1440.frag 2ERROR: 0:11: 'location' : overlapping use of location 4 3ERROR: 0:13: 'component' : type overflows the available 4 components 4ERROR: 0:22: 'location' : fragment outputs sharing the same location must be the same basic type 30 5ERROR: 0:24: 'qualifier' : cannot use auxiliary, memory, interpolation, or precision qualifier in a default qualifier declaration (declaration with no type) 6ERROR: 0:25: 'qualifier' : cannot use auxiliary, memory, interpolation, or precision qualifier in a default qualifier declaration (declaration with no type) 7ERROR: 0:26: 'qualifier' : cannot use auxiliary, memory, interpolation, or precision qualifier in a default qualifier declaration (declaration with no type) 8ERROR: 0:29: 'layout qualifier' : cannot use offset or align qualifiers in a default qualifier declaration (declaration with no type) 9ERROR: 0:30: 'layout qualifier' : cannot use offset or align qualifiers in a default qualifier declaration (declaration with no type) 10ERROR: 0:30: 'layout' : offset/align can only be used on a uniform or buffer 11ERROR: 0:31: 'layout qualifier' : cannot use offset or align qualifiers in a default qualifier declaration (declaration with no type) 12ERROR: 0:31: 'layout' : offset/align can only be used on a uniform or buffer 13ERROR: 0:33: 'layout qualifier' : cannot use offset or align qualifiers in a default qualifier declaration (declaration with no type) 14ERROR: 0:34: 'layout qualifier' : cannot use offset or align qualifiers in a default qualifier declaration (declaration with no type) 15ERROR: 0:34: 'layout' : offset/align can only be used on a uniform or buffer 16ERROR: 0:35: 'layout qualifier' : cannot use offset or align qualifiers in a default qualifier declaration (declaration with no type) 17ERROR: 0:35: 'layout' : offset/align can only be used on a uniform or buffer 18ERROR: 0:37: 'offset' : only applies to block members, not blocks 19ERROR: 0:38: 'layout' : offset/align can only be used on a uniform or buffer 20ERROR: 0:38: 'offset' : only applies to block members, not blocks 21ERROR: 0:39: 'output block' : not supported in this stage: fragment 22ERROR: 0:39: 'layout' : offset/align can only be used on a uniform or buffer 23ERROR: 0:39: 'offset' : only applies to block members, not blocks 24ERROR: 0:42: 'align' : can only be used with std140, std430, or scalar layout packing 25ERROR: 0:43: 'align' : can only be used with std140, std430, or scalar layout packing 26ERROR: 0:43: 'layout' : offset/align can only be used on a uniform or buffer 27ERROR: 0:44: 'output block' : not supported in this stage: fragment 28ERROR: 0:44: 'align' : can only be used with std140, std430, or scalar layout packing 29ERROR: 0:44: 'layout' : offset/align can only be used on a uniform or buffer 30ERROR: 0:46: 'offset' : cannot specify on a variable declaration 31ERROR: 0:47: 'layout' : offset/align can only be used on a uniform or buffer 32ERROR: 0:48: 'layout' : offset/align can only be used on a uniform or buffer 33ERROR: 0:50: 'align' : cannot specify on a variable declaration 34ERROR: 0:51: 'layout' : offset/align can only be used on a uniform or buffer 35ERROR: 0:52: 'layout' : offset/align can only be used on a uniform or buffer 36ERROR: 0:54: 'layout' : matrix or packing qualifiers can only be used on a uniform or buffer 37ERROR: 0:55: 'layout' : cannot specify packing on a variable declaration 38ERROR: 0:57: 'align' : must be a power of 2 39ERROR: 0:58: 'offset/align' : can only be used with std140, std430, or scalar layout packing 40ERROR: 0:62: 'offset/align' : can only be used with std140, std430, or scalar layout packing 41ERROR: 0:63: 'offset/align' : can only be used with std140, std430, or scalar layout packing 42ERROR: 0:62: 'layout' : offset/align can only be used on a uniform or buffer 43ERROR: 0:63: 'layout' : offset/align can only be used on a uniform or buffer 44ERROR: 0:84: 'align' : must be a power of 2 45ERROR: 0:83: 'offset' : cannot lie in previous members 46ERROR: 0:85: 'offset' : must be a multiple of the member's alignment 47ERROR: 0:103: 'align' : must be a power of 2 48ERROR: 0:105: 'align' : must be a power of 2 49ERROR: 0:102: 'offset' : cannot lie in previous members 50ERROR: 0:104: 'offset' : must be a multiple of the member's alignment 51ERROR: 49 compilation errors. No code generated. 52 53 54Shader version: 440 55ERROR: node is still EOpNull! 560:144 Function Definition: interp( ( global void) 570:144 Function Parameters: 580:146 Sequence 590:146 interpolateAtCentroid ( global 2-component vector of float) 600:146 vector swizzle ( temp 2-component vector of float) 610:146 direct index ( smooth sample temp 3-component vector of float) 620:146 'sampInArray' ( smooth sample in 4-element array of 3-component vector of float) 630:146 Constant: 640:146 2 (const int) 650:146 Sequence 660:146 Constant: 670:146 0 (const int) 680:146 Constant: 690:146 1 (const int) 700:147 interpolateAtSample ( global float) 710:147 direct index ( temp float) 720:147 direct index ( smooth sample temp 3-component vector of float) 730:147 'sampInArray' ( smooth sample in 4-element array of 3-component vector of float) 740:147 Constant: 750:147 2 (const int) 760:147 Constant: 770:147 0 (const int) 780:147 Constant: 790:147 2 (const int) 800:150 Function Definition: layer( ( global int) 810:150 Function Parameters: 820:152 Sequence 830:152 Branch: Return with expression 840:152 'gl_Layer' ( flat in int Layer) 850:? Linker Objects 860:? 'a' (layout( location=4 component=2) smooth in 2-component vector of float) 870:? 'b' (layout( location=4 component=1) smooth in float) 880:? 'h' (layout( location=4 component=2) smooth in 2-component vector of float) 890:? 'c' (layout( location=3 component=2) smooth in 3-component vector of float) 900:? 'e' (layout( location=20 component=0) smooth in 6-element array of 3-component vector of float) 910:? 'f' (layout( location=20 component=3) smooth in 6-element array of float) 920:? 'be' (layout( location=30 component=3) out int) 930:? 'bf' (layout( location=30 component=0) out 3-component vector of float) 940:? 'inst1' (layout( column_major shared offset=12) uniform block{layout( column_major shared) uniform int a}) 950:? 'inst2' (layout( offset=12) in block{ in int a}) 960:? 'inst3' (layout( offset=12) out block{ out int a}) 970:? 'inst4' (layout( column_major std140 align=16) uniform block{layout( column_major std140 offset=0 align=16) uniform int a}) 980:? 'inst8' (layout( column_major shared align=16) uniform block{layout( column_major shared) uniform int a}) 990:? 'inst5' (layout( align=16) in block{ in int a}) 1000:? 'inst6' (layout( align=16) out block{ out int a}) 1010:? 'v1' (layout( offset=12) uniform 4-component vector of float) 1020:? 'v2' (layout( offset=12) smooth in 4-component vector of float) 1030:? 'v3' (layout( offset=12) out 4-component vector of float) 1040:? 'v4' (layout( align=16) uniform 4-component vector of float) 1050:? 'v5' (layout( align=16) smooth in 4-component vector of float) 1060:? 'v6' (layout( align=16) out 4-component vector of float) 1070:? 'v7' (layout( std140) uniform 4-component vector of float) 1080:? 'inst7' (layout( column_major shared) uniform block{layout( column_major shared offset=12 align=4) uniform float f}) 1090:? 'inst10' ( in block{layout( offset=12) in float f, layout( align=4) in float g}) 1100:? 'inst9' (layout( column_major std430 align=32) uniform block{layout( column_major std430 align=32) uniform float e, layout( column_major std430 offset=12 align=4) uniform float f, layout( column_major std430 offset=20 align=32) uniform float g, layout( column_major std430 align=32) uniform float h}) 1110:? 'inst11' (layout( column_major std430) uniform block{layout( column_major std430 offset=12 align=4) uniform float f, layout( column_major std430) uniform float g}) 1120:? 'specExampleErrors' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b, layout( column_major std140 offset=48) uniform 2-component vector of float c, layout( column_major std140 offset=56) uniform double g, layout( column_major std140 offset=72) uniform double h}) 1130:? 'specExample' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b, layout( column_major std140 offset=48) uniform 2-component vector of float d, layout( column_major std140 offset=64 align=16) uniform float e, layout( column_major std140 offset=72 align=2) uniform double f, layout( column_major std140 offset=80) uniform float h, layout( column_major std140 offset=128 align=64) uniform 3-component vector of double i, layout( column_major std140 offset=168 align=8) uniform float j}) 1140:? 'specExampleErrors430' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float a, layout( column_major std430 offset=32) buffer 3-component vector of float b, layout( column_major std430 offset=48) buffer 2-component vector of float c, layout( column_major std430 offset=56) buffer double g, layout( column_major std430 offset=72) buffer double h, layout( column_major std430 offset=80) buffer double i}) 1150:? 'specExample430' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float a, layout( column_major std430 offset=32) buffer 3-component vector of float b, layout( column_major std430 offset=48) buffer 2-component vector of float d, layout( column_major std430 offset=64 align=16) buffer float e, layout( column_major std430 offset=72 align=2) buffer double f, layout( column_major std430 offset=80) buffer float h, layout( column_major std430 offset=128 align=64) buffer 3-component vector of double i, layout( column_major std430 offset=168 align=8) buffer float j}) 1160:? 'specExample4300' (layout( column_major std430 align=128) buffer block{layout( column_major std430 offset=0 align=128) buffer 4-component vector of float a, layout( column_major std430 offset=128 align=128) buffer 3-component vector of float b, layout( column_major std430 offset=256 align=128) buffer 2-component vector of float d, layout( column_major std430 offset=384 align=128) buffer float e, layout( column_major std430 offset=512 align=128) buffer double f, layout( column_major std430 offset=640 align=128) buffer float h, layout( column_major std430 offset=768 align=128) buffer 3-component vector of double i}) 1170:? 'specExample4301' (layout( column_major std430 align=128) buffer block{layout( column_major std430 offset=0 align=128) buffer 4-component vector of float a, layout( column_major std430 offset=128 align=128) buffer 3-component vector of float b, layout( column_major std430 offset=256 align=128) buffer 2-component vector of float d, layout( column_major std430 offset=512 align=128) buffer float e, layout( column_major std430 offset=520 align=8) buffer double f, layout( column_major std430 offset=640 align=128) buffer float h, layout( column_major std430 offset=768 align=128) buffer 3-component vector of double i}) 1180:? 'aconst' ( global 4-element array of int) 1190:? 'bconst' ( global 64-element array of int) 1200:? 'sampInArray' ( smooth sample in 4-element array of 3-component vector of float) 1210:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 128-element array of structure{ global 3-component vector of float vPositionWs} g_pointLightData}) 122 123 124Linked fragment stage: 125 126ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point 127 128Shader version: 440 129ERROR: node is still EOpNull! 1300:? Linker Objects 1310:? 'a' (layout( location=4 component=2) smooth in 2-component vector of float) 1320:? 'b' (layout( location=4 component=1) smooth in float) 1330:? 'h' (layout( location=4 component=2) smooth in 2-component vector of float) 1340:? 'c' (layout( location=3 component=2) smooth in 3-component vector of float) 1350:? 'e' (layout( location=20 component=0) smooth in 6-element array of 3-component vector of float) 1360:? 'f' (layout( location=20 component=3) smooth in 6-element array of float) 1370:? 'be' (layout( location=30 component=3) out int) 1380:? 'bf' (layout( location=30 component=0) out 3-component vector of float) 1390:? 'inst1' (layout( column_major shared offset=12) uniform block{layout( column_major shared) uniform int a}) 1400:? 'inst2' (layout( offset=12) in block{ in int a}) 1410:? 'inst3' (layout( offset=12) out block{ out int a}) 1420:? 'inst4' (layout( column_major std140 align=16) uniform block{layout( column_major std140 offset=0 align=16) uniform int a}) 1430:? 'inst8' (layout( column_major shared align=16) uniform block{layout( column_major shared) uniform int a}) 1440:? 'inst5' (layout( align=16) in block{ in int a}) 1450:? 'inst6' (layout( align=16) out block{ out int a}) 1460:? 'v1' (layout( offset=12) uniform 4-component vector of float) 1470:? 'v2' (layout( offset=12) smooth in 4-component vector of float) 1480:? 'v3' (layout( offset=12) out 4-component vector of float) 1490:? 'v4' (layout( align=16) uniform 4-component vector of float) 1500:? 'v5' (layout( align=16) smooth in 4-component vector of float) 1510:? 'v6' (layout( align=16) out 4-component vector of float) 1520:? 'v7' (layout( std140) uniform 4-component vector of float) 1530:? 'inst7' (layout( column_major shared) uniform block{layout( column_major shared offset=12 align=4) uniform float f}) 1540:? 'inst10' ( in block{layout( offset=12) in float f, layout( align=4) in float g}) 1550:? 'inst9' (layout( column_major std430 align=32) uniform block{layout( column_major std430 align=32) uniform float e, layout( column_major std430 offset=12 align=4) uniform float f, layout( column_major std430 offset=20 align=32) uniform float g, layout( column_major std430 align=32) uniform float h}) 1560:? 'inst11' (layout( column_major std430) uniform block{layout( column_major std430 offset=12 align=4) uniform float f, layout( column_major std430) uniform float g}) 1570:? 'specExampleErrors' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b, layout( column_major std140 offset=48) uniform 2-component vector of float c, layout( column_major std140 offset=56) uniform double g, layout( column_major std140 offset=72) uniform double h}) 1580:? 'specExample' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b, layout( column_major std140 offset=48) uniform 2-component vector of float d, layout( column_major std140 offset=64 align=16) uniform float e, layout( column_major std140 offset=72 align=2) uniform double f, layout( column_major std140 offset=80) uniform float h, layout( column_major std140 offset=128 align=64) uniform 3-component vector of double i, layout( column_major std140 offset=168 align=8) uniform float j}) 1590:? 'specExampleErrors430' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float a, layout( column_major std430 offset=32) buffer 3-component vector of float b, layout( column_major std430 offset=48) buffer 2-component vector of float c, layout( column_major std430 offset=56) buffer double g, layout( column_major std430 offset=72) buffer double h, layout( column_major std430 offset=80) buffer double i}) 1600:? 'specExample430' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer 4-component vector of float a, layout( column_major std430 offset=32) buffer 3-component vector of float b, layout( column_major std430 offset=48) buffer 2-component vector of float d, layout( column_major std430 offset=64 align=16) buffer float e, layout( column_major std430 offset=72 align=2) buffer double f, layout( column_major std430 offset=80) buffer float h, layout( column_major std430 offset=128 align=64) buffer 3-component vector of double i, layout( column_major std430 offset=168 align=8) buffer float j}) 1610:? 'specExample4300' (layout( column_major std430 align=128) buffer block{layout( column_major std430 offset=0 align=128) buffer 4-component vector of float a, layout( column_major std430 offset=128 align=128) buffer 3-component vector of float b, layout( column_major std430 offset=256 align=128) buffer 2-component vector of float d, layout( column_major std430 offset=384 align=128) buffer float e, layout( column_major std430 offset=512 align=128) buffer double f, layout( column_major std430 offset=640 align=128) buffer float h, layout( column_major std430 offset=768 align=128) buffer 3-component vector of double i}) 1620:? 'specExample4301' (layout( column_major std430 align=128) buffer block{layout( column_major std430 offset=0 align=128) buffer 4-component vector of float a, layout( column_major std430 offset=128 align=128) buffer 3-component vector of float b, layout( column_major std430 offset=256 align=128) buffer 2-component vector of float d, layout( column_major std430 offset=512 align=128) buffer float e, layout( column_major std430 offset=520 align=8) buffer double f, layout( column_major std430 offset=640 align=128) buffer float h, layout( column_major std430 offset=768 align=128) buffer 3-component vector of double i}) 1630:? 'aconst' ( global 4-element array of int) 1640:? 'bconst' ( global 64-element array of int) 1650:? 'sampInArray' ( smooth sample in 4-element array of 3-component vector of float) 1660:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform 128-element array of structure{ global 3-component vector of float vPositionWs} g_pointLightData}) 167 168