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1410.tesc
2ERROR: 0:4: 'length' :  array must first be sized by a redeclaration or layout qualifier
3ERROR: 1 compilation errors.  No code generated.
4
5
6Shader version: 400
7vertices = -1
8ERROR: node is still EOpNull!
90:8  Function Definition: main( ( global void)
100:8    Function Parameters:
110:?   Linker Objects
120:?     'gl_out' ( out unsized 1-element array of block{ out 4-component vector of float Position gl_Position,  out float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance})
130:?     'outa' ( global 1-element array of int)
140:?     'patchOut' ( patch out 4-component vector of float)
15
16
17Linked tessellation control stage:
18
19ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)
20
21Shader version: 400
22vertices = -1
23ERROR: node is still EOpNull!
240:8  Function Definition: main( ( global void)
250:8    Function Parameters:
260:?   Linker Objects
270:?     'gl_out' ( out 1-element array of block{ out 4-component vector of float Position gl_Position,  out float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance})
280:?     'outa' ( global 1-element array of int)
290:?     'patchOut' ( patch out 4-component vector of float)
30
31