1410.tesc 2ERROR: 0:4: 'length' : array must first be sized by a redeclaration or layout qualifier 3ERROR: 1 compilation errors. No code generated. 4 5 6Shader version: 400 7vertices = -1 8ERROR: node is still EOpNull! 90:8 Function Definition: main( ( global void) 100:8 Function Parameters: 110:? Linker Objects 120:? 'gl_out' ( out unsized 1-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance}) 130:? 'outa' ( global 1-element array of int) 140:? 'patchOut' ( patch out 4-component vector of float) 15 16 17Linked tessellation control stage: 18 19ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...) 20 21Shader version: 400 22vertices = -1 23ERROR: node is still EOpNull! 240:8 Function Definition: main( ( global void) 250:8 Function Parameters: 260:? Linker Objects 270:? 'gl_out' ( out 1-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) 280:? 'outa' ( global 1-element array of int) 290:? 'patchOut' ( patch out 4-component vector of float) 30 31