1Operations.frag 2ERROR: 0:76: 'intBitsToFloat' : no matching overloaded function found 3ERROR: 0:77: 'uintBitsToFloat' : no matching overloaded function found 4ERROR: 0:78: 'fma' : no matching overloaded function found 5ERROR: 0:79: 'frexp' : no matching overloaded function found 6ERROR: 0:80: 'ldexp' : no matching overloaded function found 7ERROR: 0:81: 'unpackUnorm2x16' : no matching overloaded function found 8ERROR: 0:82: 'unpackUnorm4x8' : no matching overloaded function found 9ERROR: 0:83: 'unpackSnorm4x8' : no matching overloaded function found 10ERROR: 0:107: 'floatsBitsToInt' : no matching overloaded function found 11ERROR: 0:108: 'packUnorm2x16' : no matching overloaded function found 12ERROR: 0:109: 'packUnorm4x8' : no matching overloaded function found 13ERROR: 0:110: 'packSnorm4x8' : no matching overloaded function found 14ERROR: 0:113: 'assign' : cannot convert from ' global float' to ' temp uint' 15ERROR: 0:114: 'assign' : cannot convert from ' global float' to ' temp uint' 16ERROR: 0:118: 'floatsBitToInt' : no matching overloaded function found 17ERROR: 0:118: 'assign' : cannot convert from ' const float' to ' temp uint' 18ERROR: 0:119: 'packUnorm2x16' : no matching overloaded function found 19ERROR: 0:119: 'assign' : cannot convert from ' const float' to ' temp uint' 20ERROR: 0:120: 'packUnorm4x8' : no matching overloaded function found 21ERROR: 0:120: 'assign' : cannot convert from ' const float' to ' temp uint' 22ERROR: 0:121: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' uniform uint' and a right operand of type ' temp int' (or there is no acceptable conversion) 23ERROR: 0:121: 'assign' : cannot convert from ' uniform uint' to ' temp int' 24ERROR: 0:122: '^' : wrong operand types: no operation '^' exists that takes a left-hand operand of type ' uniform uint' and a right operand of type ' temp int' (or there is no acceptable conversion) 25ERROR: 0:122: 'assign' : cannot convert from ' uniform uint' to ' temp int' 26ERROR: 0:123: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp int' and a right operand of type ' uniform uint' (or there is no acceptable conversion) 27ERROR: 25 compilation errors. No code generated. 28 29 30Shader version: 130 31ERROR: node is still EOpNull! 320:15 Function Definition: main( ( global void) 330:15 Function Parameters: 340:? Sequence 350:27 move second child to first child ( temp 4-component vector of float) 360:27 'v' ( temp 4-component vector of float) 370:27 radians ( global 4-component vector of float) 380:27 'uv4' ( uniform 4-component vector of float) 390:28 add second child into first child ( temp 4-component vector of float) 400:28 'v' ( temp 4-component vector of float) 410:28 degrees ( global 4-component vector of float) 420:28 'v' ( temp 4-component vector of float) 430:29 add second child into first child ( temp 4-component vector of float) 440:29 'v' ( temp 4-component vector of float) 450:29 Comma ( temp 4-component vector of float) 460:29 move second child to first child ( temp int) 470:29 'i' ( temp int) 480:29 component-wise multiply ( temp int) 490:29 'ui' ( uniform int) 500:29 'ui' ( uniform int) 510:29 sine ( global 4-component vector of float) 520:29 'v' ( temp 4-component vector of float) 530:30 add second child into first child ( temp 4-component vector of float) 540:30 'v' ( temp 4-component vector of float) 550:30 cosine ( global 4-component vector of float) 560:30 'v' ( temp 4-component vector of float) 570:31 add second child into first child ( temp 4-component vector of float) 580:31 'v' ( temp 4-component vector of float) 590:31 tangent ( global 4-component vector of float) 600:31 'v' ( temp 4-component vector of float) 610:32 add second child into first child ( temp 4-component vector of float) 620:32 'v' ( temp 4-component vector of float) 630:32 arc sine ( global 4-component vector of float) 640:32 'v' ( temp 4-component vector of float) 650:33 add second child into first child ( temp 4-component vector of float) 660:33 'v' ( temp 4-component vector of float) 670:33 arc cosine ( global 4-component vector of float) 680:33 'v' ( temp 4-component vector of float) 690:35 add second child into first child ( temp 4-component vector of float) 700:35 'v' ( temp 4-component vector of float) 710:35 arc tangent ( global 4-component vector of float) 720:35 'v' ( temp 4-component vector of float) 730:36 add second child into first child ( temp 4-component vector of float) 740:36 'v' ( temp 4-component vector of float) 750:36 hyp. sine ( global 4-component vector of float) 760:36 'v' ( temp 4-component vector of float) 770:37 add second child into first child ( temp 4-component vector of float) 780:37 'v' ( temp 4-component vector of float) 790:37 hyp. cosine ( global 4-component vector of float) 800:37 'v' ( temp 4-component vector of float) 810:38 add second child into first child ( temp 4-component vector of float) 820:38 'v' ( temp 4-component vector of float) 830:38 hyp. tangent ( global 4-component vector of float) 840:38 'v' ( temp 4-component vector of float) 850:39 add second child into first child ( temp 4-component vector of float) 860:39 'v' ( temp 4-component vector of float) 870:39 arc hyp. sine ( global 4-component vector of float) 880:39 'v' ( temp 4-component vector of float) 890:40 add second child into first child ( temp 4-component vector of float) 900:40 'v' ( temp 4-component vector of float) 910:40 arc hyp. cosine ( global 4-component vector of float) 920:40 'v' ( temp 4-component vector of float) 930:41 add second child into first child ( temp 4-component vector of float) 940:41 'v' ( temp 4-component vector of float) 950:41 arc hyp. tangent ( global 4-component vector of float) 960:41 'v' ( temp 4-component vector of float) 970:43 add second child into first child ( temp 4-component vector of float) 980:43 'v' ( temp 4-component vector of float) 990:43 pow ( global 4-component vector of float) 1000:43 'v' ( temp 4-component vector of float) 1010:43 'v' ( temp 4-component vector of float) 1020:44 add second child into first child ( temp 4-component vector of float) 1030:44 'v' ( temp 4-component vector of float) 1040:44 exp ( global 4-component vector of float) 1050:44 'v' ( temp 4-component vector of float) 1060:45 add second child into first child ( temp 4-component vector of float) 1070:45 'v' ( temp 4-component vector of float) 1080:45 log ( global 4-component vector of float) 1090:45 'v' ( temp 4-component vector of float) 1100:46 add second child into first child ( temp 4-component vector of float) 1110:46 'v' ( temp 4-component vector of float) 1120:46 exp2 ( global 4-component vector of float) 1130:46 'v' ( temp 4-component vector of float) 1140:47 add second child into first child ( temp 4-component vector of float) 1150:47 'v' ( temp 4-component vector of float) 1160:47 log2 ( global 4-component vector of float) 1170:47 'v' ( temp 4-component vector of float) 1180:48 add second child into first child ( temp 4-component vector of float) 1190:48 'v' ( temp 4-component vector of float) 1200:48 sqrt ( global 4-component vector of float) 1210:48 'v' ( temp 4-component vector of float) 1220:49 add second child into first child ( temp 4-component vector of float) 1230:49 'v' ( temp 4-component vector of float) 1240:49 inverse sqrt ( global 4-component vector of float) 1250:49 'v' ( temp 4-component vector of float) 1260:50 add second child into first child ( temp 4-component vector of float) 1270:50 'v' ( temp 4-component vector of float) 1280:50 Absolute value ( global 4-component vector of float) 1290:50 'v' ( temp 4-component vector of float) 1300:51 add second child into first child ( temp 4-component vector of float) 1310:51 'v' ( temp 4-component vector of float) 1320:51 Sign ( global 4-component vector of float) 1330:51 'v' ( temp 4-component vector of float) 1340:52 add second child into first child ( temp 4-component vector of float) 1350:52 'v' ( temp 4-component vector of float) 1360:52 Floor ( global 4-component vector of float) 1370:52 'v' ( temp 4-component vector of float) 1380:55 add second child into first child ( temp 4-component vector of float) 1390:55 'v' ( temp 4-component vector of float) 1400:55 trunc ( global 4-component vector of float) 1410:55 'v' ( temp 4-component vector of float) 1420:56 add second child into first child ( temp 4-component vector of float) 1430:56 'v' ( temp 4-component vector of float) 1440:56 round ( global 4-component vector of float) 1450:56 'v' ( temp 4-component vector of float) 1460:57 add second child into first child ( temp 4-component vector of float) 1470:57 'v' ( temp 4-component vector of float) 1480:57 roundEven ( global 4-component vector of float) 1490:57 'v' ( temp 4-component vector of float) 1500:60 add second child into first child ( temp 4-component vector of float) 1510:60 'v' ( temp 4-component vector of float) 1520:60 Ceiling ( global 4-component vector of float) 1530:60 'v' ( temp 4-component vector of float) 1540:61 add second child into first child ( temp 4-component vector of float) 1550:61 'v' ( temp 4-component vector of float) 1560:61 Fraction ( global 4-component vector of float) 1570:61 'v' ( temp 4-component vector of float) 1580:62 add second child into first child ( temp 4-component vector of float) 1590:62 'v' ( temp 4-component vector of float) 1600:62 mod ( global 4-component vector of float) 1610:62 'v' ( temp 4-component vector of float) 1620:62 'v' ( temp 4-component vector of float) 1630:63 add second child into first child ( temp 4-component vector of float) 1640:63 'v' ( temp 4-component vector of float) 1650:63 mod ( global 4-component vector of float) 1660:63 'v' ( temp 4-component vector of float) 1670:63 direct index ( temp float) 1680:63 'v' ( temp 4-component vector of float) 1690:63 Constant: 1700:63 0 (const int) 1710:66 add second child into first child ( temp 4-component vector of float) 1720:66 'v' ( temp 4-component vector of float) 1730:66 modf ( global 4-component vector of float) 1740:66 'v' ( temp 4-component vector of float) 1750:66 'v' ( temp 4-component vector of float) 1760:69 add second child into first child ( temp 4-component vector of float) 1770:69 'v' ( temp 4-component vector of float) 1780:69 min ( global 4-component vector of float) 1790:69 'v' ( temp 4-component vector of float) 1800:69 'uv4' ( uniform 4-component vector of float) 1810:70 add second child into first child ( temp 4-component vector of float) 1820:70 'v' ( temp 4-component vector of float) 1830:70 max ( global 4-component vector of float) 1840:70 'v' ( temp 4-component vector of float) 1850:70 'uv4' ( uniform 4-component vector of float) 1860:71 add second child into first child ( temp 4-component vector of float) 1870:71 'v' ( temp 4-component vector of float) 1880:71 clamp ( global 4-component vector of float) 1890:71 'v' ( temp 4-component vector of float) 1900:71 'uv4' ( uniform 4-component vector of float) 1910:71 'uv4' ( uniform 4-component vector of float) 1920:72 add second child into first child ( temp 4-component vector of float) 1930:72 'v' ( temp 4-component vector of float) 1940:72 mix ( global 4-component vector of float) 1950:72 'v' ( temp 4-component vector of float) 1960:72 'v' ( temp 4-component vector of float) 1970:72 'v' ( temp 4-component vector of float) 1980:75 add second child into first child ( temp 4-component vector of float) 1990:75 'v' ( temp 4-component vector of float) 2000:75 mix ( global 4-component vector of float) 2010:75 'v' ( temp 4-component vector of float) 2020:75 'v' ( temp 4-component vector of float) 2030:75 'bv4' ( temp 4-component vector of bool) 2040:76 add second child into first child ( temp 4-component vector of float) 2050:76 'v' ( temp 4-component vector of float) 2060:76 Constant: 2070:76 0.000000 2080:77 add second child into first child ( temp 4-component vector of float) 2090:77 'v' ( temp 4-component vector of float) 2100:77 Constant: 2110:77 0.000000 2120:78 add second child into first child ( temp 4-component vector of float) 2130:78 'v' ( temp 4-component vector of float) 2140:78 Constant: 2150:78 0.000000 2160:79 add second child into first child ( temp 4-component vector of float) 2170:79 'v' ( temp 4-component vector of float) 2180:79 Constant: 2190:79 0.000000 2200:80 add second child into first child ( temp 4-component vector of float) 2210:80 'v' ( temp 4-component vector of float) 2220:80 Constant: 2230:80 0.000000 2240:81 add second child into first child ( temp 4-component vector of float) 2250:81 'v' ( temp 4-component vector of float) 2260:81 Constant: 2270:81 0.000000 2280:82 add second child into first child ( temp 4-component vector of float) 2290:82 'v' ( temp 4-component vector of float) 2300:82 Constant: 2310:82 0.000000 2320:83 add second child into first child ( temp 4-component vector of float) 2330:83 'v' ( temp 4-component vector of float) 2340:83 Constant: 2350:83 0.000000 2360:86 add second child into first child ( temp 4-component vector of float) 2370:86 'v' ( temp 4-component vector of float) 2380:86 step ( global 4-component vector of float) 2390:86 'v' ( temp 4-component vector of float) 2400:86 'v' ( temp 4-component vector of float) 2410:87 add second child into first child ( temp 4-component vector of float) 2420:87 'v' ( temp 4-component vector of float) 2430:87 smoothstep ( global 4-component vector of float) 2440:87 'v' ( temp 4-component vector of float) 2450:87 'v' ( temp 4-component vector of float) 2460:87 'v' ( temp 4-component vector of float) 2470:88 add second child into first child ( temp 4-component vector of float) 2480:88 'v' ( temp 4-component vector of float) 2490:88 step ( global 4-component vector of float) 2500:88 'uf' ( uniform float) 2510:88 'v' ( temp 4-component vector of float) 2520:89 add second child into first child ( temp 4-component vector of float) 2530:89 'v' ( temp 4-component vector of float) 2540:89 smoothstep ( global 4-component vector of float) 2550:89 'uf' ( uniform float) 2560:89 'uf' ( uniform float) 2570:89 'v' ( temp 4-component vector of float) 2580:90 add second child into first child ( temp 4-component vector of float) 2590:90 'v' ( temp 4-component vector of float) 2600:90 normalize ( global 4-component vector of float) 2610:90 'v' ( temp 4-component vector of float) 2620:91 add second child into first child ( temp 4-component vector of float) 2630:91 'v' ( temp 4-component vector of float) 2640:91 face-forward ( global 4-component vector of float) 2650:91 'v' ( temp 4-component vector of float) 2660:91 'v' ( temp 4-component vector of float) 2670:91 'v' ( temp 4-component vector of float) 2680:92 add second child into first child ( temp 4-component vector of float) 2690:92 'v' ( temp 4-component vector of float) 2700:92 reflect ( global 4-component vector of float) 2710:92 'v' ( temp 4-component vector of float) 2720:92 'v' ( temp 4-component vector of float) 2730:93 add second child into first child ( temp 4-component vector of float) 2740:93 'v' ( temp 4-component vector of float) 2750:93 refract ( global 4-component vector of float) 2760:93 'v' ( temp 4-component vector of float) 2770:93 'v' ( temp 4-component vector of float) 2780:93 'uf' ( uniform float) 2790:94 add second child into first child ( temp 4-component vector of float) 2800:94 'v' ( temp 4-component vector of float) 2810:94 dPdx ( global 4-component vector of float) 2820:94 'v' ( temp 4-component vector of float) 2830:95 add second child into first child ( temp 4-component vector of float) 2840:95 'v' ( temp 4-component vector of float) 2850:95 dPdy ( global 4-component vector of float) 2860:95 'v' ( temp 4-component vector of float) 2870:96 add second child into first child ( temp 4-component vector of float) 2880:96 'v' ( temp 4-component vector of float) 2890:96 fwidth ( global 4-component vector of float) 2900:96 'v' ( temp 4-component vector of float) 2910:101 add second child into first child ( temp int) 2920:101 'i' ( temp int) 2930:101 Absolute value ( global int) 2940:101 'ui' ( uniform int) 2950:102 add second child into first child ( temp int) 2960:102 'i' ( temp int) 2970:102 Sign ( global int) 2980:102 'i' ( temp int) 2990:103 add second child into first child ( temp int) 3000:103 'i' ( temp int) 3010:103 min ( global int) 3020:103 'i' ( temp int) 3030:103 'ui' ( uniform int) 3040:104 add second child into first child ( temp int) 3050:104 'i' ( temp int) 3060:104 max ( global int) 3070:104 'i' ( temp int) 3080:104 'ui' ( uniform int) 3090:105 add second child into first child ( temp int) 3100:105 'i' ( temp int) 3110:105 clamp ( global int) 3120:105 'i' ( temp int) 3130:105 'ui' ( uniform int) 3140:105 'ui' ( uniform int) 3150:107 Constant: 3160:107 0.000000 3170:108 Constant: 3180:108 0.000000 3190:109 Constant: 3200:109 0.000000 3210:110 Constant: 3220:110 0.000000 3230:113 'u' ( temp uint) 3240:114 'u' ( temp uint) 3250:115 add second child into first child ( temp uint) 3260:115 'u' ( temp uint) 3270:115 min ( global uint) 3280:115 'u' ( temp uint) 3290:115 'uui' ( uniform uint) 3300:116 add second child into first child ( temp uint) 3310:116 'u' ( temp uint) 3320:116 max ( global uint) 3330:116 'u' ( temp uint) 3340:116 'uui' ( uniform uint) 3350:117 add second child into first child ( temp uint) 3360:117 'u' ( temp uint) 3370:117 clamp ( global uint) 3380:117 'u' ( temp uint) 3390:117 'uui' ( uniform uint) 3400:117 'uui' ( uniform uint) 3410:118 'u' ( temp uint) 3420:119 'u' ( temp uint) 3430:120 'u' ( temp uint) 3440:121 'i' ( temp int) 3450:122 'i' ( temp int) 3460:123 add second child into first child ( temp int) 3470:123 'i' ( temp int) 3480:123 'i' ( temp int) 3490:127 move second child to first child ( temp bool) 3500:127 'b' ( temp bool) 3510:127 isnan ( global bool) 3520:127 'uf' ( uniform float) 3530:128 move second child to first child ( temp bool) 3540:128 'b' ( temp bool) 3550:128 isinf ( global bool) 3560:128 direct index ( temp float) 3570:128 'v' ( temp 4-component vector of float) 3580:128 Constant: 3590:128 1 (const int) 3600:130 move second child to first child ( temp bool) 3610:130 'b' ( temp bool) 3620:130 any ( global bool) 3630:130 Compare Less Than ( global 4-component vector of bool) 3640:130 'v' ( temp 4-component vector of float) 3650:130 'uv4' ( uniform 4-component vector of float) 3660:131 move second child to first child ( temp bool) 3670:131 'b' ( temp bool) 3680:131 logical-and ( temp bool) 3690:131 'b' ( temp bool) 3700:131 any ( global bool) 3710:131 Compare Less Than or Equal ( global 4-component vector of bool) 3720:131 'v' ( temp 4-component vector of float) 3730:131 'uv4' ( uniform 4-component vector of float) 3740:132 move second child to first child ( temp bool) 3750:132 'b' ( temp bool) 3760:132 logical-and ( temp bool) 3770:132 'b' ( temp bool) 3780:132 any ( global bool) 3790:132 Compare Greater Than ( global 4-component vector of bool) 3800:132 'v' ( temp 4-component vector of float) 3810:132 'uv4' ( uniform 4-component vector of float) 3820:133 move second child to first child ( temp bool) 3830:133 'b' ( temp bool) 3840:133 logical-and ( temp bool) 3850:133 'b' ( temp bool) 3860:133 any ( global bool) 3870:133 Compare Greater Than or Equal ( global 4-component vector of bool) 3880:133 'v' ( temp 4-component vector of float) 3890:133 'uv4' ( uniform 4-component vector of float) 3900:134 move second child to first child ( temp bool) 3910:134 'b' ( temp bool) 3920:134 logical-and ( temp bool) 3930:134 'b' ( temp bool) 3940:134 any ( global bool) 3950:134 Equal ( global 4-component vector of bool) 3960:134 'ub41' ( uniform 4-component vector of bool) 3970:134 'ub42' ( uniform 4-component vector of bool) 3980:135 move second child to first child ( temp bool) 3990:135 'b' ( temp bool) 4000:135 logical-and ( temp bool) 4010:135 'b' ( temp bool) 4020:135 any ( global bool) 4030:135 NotEqual ( global 4-component vector of bool) 4040:135 'ub41' ( uniform 4-component vector of bool) 4050:135 'ub42' ( uniform 4-component vector of bool) 4060:136 move second child to first child ( temp bool) 4070:136 'b' ( temp bool) 4080:136 logical-and ( temp bool) 4090:136 'b' ( temp bool) 4100:136 any ( global bool) 4110:136 'ub41' ( uniform 4-component vector of bool) 4120:137 move second child to first child ( temp bool) 4130:137 'b' ( temp bool) 4140:137 logical-and ( temp bool) 4150:137 'b' ( temp bool) 4160:137 all ( global bool) 4170:137 'ub41' ( uniform 4-component vector of bool) 4180:138 move second child to first child ( temp bool) 4190:138 'b' ( temp bool) 4200:138 logical-and ( temp bool) 4210:138 'b' ( temp bool) 4220:138 any ( global bool) 4230:138 Negate conditional ( global 4-component vector of bool) 4240:138 'ub41' ( uniform 4-component vector of bool) 4250:140 move second child to first child ( temp int) 4260:140 'i' ( temp int) 4270:140 divide ( temp int) 4280:140 subtract ( temp int) 4290:140 component-wise multiply ( temp int) 4300:140 add ( temp int) 4310:140 'i' ( temp int) 4320:140 'ui' ( uniform int) 4330:140 'i' ( temp int) 4340:140 'ui' ( uniform int) 4350:140 'i' ( temp int) 4360:141 move second child to first child ( temp int) 4370:141 'i' ( temp int) 4380:141 mod ( temp int) 4390:141 'i' ( temp int) 4400:141 'ui' ( uniform int) 4410:142 Test condition and select ( temp void) 4420:142 Condition 4430:142 logical-or ( temp bool) 4440:142 Compare Equal ( temp bool) 4450:142 'i' ( temp int) 4460:142 'ui' ( uniform int) 4470:142 logical-xor ( temp bool) 4480:142 logical-and ( temp bool) 4490:142 Compare Not Equal ( temp bool) 4500:142 'i' ( temp int) 4510:142 'ui' ( uniform int) 4520:142 Compare Equal ( temp bool) 4530:142 'i' ( temp int) 4540:142 'ui' ( uniform int) 4550:142 Compare Not Equal ( temp bool) 4560:142 'i' ( temp int) 4570:142 Constant: 4580:142 2 (const int) 4590:142 true case 4600:143 Pre-Increment ( temp int) 4610:143 'i' ( temp int) 4620:145 move second child to first child ( temp float) 4630:145 'f' ( temp float) 4640:145 divide ( temp float) 4650:145 subtract ( temp float) 4660:145 component-wise multiply ( temp float) 4670:145 add ( temp float) 4680:145 'uf' ( uniform float) 4690:145 'uf' ( uniform float) 4700:145 'uf' ( uniform float) 4710:145 'uf' ( uniform float) 4720:145 'uf' ( uniform float) 4730:147 add second child into first child ( temp float) 4740:147 'f' ( temp float) 4750:147 length ( global float) 4760:147 'v' ( temp 4-component vector of float) 4770:148 add second child into first child ( temp float) 4780:148 'f' ( temp float) 4790:148 distance ( global float) 4800:148 'v' ( temp 4-component vector of float) 4810:148 'v' ( temp 4-component vector of float) 4820:149 add second child into first child ( temp float) 4830:149 'f' ( temp float) 4840:149 dot-product ( global float) 4850:149 'v' ( temp 4-component vector of float) 4860:149 'v' ( temp 4-component vector of float) 4870:150 add second child into first child ( temp float) 4880:150 'f' ( temp float) 4890:150 dot-product ( global float) 4900:150 'f' ( temp float) 4910:150 'uf' ( uniform float) 4920:151 add second child into first child ( temp float) 4930:151 'f' ( temp float) 4940:151 direct index ( temp float) 4950:151 cross-product ( global 3-component vector of float) 4960:151 vector swizzle ( temp 3-component vector of float) 4970:151 'v' ( temp 4-component vector of float) 4980:151 Sequence 4990:151 Constant: 5000:151 0 (const int) 5010:151 Constant: 5020:151 1 (const int) 5030:151 Constant: 5040:151 2 (const int) 5050:151 vector swizzle ( temp 3-component vector of float) 5060:151 'v' ( temp 4-component vector of float) 5070:151 Sequence 5080:151 Constant: 5090:151 0 (const int) 5100:151 Constant: 5110:151 1 (const int) 5120:151 Constant: 5130:151 2 (const int) 5140:151 Constant: 5150:151 0 (const int) 5160:153 Test condition and select ( temp void) 5170:153 Condition 5180:153 logical-or ( temp bool) 5190:153 Compare Equal ( temp bool) 5200:153 'f' ( temp float) 5210:153 'uf' ( uniform float) 5220:153 logical-and ( temp bool) 5230:153 Compare Not Equal ( temp bool) 5240:153 'f' ( temp float) 5250:153 'uf' ( uniform float) 5260:153 Compare Not Equal ( temp bool) 5270:153 'f' ( temp float) 5280:153 Constant: 5290:153 2.000000 5300:153 true case 5310:154 Pre-Increment ( temp float) 5320:154 'f' ( temp float) 5330:156 and second child into first child ( temp int) 5340:156 'i' ( temp int) 5350:156 'ui' ( uniform int) 5360:157 or second child into first child ( temp int) 5370:157 'i' ( temp int) 5380:157 Constant: 5390:157 66 (const int) 5400:158 exclusive or second child into first child ( temp int) 5410:158 'i' ( temp int) 5420:158 'ui' ( uniform int) 5430:159 mod second child into first child ( temp int) 5440:159 'i' ( temp int) 5450:159 Constant: 5460:159 17 (const int) 5470:160 right shift second child into first child ( temp int) 5480:160 'i' ( temp int) 5490:160 Constant: 5500:160 2 (const int) 5510:161 left shift second child into first child ( temp int) 5520:161 'i' ( temp int) 5530:161 'ui' ( uniform int) 5540:162 move second child to first child ( temp int) 5550:162 'i' ( temp int) 5560:162 Bitwise not ( temp int) 5570:162 'i' ( temp int) 5580:163 move second child to first child ( temp bool) 5590:163 'b' ( temp bool) 5600:163 Negate conditional ( temp bool) 5610:163 'b' ( temp bool) 5620:165 move second child to first child ( temp 4-component vector of float) 5630:165 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 5640:165 Test condition and select ( temp 4-component vector of float) 5650:165 Condition 5660:165 'b' ( temp bool) 5670:165 true case 5680:165 add ( temp 4-component vector of float) 5690:165 add ( temp 4-component vector of float) 5700:165 Construct vec4 ( temp 4-component vector of float) 5710:165 Convert int to float ( temp float) 5720:165 'i' ( temp int) 5730:165 Construct vec4 ( temp 4-component vector of float) 5740:165 'f' ( temp float) 5750:165 'v' ( temp 4-component vector of float) 5760:165 false case 5770:165 'v' ( temp 4-component vector of float) 5780:? Linker Objects 5790:? 'uiv4' ( uniform 4-component vector of int) 5800:? 'uv4' ( uniform 4-component vector of float) 5810:? 'ub' ( uniform bool) 5820:? 'ub41' ( uniform 4-component vector of bool) 5830:? 'ub42' ( uniform 4-component vector of bool) 5840:? 'uf' ( uniform float) 5850:? 'ui' ( uniform int) 5860:? 'uuv4' ( uniform 4-component vector of uint) 5870:? 'uui' ( uniform uint) 588 589 590Linked fragment stage: 591 592 593Shader version: 130 594ERROR: node is still EOpNull! 5950:15 Function Definition: main( ( global void) 5960:15 Function Parameters: 5970:? Sequence 5980:27 move second child to first child ( temp 4-component vector of float) 5990:27 'v' ( temp 4-component vector of float) 6000:27 radians ( global 4-component vector of float) 6010:27 'uv4' ( uniform 4-component vector of float) 6020:28 add second child into first child ( temp 4-component vector of float) 6030:28 'v' ( temp 4-component vector of float) 6040:28 degrees ( global 4-component vector of float) 6050:28 'v' ( temp 4-component vector of float) 6060:29 add second child into first child ( temp 4-component vector of float) 6070:29 'v' ( temp 4-component vector of float) 6080:29 Comma ( temp 4-component vector of float) 6090:29 move second child to first child ( temp int) 6100:29 'i' ( temp int) 6110:29 component-wise multiply ( temp int) 6120:29 'ui' ( uniform int) 6130:29 'ui' ( uniform int) 6140:29 sine ( global 4-component vector of float) 6150:29 'v' ( temp 4-component vector of float) 6160:30 add second child into first child ( temp 4-component vector of float) 6170:30 'v' ( temp 4-component vector of float) 6180:30 cosine ( global 4-component vector of float) 6190:30 'v' ( temp 4-component vector of float) 6200:31 add second child into first child ( temp 4-component vector of float) 6210:31 'v' ( temp 4-component vector of float) 6220:31 tangent ( global 4-component vector of float) 6230:31 'v' ( temp 4-component vector of float) 6240:32 add second child into first child ( temp 4-component vector of float) 6250:32 'v' ( temp 4-component vector of float) 6260:32 arc sine ( global 4-component vector of float) 6270:32 'v' ( temp 4-component vector of float) 6280:33 add second child into first child ( temp 4-component vector of float) 6290:33 'v' ( temp 4-component vector of float) 6300:33 arc cosine ( global 4-component vector of float) 6310:33 'v' ( temp 4-component vector of float) 6320:35 add second child into first child ( temp 4-component vector of float) 6330:35 'v' ( temp 4-component vector of float) 6340:35 arc tangent ( global 4-component vector of float) 6350:35 'v' ( temp 4-component vector of float) 6360:36 add second child into first child ( temp 4-component vector of float) 6370:36 'v' ( temp 4-component vector of float) 6380:36 hyp. sine ( global 4-component vector of float) 6390:36 'v' ( temp 4-component vector of float) 6400:37 add second child into first child ( temp 4-component vector of float) 6410:37 'v' ( temp 4-component vector of float) 6420:37 hyp. cosine ( global 4-component vector of float) 6430:37 'v' ( temp 4-component vector of float) 6440:38 add second child into first child ( temp 4-component vector of float) 6450:38 'v' ( temp 4-component vector of float) 6460:38 hyp. tangent ( global 4-component vector of float) 6470:38 'v' ( temp 4-component vector of float) 6480:39 add second child into first child ( temp 4-component vector of float) 6490:39 'v' ( temp 4-component vector of float) 6500:39 arc hyp. sine ( global 4-component vector of float) 6510:39 'v' ( temp 4-component vector of float) 6520:40 add second child into first child ( temp 4-component vector of float) 6530:40 'v' ( temp 4-component vector of float) 6540:40 arc hyp. cosine ( global 4-component vector of float) 6550:40 'v' ( temp 4-component vector of float) 6560:41 add second child into first child ( temp 4-component vector of float) 6570:41 'v' ( temp 4-component vector of float) 6580:41 arc hyp. tangent ( global 4-component vector of float) 6590:41 'v' ( temp 4-component vector of float) 6600:43 add second child into first child ( temp 4-component vector of float) 6610:43 'v' ( temp 4-component vector of float) 6620:43 pow ( global 4-component vector of float) 6630:43 'v' ( temp 4-component vector of float) 6640:43 'v' ( temp 4-component vector of float) 6650:44 add second child into first child ( temp 4-component vector of float) 6660:44 'v' ( temp 4-component vector of float) 6670:44 exp ( global 4-component vector of float) 6680:44 'v' ( temp 4-component vector of float) 6690:45 add second child into first child ( temp 4-component vector of float) 6700:45 'v' ( temp 4-component vector of float) 6710:45 log ( global 4-component vector of float) 6720:45 'v' ( temp 4-component vector of float) 6730:46 add second child into first child ( temp 4-component vector of float) 6740:46 'v' ( temp 4-component vector of float) 6750:46 exp2 ( global 4-component vector of float) 6760:46 'v' ( temp 4-component vector of float) 6770:47 add second child into first child ( temp 4-component vector of float) 6780:47 'v' ( temp 4-component vector of float) 6790:47 log2 ( global 4-component vector of float) 6800:47 'v' ( temp 4-component vector of float) 6810:48 add second child into first child ( temp 4-component vector of float) 6820:48 'v' ( temp 4-component vector of float) 6830:48 sqrt ( global 4-component vector of float) 6840:48 'v' ( temp 4-component vector of float) 6850:49 add second child into first child ( temp 4-component vector of float) 6860:49 'v' ( temp 4-component vector of float) 6870:49 inverse sqrt ( global 4-component vector of float) 6880:49 'v' ( temp 4-component vector of float) 6890:50 add second child into first child ( temp 4-component vector of float) 6900:50 'v' ( temp 4-component vector of float) 6910:50 Absolute value ( global 4-component vector of float) 6920:50 'v' ( temp 4-component vector of float) 6930:51 add second child into first child ( temp 4-component vector of float) 6940:51 'v' ( temp 4-component vector of float) 6950:51 Sign ( global 4-component vector of float) 6960:51 'v' ( temp 4-component vector of float) 6970:52 add second child into first child ( temp 4-component vector of float) 6980:52 'v' ( temp 4-component vector of float) 6990:52 Floor ( global 4-component vector of float) 7000:52 'v' ( temp 4-component vector of float) 7010:55 add second child into first child ( temp 4-component vector of float) 7020:55 'v' ( temp 4-component vector of float) 7030:55 trunc ( global 4-component vector of float) 7040:55 'v' ( temp 4-component vector of float) 7050:56 add second child into first child ( temp 4-component vector of float) 7060:56 'v' ( temp 4-component vector of float) 7070:56 round ( global 4-component vector of float) 7080:56 'v' ( temp 4-component vector of float) 7090:57 add second child into first child ( temp 4-component vector of float) 7100:57 'v' ( temp 4-component vector of float) 7110:57 roundEven ( global 4-component vector of float) 7120:57 'v' ( temp 4-component vector of float) 7130:60 add second child into first child ( temp 4-component vector of float) 7140:60 'v' ( temp 4-component vector of float) 7150:60 Ceiling ( global 4-component vector of float) 7160:60 'v' ( temp 4-component vector of float) 7170:61 add second child into first child ( temp 4-component vector of float) 7180:61 'v' ( temp 4-component vector of float) 7190:61 Fraction ( global 4-component vector of float) 7200:61 'v' ( temp 4-component vector of float) 7210:62 add second child into first child ( temp 4-component vector of float) 7220:62 'v' ( temp 4-component vector of float) 7230:62 mod ( global 4-component vector of float) 7240:62 'v' ( temp 4-component vector of float) 7250:62 'v' ( temp 4-component vector of float) 7260:63 add second child into first child ( temp 4-component vector of float) 7270:63 'v' ( temp 4-component vector of float) 7280:63 mod ( global 4-component vector of float) 7290:63 'v' ( temp 4-component vector of float) 7300:63 direct index ( temp float) 7310:63 'v' ( temp 4-component vector of float) 7320:63 Constant: 7330:63 0 (const int) 7340:66 add second child into first child ( temp 4-component vector of float) 7350:66 'v' ( temp 4-component vector of float) 7360:66 modf ( global 4-component vector of float) 7370:66 'v' ( temp 4-component vector of float) 7380:66 'v' ( temp 4-component vector of float) 7390:69 add second child into first child ( temp 4-component vector of float) 7400:69 'v' ( temp 4-component vector of float) 7410:69 min ( global 4-component vector of float) 7420:69 'v' ( temp 4-component vector of float) 7430:69 'uv4' ( uniform 4-component vector of float) 7440:70 add second child into first child ( temp 4-component vector of float) 7450:70 'v' ( temp 4-component vector of float) 7460:70 max ( global 4-component vector of float) 7470:70 'v' ( temp 4-component vector of float) 7480:70 'uv4' ( uniform 4-component vector of float) 7490:71 add second child into first child ( temp 4-component vector of float) 7500:71 'v' ( temp 4-component vector of float) 7510:71 clamp ( global 4-component vector of float) 7520:71 'v' ( temp 4-component vector of float) 7530:71 'uv4' ( uniform 4-component vector of float) 7540:71 'uv4' ( uniform 4-component vector of float) 7550:72 add second child into first child ( temp 4-component vector of float) 7560:72 'v' ( temp 4-component vector of float) 7570:72 mix ( global 4-component vector of float) 7580:72 'v' ( temp 4-component vector of float) 7590:72 'v' ( temp 4-component vector of float) 7600:72 'v' ( temp 4-component vector of float) 7610:75 add second child into first child ( temp 4-component vector of float) 7620:75 'v' ( temp 4-component vector of float) 7630:75 mix ( global 4-component vector of float) 7640:75 'v' ( temp 4-component vector of float) 7650:75 'v' ( temp 4-component vector of float) 7660:75 'bv4' ( temp 4-component vector of bool) 7670:76 add second child into first child ( temp 4-component vector of float) 7680:76 'v' ( temp 4-component vector of float) 7690:76 Constant: 7700:76 0.000000 7710:77 add second child into first child ( temp 4-component vector of float) 7720:77 'v' ( temp 4-component vector of float) 7730:77 Constant: 7740:77 0.000000 7750:78 add second child into first child ( temp 4-component vector of float) 7760:78 'v' ( temp 4-component vector of float) 7770:78 Constant: 7780:78 0.000000 7790:79 add second child into first child ( temp 4-component vector of float) 7800:79 'v' ( temp 4-component vector of float) 7810:79 Constant: 7820:79 0.000000 7830:80 add second child into first child ( temp 4-component vector of float) 7840:80 'v' ( temp 4-component vector of float) 7850:80 Constant: 7860:80 0.000000 7870:81 add second child into first child ( temp 4-component vector of float) 7880:81 'v' ( temp 4-component vector of float) 7890:81 Constant: 7900:81 0.000000 7910:82 add second child into first child ( temp 4-component vector of float) 7920:82 'v' ( temp 4-component vector of float) 7930:82 Constant: 7940:82 0.000000 7950:83 add second child into first child ( temp 4-component vector of float) 7960:83 'v' ( temp 4-component vector of float) 7970:83 Constant: 7980:83 0.000000 7990:86 add second child into first child ( temp 4-component vector of float) 8000:86 'v' ( temp 4-component vector of float) 8010:86 step ( global 4-component vector of float) 8020:86 'v' ( temp 4-component vector of float) 8030:86 'v' ( temp 4-component vector of float) 8040:87 add second child into first child ( temp 4-component vector of float) 8050:87 'v' ( temp 4-component vector of float) 8060:87 smoothstep ( global 4-component vector of float) 8070:87 'v' ( temp 4-component vector of float) 8080:87 'v' ( temp 4-component vector of float) 8090:87 'v' ( temp 4-component vector of float) 8100:88 add second child into first child ( temp 4-component vector of float) 8110:88 'v' ( temp 4-component vector of float) 8120:88 step ( global 4-component vector of float) 8130:88 'uf' ( uniform float) 8140:88 'v' ( temp 4-component vector of float) 8150:89 add second child into first child ( temp 4-component vector of float) 8160:89 'v' ( temp 4-component vector of float) 8170:89 smoothstep ( global 4-component vector of float) 8180:89 'uf' ( uniform float) 8190:89 'uf' ( uniform float) 8200:89 'v' ( temp 4-component vector of float) 8210:90 add second child into first child ( temp 4-component vector of float) 8220:90 'v' ( temp 4-component vector of float) 8230:90 normalize ( global 4-component vector of float) 8240:90 'v' ( temp 4-component vector of float) 8250:91 add second child into first child ( temp 4-component vector of float) 8260:91 'v' ( temp 4-component vector of float) 8270:91 face-forward ( global 4-component vector of float) 8280:91 'v' ( temp 4-component vector of float) 8290:91 'v' ( temp 4-component vector of float) 8300:91 'v' ( temp 4-component vector of float) 8310:92 add second child into first child ( temp 4-component vector of float) 8320:92 'v' ( temp 4-component vector of float) 8330:92 reflect ( global 4-component vector of float) 8340:92 'v' ( temp 4-component vector of float) 8350:92 'v' ( temp 4-component vector of float) 8360:93 add second child into first child ( temp 4-component vector of float) 8370:93 'v' ( temp 4-component vector of float) 8380:93 refract ( global 4-component vector of float) 8390:93 'v' ( temp 4-component vector of float) 8400:93 'v' ( temp 4-component vector of float) 8410:93 'uf' ( uniform float) 8420:94 add second child into first child ( temp 4-component vector of float) 8430:94 'v' ( temp 4-component vector of float) 8440:94 dPdx ( global 4-component vector of float) 8450:94 'v' ( temp 4-component vector of float) 8460:95 add second child into first child ( temp 4-component vector of float) 8470:95 'v' ( temp 4-component vector of float) 8480:95 dPdy ( global 4-component vector of float) 8490:95 'v' ( temp 4-component vector of float) 8500:96 add second child into first child ( temp 4-component vector of float) 8510:96 'v' ( temp 4-component vector of float) 8520:96 fwidth ( global 4-component vector of float) 8530:96 'v' ( temp 4-component vector of float) 8540:101 add second child into first child ( temp int) 8550:101 'i' ( temp int) 8560:101 Absolute value ( global int) 8570:101 'ui' ( uniform int) 8580:102 add second child into first child ( temp int) 8590:102 'i' ( temp int) 8600:102 Sign ( global int) 8610:102 'i' ( temp int) 8620:103 add second child into first child ( temp int) 8630:103 'i' ( temp int) 8640:103 min ( global int) 8650:103 'i' ( temp int) 8660:103 'ui' ( uniform int) 8670:104 add second child into first child ( temp int) 8680:104 'i' ( temp int) 8690:104 max ( global int) 8700:104 'i' ( temp int) 8710:104 'ui' ( uniform int) 8720:105 add second child into first child ( temp int) 8730:105 'i' ( temp int) 8740:105 clamp ( global int) 8750:105 'i' ( temp int) 8760:105 'ui' ( uniform int) 8770:105 'ui' ( uniform int) 8780:107 Constant: 8790:107 0.000000 8800:108 Constant: 8810:108 0.000000 8820:109 Constant: 8830:109 0.000000 8840:110 Constant: 8850:110 0.000000 8860:113 'u' ( temp uint) 8870:114 'u' ( temp uint) 8880:115 add second child into first child ( temp uint) 8890:115 'u' ( temp uint) 8900:115 min ( global uint) 8910:115 'u' ( temp uint) 8920:115 'uui' ( uniform uint) 8930:116 add second child into first child ( temp uint) 8940:116 'u' ( temp uint) 8950:116 max ( global uint) 8960:116 'u' ( temp uint) 8970:116 'uui' ( uniform uint) 8980:117 add second child into first child ( temp uint) 8990:117 'u' ( temp uint) 9000:117 clamp ( global uint) 9010:117 'u' ( temp uint) 9020:117 'uui' ( uniform uint) 9030:117 'uui' ( uniform uint) 9040:118 'u' ( temp uint) 9050:119 'u' ( temp uint) 9060:120 'u' ( temp uint) 9070:121 'i' ( temp int) 9080:122 'i' ( temp int) 9090:123 add second child into first child ( temp int) 9100:123 'i' ( temp int) 9110:123 'i' ( temp int) 9120:127 move second child to first child ( temp bool) 9130:127 'b' ( temp bool) 9140:127 isnan ( global bool) 9150:127 'uf' ( uniform float) 9160:128 move second child to first child ( temp bool) 9170:128 'b' ( temp bool) 9180:128 isinf ( global bool) 9190:128 direct index ( temp float) 9200:128 'v' ( temp 4-component vector of float) 9210:128 Constant: 9220:128 1 (const int) 9230:130 move second child to first child ( temp bool) 9240:130 'b' ( temp bool) 9250:130 any ( global bool) 9260:130 Compare Less Than ( global 4-component vector of bool) 9270:130 'v' ( temp 4-component vector of float) 9280:130 'uv4' ( uniform 4-component vector of float) 9290:131 move second child to first child ( temp bool) 9300:131 'b' ( temp bool) 9310:131 logical-and ( temp bool) 9320:131 'b' ( temp bool) 9330:131 any ( global bool) 9340:131 Compare Less Than or Equal ( global 4-component vector of bool) 9350:131 'v' ( temp 4-component vector of float) 9360:131 'uv4' ( uniform 4-component vector of float) 9370:132 move second child to first child ( temp bool) 9380:132 'b' ( temp bool) 9390:132 logical-and ( temp bool) 9400:132 'b' ( temp bool) 9410:132 any ( global bool) 9420:132 Compare Greater Than ( global 4-component vector of bool) 9430:132 'v' ( temp 4-component vector of float) 9440:132 'uv4' ( uniform 4-component vector of float) 9450:133 move second child to first child ( temp bool) 9460:133 'b' ( temp bool) 9470:133 logical-and ( temp bool) 9480:133 'b' ( temp bool) 9490:133 any ( global bool) 9500:133 Compare Greater Than or Equal ( global 4-component vector of bool) 9510:133 'v' ( temp 4-component vector of float) 9520:133 'uv4' ( uniform 4-component vector of float) 9530:134 move second child to first child ( temp bool) 9540:134 'b' ( temp bool) 9550:134 logical-and ( temp bool) 9560:134 'b' ( temp bool) 9570:134 any ( global bool) 9580:134 Equal ( global 4-component vector of bool) 9590:134 'ub41' ( uniform 4-component vector of bool) 9600:134 'ub42' ( uniform 4-component vector of bool) 9610:135 move second child to first child ( temp bool) 9620:135 'b' ( temp bool) 9630:135 logical-and ( temp bool) 9640:135 'b' ( temp bool) 9650:135 any ( global bool) 9660:135 NotEqual ( global 4-component vector of bool) 9670:135 'ub41' ( uniform 4-component vector of bool) 9680:135 'ub42' ( uniform 4-component vector of bool) 9690:136 move second child to first child ( temp bool) 9700:136 'b' ( temp bool) 9710:136 logical-and ( temp bool) 9720:136 'b' ( temp bool) 9730:136 any ( global bool) 9740:136 'ub41' ( uniform 4-component vector of bool) 9750:137 move second child to first child ( temp bool) 9760:137 'b' ( temp bool) 9770:137 logical-and ( temp bool) 9780:137 'b' ( temp bool) 9790:137 all ( global bool) 9800:137 'ub41' ( uniform 4-component vector of bool) 9810:138 move second child to first child ( temp bool) 9820:138 'b' ( temp bool) 9830:138 logical-and ( temp bool) 9840:138 'b' ( temp bool) 9850:138 any ( global bool) 9860:138 Negate conditional ( global 4-component vector of bool) 9870:138 'ub41' ( uniform 4-component vector of bool) 9880:140 move second child to first child ( temp int) 9890:140 'i' ( temp int) 9900:140 divide ( temp int) 9910:140 subtract ( temp int) 9920:140 component-wise multiply ( temp int) 9930:140 add ( temp int) 9940:140 'i' ( temp int) 9950:140 'ui' ( uniform int) 9960:140 'i' ( temp int) 9970:140 'ui' ( uniform int) 9980:140 'i' ( temp int) 9990:141 move second child to first child ( temp int) 10000:141 'i' ( temp int) 10010:141 mod ( temp int) 10020:141 'i' ( temp int) 10030:141 'ui' ( uniform int) 10040:142 Test condition and select ( temp void) 10050:142 Condition 10060:142 logical-or ( temp bool) 10070:142 Compare Equal ( temp bool) 10080:142 'i' ( temp int) 10090:142 'ui' ( uniform int) 10100:142 logical-xor ( temp bool) 10110:142 logical-and ( temp bool) 10120:142 Compare Not Equal ( temp bool) 10130:142 'i' ( temp int) 10140:142 'ui' ( uniform int) 10150:142 Compare Equal ( temp bool) 10160:142 'i' ( temp int) 10170:142 'ui' ( uniform int) 10180:142 Compare Not Equal ( temp bool) 10190:142 'i' ( temp int) 10200:142 Constant: 10210:142 2 (const int) 10220:142 true case 10230:143 Pre-Increment ( temp int) 10240:143 'i' ( temp int) 10250:145 move second child to first child ( temp float) 10260:145 'f' ( temp float) 10270:145 divide ( temp float) 10280:145 subtract ( temp float) 10290:145 component-wise multiply ( temp float) 10300:145 add ( temp float) 10310:145 'uf' ( uniform float) 10320:145 'uf' ( uniform float) 10330:145 'uf' ( uniform float) 10340:145 'uf' ( uniform float) 10350:145 'uf' ( uniform float) 10360:147 add second child into first child ( temp float) 10370:147 'f' ( temp float) 10380:147 length ( global float) 10390:147 'v' ( temp 4-component vector of float) 10400:148 add second child into first child ( temp float) 10410:148 'f' ( temp float) 10420:148 distance ( global float) 10430:148 'v' ( temp 4-component vector of float) 10440:148 'v' ( temp 4-component vector of float) 10450:149 add second child into first child ( temp float) 10460:149 'f' ( temp float) 10470:149 dot-product ( global float) 10480:149 'v' ( temp 4-component vector of float) 10490:149 'v' ( temp 4-component vector of float) 10500:150 add second child into first child ( temp float) 10510:150 'f' ( temp float) 10520:150 dot-product ( global float) 10530:150 'f' ( temp float) 10540:150 'uf' ( uniform float) 10550:151 add second child into first child ( temp float) 10560:151 'f' ( temp float) 10570:151 direct index ( temp float) 10580:151 cross-product ( global 3-component vector of float) 10590:151 vector swizzle ( temp 3-component vector of float) 10600:151 'v' ( temp 4-component vector of float) 10610:151 Sequence 10620:151 Constant: 10630:151 0 (const int) 10640:151 Constant: 10650:151 1 (const int) 10660:151 Constant: 10670:151 2 (const int) 10680:151 vector swizzle ( temp 3-component vector of float) 10690:151 'v' ( temp 4-component vector of float) 10700:151 Sequence 10710:151 Constant: 10720:151 0 (const int) 10730:151 Constant: 10740:151 1 (const int) 10750:151 Constant: 10760:151 2 (const int) 10770:151 Constant: 10780:151 0 (const int) 10790:153 Test condition and select ( temp void) 10800:153 Condition 10810:153 logical-or ( temp bool) 10820:153 Compare Equal ( temp bool) 10830:153 'f' ( temp float) 10840:153 'uf' ( uniform float) 10850:153 logical-and ( temp bool) 10860:153 Compare Not Equal ( temp bool) 10870:153 'f' ( temp float) 10880:153 'uf' ( uniform float) 10890:153 Compare Not Equal ( temp bool) 10900:153 'f' ( temp float) 10910:153 Constant: 10920:153 2.000000 10930:153 true case 10940:154 Pre-Increment ( temp float) 10950:154 'f' ( temp float) 10960:156 and second child into first child ( temp int) 10970:156 'i' ( temp int) 10980:156 'ui' ( uniform int) 10990:157 or second child into first child ( temp int) 11000:157 'i' ( temp int) 11010:157 Constant: 11020:157 66 (const int) 11030:158 exclusive or second child into first child ( temp int) 11040:158 'i' ( temp int) 11050:158 'ui' ( uniform int) 11060:159 mod second child into first child ( temp int) 11070:159 'i' ( temp int) 11080:159 Constant: 11090:159 17 (const int) 11100:160 right shift second child into first child ( temp int) 11110:160 'i' ( temp int) 11120:160 Constant: 11130:160 2 (const int) 11140:161 left shift second child into first child ( temp int) 11150:161 'i' ( temp int) 11160:161 'ui' ( uniform int) 11170:162 move second child to first child ( temp int) 11180:162 'i' ( temp int) 11190:162 Bitwise not ( temp int) 11200:162 'i' ( temp int) 11210:163 move second child to first child ( temp bool) 11220:163 'b' ( temp bool) 11230:163 Negate conditional ( temp bool) 11240:163 'b' ( temp bool) 11250:165 move second child to first child ( temp 4-component vector of float) 11260:165 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 11270:165 Test condition and select ( temp 4-component vector of float) 11280:165 Condition 11290:165 'b' ( temp bool) 11300:165 true case 11310:165 add ( temp 4-component vector of float) 11320:165 add ( temp 4-component vector of float) 11330:165 Construct vec4 ( temp 4-component vector of float) 11340:165 Convert int to float ( temp float) 11350:165 'i' ( temp int) 11360:165 Construct vec4 ( temp 4-component vector of float) 11370:165 'f' ( temp float) 11380:165 'v' ( temp 4-component vector of float) 11390:165 false case 11400:165 'v' ( temp 4-component vector of float) 11410:? Linker Objects 11420:? 'uiv4' ( uniform 4-component vector of int) 11430:? 'uv4' ( uniform 4-component vector of float) 11440:? 'ub' ( uniform bool) 11450:? 'ub41' ( uniform 4-component vector of bool) 11460:? 'ub42' ( uniform 4-component vector of bool) 11470:? 'uf' ( uniform float) 11480:? 'ui' ( uniform int) 11490:? 'uuv4' ( uniform 4-component vector of uint) 11500:? 'uui' ( uniform uint) 1151 1152