1glsl.460.subgroup.task 2ERROR: 0:6: 'gl_SubgroupSize' : required extension not requested: GL_KHR_shader_subgroup_basic 3ERROR: 0:7: 'gl_SubgroupInvocationID' : required extension not requested: GL_KHR_shader_subgroup_basic 4ERROR: 0:8: 'subgroupBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic 5ERROR: 0:9: 'subgroupMemoryBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic 6ERROR: 0:10: 'subgroupMemoryBarrierBuffer' : required extension not requested: GL_KHR_shader_subgroup_basic 7ERROR: 0:11: 'subgroupMemoryBarrierImage' : required extension not requested: GL_KHR_shader_subgroup_basic 8ERROR: 0:12: 'subgroupElect' : required extension not requested: GL_KHR_shader_subgroup_basic 9ERROR: 0:13: 'gl_NumSubgroups' : required extension not requested: GL_KHR_shader_subgroup_basic 10ERROR: 0:14: 'gl_SubgroupID' : required extension not requested: GL_KHR_shader_subgroup_basic 11ERROR: 0:15: 'subgroupMemoryBarrierShared' : required extension not requested: GL_KHR_shader_subgroup_basic 12ERROR: 0:17: 'subgroupAll' : required extension not requested: GL_KHR_shader_subgroup_vote 13ERROR: 0:18: 'subgroupAny' : required extension not requested: GL_KHR_shader_subgroup_vote 14ERROR: 0:19: 'subgroupAllEqual' : required extension not requested: GL_KHR_shader_subgroup_vote 15ERROR: 0:21: 'gl_SubgroupEqMask' : required extension not requested: GL_KHR_shader_subgroup_ballot 16ERROR: 0:22: 'gl_SubgroupGeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot 17ERROR: 0:23: 'gl_SubgroupGtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot 18ERROR: 0:24: 'gl_SubgroupLeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot 19ERROR: 0:25: 'gl_SubgroupLtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot 20ERROR: 0:26: 'subgroupBroadcast' : required extension not requested: GL_KHR_shader_subgroup_ballot 21ERROR: 0:27: 'subgroupBroadcastFirst' : required extension not requested: GL_KHR_shader_subgroup_ballot 22ERROR: 0:28: 'subgroupBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot 23ERROR: 0:29: 'subgroupInverseBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot 24ERROR: 0:30: 'subgroupBallotBitExtract' : required extension not requested: GL_KHR_shader_subgroup_ballot 25ERROR: 0:31: 'subgroupBallotBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot 26ERROR: 0:32: 'subgroupBallotInclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot 27ERROR: 0:33: 'subgroupBallotExclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot 28ERROR: 0:34: 'subgroupBallotFindLSB' : required extension not requested: GL_KHR_shader_subgroup_ballot 29ERROR: 0:35: 'subgroupBallotFindMSB' : required extension not requested: GL_KHR_shader_subgroup_ballot 30ERROR: 0:37: 'subgroupShuffle' : required extension not requested: GL_KHR_shader_subgroup_shuffle 31ERROR: 0:38: 'subgroupShuffleXor' : required extension not requested: GL_KHR_shader_subgroup_shuffle 32ERROR: 0:39: 'subgroupShuffleUp' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative 33ERROR: 0:40: 'subgroupShuffleDown' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative 34ERROR: 0:42: 'subgroupAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 35ERROR: 0:43: 'subgroupMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 36ERROR: 0:44: 'subgroupMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 37ERROR: 0:45: 'subgroupMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 38ERROR: 0:46: 'subgroupAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 39ERROR: 0:47: 'subgroupOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 40ERROR: 0:48: 'subgroupXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 41ERROR: 0:49: 'subgroupInclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 42ERROR: 0:50: 'subgroupInclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 43ERROR: 0:51: 'subgroupInclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 44ERROR: 0:52: 'subgroupInclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 45ERROR: 0:53: 'subgroupInclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 46ERROR: 0:54: 'subgroupInclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 47ERROR: 0:55: 'subgroupInclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 48ERROR: 0:56: 'subgroupExclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 49ERROR: 0:57: 'subgroupExclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 50ERROR: 0:58: 'subgroupExclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 51ERROR: 0:59: 'subgroupExclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 52ERROR: 0:60: 'subgroupExclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 53ERROR: 0:61: 'subgroupExclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 54ERROR: 0:62: 'subgroupExclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic 55ERROR: 0:64: 'subgroupClusteredAdd' : required extension not requested: GL_KHR_shader_subgroup_clustered 56ERROR: 0:65: 'subgroupClusteredMul' : required extension not requested: GL_KHR_shader_subgroup_clustered 57ERROR: 0:66: 'subgroupClusteredMin' : required extension not requested: GL_KHR_shader_subgroup_clustered 58ERROR: 0:67: 'subgroupClusteredMax' : required extension not requested: GL_KHR_shader_subgroup_clustered 59ERROR: 0:68: 'subgroupClusteredAnd' : required extension not requested: GL_KHR_shader_subgroup_clustered 60ERROR: 0:69: 'subgroupClusteredOr' : required extension not requested: GL_KHR_shader_subgroup_clustered 61ERROR: 0:70: 'subgroupClusteredXor' : required extension not requested: GL_KHR_shader_subgroup_clustered 62ERROR: 0:72: 'subgroupQuadBroadcast' : required extension not requested: GL_KHR_shader_subgroup_quad 63ERROR: 0:73: 'subgroupQuadSwapHorizontal' : required extension not requested: GL_KHR_shader_subgroup_quad 64ERROR: 0:74: 'subgroupQuadSwapVertical' : required extension not requested: GL_KHR_shader_subgroup_quad 65ERROR: 0:75: 'subgroupQuadSwapDiagonal' : required extension not requested: GL_KHR_shader_subgroup_quad 66ERROR: 0:77: 'subgroupPartitionNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 67ERROR: 0:78: 'subgroupPartitionedAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 68ERROR: 0:79: 'subgroupPartitionedMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 69ERROR: 0:80: 'subgroupPartitionedMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 70ERROR: 0:81: 'subgroupPartitionedMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 71ERROR: 0:82: 'subgroupPartitionedAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 72ERROR: 0:83: 'subgroupPartitionedOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 73ERROR: 0:84: 'subgroupPartitionedXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 74ERROR: 0:85: 'subgroupPartitionedInclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 75ERROR: 0:86: 'subgroupPartitionedInclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 76ERROR: 0:87: 'subgroupPartitionedInclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 77ERROR: 0:88: 'subgroupPartitionedInclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 78ERROR: 0:89: 'subgroupPartitionedInclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 79ERROR: 0:90: 'subgroupPartitionedInclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 80ERROR: 0:91: 'subgroupPartitionedInclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 81ERROR: 0:92: 'subgroupPartitionedExclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 82ERROR: 0:93: 'subgroupPartitionedExclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 83ERROR: 0:94: 'subgroupPartitionedExclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 84ERROR: 0:95: 'subgroupPartitionedExclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 85ERROR: 0:96: 'subgroupPartitionedExclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 86ERROR: 0:97: 'subgroupPartitionedExclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 87ERROR: 0:98: 'subgroupPartitionedExclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned 88ERROR: 0:288: 'gl_WarpsPerSMNV' : required extension not requested: GL_NV_shader_sm_builtins 89ERROR: 0:289: 'gl_SMCountNV' : required extension not requested: GL_NV_shader_sm_builtins 90ERROR: 0:290: 'gl_WarpIDNV' : required extension not requested: GL_NV_shader_sm_builtins 91ERROR: 0:291: 'gl_SMIDNV' : required extension not requested: GL_NV_shader_sm_builtins 92ERROR: 90 compilation errors. No code generated. 93 94 95Shader version: 460 96Requested GL_KHR_shader_subgroup_arithmetic 97Requested GL_KHR_shader_subgroup_ballot 98Requested GL_KHR_shader_subgroup_basic 99Requested GL_KHR_shader_subgroup_clustered 100Requested GL_KHR_shader_subgroup_quad 101Requested GL_KHR_shader_subgroup_shuffle 102Requested GL_KHR_shader_subgroup_shuffle_relative 103Requested GL_KHR_shader_subgroup_vote 104Requested GL_NV_mesh_shader 105Requested GL_NV_shader_sm_builtins 106Requested GL_NV_shader_subgroup_partitioned 107local_size = (32, 1, 1) 108ERROR: node is still EOpNull! 1090:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float) 1100:3 Function Parameters: 1110:3 'f4' ( in 4-component vector of float) 1120:? Sequence 1130:6 'gl_SubgroupSize' ( in uint SubgroupSize) 1140:7 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID) 1150:8 subgroupBarrier ( global void) 1160:9 subgroupMemoryBarrier ( global void) 1170:10 subgroupMemoryBarrierBuffer ( global void) 1180:11 subgroupMemoryBarrierImage ( global void) 1190:12 subgroupElect ( global bool) 1200:13 'gl_NumSubgroups' ( in uint NumSubgroups) 1210:14 'gl_SubgroupID' ( in uint SubgroupID) 1220:15 subgroupMemoryBarrierShared ( global void) 1230:17 subgroupAll ( global bool) 1240:17 Constant: 1250:17 true (const bool) 1260:18 subgroupAny ( global bool) 1270:18 Constant: 1280:18 false (const bool) 1290:19 subgroupAllEqual ( global bool) 1300:19 'f4' ( in 4-component vector of float) 1310:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 1320:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 1330:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 1340:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 1350:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 1360:26 subgroupBroadcast ( global 4-component vector of float) 1370:26 'f4' ( in 4-component vector of float) 1380:26 Constant: 1390:26 0 (const uint) 1400:27 subgroupBroadcastFirst ( global 4-component vector of float) 1410:27 'f4' ( in 4-component vector of float) 1420:28 Sequence 1430:28 move second child to first child ( temp 4-component vector of uint) 1440:28 'ballot' ( temp 4-component vector of uint) 1450:28 subgroupBallot ( global 4-component vector of uint) 1460:28 Constant: 1470:28 false (const bool) 1480:29 subgroupInverseBallot ( global bool) 1490:29 Constant: 1500:29 1 (const uint) 1510:29 1 (const uint) 1520:29 1 (const uint) 1530:29 1 (const uint) 1540:30 subgroupBallotBitExtract ( global bool) 1550:30 'ballot' ( temp 4-component vector of uint) 1560:30 Constant: 1570:30 0 (const uint) 1580:31 subgroupBallotBitCount ( global uint) 1590:31 'ballot' ( temp 4-component vector of uint) 1600:32 subgroupBallotInclusiveBitCount ( global uint) 1610:32 'ballot' ( temp 4-component vector of uint) 1620:33 subgroupBallotExclusiveBitCount ( global uint) 1630:33 'ballot' ( temp 4-component vector of uint) 1640:34 subgroupBallotFindLSB ( global uint) 1650:34 'ballot' ( temp 4-component vector of uint) 1660:35 subgroupBallotFindMSB ( global uint) 1670:35 'ballot' ( temp 4-component vector of uint) 1680:37 subgroupShuffle ( global 4-component vector of float) 1690:37 'f4' ( in 4-component vector of float) 1700:37 Constant: 1710:37 0 (const uint) 1720:38 subgroupShuffleXor ( global 4-component vector of float) 1730:38 'f4' ( in 4-component vector of float) 1740:38 Constant: 1750:38 1 (const uint) 1760:39 subgroupShuffleUp ( global 4-component vector of float) 1770:39 'f4' ( in 4-component vector of float) 1780:39 Constant: 1790:39 1 (const uint) 1800:40 subgroupShuffleDown ( global 4-component vector of float) 1810:40 'f4' ( in 4-component vector of float) 1820:40 Constant: 1830:40 1 (const uint) 1840:42 move second child to first child ( temp 4-component vector of float) 1850:42 'result' ( temp 4-component vector of float) 1860:42 subgroupAdd ( global 4-component vector of float) 1870:42 'f4' ( in 4-component vector of float) 1880:43 subgroupMul ( global 4-component vector of float) 1890:43 'f4' ( in 4-component vector of float) 1900:44 subgroupMin ( global 4-component vector of float) 1910:44 'f4' ( in 4-component vector of float) 1920:45 subgroupMax ( global 4-component vector of float) 1930:45 'f4' ( in 4-component vector of float) 1940:46 subgroupAnd ( global 4-component vector of uint) 1950:46 'ballot' ( temp 4-component vector of uint) 1960:47 subgroupOr ( global 4-component vector of uint) 1970:47 'ballot' ( temp 4-component vector of uint) 1980:48 subgroupXor ( global 4-component vector of uint) 1990:48 'ballot' ( temp 4-component vector of uint) 2000:49 subgroupInclusiveAdd ( global 4-component vector of float) 2010:49 'f4' ( in 4-component vector of float) 2020:50 subgroupInclusiveMul ( global 4-component vector of float) 2030:50 'f4' ( in 4-component vector of float) 2040:51 subgroupInclusiveMin ( global 4-component vector of float) 2050:51 'f4' ( in 4-component vector of float) 2060:52 subgroupInclusiveMax ( global 4-component vector of float) 2070:52 'f4' ( in 4-component vector of float) 2080:53 subgroupInclusiveAnd ( global 4-component vector of uint) 2090:53 'ballot' ( temp 4-component vector of uint) 2100:54 subgroupInclusiveOr ( global 4-component vector of uint) 2110:54 'ballot' ( temp 4-component vector of uint) 2120:55 subgroupInclusiveXor ( global 4-component vector of uint) 2130:55 'ballot' ( temp 4-component vector of uint) 2140:56 subgroupExclusiveAdd ( global 4-component vector of float) 2150:56 'f4' ( in 4-component vector of float) 2160:57 subgroupExclusiveMul ( global 4-component vector of float) 2170:57 'f4' ( in 4-component vector of float) 2180:58 subgroupExclusiveMin ( global 4-component vector of float) 2190:58 'f4' ( in 4-component vector of float) 2200:59 subgroupExclusiveMax ( global 4-component vector of float) 2210:59 'f4' ( in 4-component vector of float) 2220:60 subgroupExclusiveAnd ( global 4-component vector of uint) 2230:60 'ballot' ( temp 4-component vector of uint) 2240:61 subgroupExclusiveOr ( global 4-component vector of uint) 2250:61 'ballot' ( temp 4-component vector of uint) 2260:62 subgroupExclusiveXor ( global 4-component vector of uint) 2270:62 'ballot' ( temp 4-component vector of uint) 2280:64 subgroupClusteredAdd ( global 4-component vector of float) 2290:64 'f4' ( in 4-component vector of float) 2300:64 Constant: 2310:64 2 (const uint) 2320:65 subgroupClusteredMul ( global 4-component vector of float) 2330:65 'f4' ( in 4-component vector of float) 2340:65 Constant: 2350:65 2 (const uint) 2360:66 subgroupClusteredMin ( global 4-component vector of float) 2370:66 'f4' ( in 4-component vector of float) 2380:66 Constant: 2390:66 2 (const uint) 2400:67 subgroupClusteredMax ( global 4-component vector of float) 2410:67 'f4' ( in 4-component vector of float) 2420:67 Constant: 2430:67 2 (const uint) 2440:68 subgroupClusteredAnd ( global 4-component vector of uint) 2450:68 'ballot' ( temp 4-component vector of uint) 2460:68 Constant: 2470:68 2 (const uint) 2480:69 subgroupClusteredOr ( global 4-component vector of uint) 2490:69 'ballot' ( temp 4-component vector of uint) 2500:69 Constant: 2510:69 2 (const uint) 2520:70 subgroupClusteredXor ( global 4-component vector of uint) 2530:70 'ballot' ( temp 4-component vector of uint) 2540:70 Constant: 2550:70 2 (const uint) 2560:72 subgroupQuadBroadcast ( global 4-component vector of float) 2570:72 'f4' ( in 4-component vector of float) 2580:72 Constant: 2590:72 0 (const uint) 2600:73 subgroupQuadSwapHorizontal ( global 4-component vector of float) 2610:73 'f4' ( in 4-component vector of float) 2620:74 subgroupQuadSwapVertical ( global 4-component vector of float) 2630:74 'f4' ( in 4-component vector of float) 2640:75 subgroupQuadSwapDiagonal ( global 4-component vector of float) 2650:75 'f4' ( in 4-component vector of float) 2660:77 Sequence 2670:77 move second child to first child ( temp 4-component vector of uint) 2680:77 'parti' ( temp 4-component vector of uint) 2690:77 subgroupPartitionNV ( global 4-component vector of uint) 2700:77 'f4' ( in 4-component vector of float) 2710:78 subgroupPartitionedAddNV ( global 4-component vector of float) 2720:78 'f4' ( in 4-component vector of float) 2730:78 'parti' ( temp 4-component vector of uint) 2740:79 subgroupPartitionedMulNV ( global 4-component vector of float) 2750:79 'f4' ( in 4-component vector of float) 2760:79 'parti' ( temp 4-component vector of uint) 2770:80 subgroupPartitionedMinNV ( global 4-component vector of float) 2780:80 'f4' ( in 4-component vector of float) 2790:80 'parti' ( temp 4-component vector of uint) 2800:81 subgroupPartitionedMaxNV ( global 4-component vector of float) 2810:81 'f4' ( in 4-component vector of float) 2820:81 'parti' ( temp 4-component vector of uint) 2830:82 subgroupPartitionedAndNV ( global 4-component vector of uint) 2840:82 'ballot' ( temp 4-component vector of uint) 2850:82 'parti' ( temp 4-component vector of uint) 2860:83 subgroupPartitionedOrNV ( global 4-component vector of uint) 2870:83 'ballot' ( temp 4-component vector of uint) 2880:83 'parti' ( temp 4-component vector of uint) 2890:84 subgroupPartitionedXorNV ( global 4-component vector of uint) 2900:84 'ballot' ( temp 4-component vector of uint) 2910:84 'parti' ( temp 4-component vector of uint) 2920:85 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float) 2930:85 'f4' ( in 4-component vector of float) 2940:85 'parti' ( temp 4-component vector of uint) 2950:86 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float) 2960:86 'f4' ( in 4-component vector of float) 2970:86 'parti' ( temp 4-component vector of uint) 2980:87 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float) 2990:87 'f4' ( in 4-component vector of float) 3000:87 'parti' ( temp 4-component vector of uint) 3010:88 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float) 3020:88 'f4' ( in 4-component vector of float) 3030:88 'parti' ( temp 4-component vector of uint) 3040:89 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint) 3050:89 'ballot' ( temp 4-component vector of uint) 3060:89 'parti' ( temp 4-component vector of uint) 3070:90 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint) 3080:90 'ballot' ( temp 4-component vector of uint) 3090:90 'parti' ( temp 4-component vector of uint) 3100:91 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint) 3110:91 'ballot' ( temp 4-component vector of uint) 3120:91 'parti' ( temp 4-component vector of uint) 3130:92 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float) 3140:92 'f4' ( in 4-component vector of float) 3150:92 'parti' ( temp 4-component vector of uint) 3160:93 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float) 3170:93 'f4' ( in 4-component vector of float) 3180:93 'parti' ( temp 4-component vector of uint) 3190:94 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float) 3200:94 'f4' ( in 4-component vector of float) 3210:94 'parti' ( temp 4-component vector of uint) 3220:95 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float) 3230:95 'f4' ( in 4-component vector of float) 3240:95 'parti' ( temp 4-component vector of uint) 3250:96 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint) 3260:96 'ballot' ( temp 4-component vector of uint) 3270:96 'parti' ( temp 4-component vector of uint) 3280:97 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint) 3290:97 'ballot' ( temp 4-component vector of uint) 3300:97 'parti' ( temp 4-component vector of uint) 3310:98 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint) 3320:98 'ballot' ( temp 4-component vector of uint) 3330:98 'parti' ( temp 4-component vector of uint) 3340:100 Branch: Return with expression 3350:100 'result' ( temp 4-component vector of float) 3360:127 Function Definition: main( ( global void) 3370:127 Function Parameters: 3380:129 Sequence 3390:129 Sequence 3400:129 move second child to first child ( temp uint) 3410:129 'iid' ( temp uint) 3420:129 direct index ( temp uint) 3430:129 'gl_LocalInvocationID' ( in 3-component vector of uint LocalInvocationID) 3440:129 Constant: 3450:129 0 (const int) 3460:130 Sequence 3470:130 move second child to first child ( temp uint) 3480:130 'gid' ( temp uint) 3490:130 direct index ( temp uint) 3500:130 'gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID) 3510:130 Constant: 3520:130 0 (const int) 3530:131 Sequence 3540:131 move second child to first child ( temp uint) 3550:131 'viewID' ( temp uint) 3560:131 indirect index ( temp uint MeshViewIndicesNV) 3570:131 'gl_MeshViewIndicesNV' ( in 4-element array of uint MeshViewIndicesNV) 3580:131 mod ( temp uint) 3590:131 'gl_MeshViewCountNV' ( in uint MeshViewCountNV) 3600:131 Constant: 3610:131 4 (const uint) 3620:134 Sequence 3630:134 Sequence 3640:134 move second child to first child ( temp uint) 3650:134 'i' ( temp uint) 3660:134 Constant: 3670:134 0 (const uint) 3680:134 Loop with condition tested first 3690:134 Loop Condition 3700:134 Compare Less Than ( temp bool) 3710:134 'i' ( temp uint) 3720:134 Constant: 3730:134 10 (const uint) 3740:134 Loop Body 3750:135 Sequence 3760:135 move second child to first child ( temp 4-component vector of float) 3770:135 indirect index ( temp 4-component vector of float) 3780:135 'mem' ( shared 10-element array of 4-component vector of float) 3790:135 'i' ( temp uint) 3800:135 Construct vec4 ( temp 4-component vector of float) 3810:135 Convert uint to float ( temp float) 3820:135 add ( temp uint) 3830:135 'i' ( temp uint) 3840:135 uni_value: direct index for structure (layout( column_major shared) uniform uint) 3850:135 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform uint uni_value}) 3860:135 Constant: 3870:135 0 (const uint) 3880:134 Loop Terminal Expression 3890:134 Pre-Increment ( temp uint) 3900:134 'i' ( temp uint) 3910:137 imageStore ( global void) 3920:137 'uni_image' (layout( binding=0) writeonly uniform image2D) 3930:137 Construct ivec2 ( temp 2-component vector of int) 3940:137 Convert uint to int ( temp int) 3950:137 'iid' ( temp uint) 3960:137 indirect index ( temp 4-component vector of float) 3970:137 'mem' ( shared 10-element array of 4-component vector of float) 3980:137 'gid' ( temp uint) 3990:138 imageStore ( global void) 4000:138 'uni_image' (layout( binding=0) writeonly uniform image2D) 4010:138 Construct ivec2 ( temp 2-component vector of int) 4020:138 Convert uint to int ( temp int) 4030:138 'iid' ( temp uint) 4040:138 indirect index ( temp 4-component vector of float) 4050:138 'mem' ( shared 10-element array of 4-component vector of float) 4060:138 add ( temp uint) 4070:138 'gid' ( temp uint) 4080:138 Constant: 4090:138 1 (const uint) 4100:140 MemoryBarrierShared ( global void) 4110:140 Barrier ( global void) 4120:144 move second child to first child ( temp 2-component vector of float) 4130:144 dummy: direct index for structure (layout( std430 offset=0) taskNV out 2-component vector of float) 4140:144 'mytask' (layout( std430) taskNV out block{layout( std430 offset=0) taskNV out 2-component vector of float dummy, layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 4150:144 Constant: 4160:144 0 (const int) 4170:144 Constant: 4180:144 30.000000 4190:144 31.000000 4200:145 move second child to first child ( temp 2-component vector of float) 4210:145 direct index (layout( std430 offset=8) taskNV temp 2-component vector of float) 4220:145 submesh: direct index for structure (layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float) 4230:145 'mytask' (layout( std430) taskNV out block{layout( std430 offset=0) taskNV out 2-component vector of float dummy, layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 4240:145 Constant: 4250:145 1 (const int) 4260:145 Constant: 4270:145 0 (const int) 4280:145 Constant: 4290:145 32.000000 4300:145 33.000000 4310:146 move second child to first child ( temp 2-component vector of float) 4320:146 direct index (layout( std430 offset=8) taskNV temp 2-component vector of float) 4330:146 submesh: direct index for structure (layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float) 4340:146 'mytask' (layout( std430) taskNV out block{layout( std430 offset=0) taskNV out 2-component vector of float dummy, layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 4350:146 Constant: 4360:146 1 (const int) 4370:146 Constant: 4380:146 1 (const int) 4390:146 Constant: 4400:146 34.000000 4410:146 35.000000 4420:147 move second child to first child ( temp 2-component vector of float) 4430:147 direct index (layout( std430 offset=8) taskNV temp 2-component vector of float) 4440:147 submesh: direct index for structure (layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float) 4450:147 'mytask' (layout( std430) taskNV out block{layout( std430 offset=0) taskNV out 2-component vector of float dummy, layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 4460:147 Constant: 4470:147 1 (const int) 4480:147 Constant: 4490:147 2 (const int) 4500:147 indirect index (layout( std430 offset=8) taskNV temp 2-component vector of float) 4510:147 submesh: direct index for structure (layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float) 4520:147 'mytask' (layout( std430) taskNV out block{layout( std430 offset=0) taskNV out 2-component vector of float dummy, layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 4530:147 Constant: 4540:147 1 (const int) 4550:147 mod ( temp uint) 4560:147 'gid' ( temp uint) 4570:147 Constant: 4580:147 2 (const uint) 4590:148 move second child to first child ( temp uint) 4600:148 viewID: direct index for structure (layout( std430 offset=32) taskNV out uint) 4610:148 'mytask' (layout( std430) taskNV out block{layout( std430 offset=0) taskNV out 2-component vector of float dummy, layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 4620:148 Constant: 4630:148 2 (const int) 4640:148 'viewID' ( temp uint) 4650:150 MemoryBarrierShared ( global void) 4660:150 Barrier ( global void) 4670:153 move second child to first child ( temp uint) 4680:153 'gl_TaskCountNV' ( out uint TaskCountNV) 4690:153 Constant: 4700:153 3 (const uint) 4710:157 Function Definition: basic_works( ( global void) 4720:157 Function Parameters: 4730:159 Sequence 4740:159 'gl_SubgroupSize' ( in uint SubgroupSize) 4750:160 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID) 4760:161 subgroupBarrier ( global void) 4770:162 subgroupMemoryBarrier ( global void) 4780:163 subgroupMemoryBarrierBuffer ( global void) 4790:164 subgroupMemoryBarrierImage ( global void) 4800:165 subgroupElect ( global bool) 4810:166 'gl_NumSubgroups' ( in uint NumSubgroups) 4820:167 'gl_SubgroupID' ( in uint SubgroupID) 4830:168 subgroupMemoryBarrierShared ( global void) 4840:172 Function Definition: ballot_works(vf4; ( global void) 4850:172 Function Parameters: 4860:172 'f4' ( in 4-component vector of float) 4870:173 Sequence 4880:173 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask) 4890:174 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask) 4900:175 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask) 4910:176 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask) 4920:177 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask) 4930:178 subgroupBroadcast ( global 4-component vector of float) 4940:178 'f4' ( in 4-component vector of float) 4950:178 Constant: 4960:178 0 (const uint) 4970:179 subgroupBroadcastFirst ( global 4-component vector of float) 4980:179 'f4' ( in 4-component vector of float) 4990:180 Sequence 5000:180 move second child to first child ( temp 4-component vector of uint) 5010:180 'ballot' ( temp 4-component vector of uint) 5020:180 subgroupBallot ( global 4-component vector of uint) 5030:180 Constant: 5040:180 false (const bool) 5050:181 subgroupInverseBallot ( global bool) 5060:181 Constant: 5070:181 1 (const uint) 5080:181 1 (const uint) 5090:181 1 (const uint) 5100:181 1 (const uint) 5110:182 subgroupBallotBitExtract ( global bool) 5120:182 'ballot' ( temp 4-component vector of uint) 5130:182 Constant: 5140:182 0 (const uint) 5150:183 subgroupBallotBitCount ( global uint) 5160:183 'ballot' ( temp 4-component vector of uint) 5170:184 subgroupBallotInclusiveBitCount ( global uint) 5180:184 'ballot' ( temp 4-component vector of uint) 5190:185 subgroupBallotExclusiveBitCount ( global uint) 5200:185 'ballot' ( temp 4-component vector of uint) 5210:186 subgroupBallotFindLSB ( global uint) 5220:186 'ballot' ( temp 4-component vector of uint) 5230:187 subgroupBallotFindMSB ( global uint) 5240:187 'ballot' ( temp 4-component vector of uint) 5250:191 Function Definition: vote_works(vf4; ( global void) 5260:191 Function Parameters: 5270:191 'f4' ( in 4-component vector of float) 5280:193 Sequence 5290:193 subgroupAll ( global bool) 5300:193 Constant: 5310:193 true (const bool) 5320:194 subgroupAny ( global bool) 5330:194 Constant: 5340:194 false (const bool) 5350:195 subgroupAllEqual ( global bool) 5360:195 'f4' ( in 4-component vector of float) 5370:200 Function Definition: shuffle_works(vf4; ( global void) 5380:200 Function Parameters: 5390:200 'f4' ( in 4-component vector of float) 5400:202 Sequence 5410:202 subgroupShuffle ( global 4-component vector of float) 5420:202 'f4' ( in 4-component vector of float) 5430:202 Constant: 5440:202 0 (const uint) 5450:203 subgroupShuffleXor ( global 4-component vector of float) 5460:203 'f4' ( in 4-component vector of float) 5470:203 Constant: 5480:203 1 (const uint) 5490:204 subgroupShuffleUp ( global 4-component vector of float) 5500:204 'f4' ( in 4-component vector of float) 5510:204 Constant: 5520:204 1 (const uint) 5530:205 subgroupShuffleDown ( global 4-component vector of float) 5540:205 'f4' ( in 4-component vector of float) 5550:205 Constant: 5560:205 1 (const uint) 5570:209 Function Definition: arith_works(vf4; ( global void) 5580:209 Function Parameters: 5590:209 'f4' ( in 4-component vector of float) 5600:? Sequence 5610:212 subgroupAdd ( global 4-component vector of float) 5620:212 'f4' ( in 4-component vector of float) 5630:213 subgroupMul ( global 4-component vector of float) 5640:213 'f4' ( in 4-component vector of float) 5650:214 subgroupMin ( global 4-component vector of float) 5660:214 'f4' ( in 4-component vector of float) 5670:215 subgroupMax ( global 4-component vector of float) 5680:215 'f4' ( in 4-component vector of float) 5690:216 subgroupAnd ( global 4-component vector of uint) 5700:216 'ballot' ( temp 4-component vector of uint) 5710:217 subgroupOr ( global 4-component vector of uint) 5720:217 'ballot' ( temp 4-component vector of uint) 5730:218 subgroupXor ( global 4-component vector of uint) 5740:218 'ballot' ( temp 4-component vector of uint) 5750:219 subgroupInclusiveAdd ( global 4-component vector of float) 5760:219 'f4' ( in 4-component vector of float) 5770:220 subgroupInclusiveMul ( global 4-component vector of float) 5780:220 'f4' ( in 4-component vector of float) 5790:221 subgroupInclusiveMin ( global 4-component vector of float) 5800:221 'f4' ( in 4-component vector of float) 5810:222 subgroupInclusiveMax ( global 4-component vector of float) 5820:222 'f4' ( in 4-component vector of float) 5830:223 subgroupInclusiveAnd ( global 4-component vector of uint) 5840:223 'ballot' ( temp 4-component vector of uint) 5850:224 subgroupInclusiveOr ( global 4-component vector of uint) 5860:224 'ballot' ( temp 4-component vector of uint) 5870:225 subgroupInclusiveXor ( global 4-component vector of uint) 5880:225 'ballot' ( temp 4-component vector of uint) 5890:226 subgroupExclusiveAdd ( global 4-component vector of float) 5900:226 'f4' ( in 4-component vector of float) 5910:227 subgroupExclusiveMul ( global 4-component vector of float) 5920:227 'f4' ( in 4-component vector of float) 5930:228 subgroupExclusiveMin ( global 4-component vector of float) 5940:228 'f4' ( in 4-component vector of float) 5950:229 subgroupExclusiveMax ( global 4-component vector of float) 5960:229 'f4' ( in 4-component vector of float) 5970:230 subgroupExclusiveAnd ( global 4-component vector of uint) 5980:230 'ballot' ( temp 4-component vector of uint) 5990:231 subgroupExclusiveOr ( global 4-component vector of uint) 6000:231 'ballot' ( temp 4-component vector of uint) 6010:232 subgroupExclusiveXor ( global 4-component vector of uint) 6020:232 'ballot' ( temp 4-component vector of uint) 6030:236 Function Definition: clustered_works(vf4; ( global void) 6040:236 Function Parameters: 6050:236 'f4' ( in 4-component vector of float) 6060:238 Sequence 6070:238 Sequence 6080:238 move second child to first child ( temp 4-component vector of uint) 6090:238 'ballot' ( temp 4-component vector of uint) 6100:238 Constant: 6110:238 85 (const uint) 6120:238 0 (const uint) 6130:238 0 (const uint) 6140:238 0 (const uint) 6150:239 subgroupClusteredAdd ( global 4-component vector of float) 6160:239 'f4' ( in 4-component vector of float) 6170:239 Constant: 6180:239 2 (const uint) 6190:240 subgroupClusteredMul ( global 4-component vector of float) 6200:240 'f4' ( in 4-component vector of float) 6210:240 Constant: 6220:240 2 (const uint) 6230:241 subgroupClusteredMin ( global 4-component vector of float) 6240:241 'f4' ( in 4-component vector of float) 6250:241 Constant: 6260:241 2 (const uint) 6270:242 subgroupClusteredMax ( global 4-component vector of float) 6280:242 'f4' ( in 4-component vector of float) 6290:242 Constant: 6300:242 2 (const uint) 6310:243 subgroupClusteredAnd ( global 4-component vector of uint) 6320:243 'ballot' ( temp 4-component vector of uint) 6330:243 Constant: 6340:243 2 (const uint) 6350:244 subgroupClusteredOr ( global 4-component vector of uint) 6360:244 'ballot' ( temp 4-component vector of uint) 6370:244 Constant: 6380:244 2 (const uint) 6390:245 subgroupClusteredXor ( global 4-component vector of uint) 6400:245 'ballot' ( temp 4-component vector of uint) 6410:245 Constant: 6420:245 2 (const uint) 6430:249 Function Definition: quad_works(vf4; ( global void) 6440:249 Function Parameters: 6450:249 'f4' ( in 4-component vector of float) 6460:251 Sequence 6470:251 subgroupQuadBroadcast ( global 4-component vector of float) 6480:251 'f4' ( in 4-component vector of float) 6490:251 Constant: 6500:251 0 (const uint) 6510:252 subgroupQuadSwapHorizontal ( global 4-component vector of float) 6520:252 'f4' ( in 4-component vector of float) 6530:253 subgroupQuadSwapVertical ( global 4-component vector of float) 6540:253 'f4' ( in 4-component vector of float) 6550:254 subgroupQuadSwapDiagonal ( global 4-component vector of float) 6560:254 'f4' ( in 4-component vector of float) 6570:258 Function Definition: partitioned_works(vf4; ( global void) 6580:258 Function Parameters: 6590:258 'f4' ( in 4-component vector of float) 6600:260 Sequence 6610:260 Sequence 6620:260 move second child to first child ( temp 4-component vector of uint) 6630:260 'parti' ( temp 4-component vector of uint) 6640:260 subgroupPartitionNV ( global 4-component vector of uint) 6650:260 'f4' ( in 4-component vector of float) 6660:261 Sequence 6670:261 move second child to first child ( temp 4-component vector of uint) 6680:261 'ballot' ( temp 4-component vector of uint) 6690:261 Constant: 6700:261 85 (const uint) 6710:261 0 (const uint) 6720:261 0 (const uint) 6730:261 0 (const uint) 6740:262 subgroupPartitionedAddNV ( global 4-component vector of float) 6750:262 'f4' ( in 4-component vector of float) 6760:262 'parti' ( temp 4-component vector of uint) 6770:263 subgroupPartitionedMulNV ( global 4-component vector of float) 6780:263 'f4' ( in 4-component vector of float) 6790:263 'parti' ( temp 4-component vector of uint) 6800:264 subgroupPartitionedMinNV ( global 4-component vector of float) 6810:264 'f4' ( in 4-component vector of float) 6820:264 'parti' ( temp 4-component vector of uint) 6830:265 subgroupPartitionedMaxNV ( global 4-component vector of float) 6840:265 'f4' ( in 4-component vector of float) 6850:265 'parti' ( temp 4-component vector of uint) 6860:266 subgroupPartitionedAndNV ( global 4-component vector of uint) 6870:266 'ballot' ( temp 4-component vector of uint) 6880:266 'parti' ( temp 4-component vector of uint) 6890:267 subgroupPartitionedOrNV ( global 4-component vector of uint) 6900:267 'ballot' ( temp 4-component vector of uint) 6910:267 'parti' ( temp 4-component vector of uint) 6920:268 subgroupPartitionedXorNV ( global 4-component vector of uint) 6930:268 'ballot' ( temp 4-component vector of uint) 6940:268 'parti' ( temp 4-component vector of uint) 6950:269 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float) 6960:269 'f4' ( in 4-component vector of float) 6970:269 'parti' ( temp 4-component vector of uint) 6980:270 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float) 6990:270 'f4' ( in 4-component vector of float) 7000:270 'parti' ( temp 4-component vector of uint) 7010:271 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float) 7020:271 'f4' ( in 4-component vector of float) 7030:271 'parti' ( temp 4-component vector of uint) 7040:272 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float) 7050:272 'f4' ( in 4-component vector of float) 7060:272 'parti' ( temp 4-component vector of uint) 7070:273 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint) 7080:273 'ballot' ( temp 4-component vector of uint) 7090:273 'parti' ( temp 4-component vector of uint) 7100:274 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint) 7110:274 'ballot' ( temp 4-component vector of uint) 7120:274 'parti' ( temp 4-component vector of uint) 7130:275 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint) 7140:275 'ballot' ( temp 4-component vector of uint) 7150:275 'parti' ( temp 4-component vector of uint) 7160:276 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float) 7170:276 'f4' ( in 4-component vector of float) 7180:276 'parti' ( temp 4-component vector of uint) 7190:277 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float) 7200:277 'f4' ( in 4-component vector of float) 7210:277 'parti' ( temp 4-component vector of uint) 7220:278 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float) 7230:278 'f4' ( in 4-component vector of float) 7240:278 'parti' ( temp 4-component vector of uint) 7250:279 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float) 7260:279 'f4' ( in 4-component vector of float) 7270:279 'parti' ( temp 4-component vector of uint) 7280:280 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint) 7290:280 'ballot' ( temp 4-component vector of uint) 7300:280 'parti' ( temp 4-component vector of uint) 7310:281 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint) 7320:281 'ballot' ( temp 4-component vector of uint) 7330:281 'parti' ( temp 4-component vector of uint) 7340:282 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint) 7350:282 'ballot' ( temp 4-component vector of uint) 7360:282 'parti' ( temp 4-component vector of uint) 7370:286 Function Definition: sm_builtins_err( ( global void) 7380:286 Function Parameters: 7390:288 Sequence 7400:288 'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV) 7410:289 'gl_SMCountNV' ( in uint SMCountNV) 7420:290 'gl_WarpIDNV' ( in uint WarpIDNV) 7430:291 'gl_SMIDNV' ( in uint SMIDNV) 7440:298 Function Definition: sm_builtins( ( global void) 7450:298 Function Parameters: 7460:300 Sequence 7470:300 'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV) 7480:301 'gl_SMCountNV' ( in uint SMCountNV) 7490:302 'gl_WarpIDNV' ( in uint WarpIDNV) 7500:303 'gl_SMIDNV' ( in uint SMIDNV) 7510:? Linker Objects 7520:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize) 7530:? 32 (const uint) 7540:? 1 (const uint) 7550:? 1 (const uint) 7560:? 'uni_image' (layout( binding=0) writeonly uniform image2D) 7570:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform uint uni_value}) 7580:? 'mem' ( shared 10-element array of 4-component vector of float) 7590:? 'mytask' (layout( std430) taskNV out block{layout( std430 offset=0) taskNV out 2-component vector of float dummy, layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 760 761 762Linked task stage: 763 764 765Shader version: 460 766Requested GL_KHR_shader_subgroup_arithmetic 767Requested GL_KHR_shader_subgroup_ballot 768Requested GL_KHR_shader_subgroup_basic 769Requested GL_KHR_shader_subgroup_clustered 770Requested GL_KHR_shader_subgroup_quad 771Requested GL_KHR_shader_subgroup_shuffle 772Requested GL_KHR_shader_subgroup_shuffle_relative 773Requested GL_KHR_shader_subgroup_vote 774Requested GL_NV_mesh_shader 775Requested GL_NV_shader_sm_builtins 776Requested GL_NV_shader_subgroup_partitioned 777local_size = (32, 1, 1) 778ERROR: node is still EOpNull! 7790:127 Function Definition: main( ( global void) 7800:127 Function Parameters: 7810:129 Sequence 7820:129 Sequence 7830:129 move second child to first child ( temp uint) 7840:129 'iid' ( temp uint) 7850:129 direct index ( temp uint) 7860:129 'gl_LocalInvocationID' ( in 3-component vector of uint LocalInvocationID) 7870:129 Constant: 7880:129 0 (const int) 7890:130 Sequence 7900:130 move second child to first child ( temp uint) 7910:130 'gid' ( temp uint) 7920:130 direct index ( temp uint) 7930:130 'gl_WorkGroupID' ( in 3-component vector of uint WorkGroupID) 7940:130 Constant: 7950:130 0 (const int) 7960:131 Sequence 7970:131 move second child to first child ( temp uint) 7980:131 'viewID' ( temp uint) 7990:131 indirect index ( temp uint MeshViewIndicesNV) 8000:131 'gl_MeshViewIndicesNV' ( in 4-element array of uint MeshViewIndicesNV) 8010:131 mod ( temp uint) 8020:131 'gl_MeshViewCountNV' ( in uint MeshViewCountNV) 8030:131 Constant: 8040:131 4 (const uint) 8050:134 Sequence 8060:134 Sequence 8070:134 move second child to first child ( temp uint) 8080:134 'i' ( temp uint) 8090:134 Constant: 8100:134 0 (const uint) 8110:134 Loop with condition tested first 8120:134 Loop Condition 8130:134 Compare Less Than ( temp bool) 8140:134 'i' ( temp uint) 8150:134 Constant: 8160:134 10 (const uint) 8170:134 Loop Body 8180:135 Sequence 8190:135 move second child to first child ( temp 4-component vector of float) 8200:135 indirect index ( temp 4-component vector of float) 8210:135 'mem' ( shared 10-element array of 4-component vector of float) 8220:135 'i' ( temp uint) 8230:135 Construct vec4 ( temp 4-component vector of float) 8240:135 Convert uint to float ( temp float) 8250:135 add ( temp uint) 8260:135 'i' ( temp uint) 8270:135 uni_value: direct index for structure (layout( column_major shared) uniform uint) 8280:135 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform uint uni_value}) 8290:135 Constant: 8300:135 0 (const uint) 8310:134 Loop Terminal Expression 8320:134 Pre-Increment ( temp uint) 8330:134 'i' ( temp uint) 8340:137 imageStore ( global void) 8350:137 'uni_image' (layout( binding=0) writeonly uniform image2D) 8360:137 Construct ivec2 ( temp 2-component vector of int) 8370:137 Convert uint to int ( temp int) 8380:137 'iid' ( temp uint) 8390:137 indirect index ( temp 4-component vector of float) 8400:137 'mem' ( shared 10-element array of 4-component vector of float) 8410:137 'gid' ( temp uint) 8420:138 imageStore ( global void) 8430:138 'uni_image' (layout( binding=0) writeonly uniform image2D) 8440:138 Construct ivec2 ( temp 2-component vector of int) 8450:138 Convert uint to int ( temp int) 8460:138 'iid' ( temp uint) 8470:138 indirect index ( temp 4-component vector of float) 8480:138 'mem' ( shared 10-element array of 4-component vector of float) 8490:138 add ( temp uint) 8500:138 'gid' ( temp uint) 8510:138 Constant: 8520:138 1 (const uint) 8530:140 MemoryBarrierShared ( global void) 8540:140 Barrier ( global void) 8550:144 move second child to first child ( temp 2-component vector of float) 8560:144 dummy: direct index for structure (layout( std430 offset=0) taskNV out 2-component vector of float) 8570:144 'mytask' (layout( std430) taskNV out block{layout( std430 offset=0) taskNV out 2-component vector of float dummy, layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 8580:144 Constant: 8590:144 0 (const int) 8600:144 Constant: 8610:144 30.000000 8620:144 31.000000 8630:145 move second child to first child ( temp 2-component vector of float) 8640:145 direct index (layout( std430 offset=8) taskNV temp 2-component vector of float) 8650:145 submesh: direct index for structure (layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float) 8660:145 'mytask' (layout( std430) taskNV out block{layout( std430 offset=0) taskNV out 2-component vector of float dummy, layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 8670:145 Constant: 8680:145 1 (const int) 8690:145 Constant: 8700:145 0 (const int) 8710:145 Constant: 8720:145 32.000000 8730:145 33.000000 8740:146 move second child to first child ( temp 2-component vector of float) 8750:146 direct index (layout( std430 offset=8) taskNV temp 2-component vector of float) 8760:146 submesh: direct index for structure (layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float) 8770:146 'mytask' (layout( std430) taskNV out block{layout( std430 offset=0) taskNV out 2-component vector of float dummy, layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 8780:146 Constant: 8790:146 1 (const int) 8800:146 Constant: 8810:146 1 (const int) 8820:146 Constant: 8830:146 34.000000 8840:146 35.000000 8850:147 move second child to first child ( temp 2-component vector of float) 8860:147 direct index (layout( std430 offset=8) taskNV temp 2-component vector of float) 8870:147 submesh: direct index for structure (layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float) 8880:147 'mytask' (layout( std430) taskNV out block{layout( std430 offset=0) taskNV out 2-component vector of float dummy, layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 8890:147 Constant: 8900:147 1 (const int) 8910:147 Constant: 8920:147 2 (const int) 8930:147 indirect index (layout( std430 offset=8) taskNV temp 2-component vector of float) 8940:147 submesh: direct index for structure (layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float) 8950:147 'mytask' (layout( std430) taskNV out block{layout( std430 offset=0) taskNV out 2-component vector of float dummy, layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 8960:147 Constant: 8970:147 1 (const int) 8980:147 mod ( temp uint) 8990:147 'gid' ( temp uint) 9000:147 Constant: 9010:147 2 (const uint) 9020:148 move second child to first child ( temp uint) 9030:148 viewID: direct index for structure (layout( std430 offset=32) taskNV out uint) 9040:148 'mytask' (layout( std430) taskNV out block{layout( std430 offset=0) taskNV out 2-component vector of float dummy, layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 9050:148 Constant: 9060:148 2 (const int) 9070:148 'viewID' ( temp uint) 9080:150 MemoryBarrierShared ( global void) 9090:150 Barrier ( global void) 9100:153 move second child to first child ( temp uint) 9110:153 'gl_TaskCountNV' ( out uint TaskCountNV) 9120:153 Constant: 9130:153 3 (const uint) 9140:? Linker Objects 9150:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize) 9160:? 32 (const uint) 9170:? 1 (const uint) 9180:? 1 (const uint) 9190:? 'uni_image' (layout( binding=0) writeonly uniform image2D) 9200:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform uint uni_value}) 9210:? 'mem' ( shared 10-element array of 4-component vector of float) 9220:? 'mytask' (layout( std430) taskNV out block{layout( std430 offset=0) taskNV out 2-component vector of float dummy, layout( std430 offset=8) taskNV out 3-element array of 2-component vector of float submesh, layout( std430 offset=32) taskNV out uint viewID}) 923 924