1hlsl.intrinsic.frexp.vert 2Shader version: 500 30:? Sequence 40:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) 50:2 Function Parameters: 60:2 'inF0' ( in float) 70:2 'inF1' ( in float) 80:? Sequence 90:3 frexp ( temp float) 100:3 'inF0' ( in float) 110:3 'inF1' ( in float) 120:4 Branch: Return with expression 130:4 Constant: 140:4 0.000000 150:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float) 160:8 Function Parameters: 170:8 'inF0' ( in 2-component vector of float) 180:8 'inF1' ( in 2-component vector of float) 190:? Sequence 200:9 frexp ( temp 2-component vector of float) 210:9 'inF0' ( in 2-component vector of float) 220:9 'inF1' ( in 2-component vector of float) 230:10 Branch: Return with expression 240:10 Constant: 250:10 1.000000 260:10 2.000000 270:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float) 280:14 Function Parameters: 290:14 'inF0' ( in 3-component vector of float) 300:14 'inF1' ( in 3-component vector of float) 310:? Sequence 320:15 frexp ( temp 3-component vector of float) 330:15 'inF0' ( in 3-component vector of float) 340:15 'inF1' ( in 3-component vector of float) 350:16 Branch: Return with expression 360:16 Constant: 370:16 1.000000 380:16 2.000000 390:16 3.000000 400:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float) 410:20 Function Parameters: 420:20 'inF0' ( in 4-component vector of float) 430:20 'inF1' ( in 4-component vector of float) 440:? Sequence 450:21 frexp ( temp 4-component vector of float) 460:21 'inF0' ( in 4-component vector of float) 470:21 'inF1' ( in 4-component vector of float) 480:22 Branch: Return with expression 490:22 Constant: 500:22 1.000000 510:22 2.000000 520:22 3.000000 530:22 4.000000 540:? Linker Objects 55 56 57Linked vertex stage: 58 59WARNING: Linking vertex stage: Entry point not found 60 61Shader version: 500 620:? Sequence 630:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) 640:2 Function Parameters: 650:2 'inF0' ( in float) 660:2 'inF1' ( in float) 670:? Sequence 680:3 frexp ( temp float) 690:3 'inF0' ( in float) 700:3 'inF1' ( in float) 710:4 Branch: Return with expression 720:4 Constant: 730:4 0.000000 740:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float) 750:8 Function Parameters: 760:8 'inF0' ( in 2-component vector of float) 770:8 'inF1' ( in 2-component vector of float) 780:? Sequence 790:9 frexp ( temp 2-component vector of float) 800:9 'inF0' ( in 2-component vector of float) 810:9 'inF1' ( in 2-component vector of float) 820:10 Branch: Return with expression 830:10 Constant: 840:10 1.000000 850:10 2.000000 860:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float) 870:14 Function Parameters: 880:14 'inF0' ( in 3-component vector of float) 890:14 'inF1' ( in 3-component vector of float) 900:? Sequence 910:15 frexp ( temp 3-component vector of float) 920:15 'inF0' ( in 3-component vector of float) 930:15 'inF1' ( in 3-component vector of float) 940:16 Branch: Return with expression 950:16 Constant: 960:16 1.000000 970:16 2.000000 980:16 3.000000 990:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float) 1000:20 Function Parameters: 1010:20 'inF0' ( in 4-component vector of float) 1020:20 'inF1' ( in 4-component vector of float) 1030:? Sequence 1040:21 frexp ( temp 4-component vector of float) 1050:21 'inF0' ( in 4-component vector of float) 1060:21 'inF1' ( in 4-component vector of float) 1070:22 Branch: Return with expression 1080:22 Constant: 1090:22 1.000000 1100:22 2.000000 1110:22 3.000000 1120:22 4.000000 1130:? Linker Objects 114 115// Module Version 10000 116// Generated by (magic number): 8000a 117// Id's are bound by 78 118 119 Capability Shader 120 1: ExtInstImport "GLSL.std.450" 121 MemoryModel Logical GLSL450 122 EntryPoint Vertex 4 "VertexShaderFunction" 123 Source HLSL 500 124 Name 4 "VertexShaderFunction" 125 Name 11 "VertexShaderFunctionS(f1;f1;" 126 Name 9 "inF0" 127 Name 10 "inF1" 128 Name 18 "VertexShaderFunction2(vf2;vf2;" 129 Name 16 "inF0" 130 Name 17 "inF1" 131 Name 25 "VertexShaderFunction3(vf3;vf3;" 132 Name 23 "inF0" 133 Name 24 "inF1" 134 Name 32 "VertexShaderFunction4(vf4;vf4;" 135 Name 30 "inF0" 136 Name 31 "inF1" 137 Name 36 "ResType" 138 Name 46 "ResType" 139 Name 58 "ResType" 140 Name 69 "ResType" 141 2: TypeVoid 142 3: TypeFunction 2 143 6: TypeFloat 32 144 7: TypePointer Function 6(float) 145 8: TypeFunction 6(float) 7(ptr) 7(ptr) 146 13: TypeVector 6(float) 2 147 14: TypePointer Function 13(fvec2) 148 15: TypeFunction 13(fvec2) 14(ptr) 14(ptr) 149 20: TypeVector 6(float) 3 150 21: TypePointer Function 20(fvec3) 151 22: TypeFunction 20(fvec3) 21(ptr) 21(ptr) 152 27: TypeVector 6(float) 4 153 28: TypePointer Function 27(fvec4) 154 29: TypeFunction 27(fvec4) 28(ptr) 28(ptr) 155 35: TypeInt 32 1 156 36(ResType): TypeStruct 6(float) 35(int) 157 41: 6(float) Constant 0 158 45: TypeVector 35(int) 2 159 46(ResType): TypeStruct 13(fvec2) 45(ivec2) 160 51: 6(float) Constant 1065353216 161 52: 6(float) Constant 1073741824 162 53: 13(fvec2) ConstantComposite 51 52 163 57: TypeVector 35(int) 3 164 58(ResType): TypeStruct 20(fvec3) 57(ivec3) 165 63: 6(float) Constant 1077936128 166 64: 20(fvec3) ConstantComposite 51 52 63 167 68: TypeVector 35(int) 4 168 69(ResType): TypeStruct 27(fvec4) 68(ivec4) 169 74: 6(float) Constant 1082130432 170 75: 27(fvec4) ConstantComposite 51 52 63 74 1714(VertexShaderFunction): 2 Function None 3 172 5: Label 173 Return 174 FunctionEnd 17511(VertexShaderFunctionS(f1;f1;): 6(float) Function None 8 176 9(inF0): 7(ptr) FunctionParameter 177 10(inF1): 7(ptr) FunctionParameter 178 12: Label 179 34: 6(float) Load 9(inF0) 180 37: 36(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 34 181 38: 35(int) CompositeExtract 37 1 182 39: 6(float) ConvertSToF 38 183 Store 10(inF1) 39 184 40: 6(float) CompositeExtract 37 0 185 ReturnValue 41 186 FunctionEnd 18718(VertexShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15 188 16(inF0): 14(ptr) FunctionParameter 189 17(inF1): 14(ptr) FunctionParameter 190 19: Label 191 44: 13(fvec2) Load 16(inF0) 192 47: 46(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 44 193 48: 45(ivec2) CompositeExtract 47 1 194 49: 13(fvec2) ConvertSToF 48 195 Store 17(inF1) 49 196 50: 13(fvec2) CompositeExtract 47 0 197 ReturnValue 53 198 FunctionEnd 19925(VertexShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22 200 23(inF0): 21(ptr) FunctionParameter 201 24(inF1): 21(ptr) FunctionParameter 202 26: Label 203 56: 20(fvec3) Load 23(inF0) 204 59: 58(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 56 205 60: 57(ivec3) CompositeExtract 59 1 206 61: 20(fvec3) ConvertSToF 60 207 Store 24(inF1) 61 208 62: 20(fvec3) CompositeExtract 59 0 209 ReturnValue 64 210 FunctionEnd 21132(VertexShaderFunction4(vf4;vf4;): 27(fvec4) Function None 29 212 30(inF0): 28(ptr) FunctionParameter 213 31(inF1): 28(ptr) FunctionParameter 214 33: Label 215 67: 27(fvec4) Load 30(inF0) 216 70: 69(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 67 217 71: 68(ivec4) CompositeExtract 70 1 218 72: 27(fvec4) ConvertSToF 71 219 Store 31(inF1) 72 220 73: 27(fvec4) CompositeExtract 70 0 221 ReturnValue 75 222 FunctionEnd 223