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1glsl.140.layoutOffset.error.vert
2ERROR: 0:5: 'offset' : not supported with this profile: none
3ERROR: 0:5: '"offset" on block member' : not supported for this version or the enabled extensions
4ERROR: 2 compilation errors.  No code generated.
5
6
7Shader version: 140
8ERROR: node is still EOpNull!
90:11  Function Definition: main( ( global void)
100:11    Function Parameters:
110:13    Sequence
120:13      move second child to first child ( temp 4-component vector of float)
130:13        'out_vs' ( smooth out 4-component vector of float)
140:13        add ( temp 4-component vector of float)
150:13          'in_vs' ( in 4-component vector of float)
160:13          a: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
170:13            'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a})
180:13            Constant:
190:13              0 (const uint)
200:?   Linker Objects
210:?     'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a})
220:?     'in_vs' ( in 4-component vector of float)
230:?     'out_vs' ( smooth out 4-component vector of float)
240:?     'gl_VertexID' ( gl_VertexId int VertexId)
250:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
26
27
28Linked vertex stage:
29
30
31Shader version: 140
32ERROR: node is still EOpNull!
330:11  Function Definition: main( ( global void)
340:11    Function Parameters:
350:13    Sequence
360:13      move second child to first child ( temp 4-component vector of float)
370:13        'out_vs' ( smooth out 4-component vector of float)
380:13        add ( temp 4-component vector of float)
390:13          'in_vs' ( in 4-component vector of float)
400:13          a: direct index for structure (layout( column_major std140 offset=0) uniform 4-component vector of float)
410:13            'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a})
420:13            Constant:
430:13              0 (const uint)
440:?   Linker Objects
450:?     'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a})
460:?     'in_vs' ( in 4-component vector of float)
470:?     'out_vs' ( smooth out 4-component vector of float)
480:?     'gl_VertexID' ( gl_VertexId int VertexId)
490:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
50
51