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1460.vert
2Shader version: 460
30:? Sequence
40:7  Function Definition: main( ( global void)
50:7    Function Parameters:
60:?     Sequence
70:11      move second child to first child ( temp bool)
80:11        'b1' ( temp bool)
90:11        anyInvocation ( global bool)
100:11          'b1' ( temp bool)
110:12      move second child to first child ( temp bool)
120:12        'b1' ( temp bool)
130:12        allInvocations ( global bool)
140:12          'b1' ( temp bool)
150:13      move second child to first child ( temp bool)
160:13        'b1' ( temp bool)
170:13        allInvocationsEqual ( global bool)
180:13          'b1' ( temp bool)
190:?   Linker Objects
200:?     'i' ( global int)
210:?     'f' ( global float)
220:?     'gl_VertexID' ( gl_VertexId int VertexId)
230:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
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25
26Linked vertex stage:
27
28
29Shader version: 460
300:? Sequence
310:7  Function Definition: main( ( global void)
320:7    Function Parameters:
330:?     Sequence
340:11      move second child to first child ( temp bool)
350:11        'b1' ( temp bool)
360:11        anyInvocation ( global bool)
370:11          'b1' ( temp bool)
380:12      move second child to first child ( temp bool)
390:12        'b1' ( temp bool)
400:12        allInvocations ( global bool)
410:12          'b1' ( temp bool)
420:13      move second child to first child ( temp bool)
430:13        'b1' ( temp bool)
440:13        allInvocationsEqual ( global bool)
450:13          'b1' ( temp bool)
460:?   Linker Objects
470:?     'i' ( global int)
480:?     'f' ( global float)
490:?     'gl_VertexID' ( gl_VertexId int VertexId)
500:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
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