1hlsl.cast.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 60:2 Function Parameters: 70:2 'input' ( in 4-component vector of float) 80:? Sequence 90:3 Branch: Return with expression 100:3 add ( temp 4-component vector of float) 110:3 add ( temp 4-component vector of float) 120:3 'input' ( in 4-component vector of float) 130:3 Convert int to float ( temp 4-component vector of float) 140:3 Convert float to int ( temp 4-component vector of int) 150:3 'input' ( in 4-component vector of float) 160:3 Constant: 170:3 1.198000 180:3 1.198000 190:3 1.198000 200:3 1.198000 210:2 Function Definition: PixelShaderFunction( ( temp void) 220:2 Function Parameters: 230:? Sequence 240:2 move second child to first child ( temp 4-component vector of float) 250:? 'input' ( temp 4-component vector of float) 260:? 'input' (layout( location=0) in 4-component vector of float) 270:2 move second child to first child ( temp 4-component vector of float) 280:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 290:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 300:? 'input' ( temp 4-component vector of float) 310:? Linker Objects 320:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 330:? 'input' (layout( location=0) in 4-component vector of float) 34 35 36Linked fragment stage: 37 38 39Shader version: 500 40gl_FragCoord origin is upper left 410:? Sequence 420:2 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 430:2 Function Parameters: 440:2 'input' ( in 4-component vector of float) 450:? Sequence 460:3 Branch: Return with expression 470:3 add ( temp 4-component vector of float) 480:3 add ( temp 4-component vector of float) 490:3 'input' ( in 4-component vector of float) 500:3 Convert int to float ( temp 4-component vector of float) 510:3 Convert float to int ( temp 4-component vector of int) 520:3 'input' ( in 4-component vector of float) 530:3 Constant: 540:3 1.198000 550:3 1.198000 560:3 1.198000 570:3 1.198000 580:2 Function Definition: PixelShaderFunction( ( temp void) 590:2 Function Parameters: 600:? Sequence 610:2 move second child to first child ( temp 4-component vector of float) 620:? 'input' ( temp 4-component vector of float) 630:? 'input' (layout( location=0) in 4-component vector of float) 640:2 move second child to first child ( temp 4-component vector of float) 650:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 660:2 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float) 670:? 'input' ( temp 4-component vector of float) 680:? Linker Objects 690:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 700:? 'input' (layout( location=0) in 4-component vector of float) 71 72// Module Version 10000 73// Generated by (magic number): 8000a 74// Id's are bound by 34 75 76 Capability Shader 77 1: ExtInstImport "GLSL.std.450" 78 MemoryModel Logical GLSL450 79 EntryPoint Fragment 4 "PixelShaderFunction" 27 30 80 ExecutionMode 4 OriginUpperLeft 81 Source HLSL 500 82 Name 4 "PixelShaderFunction" 83 Name 11 "@PixelShaderFunction(vf4;" 84 Name 10 "input" 85 Name 25 "input" 86 Name 27 "input" 87 Name 30 "@entryPointOutput" 88 Name 31 "param" 89 Decorate 27(input) Location 0 90 Decorate 30(@entryPointOutput) Location 0 91 2: TypeVoid 92 3: TypeFunction 2 93 6: TypeFloat 32 94 7: TypeVector 6(float) 4 95 8: TypePointer Function 7(fvec4) 96 9: TypeFunction 7(fvec4) 8(ptr) 97 15: TypeInt 32 1 98 16: TypeVector 15(int) 4 99 20: 6(float) Constant 1067014160 100 21: 7(fvec4) ConstantComposite 20 20 20 20 101 26: TypePointer Input 7(fvec4) 102 27(input): 26(ptr) Variable Input 103 29: TypePointer Output 7(fvec4) 10430(@entryPointOutput): 29(ptr) Variable Output 1054(PixelShaderFunction): 2 Function None 3 106 5: Label 107 25(input): 8(ptr) Variable Function 108 31(param): 8(ptr) Variable Function 109 28: 7(fvec4) Load 27(input) 110 Store 25(input) 28 111 32: 7(fvec4) Load 25(input) 112 Store 31(param) 32 113 33: 7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 31(param) 114 Store 30(@entryPointOutput) 33 115 Return 116 FunctionEnd 11711(@PixelShaderFunction(vf4;): 7(fvec4) Function None 9 118 10(input): 8(ptr) FunctionParameter 119 12: Label 120 13: 7(fvec4) Load 10(input) 121 14: 7(fvec4) Load 10(input) 122 17: 16(ivec4) ConvertFToS 14 123 18: 7(fvec4) ConvertSToF 17 124 19: 7(fvec4) FAdd 13 18 125 22: 7(fvec4) FAdd 19 21 126 ReturnValue 22 127 FunctionEnd 128