:85 1.000000 1500:85 Convert int to float ( temp float) 1510:85 'i' ( temp int) 1520:87 Constant: 1530:87 0.000000 1540:88 Function Call: overloadC(i1;i1; ( global 2-component vector of float) 1550:88 Constant: 1560:88 1 (const int) 1570:88 'i' ( temp int) 1580:89 Function Call: overloadC(vf2;vf2; ( global 2-component vector of float) 1590:89 Constant: 1600:89 1.000000 1610:89 1.000000 1620:89 Constant: 1630:89 2.000000 1640:89 2.000000 1650:90 Constant: 1660:90 0.000000 1670:91 Function Call: overloadC(vf2;vf2; ( global 2-component vector of float) 1680:91 Constant: 1690:91 1.000000 1700:91 1.000000 1710:91 Constant: 1720:91 2.000000 1730:91 2.000000 1740:93 Function Call: overloadD(i1;f1; ( global 3-component vector of float) 1750:93 'i' ( temp int) 1760:93 'f' ( temp float) 1770:94 Function Call: overloadD(f1;i1; ( global 3-component vector of float) 1780:94 'f' ( temp float) 1790:94 'i' ( temp int) 1800:95 Function Call: overloadD(f1;i1; ( global 3-component vector of float) 1810:95 Convert int to float ( temp float) 1820:95 'i' ( temp int) 1830:95 'i' ( temp int) 1840:98 Constant: 1850:98 0.000000 1860:100 Constant: 1870:100 0.841471 1880:101 texture ( global 4-component vector of float) 1890:101 's2D' ( uniform sampler2D) 1900:101 Constant: 1910:101 0.000000 1920:101 0.000000 1930:102 clamp ( global 4-component vector of float) 1940:102 'attv4' ( in 4-component vector of float) 1950:102 Constant: 1960:102 0.000000 1970:102 Constant: 1980:102 1.000000 1990:103 clamp ( global 4-component vector of float) 2000:103 Convert int to float ( temp 4-component vector of float) 2010:103 Convert float to int ( temp 4-component vector of int) 2020:103 'attv4' ( in 4-component vector of float) 2030:103 Constant: 2040:103 0.000000 2050:103 Constant: 2060:103 1.000000 2070:106 Constant: 2080:106 0.000000 2090:107 Constant: 2100:107 0.000000 2110:108 Constant: 2120:108 0.000000 2130:109 Function Call: overloadE(vf2; ( global 3-component vector of float) 2140:109 Constant: 2150:109 3.300000 2160:109 3.300000 2170:110 Function Call: overloadE(mf22; ( global 3-component vector of float) 2180:110 Constant: 2190:110 0.500000 2200:110 0.000000 2210:110 0.000000 2220:110 0.500000 2230:111 Constant: 2240:111 0.000000 2250:112 Function Call: overloadE(vf2; ( global 3-component vector of float) 2260:112 Constant: 2270:112 1.000000 2280:112 1.000000 2290:115 Function Call: overloadE(f1[2]; ( global 3-component vector of float) 2300:115 'b' ( temp 2-element array of float) 2310:117 Constant: 2320:117 0.000000 2330:118 Function Call: overloadF(i1; ( global 3-component vector of float) 2340:118 Constant: 2350:118 1 (const int) 2360:128 Function Definition: foo2( ( global void) 2370:128 Function Parameters: 2380:? Sequence 2390:135 Comma ( global void) 2400:135 Function Call: outFun(f1;vi2;i1;f1; ( global void) 2410:135 Convert int to float ( temp float) 2420:135 'i' ( temp int) 2430:135 'tempArg' ( temp 2-component vector of int) 2440:135 'i' ( temp int) 2450:135 'f' ( temp float) 2460:135 move second child to first child ( temp 2-component vector of float) 2470:135 'v2' ( temp 2-component vector of float) 2480:135 Convert int to float ( temp 2-component vector of float) 2490:135 'tempArg' ( temp 2-component vector of int) 2500:136 Comma ( global int) 2510:136 move second child to first child ( temp int) 2520:136 'tempReturn' ( global int) 2530:136 Function Call: outFunRet(f1;i1;i1;vi4; ( global int) 2540:136 Convert int to float ( temp float) 2550:136 'i' ( temp int) 2560:136 'tempArg' ( temp int) 2570:136 'i' ( temp int) 2580:136 'tempArg' ( temp 4-component vector of int) 2590:136 move second child to first child ( temp float) 2600:136 'f' ( temp float) 2610:136 Convert int to float ( temp float) 2620:136 'tempArg' ( temp int) 2630:136 move second child to first child ( temp 4-component vector of float) 2640:136 'v4' ( temp 4-component vector of float) 2650:136 Convert int to float ( temp 4-component vector of float) 2660:136 'tempArg' ( temp 4-component vector of int) 2670:136 'tempReturn' ( global int) 2680:137 Sequence 2690:137 move second child to first child ( temp float) 2700:137 'ret' ( temp float) 2710:137 Convert int to float ( temp float) 2720:137 Comma ( global int) 2730:137 move second child to first child ( temp int) 2740:137 'tempReturn' ( global int) 2750:137 Function Call: outFunRet(f1;i1;i1;vi4; ( global int) 2760:137 Convert int to float ( temp float) 2770:137 'i' ( temp int) 2780:137 'tempArg' ( temp int) 2790:137 'i' ( temp int) 2800:137 'tempArg' ( temp 4-component vector of int) 2810:137 move second child to first child ( temp float) 2820:137 'f' ( temp float) 2830:137 Convert int to float ( temp float) 2840:137 'tempArg' ( temp int) 2850:137 move second child to first child ( temp 4-component vector of float) 2860:137 'v4' ( temp 4-component vector of float) 2870:137 Convert int to float ( temp 4-component vector of float) 2880:137 'tempArg' ( temp 4-component vector of int) 2890:137 'tempReturn' ( global int) 2900:138 Sequence 2910:138 move second child to first child ( temp 2-component vector of float) 2920:138 'ret2' ( temp 2-component vector of float) 2930:138 Convert int to float ( temp 2-component vector of float) 2940:138 Comma ( global 2-component vector of int) 2950:138 move second child to first child ( temp 2-component vector of int) 2960:138 'tempReturn' ( global 2-component vector of int) 2970:138 Function Call: outFunRet(f1;vi4;i1;vi4; ( global 2-component vector of int) 2980:138 Convert int to float ( temp float) 2990:138 'i' ( temp int) 3000:138 'tempArg' ( temp 4-component vector of int) 3010:138 'i' ( temp int) 3020:138 'tempArg' ( temp 4-component vector of int) 3030:138 move second child to first child ( temp 4-component vector of float) 3040:138 'v4' ( temp 4-component vector of float) 3050:138 Convert int to float ( temp 4-component vector of float) 3060:138 'tempArg' ( temp 4-component vector of int) 3070:138 move second child to first child ( temp 4-component vector of float) 3080:138 'v4' ( temp 4-component vector of float) 3090:138 Convert int to float ( temp 4-component vector of float) 3100:138 'tempArg' ( temp 4-component vector of int) 3110:138 'tempReturn' ( global 2-component vector of int) 3120:139 Sequence 3130:139 move second child to first child ( temp bool) 3140:139 'b' ( temp bool) 3150:139 any ( global bool) 3160:139 Compare Less Than ( global 4-component vector of bool) 3170:139 'v4' ( temp 4-component vector of float) 3180:139 'attv4' ( in 4-component vector of float) 3190:142 Function Definition: noise( ( global void) 3200:142 Function Parameters: 3210:144 Sequence 3220:144 Sequence 3230:144 move second child to first child ( temp float) 3240:144 'f1' ( temp float) 3250:144 noise ( global float) 3260:144 Constant: 3270:144 1.000000 3280:145 Sequence 3290:145 move second child to first child ( temp 2-component vector of float) 3300:145 'f2' ( temp 2-component vector of float) 3310:145 noise ( global 2-component vector of float) 3320:145 Constant: 3330:145 1.000000 3340:145 1.000000 3350:146 Sequence 3360:146 move second child to first child ( temp 3-component vector of float) 3370:146 'f3' ( temp 3-component vector of float) 3380:146 noise ( global 3-component vector of float) 3390:146 Constant: 3400:146 1.000000 3410:146 1.000000 3420:146 1.000000 3430:147 Sequence 3440:147 move second child to first child ( temp 4-component vector of float) 3450:147 'f4' ( temp 4-component vector of float) 3460:147 noise ( global 4-component vector of float) 3470:147 Constant: 3480:147 1.000000 3490:147 1.000000 3500:147 1.000000 3510:147 1.000000 3520:162 Function Definition: foo213( ( global void) 3530:162 Function Parameters: 3540:164 Sequence 3550:164 Sequence 3560:164 move second child to first child ( temp float) 3570:164 'f' ( temp float) 3580:164 Constant: 3590:164 3.000000 3600:165 switch 3610:165 condition 3620:165 'c' ( uniform int) 3630:165 body 3640:165 Sequence 3650:166 case: with expression 3660:166 Constant: 3670:166 1 (const int) 3680:? Sequence 3690:167 move second child to first child ( temp float) 3700:167 'f' ( temp float) 3710:167 sine ( global float) 3720:167 'f' ( temp float) 3730:168 Branch: Break 3740:169 case: with expression 3750:169 Constant: 3760:169 2 (const int) 3770:? Sequence 3780:170 move second child to first child ( temp float) 3790:170 'f' ( temp float) 3800:170 component-wise multiply ( temp float) 3810:170 'f' ( temp float) 3820:170 'f' ( temp float) 3830:171 default: 3840:? Sequence 3850:172 move second child to first child ( temp float) 3860:172 'f' ( temp float) 3870:172 Constant: 3880:172 3.000000 3890:176 inclusive-or ( temp int) 3900:176 left-shift ( temp int) 3910:176 'i' ( temp int) 3920:176 Constant: 3930:176 3 (const int) 3940:176 Constant: 3950:176 69 (const int) 3960:180 Sequence 3970:180 move second child to first child ( temp float) 3980:180 't' ( temp float) 3990:180 Constant: 4000:180 0.000000 4010:186 Constant: 4020:186 0.000000 4030:188 Constant: 4040:188 0.000000 4050:189 Constant: 4060:189 0.000000 4070:192 move second child to first child ( temp float) 4080:192 Constant: 4090:192 0.000000 4100:192 Constant: 4110:192 0.300000 4120:? Linker Objects 4130:? 'i' ( in 4-component vector of float) 4140:? 'o' ( smooth out 4-component vector of float) 4150:? 'attv2' ( in 2-component vector of float) 4160:? 'attv4' ( in 4-component vector of float) 4170:? 's2D' ( uniform sampler2D) 4180:? 'centTexCoord' ( invariant smooth out 2-component vector of float) 4190:? 'initted' ( uniform float) 4200:? 3.400000 4210:? 'concall' ( const float) 4220:? 0.295520 4230:? 'gl_TexCoord' ( smooth out 35-element array of 4-component vector of float TexCoord) 4240:? 'c' ( uniform int) 4250:? 'x' ( in 2-component vector of int) 4260:? 'v2a' ( in 2-component vector of float) 4270:? 'c1D' ( in float) 4280:? 'c2D' ( in 2-component vector of float) 4290:? 'c3D' ( in 3-component vector of float) 4300:? 'v4' ( uniform 4-component vector of float) 4310:? 'abcdef' ( global int) 4320:? 'qrstuv' ( global int) 433 434 435Linked vertex stage: 436 437 438Shader version: 120 439ERROR: node is still EOpNull! 4400:15 Function Definition: main( ( global void) 4410:15 Function Parameters: 4420:17 Sequence 4430:17 move second child to first child ( temp 2-component vector of float) 4440:17 'centTexCoord' ( invariant smooth out 2-component vector of float) 4450:17 'attv2' ( in 2-component vector of float) 4460:18 move second child to first child ( temp 4-component vector of float) 4470:18 'gl_Position' ( invariant gl_Position 4-component vector of float Position) 4480:18 'attv4' ( in 4-component vector of float) 4490:20 move second child to first child ( temp 4-component vector of float) 4500:20 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) 4510:20 'attv4' ( in 4-component vector of float) 4520:21 move second child to first child ( temp float) 4530:21 Constant: 4540:21 0.000000 4550:21 Constant: 4560:21 0.200000 4570:25 move second child to first child ( temp 4-component vector of float) 4580:25 'gl_Position' ( invariant gl_Position 4-component vector of float Position) 4590:25 direct index ( temp 4-component vector of float) 4600:25 'b' ( temp 12-element array of 4-component vector of float) 4610:25 Constant: 4620:25 11 (const int) 4630:28 Sequence 4640:28 move second child to first child ( temp int) 4650:28 'a1' ( temp int) 4660:28 Constant: 4670:28 1 (const int) 4680:30 Sequence 4690:30 move second child to first child ( temp int) 4700:30 'aa' ( temp int) 4710:30 Constant: 4720:30 7 (const int) 4730:31 Sequence 4740:31 move second child to first child ( temp int) 4750:31 'a2' ( temp int) 4760:32 Sequence 4770:32 move second child to first child ( temp int) 4780:32 'a3' ( temp int) 4790:32 Constant: 4800:32 1 (const int) 4810:43 move second child to first child ( temp float) 4820:43 'gl_PointSize' ( invariant gl_PointSize float PointSize) 4830:43 Constant: 4840:43 3.800000 4850:? Linker Objects 4860:? 'i' ( in 4-component vector of float) 4870:? 'o' ( smooth out 4-component vector of float) 4880:? 'attv2' ( in 2-component vector of float) 4890:? 'attv4' ( in 4-component vector of float) 4900:? 's2D' ( uniform sampler2D) 4910:? 'centTexCoord' ( invariant smooth out 2-component vector of float) 4920:? 'initted' ( uniform float) 4930:? 3.400000 4940:? 'concall' ( const float) 4950:? 0.295520 4960:? 'gl_TexCoord' ( smooth out 35-element array of 4-component vector of float TexCoord) 4970:? 'c' ( uniform int) 4980:? 'x' ( in 2-component vector of int) 4990:? 'v2a' ( in 2-component vector of float) 5000:? 'c1D' ( in float) 5010:? 'c2D' ( in 2-component vector of float) 5020:? 'c3D' ( in 3-component vector of float) 5030:? 'v4' ( uniform 4-component vector of float) 5040:? 'abcdef' ( global int) 5050:? 'qrstuv' ( global int) 506 507