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1420.vert
2ERROR: 0:2: '#version' : must occur first in shader
3WARNING: 0:3: varying deprecated in version 130; may be removed in future release
4ERROR: 0:3: 'varying' : no longer supported in core profile; removed in version 420
5ERROR: 0:7: '' : vertex input cannot be further qualified
6ERROR: 0:11: '' : can only have one interpolation qualifier (flat, smooth, noperspective, __explicitInterpAMD)
7ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
8ERROR: 0:13: 'uniform' : too many storage qualifiers
9ERROR: 0:18: '=' : global const initializers must be constant ' const int'
10ERROR: 0:20: 'const' : no qualifiers allowed for function return
11ERROR: 0:27: '' : array size must be a constant integer expression
12ERROR: 0:38: 'j' : undeclared identifier
13ERROR: 0:38: '=' :  cannot convert from ' temp float' to ' temp int'
14ERROR: 0:39: 'k' : undeclared identifier
15ERROR: 0:39: '=' :  cannot convert from ' temp float' to ' temp int'
16ERROR: 0:40: 'j' : undeclared identifier
17ERROR: 0:40: '=' :  cannot convert from ' temp float' to ' temp int'
18ERROR: 0:44: 'jj' : undeclared identifier
19ERROR: 0:44: '=' :  cannot convert from ' temp float' to ' temp int'
20ERROR: 0:54: 'y' : vector swizzle selection out of range
21ERROR: 0:62: 'xxxxx' : vector swizzle too long
22ERROR: 0:63: 'xxy' : vector swizzle selection out of range
23ERROR: 0:66: 'binding' : cannot declare a default, include a type or full declaration
24ERROR: 0:69: 'location/component/index' : cannot declare a default, use a full declaration
25ERROR: 0:70: 'input block' : not supported in this stage: vertex
26ERROR: 0:70: 'binding' : requires uniform or buffer storage qualifier
27ERROR: 0:71: 'binding' : binding is too large
28ERROR: 0:74: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits
29ERROR: 0:76: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits (using array)
30ERROR: 0:85: 'patch' : not supported in this stage: vertex
31ERROR: 0:85: '' : vertex input cannot be further qualified
32ERROR: 0:86: 'patch' : not supported in this stage: vertex
33ERROR: 0:100: '=' : global const initializers must be constant ' const int'
34ERROR: 0:101: '' : array size must be a constant integer expression
35ERROR: 0:107: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported for this version or the enabled extensions
36ERROR: 0:114: 'imageAtomicMin' : only supported on image with format r32i or r32ui
37ERROR: 0:115: 'imageAtomicMax' : no matching overloaded function found
38ERROR: 0:119: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter
39ERROR: 0:122: '' : memory qualifiers cannot be used on this type
40ERROR: 0:123: '' : memory qualifiers cannot be used on this type
41ERROR: 0:134: 'format' : image formats must match
42ERROR: 0:135: 'volatile' : argument cannot drop memory qualifier when passed to formal parameter
43ERROR: 0:135: 'format' : image formats must match
44ERROR: 0:136: 'format' : image formats must match
45ERROR: 0:139: 'rg8i' : does not apply to unsigned integer images
46ERROR: 0:140: 'rgba32i' : does not apply to floating point images
47ERROR: 0:141: 'rgba32f' : does not apply to unsigned integer images
48ERROR: 0:142: 'r8_snorm' : does not apply to signed integer images
49ERROR: 0:143: 'rgba32ui' : does not apply to signed integer images
50ERROR: 0:144: 'r8ui' : does not apply to signed integer images
51ERROR: 0:147: '"offset" on block member' : not supported for this version or the enabled extensions
52ERROR: 0:147: 'offset/align' : can only be used with std140, std430, or scalar layout packing
53ERROR: 0:157: 'textureQueryLevels' : no matching overloaded function found
54ERROR: 0:157: 'assign' :  cannot convert from ' const float' to ' temp int'
55ERROR: 0:158: 'textureQueryLevels' : no matching overloaded function found
56ERROR: 0:158: 'assign' :  cannot convert from ' const float' to ' temp int'
57WARNING: 0:161: '[]' : assuming binding count of one for compile-time checking of binding numbers for unsized array
58ERROR: 54 compilation errors.  No code generated.
59
60
61Shader version: 420
62ERROR: node is still EOpNull!
630:20  Function Definition: foo( ( const int)
640:20    Function Parameters:
650:?     Sequence
660:23      Sequence
670:23        move second child to first child ( temp int)
680:23          'b' ( const (read only) int)
690:23          'anonconst' ( global int)
700:25      Sequence
710:25        move second child to first child ( temp int)
720:25          'd' ( const (read only) int)
730:25          'b' ( const (read only) int)
740:29      Branch: Return with expression
750:29        'b' ( const (read only) int)
760:32  Function Definition: main( ( global void)
770:32    Function Parameters:
780:?     Sequence
790:35      Test condition and select ( temp void)
800:35        Condition
810:35        Compare Equal ( temp bool)
820:35          'i' ( temp int)
830:35          Constant:
840:35            3 (const int)
850:35        true case
860:36        Sequence
870:36          move second child to first child ( temp int)
880:36            'j' ( temp int)
890:36            'i' ( temp int)
900:42      Loop with condition tested first
910:42        Loop Condition
920:42        Constant:
930:42          true (const bool)
940:42        No loop body
950:50  Function Definition: bar(vf4; ( global void)
960:50    Function Parameters:
970:50      'v' ( volatile in 4-component vector of float)
980:?     Sequence
990:53      's' ( temp int)
1000:54      's' ( temp int)
1010:55      Test condition and select ( temp void)
1020:55        Condition
1030:55        Compare Equal ( temp bool)
1040:55          direct index ( temp float)
1050:55            direct index ( temp 4-component vector of float)
1060:55              'bad' ( in 10-element array of 4-component vector of float)
1070:55              Constant:
1080:55                0 (const int)
1090:55            Constant:
1100:55              0 (const int)
1110:55          Constant:
1120:55            4.200000
1130:55        true case is null
1140:57      Test condition and select ( temp void)
1150:57        Condition
1160:57        Constant:
1170:57          true (const bool)
1180:57        true case
1190:58        move second child to first child ( temp 4-component vector of float)
1200:58          'badorder3' ( flat out 4-component vector of float)
1210:58          direct index ( temp 4-component vector of float)
1220:58            'bad' ( in 10-element array of 4-component vector of float)
1230:58            Constant:
1240:58              0 (const int)
1250:61      Sequence
1260:61        move second child to first child ( temp 3-component vector of float)
1270:61          'smeared' ( temp 3-component vector of float)
1280:61          Construct vec3 ( temp 3-component vector of float)
1290:61            'f' ( temp float)
1300:62      Construct vec4 ( temp 4-component vector of float)
1310:62        'f' ( temp float)
1320:63      Construct vec2 ( temp 2-component vector of float)
1330:63        'f' ( temp float)
1340:88  Function Definition: bar23444( ( global void)
1350:88    Function Parameters:
1360:?     Sequence
1370:91      Sequence
1380:91        move second child to first child ( temp float)
1390:91          'a1' ( temp float)
1400:91          direct index ( temp float)
1410:91            direct index ( temp 3-component vector of float)
1420:91              'm43' ( temp 4X3 matrix of float)
1430:91              Constant:
1440:91                3 (const int)
1450:91            Constant:
1460:91              1 (const int)
1470:93      Sequence
1480:93        move second child to first child ( temp int)
1490:93          'a2' ( temp int)
1500:93          Constant:
1510:93            4 (const int)
1520:94      add second child into first child ( temp int)
1530:94        'a2' ( temp int)
1540:94        Constant:
1550:94          3 (const int)
1560:95      add second child into first child ( temp int)
1570:95        'a2' ( temp int)
1580:95        Constant:
1590:95          3 (const int)
1600:96      Sequence
1610:96        move second child to first child ( temp float)
1620:96          'b' ( const (read only) float)
1630:96          component-wise multiply ( temp float)
1640:96            Constant:
1650:96              2.000000
1660:96            'a1' ( temp float)
1670:97      Sequence
1680:97        move second child to first child ( temp int)
1690:97          'a' ( temp int)
1700:97          Constant:
1710:97            -1 (const int)
1720:109  Function Definition: qux( ( global void)
1730:109    Function Parameters:
1740:111    Sequence
1750:111      Sequence
1760:111        move second child to first child ( temp int)
1770:111          'i' ( temp int)
1780:111          aoeu: direct index for structure (layout( column_major shared) uniform int)
1790:111            'anon@0' (layout( binding=7 column_major shared) uniform block{layout( column_major shared) uniform int aoeu})
1800:111            Constant:
1810:111              0 (const uint)
1820:112      imageAtomicCompSwap ( global int)
1830:112        'iimg2D' (layout( r32i) uniform iimage2D)
1840:112        Construct ivec2 ( temp 2-component vector of int)
1850:112          'i' ( temp int)
1860:112          'i' ( temp int)
1870:112        'i' ( temp int)
1880:112        'i' ( temp int)
1890:113      imageAtomicAdd ( global uint)
1900:113        'uimg2D' (layout( r32ui) uniform uimage2D)
1910:113        Construct ivec2 ( temp 2-component vector of int)
1920:113          'i' ( temp int)
1930:113          'i' ( temp int)
1940:113        Convert int to uint ( temp uint)
1950:113          'i' ( temp int)
1960:114      imageAtomicMin ( global int)
1970:114        'iimg2Drgba' (layout( rgba32i) uniform iimage2D)
1980:114        Construct ivec2 ( temp 2-component vector of int)
1990:114          'i' ( temp int)
2000:114          'i' ( temp int)
2010:114        'i' ( temp int)
2020:115      Constant:
2030:115        0.000000
2040:116      Sequence
2050:116        move second child to first child ( temp 4-component vector of int)
2060:116          'pos' ( temp 4-component vector of int)
2070:116          imageLoad ( global 4-component vector of int)
2080:116            'iimg2D' (layout( r32i) uniform iimage2D)
2090:116            Construct ivec2 ( temp 2-component vector of int)
2100:116              'i' ( temp int)
2110:116              'i' ( temp int)
2120:117      Sequence
2130:117        move second child to first child ( temp 4-component vector of float)
2140:117          'col' ( temp 4-component vector of float)
2150:117          imageLoad ( global 4-component vector of float)
2160:117            'img2DMS' ( uniform image2DMS)
2170:117            Construct ivec2 ( temp 2-component vector of int)
2180:117              'i' ( temp int)
2190:117              'i' ( temp int)
2200:117            'i' ( temp int)
2210:118      imageStore ( global void)
2220:118        'img2DMSWO' ( writeonly uniform image2DMS)
2230:118        Construct ivec2 ( temp 2-component vector of int)
2240:118          'i' ( temp int)
2250:118          'i' ( temp int)
2260:118        'i' ( temp int)
2270:118        Constant:
2280:118          0.000000
2290:118          0.000000
2300:118          0.000000
2310:118          0.000000
2320:119      imageLoad ( global 4-component vector of float)
2330:119        'img2DMSWO' ( writeonly uniform image2DMS)
2340:119        Construct ivec2 ( temp 2-component vector of int)
2350:119          'i' ( temp int)
2360:119          'i' ( temp int)
2370:119        'i' ( temp int)
2380:125  Function Definition: passr(iI21; ( global void)
2390:125    Function Parameters:
2400:125      'image' ( coherent readonly in iimage2D)
2410:132  Function Definition: passrc( ( global void)
2420:132    Function Parameters:
2430:134    Sequence
2440:134      Function Call: passr(iI21; ( global void)
2450:134        'qualim1' (layout( r32i) coherent readonly uniform iimage2D)
2460:135      Function Call: passr(iI21; ( global void)
2470:135        'qualim2' (layout( r32i) coherent volatile readonly uniform iimage2D)
2480:136      Function Call: passr(iI21; ( global void)
2490:136        'iimg2D' (layout( r32i) uniform iimage2D)
2500:153  Function Definition: qlod( ( global void)
2510:153    Function Parameters:
2520:?     Sequence
2530:157      'levels' ( temp int)
2540:158      'levels' ( temp int)
2550:?   Linker Objects
2560:?     'v2' ( smooth out 2-component vector of float)
2570:?     'bad' ( in 10-element array of 4-component vector of float)
2580:?     'badorder' ( in 4-component vector of float)
2590:?     'badorder2' ( invariant smooth out 4-component vector of float)
2600:?     'badorder4' ( centroid in 4-component vector of float)
2610:?     'badorder3' ( flat out 4-component vector of float)
2620:?     'rep' ( smooth flat out 4-component vector of float)
2630:?     'rep2' ( centroid smooth sample out 4-component vector of float)
2640:?     'rep3' ( in 4-component vector of float)
2650:?     'anonconst' ( global int)
2660:?     'aconst' ( const int)
2670:?       5 (const int)
2680:?     'a' ( const int)
2690:?       5 (const int)
2700:?     'b' ( temp int)
2710:?     'cx' ( const float)
2720:?       4.200000
2730:?     'dx' ( const float)
2740:?       4.200000
2750:?     'boundInst' (layout( binding=3 column_major shared) uniform block{layout( column_major shared) uniform int aoeu})
2760:?     'anon@0' (layout( binding=7 column_major shared) uniform block{layout( column_major shared) uniform int aoeu})
2770:?     'anon@1' (layout( binding=1) in block{ in int aoeua})
2780:?     'anon@2' (layout( column_major shared) uniform block{layout( column_major shared) uniform int aooeu})
2790:?     'sampb1' (layout( binding=4) uniform sampler2D)
2800:?     'sampb2' (layout( binding=5) uniform 10-element array of sampler2D)
2810:?     'sampb3' (layout( binding=80) uniform sampler2D)
2820:?     'sampb4' (layout( binding=31) uniform sampler2D)
2830:?     'sampb5' (layout( binding=79) uniform 2-element array of sampler2D)
2840:?     'anon@3' ( out block{ out 4-element array of float ClipDistance gl_ClipDistance})
2850:?     'patchIn' ( patch in 4-component vector of float)
2860:?     'patchOut' ( smooth patch out 4-component vector of float)
2870:?     'comma0' ( temp int)
2880:?     'comma1' ( global 1-element array of int)
2890:?     'iimg2D' (layout( r32i) uniform iimage2D)
2900:?     'iimg2Drgba' (layout( rgba32i) uniform iimage2D)
2910:?     'img2Drgba' (layout( rgba32f) uniform image2D)
2920:?     'uimg2D' (layout( r32ui) uniform uimage2D)
2930:?     'img2DMS' ( uniform image2DMS)
2940:?     'img2DMSWO' ( writeonly uniform image2DMS)
2950:?     'vol' ( volatile temp float)
2960:?     'vol2' ( readonly temp int)
2970:?     'qualim1' (layout( r32i) coherent readonly uniform iimage2D)
2980:?     'qualim2' (layout( r32i) coherent volatile readonly uniform iimage2D)
2990:?     'i1bad' (layout( rg8i) uniform uimage2D)
3000:?     'i2bad' (layout( rgba32i) uniform image2D)
3010:?     'i3bad' (layout( rgba32f) uniform uimage2D)
3020:?     'i4bad' (layout( r8_snorm) uniform iimage2D)
3030:?     'i5bad' (layout( rgba32ui) uniform iimage2D)
3040:?     'i6bad' (layout( r8ui) uniform iimage2D)
3050:?     'offcheckI' (layout( column_major shared) uniform block{layout( column_major shared offset=16) uniform int foo})
3060:?     'samp1D' ( uniform sampler1D)
3070:?     'samp1Ds' ( uniform sampler1DShadow)
3080:?     'badArray' (layout( binding=0) writeonly uniform unsized 1-element array of image1D)
3090:?     'u_sampler0' (layout( binding=74) uniform 6-element array of sampler2D)
3100:?     'gl_VertexID' ( gl_VertexId int VertexId)
3110:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
312
313
314Linked vertex stage:
315
316
317Shader version: 420
318ERROR: node is still EOpNull!
3190:32  Function Definition: main( ( global void)
3200:32    Function Parameters:
3210:?     Sequence
3220:35      Test condition and select ( temp void)
3230:35        Condition
3240:35        Compare Equal ( temp bool)
3250:35          'i' ( temp int)
3260:35          Constant:
3270:35            3 (const int)
3280:35        true case
3290:36        Sequence
3300:36          move second child to first child ( temp int)
3310:36            'j' ( temp int)
3320:36            'i' ( temp int)
3330:42      Loop with condition tested first
3340:42        Loop Condition
3350:42        Constant:
3360:42          true (const bool)
3370:42        No loop body
3380:?   Linker Objects
3390:?     'v2' ( smooth out 2-component vector of float)
3400:?     'bad' ( in 10-element array of 4-component vector of float)
3410:?     'badorder' ( in 4-component vector of float)
3420:?     'badorder2' ( invariant smooth out 4-component vector of float)
3430:?     'badorder4' ( centroid in 4-component vector of float)
3440:?     'badorder3' ( flat out 4-component vector of float)
3450:?     'rep' ( smooth flat out 4-component vector of float)
3460:?     'rep2' ( centroid smooth sample out 4-component vector of float)
3470:?     'rep3' ( in 4-component vector of float)
3480:?     'anonconst' ( global int)
3490:?     'aconst' ( const int)
3500:?       5 (const int)
3510:?     'a' ( const int)
3520:?       5 (const int)
3530:?     'b' ( temp int)
3540:?     'cx' ( const float)
3550:?       4.200000
3560:?     'dx' ( const float)
3570:?       4.200000
3580:?     'boundInst' (layout( binding=3 column_major shared) uniform block{layout( column_major shared) uniform int aoeu})
3590:?     'anon@0' (layout( binding=7 column_major shared) uniform block{layout( column_major shared) uniform int aoeu})
3600:?     'anon@1' (layout( binding=1) in block{ in int aoeua})
3610:?     'anon@2' (layout( column_major shared) uniform block{layout( column_major shared) uniform int aooeu})
3620:?     'sampb1' (layout( binding=4) uniform sampler2D)
3630:?     'sampb2' (layout( binding=5) uniform 10-element array of sampler2D)
3640:?     'sampb3' (layout( binding=80) uniform sampler2D)
3650:?     'sampb4' (layout( binding=31) uniform sampler2D)
3660:?     'sampb5' (layout( binding=79) uniform 2-element array of sampler2D)
3670:?     'anon@3' ( out block{ out 4-element array of float ClipDistance gl_ClipDistance})
3680:?     'patchIn' ( patch in 4-component vector of float)
3690:?     'patchOut' ( smooth patch out 4-component vector of float)
3700:?     'comma0' ( temp int)
3710:?     'comma1' ( global 1-element array of int)
3720:?     'iimg2D' (layout( r32i) uniform iimage2D)
3730:?     'iimg2Drgba' (layout( rgba32i) uniform iimage2D)
3740:?     'img2Drgba' (layout( rgba32f) uniform image2D)
3750:?     'uimg2D' (layout( r32ui) uniform uimage2D)
3760:?     'img2DMS' ( uniform image2DMS)
3770:?     'img2DMSWO' ( writeonly uniform image2DMS)
3780:?     'vol' ( volatile temp float)
3790:?     'vol2' ( readonly temp int)
3800:?     'qualim1' (layout( r32i) coherent readonly uniform iimage2D)
3810:?     'qualim2' (layout( r32i) coherent volatile readonly uniform iimage2D)
3820:?     'i1bad' (layout( rg8i) uniform uimage2D)
3830:?     'i2bad' (layout( rgba32i) uniform image2D)
3840:?     'i3bad' (layout( rgba32f) uniform uimage2D)
3850:?     'i4bad' (layout( r8_snorm) uniform iimage2D)
3860:?     'i5bad' (layout( rgba32ui) uniform iimage2D)
3870:?     'i6bad' (layout( r8ui) uniform iimage2D)
3880:?     'offcheckI' (layout( column_major shared) uniform block{layout( column_major shared offset=16) uniform int foo})
3890:?     'samp1D' ( uniform sampler1D)
3900:?     'samp1Ds' ( uniform sampler1DShadow)
3910:?     'badArray' (layout( binding=0) writeonly uniform 1-element array of image1D)
3920:?     'u_sampler0' (layout( binding=74) uniform 6-element array of sampler2D)
3930:?     'gl_VertexID' ( gl_VertexId int VertexId)
3940:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
395
396