1420.frag 2ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth 3ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth 4ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use 5ERROR: 0:14: 'atomic_uint' : array must be explicitly sized 6ERROR: 0:17: 'imageSize' : required extension not requested: GL_ARB_shader_image_size 7ERROR: 0:54: 'std430' : not supported for this version or the enabled extensions 8ERROR: 0:54: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON 9ERROR: 7 compilation errors. No code generated. 10 11 12Shader version: 420 13Requested GL_ARB_shader_image_size 14Requested GL_ARB_shader_storage_buffer_object 15using depth_any 16ERROR: node is still EOpNull! 170:6 Function Definition: main( ( global void) 180:6 Function Parameters: 190:8 Sequence 200:8 move second child to first child ( temp float) 210:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) 220:8 Constant: 230:8 0.300000 240:17 Sequence 250:17 move second child to first child ( temp 2-component vector of int) 260:17 'iv2dim' ( global 2-component vector of int) 270:17 imageQuerySize ( global 2-component vector of int) 280:17 'i2D' ( writeonly uniform image2D) 290:19 Sequence 300:19 move second child to first child ( temp 2-component vector of int) 310:19 'iv2dim1' ( global 2-component vector of int) 320:19 imageQuerySize ( global 2-component vector of int) 330:19 'i2D' ( writeonly uniform image2D) 340:29 Function Definition: atomicOpPass( ( global void) 350:29 Function Parameters: 360:31 Sequence 370:31 Sequence 380:31 move second child to first child ( temp int) 390:31 'origi' ( temp int) 400:31 AtomicAdd ( global int) 410:31 atomi: direct index for structure (layout( column_major std430 offset=0) buffer int) 420:31 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer int atomi, layout( column_major std430 offset=4) buffer uint atomu}) 430:31 Constant: 440:31 0 (const uint) 450:31 Constant: 460:31 3 (const int) 470:32 Sequence 480:32 move second child to first child ( temp uint) 490:32 'origu' ( temp uint) 500:32 AtomicAnd ( global uint) 510:32 atomu: direct index for structure (layout( column_major std430 offset=4) buffer uint) 520:32 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer int atomi, layout( column_major std430 offset=4) buffer uint atomu}) 530:32 Constant: 540:32 1 (const uint) 550:32 Constant: 560:32 7 (const uint) 570:33 move second child to first child ( temp int) 580:33 'origi' ( temp int) 590:33 AtomicExchange ( global int) 600:33 atomi: direct index for structure (layout( column_major std430 offset=0) buffer int) 610:33 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer int atomi, layout( column_major std430 offset=4) buffer uint atomu}) 620:33 Constant: 630:33 0 (const uint) 640:33 Constant: 650:33 4 (const int) 660:34 move second child to first child ( temp uint) 670:34 'origu' ( temp uint) 680:34 AtomicCompSwap ( global uint) 690:34 atomu: direct index for structure (layout( column_major std430 offset=4) buffer uint) 700:34 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer int atomi, layout( column_major std430 offset=4) buffer uint atomu}) 710:34 Constant: 720:34 1 (const uint) 730:34 Constant: 740:34 10 (const uint) 750:34 Constant: 760:34 8 (const uint) 770:? Linker Objects 780:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) 790:? 'depth' ( smooth in float) 800:? 'a' (layout( binding=0 offset=0) uniform unsized 1-element array of atomic_uint) 810:? 'i2D' ( writeonly uniform image2D) 820:? 'iv2dim' ( global 2-component vector of int) 830:? 'iv2dim1' ( global 2-component vector of int) 840:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer int atomi, layout( column_major std430 offset=4) buffer uint atomu}) 850:? 'ssboStd430Arr' (layout( binding=2 column_major std430) buffer 2-element array of block{layout( column_major std430 offset=0) buffer int member01, layout( column_major std430 offset=4) buffer 2-element array of int memberArr01, layout( column_major std430 offset=12) buffer unsized 1-element array of int memberUnsizedArr01}) 860:? 'ssboSharedArr' (layout( binding=3 column_major shared) buffer 2-element array of block{layout( column_major shared) buffer int member02, layout( column_major shared) buffer 2-element array of int memberArr02, layout( column_major shared) buffer unsized 1-element array of int memberUnsizedArr02}) 87 88 89Linked fragment stage: 90 91 92Shader version: 420 93Requested GL_ARB_shader_image_size 94Requested GL_ARB_shader_storage_buffer_object 95using depth_any 96ERROR: node is still EOpNull! 970:6 Function Definition: main( ( global void) 980:6 Function Parameters: 990:8 Sequence 1000:8 move second child to first child ( temp float) 1010:8 'gl_FragDepth' ( gl_FragDepth float FragDepth) 1020:8 Constant: 1030:8 0.300000 1040:17 Sequence 1050:17 move second child to first child ( temp 2-component vector of int) 1060:17 'iv2dim' ( global 2-component vector of int) 1070:17 imageQuerySize ( global 2-component vector of int) 1080:17 'i2D' ( writeonly uniform image2D) 1090:19 Sequence 1100:19 move second child to first child ( temp 2-component vector of int) 1110:19 'iv2dim1' ( global 2-component vector of int) 1120:19 imageQuerySize ( global 2-component vector of int) 1130:19 'i2D' ( writeonly uniform image2D) 1140:? Linker Objects 1150:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) 1160:? 'depth' ( smooth in float) 1170:? 'a' (layout( binding=0 offset=0) uniform 1-element array of atomic_uint) 1180:? 'i2D' ( writeonly uniform image2D) 1190:? 'iv2dim' ( global 2-component vector of int) 1200:? 'iv2dim1' ( global 2-component vector of int) 1210:? 'anon@0' (layout( binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer int atomi, layout( column_major std430 offset=4) buffer uint atomu}) 1220:? 'ssboStd430Arr' (layout( binding=2 column_major std430) buffer 2-element array of block{layout( column_major std430 offset=0) buffer int member01, layout( column_major std430 offset=4) buffer 2-element array of int memberArr01, layout( column_major std430 offset=12) buffer unsized 1-element array of int memberUnsizedArr01}) 1230:? 'ssboSharedArr' (layout( binding=3 column_major shared) buffer 2-element array of block{layout( column_major shared) buffer int member02, layout( column_major shared) buffer 2-element array of int memberArr02, layout( column_major shared) buffer unsized 1-element array of int memberUnsizedArr02}) 124 125