1150.vert 2ERROR: 0:18: 'gl_ClipVertex' : undeclared identifier 3ERROR: 0:18: 'assign' : cannot convert from ' in 4-component vector of float' to ' temp float' 4ERROR: 0:26: 'a' : cannot redeclare a user-block member array 5ERROR: 0:28: 'double' : Reserved word. 6ERROR: 0:28: 'double' : not supported for this version or the enabled extensions 7ERROR: 0:28: 'vertex-shader `double` type input' : not supported for this version or the enabled extensions 8ERROR: 0:3001: '#error' : line of this error should be 3001 9ERROR: 7 compilation errors. No code generated. 10 11 12Shader version: 150 13Requested GL_ARB_vertex_attrib_64bit 14ERROR: node is still EOpNull! 150:13 Function Definition: main( ( global void) 160:13 Function Parameters: 170:15 Sequence 180:15 move second child to first child ( temp 4-component vector of float) 190:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) 200:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance}) 210:15 Constant: 220:15 0 (const uint) 230:15 'iv4' ( in 4-component vector of float) 240:16 move second child to first child ( temp float) 250:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) 260:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance}) 270:16 Constant: 280:16 1 (const uint) 290:16 'ps' ( uniform float) 300:17 move second child to first child ( temp float) 310:17 direct index ( temp float ClipDistance) 320:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance) 330:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance}) 340:17 Constant: 350:17 2 (const uint) 360:17 Constant: 370:17 2 (const int) 380:17 direct index ( temp float) 390:17 'iv4' ( in 4-component vector of float) 400:17 Constant: 410:17 0 (const int) 420:18 'gl_ClipVertex' ( temp float) 430:? Linker Objects 440:? 'iv4' ( in 4-component vector of float) 450:? 'ps' ( uniform float) 460:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 1-element array of int a}) 470:? 'dvarerr' ( in double) 480:? 'dvar' ( in double) 490:? 'dv2var' ( in 2-component vector of double) 500:? 'dv3var' ( in 3-component vector of double) 510:? 'dv4var' ( in 4-component vector of double) 520:? 'dmat2var' ( in 2X2 matrix of double) 530:? 'dmat3var' ( in 3X3 matrix of double) 540:? 'dmat4var' ( in 4X4 matrix of double) 550:? 'dmat23var' ( in 2X3 matrix of double) 560:? 'dmat24var' ( in 2X4 matrix of double) 570:? 'dmat32var' ( in 3X2 matrix of double) 580:? 'dmat34var' ( in 3X4 matrix of double) 590:? 'dmat42var' ( in 4X2 matrix of double) 600:? 'dmat43var' ( in 4X3 matrix of double) 610:? 'gl_VertexID' ( gl_VertexId int VertexId) 620:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 63 64 65Linked vertex stage: 66 67 68Shader version: 150 69Requested GL_ARB_vertex_attrib_64bit 70ERROR: node is still EOpNull! 710:13 Function Definition: main( ( global void) 720:13 Function Parameters: 730:15 Sequence 740:15 move second child to first child ( temp 4-component vector of float) 750:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) 760:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance}) 770:15 Constant: 780:15 0 (const uint) 790:15 'iv4' ( in 4-component vector of float) 800:16 move second child to first child ( temp float) 810:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) 820:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance}) 830:16 Constant: 840:16 1 (const uint) 850:16 'ps' ( uniform float) 860:17 move second child to first child ( temp float) 870:17 direct index ( temp float ClipDistance) 880:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance) 890:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance}) 900:17 Constant: 910:17 2 (const uint) 920:17 Constant: 930:17 2 (const int) 940:17 direct index ( temp float) 950:17 'iv4' ( in 4-component vector of float) 960:17 Constant: 970:17 0 (const int) 980:18 'gl_ClipVertex' ( temp float) 990:? Linker Objects 1000:? 'iv4' ( in 4-component vector of float) 1010:? 'ps' ( uniform float) 1020:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 1-element array of int a}) 1030:? 'dvarerr' ( in double) 1040:? 'dvar' ( in double) 1050:? 'dv2var' ( in 2-component vector of double) 1060:? 'dv3var' ( in 3-component vector of double) 1070:? 'dv4var' ( in 4-component vector of double) 1080:? 'dmat2var' ( in 2X2 matrix of double) 1090:? 'dmat3var' ( in 3X3 matrix of double) 1100:? 'dmat4var' ( in 4X4 matrix of double) 1110:? 'dmat23var' ( in 2X3 matrix of double) 1120:? 'dmat24var' ( in 2X4 matrix of double) 1130:? 'dmat32var' ( in 3X2 matrix of double) 1140:? 'dmat34var' ( in 3X4 matrix of double) 1150:? 'dmat42var' ( in 4X2 matrix of double) 1160:? 'dmat43var' ( in 4X3 matrix of double) 1170:? 'gl_VertexID' ( gl_VertexId int VertexId) 1180:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 119 120