• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1150.vert
2ERROR: 0:18: 'gl_ClipVertex' : undeclared identifier
3ERROR: 0:18: 'assign' :  cannot convert from ' in 4-component vector of float' to ' temp float'
4ERROR: 0:26: 'a' : cannot redeclare a user-block member array
5ERROR: 0:28: 'double' : Reserved word.
6ERROR: 0:28: 'double' : not supported for this version or the enabled extensions
7ERROR: 0:28: 'vertex-shader `double` type input' : not supported for this version or the enabled extensions
8ERROR: 0:3001: '#error' : line of this error should be 3001
9ERROR: 7 compilation errors.  No code generated.
10
11
12Shader version: 150
13Requested GL_ARB_vertex_attrib_64bit
14ERROR: node is still EOpNull!
150:13  Function Definition: main( ( global void)
160:13    Function Parameters:
170:15    Sequence
180:15      move second child to first child ( temp 4-component vector of float)
190:15        gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
200:15          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance})
210:15          Constant:
220:15            0 (const uint)
230:15        'iv4' ( in 4-component vector of float)
240:16      move second child to first child ( temp float)
250:16        gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
260:16          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance})
270:16          Constant:
280:16            1 (const uint)
290:16        'ps' ( uniform float)
300:17      move second child to first child ( temp float)
310:17        direct index ( temp float ClipDistance)
320:17          gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
330:17            'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance})
340:17            Constant:
350:17              2 (const uint)
360:17          Constant:
370:17            2 (const int)
380:17        direct index ( temp float)
390:17          'iv4' ( in 4-component vector of float)
400:17          Constant:
410:17            0 (const int)
420:18      'gl_ClipVertex' ( temp float)
430:?   Linker Objects
440:?     'iv4' ( in 4-component vector of float)
450:?     'ps' ( uniform float)
460:?     'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 1-element array of int a})
470:?     'dvarerr' ( in double)
480:?     'dvar' ( in double)
490:?     'dv2var' ( in 2-component vector of double)
500:?     'dv3var' ( in 3-component vector of double)
510:?     'dv4var' ( in 4-component vector of double)
520:?     'dmat2var' ( in 2X2 matrix of double)
530:?     'dmat3var' ( in 3X3 matrix of double)
540:?     'dmat4var' ( in 4X4 matrix of double)
550:?     'dmat23var' ( in 2X3 matrix of double)
560:?     'dmat24var' ( in 2X4 matrix of double)
570:?     'dmat32var' ( in 3X2 matrix of double)
580:?     'dmat34var' ( in 3X4 matrix of double)
590:?     'dmat42var' ( in 4X2 matrix of double)
600:?     'dmat43var' ( in 4X3 matrix of double)
610:?     'gl_VertexID' ( gl_VertexId int VertexId)
620:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
63
64
65Linked vertex stage:
66
67
68Shader version: 150
69Requested GL_ARB_vertex_attrib_64bit
70ERROR: node is still EOpNull!
710:13  Function Definition: main( ( global void)
720:13    Function Parameters:
730:15    Sequence
740:15      move second child to first child ( temp 4-component vector of float)
750:15        gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
760:15          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance})
770:15          Constant:
780:15            0 (const uint)
790:15        'iv4' ( in 4-component vector of float)
800:16      move second child to first child ( temp float)
810:16        gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
820:16          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance})
830:16          Constant:
840:16            1 (const uint)
850:16        'ps' ( uniform float)
860:17      move second child to first child ( temp float)
870:17        direct index ( temp float ClipDistance)
880:17          gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
890:17            'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance})
900:17            Constant:
910:17              2 (const uint)
920:17          Constant:
930:17            2 (const int)
940:17        direct index ( temp float)
950:17          'iv4' ( in 4-component vector of float)
960:17          Constant:
970:17            0 (const int)
980:18      'gl_ClipVertex' ( temp float)
990:?   Linker Objects
1000:?     'iv4' ( in 4-component vector of float)
1010:?     'ps' ( uniform float)
1020:?     'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 1-element array of int a})
1030:?     'dvarerr' ( in double)
1040:?     'dvar' ( in double)
1050:?     'dv2var' ( in 2-component vector of double)
1060:?     'dv3var' ( in 3-component vector of double)
1070:?     'dv4var' ( in 4-component vector of double)
1080:?     'dmat2var' ( in 2X2 matrix of double)
1090:?     'dmat3var' ( in 3X3 matrix of double)
1100:?     'dmat4var' ( in 4X4 matrix of double)
1110:?     'dmat23var' ( in 2X3 matrix of double)
1120:?     'dmat24var' ( in 2X4 matrix of double)
1130:?     'dmat32var' ( in 3X2 matrix of double)
1140:?     'dmat34var' ( in 3X4 matrix of double)
1150:?     'dmat42var' ( in 4X2 matrix of double)
1160:?     'dmat43var' ( in 4X3 matrix of double)
1170:?     'gl_VertexID' ( gl_VertexId int VertexId)
1180:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
119
120