1hlsl.gather.array.dx10.frag 2Shader version: 500 3gl_FragCoord origin is upper left 4using depth_any 50:? Sequence 60:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 70:24 Function Parameters: 80:? Sequence 90:29 Sequence 100:29 move second child to first child ( temp 4-component vector of float) 110:29 'txval20' ( temp 4-component vector of float) 120:29 textureGather ( temp 4-component vector of float) 130:29 Construct combined texture-sampler ( temp sampler2DArray) 140:29 'g_tTex2df4a' ( uniform texture2DArray) 150:29 'g_sSamp' (layout( binding=0) uniform sampler) 160:29 Constant: 170:29 0.100000 180:29 0.200000 190:29 0.300000 200:30 Sequence 210:30 move second child to first child ( temp 4-component vector of int) 220:30 'txval21' ( temp 4-component vector of int) 230:30 textureGather ( temp 4-component vector of int) 240:30 Construct combined texture-sampler ( temp isampler2DArray) 250:30 'g_tTex2di4a' ( uniform itexture2DArray) 260:30 'g_sSamp' (layout( binding=0) uniform sampler) 270:30 Constant: 280:30 0.300000 290:30 0.400000 300:30 0.500000 310:31 Sequence 320:31 move second child to first child ( temp 4-component vector of uint) 330:31 'txval22' ( temp 4-component vector of uint) 340:31 textureGather ( temp 4-component vector of uint) 350:31 Construct combined texture-sampler ( temp usampler2DArray) 360:31 'g_tTex2du4a' ( uniform utexture2DArray) 370:31 'g_sSamp' (layout( binding=0) uniform sampler) 380:31 Constant: 390:31 0.500000 400:31 0.600000 410:31 0.700000 420:35 Sequence 430:35 move second child to first child ( temp 4-component vector of float) 440:35 'txval40' ( temp 4-component vector of float) 450:35 textureGather ( temp 4-component vector of float) 460:35 Construct combined texture-sampler ( temp samplerCubeArray) 470:35 'g_tTexcdf4a' ( uniform textureCubeArray) 480:35 'g_sSamp' (layout( binding=0) uniform sampler) 490:35 Constant: 500:35 0.100000 510:35 0.200000 520:35 0.300000 530:35 0.400000 540:36 Sequence 550:36 move second child to first child ( temp 4-component vector of int) 560:36 'txval41' ( temp 4-component vector of int) 570:36 textureGather ( temp 4-component vector of int) 580:36 Construct combined texture-sampler ( temp isamplerCubeArray) 590:36 'g_tTexcdi4a' ( uniform itextureCubeArray) 600:36 'g_sSamp' (layout( binding=0) uniform sampler) 610:36 Constant: 620:36 0.400000 630:36 0.500000 640:36 0.600000 650:36 0.700000 660:37 Sequence 670:37 move second child to first child ( temp 4-component vector of uint) 680:37 'txval42' ( temp 4-component vector of uint) 690:37 textureGather ( temp 4-component vector of uint) 700:37 Construct combined texture-sampler ( temp usamplerCubeArray) 710:37 'g_tTexcdu4a' ( uniform utextureCubeArray) 720:37 'g_sSamp' (layout( binding=0) uniform sampler) 730:37 Constant: 740:37 0.700000 750:37 0.800000 760:37 0.900000 770:37 1.000000 780:39 move second child to first child ( temp 4-component vector of float) 790:39 Color: direct index for structure ( temp 4-component vector of float) 800:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 810:39 Constant: 820:39 0 (const int) 830:39 Constant: 840:39 1.000000 850:39 1.000000 860:39 1.000000 870:39 1.000000 880:40 move second child to first child ( temp float) 890:40 Depth: direct index for structure ( temp float) 900:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 910:40 Constant: 920:40 1 (const int) 930:40 Constant: 940:40 1.000000 950:42 Branch: Return with expression 960:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 970:24 Function Definition: main( ( temp void) 980:24 Function Parameters: 990:? Sequence 1000:24 Sequence 1010:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1020:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1030:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1040:24 move second child to first child ( temp 4-component vector of float) 1050:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1060:24 Color: direct index for structure ( temp 4-component vector of float) 1070:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1080:24 Constant: 1090:24 0 (const int) 1100:24 move second child to first child ( temp float) 1110:? '@entryPointOutput.Depth' ( out float FragDepth) 1120:24 Depth: direct index for structure ( temp float) 1130:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1140:24 Constant: 1150:24 1 (const int) 1160:? Linker Objects 1170:? 'g_sSamp' (layout( binding=0) uniform sampler) 1180:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 1190:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 1200:? 'g_tTex1di4a' ( uniform itexture1DArray) 1210:? 'g_tTex1du4a' ( uniform utexture1DArray) 1220:? 'g_tTex2df4a' ( uniform texture2DArray) 1230:? 'g_tTex2di4a' ( uniform itexture2DArray) 1240:? 'g_tTex2du4a' ( uniform utexture2DArray) 1250:? 'g_tTexcdf4a' ( uniform textureCubeArray) 1260:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 1270:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 1280:? '@entryPointOutput.Depth' ( out float FragDepth) 1290:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 130 131 132Linked fragment stage: 133 134 135Shader version: 500 136gl_FragCoord origin is upper left 137using depth_any 1380:? Sequence 1390:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1400:24 Function Parameters: 1410:? Sequence 1420:29 Sequence 1430:29 move second child to first child ( temp 4-component vector of float) 1440:29 'txval20' ( temp 4-component vector of float) 1450:29 textureGather ( temp 4-component vector of float) 1460:29 Construct combined texture-sampler ( temp sampler2DArray) 1470:29 'g_tTex2df4a' ( uniform texture2DArray) 1480:29 'g_sSamp' (layout( binding=0) uniform sampler) 1490:29 Constant: 1500:29 0.100000 1510:29 0.200000 1520:29 0.300000 1530:30 Sequence 1540:30 move second child to first child ( temp 4-component vector of int) 1550:30 'txval21' ( temp 4-component vector of int) 1560:30 textureGather ( temp 4-component vector of int) 1570:30 Construct combined texture-sampler ( temp isampler2DArray) 1580:30 'g_tTex2di4a' ( uniform itexture2DArray) 1590:30 'g_sSamp' (layout( binding=0) uniform sampler) 1600:30 Constant: 1610:30 0.300000 1620:30 0.400000 1630:30 0.500000 1640:31 Sequence 1650:31 move second child to first child ( temp 4-component vector of uint) 1660:31 'txval22' ( temp 4-component vector of uint) 1670:31 textureGather ( temp 4-component vector of uint) 1680:31 Construct combined texture-sampler ( temp usampler2DArray) 1690:31 'g_tTex2du4a' ( uniform utexture2DArray) 1700:31 'g_sSamp' (layout( binding=0) uniform sampler) 1710:31 Constant: 1720:31 0.500000 1730:31 0.600000 1740:31 0.700000 1750:35 Sequence 1760:35 move second child to first child ( temp 4-component vector of float) 1770:35 'txval40' ( temp 4-component vector of float) 1780:35 textureGather ( temp 4-component vector of float) 1790:35 Construct combined texture-sampler ( temp samplerCubeArray) 1800:35 'g_tTexcdf4a' ( uniform textureCubeArray) 1810:35 'g_sSamp' (layout( binding=0) uniform sampler) 1820:35 Constant: 1830:35 0.100000 1840:35 0.200000 1850:35 0.300000 1860:35 0.400000 1870:36 Sequence 1880:36 move second child to first child ( temp 4-component vector of int) 1890:36 'txval41' ( temp 4-component vector of int) 1900:36 textureGather ( temp 4-component vector of int) 1910:36 Construct combined texture-sampler ( temp isamplerCubeArray) 1920:36 'g_tTexcdi4a' ( uniform itextureCubeArray) 1930:36 'g_sSamp' (layout( binding=0) uniform sampler) 1940:36 Constant: 1950:36 0.400000 1960:36 0.500000 1970:36 0.600000 1980:36 0.700000 1990:37 Sequence 2000:37 move second child to first child ( temp 4-component vector of uint) 2010:37 'txval42' ( temp 4-component vector of uint) 2020:37 textureGather ( temp 4-component vector of uint) 2030:37 Construct combined texture-sampler ( temp usamplerCubeArray) 2040:37 'g_tTexcdu4a' ( uniform utextureCubeArray) 2050:37 'g_sSamp' (layout( binding=0) uniform sampler) 2060:37 Constant: 2070:37 0.700000 2080:37 0.800000 2090:37 0.900000 2100:37 1.000000 2110:39 move second child to first child ( temp 4-component vector of float) 2120:39 Color: direct index for structure ( temp 4-component vector of float) 2130:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2140:39 Constant: 2150:39 0 (const int) 2160:39 Constant: 2170:39 1.000000 2180:39 1.000000 2190:39 1.000000 2200:39 1.000000 2210:40 move second child to first child ( temp float) 2220:40 Depth: direct index for structure ( temp float) 2230:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2240:40 Constant: 2250:40 1 (const int) 2260:40 Constant: 2270:40 1.000000 2280:42 Branch: Return with expression 2290:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2300:24 Function Definition: main( ( temp void) 2310:24 Function Parameters: 2320:? Sequence 2330:24 Sequence 2340:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2350:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2360:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2370:24 move second child to first child ( temp 4-component vector of float) 2380:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 2390:24 Color: direct index for structure ( temp 4-component vector of float) 2400:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2410:24 Constant: 2420:24 0 (const int) 2430:24 move second child to first child ( temp float) 2440:? '@entryPointOutput.Depth' ( out float FragDepth) 2450:24 Depth: direct index for structure ( temp float) 2460:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2470:24 Constant: 2480:24 1 (const int) 2490:? Linker Objects 2500:? 'g_sSamp' (layout( binding=0) uniform sampler) 2510:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 2520:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 2530:? 'g_tTex1di4a' ( uniform itexture1DArray) 2540:? 'g_tTex1du4a' ( uniform utexture1DArray) 2550:? 'g_tTex2df4a' ( uniform texture2DArray) 2560:? 'g_tTex2di4a' ( uniform itexture2DArray) 2570:? 'g_tTex2du4a' ( uniform utexture2DArray) 2580:? 'g_tTexcdf4a' ( uniform textureCubeArray) 2590:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 2600:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 2610:? '@entryPointOutput.Depth' ( out float FragDepth) 2620:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 263 264// Module Version 10000 265// Generated by (magic number): 8000a 266// Id's are bound by 124 267 268 Capability Shader 269 Capability Sampled1D 270 Capability SampledCubeArray 271 1: ExtInstImport "GLSL.std.450" 272 MemoryModel Logical GLSL450 273 EntryPoint Fragment 4 "main" 107 111 274 ExecutionMode 4 OriginUpperLeft 275 ExecutionMode 4 DepthReplacing 276 Source HLSL 500 277 Name 4 "main" 278 Name 8 "PS_OUTPUT" 279 MemberName 8(PS_OUTPUT) 0 "Color" 280 MemberName 8(PS_OUTPUT) 1 "Depth" 281 Name 10 "@main(" 282 Name 13 "txval20" 283 Name 16 "g_tTex2df4a" 284 Name 20 "g_sSamp" 285 Name 34 "txval21" 286 Name 37 "g_tTex2di4a" 287 Name 49 "txval22" 288 Name 52 "g_tTex2du4a" 289 Name 61 "txval40" 290 Name 64 "g_tTexcdf4a" 291 Name 71 "txval41" 292 Name 74 "g_tTexcdi4a" 293 Name 81 "txval42" 294 Name 84 "g_tTexcdu4a" 295 Name 95 "psout" 296 Name 104 "flattenTemp" 297 Name 107 "@entryPointOutput.Color" 298 Name 111 "@entryPointOutput.Depth" 299 Name 116 "g_tTex1df4a" 300 Name 117 "g_tTex1df4" 301 Name 120 "g_tTex1di4a" 302 Name 123 "g_tTex1du4a" 303 Decorate 16(g_tTex2df4a) DescriptorSet 0 304 Decorate 16(g_tTex2df4a) Binding 2 305 Decorate 20(g_sSamp) DescriptorSet 0 306 Decorate 20(g_sSamp) Binding 0 307 Decorate 37(g_tTex2di4a) DescriptorSet 0 308 Decorate 37(g_tTex2di4a) Binding 3 309 Decorate 52(g_tTex2du4a) DescriptorSet 0 310 Decorate 52(g_tTex2du4a) Binding 4 311 Decorate 64(g_tTexcdf4a) DescriptorSet 0 312 Decorate 64(g_tTexcdf4a) Binding 5 313 Decorate 74(g_tTexcdi4a) DescriptorSet 0 314 Decorate 74(g_tTexcdi4a) Binding 6 315 Decorate 84(g_tTexcdu4a) DescriptorSet 0 316 Decorate 84(g_tTexcdu4a) Binding 7 317 Decorate 107(@entryPointOutput.Color) Location 0 318 Decorate 111(@entryPointOutput.Depth) BuiltIn FragDepth 319 Decorate 116(g_tTex1df4a) DescriptorSet 0 320 Decorate 116(g_tTex1df4a) Binding 1 321 Decorate 117(g_tTex1df4) DescriptorSet 0 322 Decorate 117(g_tTex1df4) Binding 0 323 Decorate 120(g_tTex1di4a) DescriptorSet 0 324 Decorate 120(g_tTex1di4a) Binding 0 325 Decorate 123(g_tTex1du4a) DescriptorSet 0 326 Decorate 123(g_tTex1du4a) Binding 0 327 2: TypeVoid 328 3: TypeFunction 2 329 6: TypeFloat 32 330 7: TypeVector 6(float) 4 331 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 332 9: TypeFunction 8(PS_OUTPUT) 333 12: TypePointer Function 7(fvec4) 334 14: TypeImage 6(float) 2D array sampled format:Unknown 335 15: TypePointer UniformConstant 14 336 16(g_tTex2df4a): 15(ptr) Variable UniformConstant 337 18: TypeSampler 338 19: TypePointer UniformConstant 18 339 20(g_sSamp): 19(ptr) Variable UniformConstant 340 22: TypeSampledImage 14 341 24: TypeVector 6(float) 3 342 25: 6(float) Constant 1036831949 343 26: 6(float) Constant 1045220557 344 27: 6(float) Constant 1050253722 345 28: 24(fvec3) ConstantComposite 25 26 27 346 29: TypeInt 32 1 347 30: 29(int) Constant 0 348 32: TypeVector 29(int) 4 349 33: TypePointer Function 32(ivec4) 350 35: TypeImage 29(int) 2D array sampled format:Unknown 351 36: TypePointer UniformConstant 35 352 37(g_tTex2di4a): 36(ptr) Variable UniformConstant 353 40: TypeSampledImage 35 354 42: 6(float) Constant 1053609165 355 43: 6(float) Constant 1056964608 356 44: 24(fvec3) ConstantComposite 27 42 43 357 46: TypeInt 32 0 358 47: TypeVector 46(int) 4 359 48: TypePointer Function 47(ivec4) 360 50: TypeImage 46(int) 2D array sampled format:Unknown 361 51: TypePointer UniformConstant 50 362 52(g_tTex2du4a): 51(ptr) Variable UniformConstant 363 55: TypeSampledImage 50 364 57: 6(float) Constant 1058642330 365 58: 6(float) Constant 1060320051 366 59: 24(fvec3) ConstantComposite 43 57 58 367 62: TypeImage 6(float) Cube array sampled format:Unknown 368 63: TypePointer UniformConstant 62 369 64(g_tTexcdf4a): 63(ptr) Variable UniformConstant 370 67: TypeSampledImage 62 371 69: 7(fvec4) ConstantComposite 25 26 27 42 372 72: TypeImage 29(int) Cube array sampled format:Unknown 373 73: TypePointer UniformConstant 72 374 74(g_tTexcdi4a): 73(ptr) Variable UniformConstant 375 77: TypeSampledImage 72 376 79: 7(fvec4) ConstantComposite 42 43 57 58 377 82: TypeImage 46(int) Cube array sampled format:Unknown 378 83: TypePointer UniformConstant 82 379 84(g_tTexcdu4a): 83(ptr) Variable UniformConstant 380 87: TypeSampledImage 82 381 89: 6(float) Constant 1061997773 382 90: 6(float) Constant 1063675494 383 91: 6(float) Constant 1065353216 384 92: 7(fvec4) ConstantComposite 58 89 90 91 385 94: TypePointer Function 8(PS_OUTPUT) 386 96: 7(fvec4) ConstantComposite 91 91 91 91 387 98: 29(int) Constant 1 388 99: TypePointer Function 6(float) 389 106: TypePointer Output 7(fvec4) 390107(@entryPointOutput.Color): 106(ptr) Variable Output 391 110: TypePointer Output 6(float) 392111(@entryPointOutput.Depth): 110(ptr) Variable Output 393 114: TypeImage 6(float) 1D array sampled format:Unknown 394 115: TypePointer UniformConstant 114 395116(g_tTex1df4a): 115(ptr) Variable UniformConstant 396 117(g_tTex1df4): 115(ptr) Variable UniformConstant 397 118: TypeImage 29(int) 1D array sampled format:Unknown 398 119: TypePointer UniformConstant 118 399120(g_tTex1di4a): 119(ptr) Variable UniformConstant 400 121: TypeImage 46(int) 1D array sampled format:Unknown 401 122: TypePointer UniformConstant 121 402123(g_tTex1du4a): 122(ptr) Variable UniformConstant 403 4(main): 2 Function None 3 404 5: Label 405104(flattenTemp): 94(ptr) Variable Function 406 105:8(PS_OUTPUT) FunctionCall 10(@main() 407 Store 104(flattenTemp) 105 408 108: 12(ptr) AccessChain 104(flattenTemp) 30 409 109: 7(fvec4) Load 108 410 Store 107(@entryPointOutput.Color) 109 411 112: 99(ptr) AccessChain 104(flattenTemp) 98 412 113: 6(float) Load 112 413 Store 111(@entryPointOutput.Depth) 113 414 Return 415 FunctionEnd 416 10(@main():8(PS_OUTPUT) Function None 9 417 11: Label 418 13(txval20): 12(ptr) Variable Function 419 34(txval21): 33(ptr) Variable Function 420 49(txval22): 48(ptr) Variable Function 421 61(txval40): 12(ptr) Variable Function 422 71(txval41): 33(ptr) Variable Function 423 81(txval42): 48(ptr) Variable Function 424 95(psout): 94(ptr) Variable Function 425 17: 14 Load 16(g_tTex2df4a) 426 21: 18 Load 20(g_sSamp) 427 23: 22 SampledImage 17 21 428 31: 7(fvec4) ImageGather 23 28 30 429 Store 13(txval20) 31 430 38: 35 Load 37(g_tTex2di4a) 431 39: 18 Load 20(g_sSamp) 432 41: 40 SampledImage 38 39 433 45: 32(ivec4) ImageGather 41 44 30 434 Store 34(txval21) 45 435 53: 50 Load 52(g_tTex2du4a) 436 54: 18 Load 20(g_sSamp) 437 56: 55 SampledImage 53 54 438 60: 47(ivec4) ImageGather 56 59 30 439 Store 49(txval22) 60 440 65: 62 Load 64(g_tTexcdf4a) 441 66: 18 Load 20(g_sSamp) 442 68: 67 SampledImage 65 66 443 70: 7(fvec4) ImageGather 68 69 30 444 Store 61(txval40) 70 445 75: 72 Load 74(g_tTexcdi4a) 446 76: 18 Load 20(g_sSamp) 447 78: 77 SampledImage 75 76 448 80: 32(ivec4) ImageGather 78 79 30 449 Store 71(txval41) 80 450 85: 82 Load 84(g_tTexcdu4a) 451 86: 18 Load 20(g_sSamp) 452 88: 87 SampledImage 85 86 453 93: 47(ivec4) ImageGather 88 92 30 454 Store 81(txval42) 93 455 97: 12(ptr) AccessChain 95(psout) 30 456 Store 97 96 457 100: 99(ptr) AccessChain 95(psout) 98 458 Store 100 91 459 101:8(PS_OUTPUT) Load 95(psout) 460 ReturnValue 101 461 FunctionEnd 462