1420.vert 2ERROR: 0:2: '#version' : must occur first in shader 3WARNING: 0:3: varying deprecated in version 130; may be removed in future release 4ERROR: 0:3: 'varying' : no longer supported in core profile; removed in version 420 5ERROR: 0:7: '' : vertex input cannot be further qualified 6ERROR: 0:11: '' : can only have one interpolation qualifier (flat, smooth, noperspective, __explicitInterpAMD) 7ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample) 8ERROR: 0:13: 'uniform' : too many storage qualifiers 9ERROR: 0:18: '=' : global const initializers must be constant ' const int' 10ERROR: 0:20: 'const' : no qualifiers allowed for function return 11ERROR: 0:27: '' : array size must be a constant integer expression 12ERROR: 0:38: 'j' : undeclared identifier 13ERROR: 0:38: '=' : cannot convert from ' temp float' to ' temp int' 14ERROR: 0:39: 'k' : undeclared identifier 15ERROR: 0:39: '=' : cannot convert from ' temp float' to ' temp int' 16ERROR: 0:40: 'j' : undeclared identifier 17ERROR: 0:40: '=' : cannot convert from ' temp float' to ' temp int' 18ERROR: 0:44: 'jj' : undeclared identifier 19ERROR: 0:44: '=' : cannot convert from ' temp float' to ' temp int' 20ERROR: 0:54: 'y' : vector swizzle selection out of range 21ERROR: 0:62: 'xxxxx' : vector swizzle too long 22ERROR: 0:63: 'xxy' : vector swizzle selection out of range 23ERROR: 0:66: 'binding' : cannot declare a default, include a type or full declaration 24ERROR: 0:69: 'location/component/index' : cannot declare a default, use a full declaration 25ERROR: 0:70: 'input block' : not supported in this stage: vertex 26ERROR: 0:70: 'binding' : requires uniform or buffer storage qualifier 27ERROR: 0:71: 'binding' : binding is too large 28ERROR: 0:74: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits 29ERROR: 0:76: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits (using array) 30ERROR: 0:85: 'patch' : not supported in this stage: vertex 31ERROR: 0:85: '' : vertex input cannot be further qualified 32ERROR: 0:86: 'patch' : not supported in this stage: vertex 33ERROR: 0:100: '=' : global const initializers must be constant ' const int' 34ERROR: 0:101: '' : array size must be a constant integer expression 35ERROR: 0:107: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported for this version or the enabled extensions 36ERROR: 0:114: 'imageAtomicMin' : only supported on image with format r32i or r32ui 37ERROR: 0:115: 'imageAtomicMax' : no matching overloaded function found 38ERROR: 0:119: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter 39ERROR: 0:122: '' : memory qualifiers cannot be used on this type 40ERROR: 0:123: '' : memory qualifiers cannot be used on this type 41ERROR: 0:134: 'format' : image formats must match 42ERROR: 0:135: 'volatile' : argument cannot drop memory qualifier when passed to formal parameter 43ERROR: 0:135: 'format' : image formats must match 44ERROR: 0:136: 'format' : image formats must match 45ERROR: 0:139: 'rg8i' : does not apply to unsigned integer images 46ERROR: 0:140: 'rgba32i' : does not apply to floating point images 47ERROR: 0:141: 'rgba32f' : does not apply to unsigned integer images 48ERROR: 0:142: 'r8_snorm' : does not apply to signed integer images 49ERROR: 0:143: 'rgba32ui' : does not apply to signed integer images 50ERROR: 0:144: 'r8ui' : does not apply to signed integer images 51ERROR: 0:147: '"offset" on block member' : not supported for this version or the enabled extensions 52ERROR: 0:147: 'offset/align' : can only be used with std140, std430, or scalar layout packing 53ERROR: 0:157: 'textureQueryLevels' : no matching overloaded function found 54ERROR: 0:157: 'assign' : cannot convert from ' const float' to ' temp int' 55ERROR: 0:158: 'textureQueryLevels' : no matching overloaded function found 56ERROR: 0:158: 'assign' : cannot convert from ' const float' to ' temp int' 57WARNING: 0:161: '[]' : assuming binding count of one for compile-time checking of binding numbers for unsized array 58ERROR: 54 compilation errors. No code generated. 59 60 61Shader version: 420 62ERROR: node is still EOpNull! 630:20 Function Definition: foo( ( const int) 640:20 Function Parameters: 650:? Sequence 660:23 Sequence 670:23 move second child to first child ( temp int) 680:23 'b' ( const (read only) int) 690:23 'anonconst' ( global int) 700:25 Sequence 710:25 move second child to first child ( temp int) 720:25 'd' ( const (read only) int) 730:25 'b' ( const (read only) int) 740:29 Branch: Return with expression 750:29 'b' ( const (read only) int) 760:32 Function Definition: main( ( global void) 770:32 Function Parameters: 780:? Sequence 790:35 Test condition and select ( temp void) 800:35 Condition 810:35 Compare Equal ( temp bool) 820:35 'i' ( temp int) 830:35 Constant: 840:35 3 (const int) 850:35 true case 860:36 Sequence 870:36 move second child to first child ( temp int) 880:36 'j' ( temp int) 890:36 'i' ( temp int) 900:42 Loop with condition tested first 910:42 Loop Condition 920:42 Constant: 930:42 true (const bool) 940:42 No loop body 950:50 Function Definition: bar(vf4; ( global void) 960:50 Function Parameters: 970:50 'v' ( volatile in 4-component vector of float) 980:? Sequence 990:53 's' ( temp int) 1000:54 's' ( temp int) 1010:55 Test condition and select ( temp void) 1020:55 Condition 1030:55 Compare Equal ( temp bool) 1040:55 direct index ( temp float) 1050:55 direct index ( temp 4-component vector of float) 1060:55 'bad' ( in 10-element array of 4-component vector of float) 1070:55 Constant: 1080:55 0 (const int) 1090:55 Constant: 1100:55 0 (const int) 1110:55 Constant: 1120:55 4.200000 1130:55 true case is null 1140:57 Test condition and select ( temp void) 1150:57 Condition 1160:57 Constant: 1170:57 true (const bool) 1180:57 true case 1190:58 move second child to first child ( temp 4-component vector of float) 1200:58 'badorder3' ( flat out 4-component vector of float) 1210:58 direct index ( temp 4-component vector of float) 1220:58 'bad' ( in 10-element array of 4-component vector of float) 1230:58 Constant: 1240:58 0 (const int) 1250:61 Sequence 1260:61 move second child to first child ( temp 3-component vector of float) 1270:61 'smeared' ( temp 3-component vector of float) 1280:61 Construct vec3 ( temp 3-component vector of float) 1290:61 'f' ( temp float) 1300:62 Construct vec4 ( temp 4-component vector of float) 1310:62 'f' ( temp float) 1320:63 Construct vec2 ( temp 2-component vector of float) 1330:63 'f' ( temp float) 1340:88 Function Definition: bar23444( ( global void) 1350:88 Function Parameters: 1360:? Sequence 1370:91 Sequence 1380:91 move second child to first child ( temp float) 1390:91 'a1' ( temp float) 1400:91 direct index ( temp float) 1410:91 direct index ( temp 3-component vector of float) 1420:91 'm43' ( temp 4X3 matrix of float) 1430:91 Constant: 1440:91 3 (const int) 1450:91 Constant: 1460:91 1 (const int) 1470:93 Sequence 1480:93 move second child to first child ( temp int) 1490:93 'a2' ( temp int) 1500:93 Constant: 1510:93 4 (const int) 1520:94 add second child into first child ( temp int) 1530:94 'a2' ( temp int) 1540:94 Constant: 1550:94 3 (const int) 1560:95 add second child into first child ( temp int) 1570:95 'a2' ( temp int) 1580:95 Constant: 1590:95 3 (const int) 1600:96 Sequence 1610:96 move second child to first child ( temp float) 1620:96 'b' ( const (read only) float) 1630:96 component-wise multiply ( temp float) 1640:96 Constant: 1650:96 2.000000 1660:96 'a1' ( temp float) 1670:97 Sequence 1680:97 move second child to first child ( temp int) 1690:97 'a' ( temp int) 1700:97 Constant: 1710:97 -1 (const int) 1720:109 Function Definition: qux( ( global void) 1730:109 Function Parameters: 1740:111 Sequence 1750:111 Sequence 1760:111 move second child to first child ( temp int) 1770:111 'i' ( temp int) 1780:111 aoeu: direct index for structure (layout( column_major shared) uniform int) 1790:111 'anon@0' (layout( binding=7 column_major shared) uniform block{layout( column_major shared) uniform int aoeu}) 1800:111 Constant: 1810:111 0 (const uint) 1820:112 imageAtomicCompSwap ( global int) 1830:112 'iimg2D' (layout( r32i) uniform iimage2D) 1840:112 Construct ivec2 ( temp 2-component vector of int) 1850:112 'i' ( temp int) 1860:112 'i' ( temp int) 1870:112 'i' ( temp int) 1880:112 'i' ( temp int) 1890:113 imageAtomicAdd ( global uint) 1900:113 'uimg2D' (layout( r32ui) uniform uimage2D) 1910:113 Construct ivec2 ( temp 2-component vector of int) 1920:113 'i' ( temp int) 1930:113 'i' ( temp int) 1940:113 Convert int to uint ( temp uint) 1950:113 'i' ( temp int) 1960:114 imageAtomicMin ( global int) 1970:114 'iimg2Drgba' (layout( rgba32i) uniform iimage2D) 1980:114 Construct ivec2 ( temp 2-component vector of int) 1990:114 'i' ( temp int) 2000:114 'i' ( temp int) 2010:114 'i' ( temp int) 2020:115 Constant: 2030:115 0.000000 2040:116 Sequence 2050:116 move second child to first child ( temp 4-component vector of int) 2060:116 'pos' ( temp 4-component vector of int) 2070:116 imageLoad ( global 4-component vector of int) 2080:116 'iimg2D' (layout( r32i) uniform iimage2D) 2090:116 Construct ivec2 ( temp 2-component vector of int) 2100:116 'i' ( temp int) 2110:116 'i' ( temp int) 2120:117 Sequence 2130:117 move second child to first child ( temp 4-component vector of float) 2140:117 'col' ( temp 4-component vector of float) 2150:117 imageLoad ( global 4-component vector of float) 2160:117 'img2DMS' ( uniform image2DMS) 2170:117 Construct ivec2 ( temp 2-component vector of int) 2180:117 'i' ( temp int) 2190:117 'i' ( temp int) 2200:117 'i' ( temp int) 2210:118 imageStore ( global void) 2220:118 'img2DMSWO' ( writeonly uniform image2DMS) 2230:118 Construct ivec2 ( temp 2-component vector of int) 2240:118 'i' ( temp int) 2250:118 'i' ( temp int) 2260:118 'i' ( temp int) 2270:118 Constant: 2280:118 0.000000 2290:118 0.000000 2300:118 0.000000 2310:118 0.000000 2320:119 imageLoad ( global 4-component vector of float) 2330:119 'img2DMSWO' ( writeonly uniform image2DMS) 2340:119 Construct ivec2 ( temp 2-component vector of int) 2350:119 'i' ( temp int) 2360:119 'i' ( temp int) 2370:119 'i' ( temp int) 2380:125 Function Definition: passr(iI21; ( global void) 2390:125 Function Parameters: 2400:125 'image' ( coherent readonly in iimage2D) 2410:132 Function Definition: passrc( ( global void) 2420:132 Function Parameters: 2430:134 Sequence 2440:134 Function Call: passr(iI21; ( global void) 2450:134 'qualim1' (layout( r32i) coherent readonly uniform iimage2D) 2460:135 Function Call: passr(iI21; ( global void) 2470:135 'qualim2' (layout( r32i) coherent volatile readonly uniform iimage2D) 2480:136 Function Call: passr(iI21; ( global void) 2490:136 'iimg2D' (layout( r32i) uniform iimage2D) 2500:153 Function Definition: qlod( ( global void) 2510:153 Function Parameters: 2520:? Sequence 2530:157 'levels' ( temp int) 2540:158 'levels' ( temp int) 2550:? Linker Objects 2560:? 'v2' ( smooth out 2-component vector of float) 2570:? 'bad' ( in 10-element array of 4-component vector of float) 2580:? 'badorder' ( in 4-component vector of float) 2590:? 'badorder2' ( invariant smooth out 4-component vector of float) 2600:? 'badorder4' ( centroid in 4-component vector of float) 2610:? 'badorder3' ( flat out 4-component vector of float) 2620:? 'rep' ( smooth flat out 4-component vector of float) 2630:? 'rep2' ( centroid smooth sample out 4-component vector of float) 2640:? 'rep3' ( in 4-component vector of float) 2650:? 'anonconst' ( global int) 2660:? 'aconst' ( const int) 2670:? 5 (const int) 2680:? 'a' ( const int) 2690:? 5 (const int) 2700:? 'b' ( temp int) 2710:? 'cx' ( const float) 2720:? 4.200000 2730:? 'dx' ( const float) 2740:? 4.200000 2750:? 'boundInst' (layout( binding=3 column_major shared) uniform block{layout( column_major shared) uniform int aoeu}) 2760:? 'anon@0' (layout( binding=7 column_major shared) uniform block{layout( column_major shared) uniform int aoeu}) 2770:? 'anon@1' (layout( binding=1) in block{ in int aoeua}) 2780:? 'anon@2' (layout( column_major shared) uniform block{layout( column_major shared) uniform int aooeu}) 2790:? 'sampb1' (layout( binding=4) uniform sampler2D) 2800:? 'sampb2' (layout( binding=5) uniform 10-element array of sampler2D) 2810:? 'sampb3' (layout( binding=80) uniform sampler2D) 2820:? 'sampb4' (layout( binding=31) uniform sampler2D) 2830:? 'sampb5' (layout( binding=79) uniform 2-element array of sampler2D) 2840:? 'anon@3' ( out block{ out 4-element array of float ClipDistance gl_ClipDistance}) 2850:? 'patchIn' ( patch in 4-component vector of float) 2860:? 'patchOut' ( smooth patch out 4-component vector of float) 2870:? 'comma0' ( temp int) 2880:? 'comma1' ( global 1-element array of int) 2890:? 'iimg2D' (layout( r32i) uniform iimage2D) 2900:? 'iimg2Drgba' (layout( rgba32i) uniform iimage2D) 2910:? 'img2Drgba' (layout( rgba32f) uniform image2D) 2920:? 'uimg2D' (layout( r32ui) uniform uimage2D) 2930:? 'img2DMS' ( uniform image2DMS) 2940:? 'img2DMSWO' ( writeonly uniform image2DMS) 2950:? 'vol' ( volatile temp float) 2960:? 'vol2' ( readonly temp int) 2970:? 'qualim1' (layout( r32i) coherent readonly uniform iimage2D) 2980:? 'qualim2' (layout( r32i) coherent volatile readonly uniform iimage2D) 2990:? 'i1bad' (layout( rg8i) uniform uimage2D) 3000:? 'i2bad' (layout( rgba32i) uniform image2D) 3010:? 'i3bad' (layout( rgba32f) uniform uimage2D) 3020:? 'i4bad' (layout( r8_snorm) uniform iimage2D) 3030:? 'i5bad' (layout( rgba32ui) uniform iimage2D) 3040:? 'i6bad' (layout( r8ui) uniform iimage2D) 3050:? 'offcheckI' (layout( column_major shared) uniform block{layout( column_major shared offset=16) uniform int foo}) 3060:? 'samp1D' ( uniform sampler1D) 3070:? 'samp1Ds' ( uniform sampler1DShadow) 3080:? 'badArray' (layout( binding=0) writeonly uniform unsized 1-element array of image1D) 3090:? 'u_sampler0' (layout( binding=74) uniform 6-element array of sampler2D) 3100:? 'gl_VertexID' ( gl_VertexId int VertexId) 3110:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 312 313 314Linked vertex stage: 315 316 317Shader version: 420 318ERROR: node is still EOpNull! 3190:32 Function Definition: main( ( global void) 3200:32 Function Parameters: 3210:? Sequence 3220:35 Test condition and select ( temp void) 3230:35 Condition 3240:35 Compare Equal ( temp bool) 3250:35 'i' ( temp int) 3260:35 Constant: 3270:35 3 (const int) 3280:35 true case 3290:36 Sequence 3300:36 move second child to first child ( temp int) 3310:36 'j' ( temp int) 3320:36 'i' ( temp int) 3330:42 Loop with condition tested first 3340:42 Loop Condition 3350:42 Constant: 3360:42 true (const bool) 3370:42 No loop body 3380:? Linker Objects 3390:? 'v2' ( smooth out 2-component vector of float) 3400:? 'bad' ( in 10-element array of 4-component vector of float) 3410:? 'badorder' ( in 4-component vector of float) 3420:? 'badorder2' ( invariant smooth out 4-component vector of float) 3430:? 'badorder4' ( centroid in 4-component vector of float) 3440:? 'badorder3' ( flat out 4-component vector of float) 3450:? 'rep' ( smooth flat out 4-component vector of float) 3460:? 'rep2' ( centroid smooth sample out 4-component vector of float) 3470:? 'rep3' ( in 4-component vector of float) 3480:? 'anonconst' ( global int) 3490:? 'aconst' ( const int) 3500:? 5 (const int) 3510:? 'a' ( const int) 3520:? 5 (const int) 3530:? 'b' ( temp int) 3540:? 'cx' ( const float) 3550:? 4.200000 3560:? 'dx' ( const float) 3570:? 4.200000 3580:? 'boundInst' (layout( binding=3 column_major shared) uniform block{layout( column_major shared) uniform int aoeu}) 3590:? 'anon@0' (layout( binding=7 column_major shared) uniform block{layout( column_major shared) uniform int aoeu}) 3600:? 'anon@1' (layout( binding=1) in block{ in int aoeua}) 3610:? 'anon@2' (layout( column_major shared) uniform block{layout( column_major shared) uniform int aooeu}) 3620:? 'sampb1' (layout( binding=4) uniform sampler2D) 3630:? 'sampb2' (layout( binding=5) uniform 10-element array of sampler2D) 3640:? 'sampb3' (layout( binding=80) uniform sampler2D) 3650:? 'sampb4' (layout( binding=31) uniform sampler2D) 3660:? 'sampb5' (layout( binding=79) uniform 2-element array of sampler2D) 3670:? 'anon@3' ( out block{ out 4-element array of float ClipDistance gl_ClipDistance}) 3680:? 'patchIn' ( patch in 4-component vector of float) 3690:? 'patchOut' ( smooth patch out 4-component vector of float) 3700:? 'comma0' ( temp int) 3710:? 'comma1' ( global 1-element array of int) 3720:? 'iimg2D' (layout( r32i) uniform iimage2D) 3730:? 'iimg2Drgba' (layout( rgba32i) uniform iimage2D) 3740:? 'img2Drgba' (layout( rgba32f) uniform image2D) 3750:? 'uimg2D' (layout( r32ui) uniform uimage2D) 3760:? 'img2DMS' ( uniform image2DMS) 3770:? 'img2DMSWO' ( writeonly uniform image2DMS) 3780:? 'vol' ( volatile temp float) 3790:? 'vol2' ( readonly temp int) 3800:? 'qualim1' (layout( r32i) coherent readonly uniform iimage2D) 3810:? 'qualim2' (layout( r32i) coherent volatile readonly uniform iimage2D) 3820:? 'i1bad' (layout( rg8i) uniform uimage2D) 3830:? 'i2bad' (layout( rgba32i) uniform image2D) 3840:? 'i3bad' (layout( rgba32f) uniform uimage2D) 3850:? 'i4bad' (layout( r8_snorm) uniform iimage2D) 3860:? 'i5bad' (layout( rgba32ui) uniform iimage2D) 3870:? 'i6bad' (layout( r8ui) uniform iimage2D) 3880:? 'offcheckI' (layout( column_major shared) uniform block{layout( column_major shared offset=16) uniform int foo}) 3890:? 'samp1D' ( uniform sampler1D) 3900:? 'samp1Ds' ( uniform sampler1DShadow) 3910:? 'badArray' (layout( binding=0) writeonly uniform 1-element array of image1D) 3920:? 'u_sampler0' (layout( binding=74) uniform 6-element array of sampler2D) 3930:? 'gl_VertexID' ( gl_VertexId int VertexId) 3940:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 395 396