1hlsl.samplebias.array.dx10.frag 2Shader version: 500 3gl_FragCoord origin is upper left 4using depth_any 50:? Sequence 60:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 70:24 Function Parameters: 80:? Sequence 90:27 Sequence 100:27 move second child to first child ( temp 4-component vector of float) 110:27 'txval10' ( temp 4-component vector of float) 120:27 texture ( temp 4-component vector of float) 130:27 Construct combined texture-sampler ( temp sampler1DArray) 140:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 150:27 'g_sSamp' (layout( binding=0) uniform sampler) 160:27 Constant: 170:27 0.100000 180:27 0.200000 190:27 Constant: 200:27 0.500000 210:28 Sequence 220:28 move second child to first child ( temp 4-component vector of int) 230:28 'txval11' ( temp 4-component vector of int) 240:28 texture ( temp 4-component vector of int) 250:28 Construct combined texture-sampler ( temp isampler1DArray) 260:28 'g_tTex1di4' ( uniform itexture1DArray) 270:28 'g_sSamp' (layout( binding=0) uniform sampler) 280:28 Constant: 290:28 0.200000 300:28 0.300000 310:28 Constant: 320:28 0.500000 330:29 Sequence 340:29 move second child to first child ( temp 4-component vector of uint) 350:29 'txval12' ( temp 4-component vector of uint) 360:29 texture ( temp 4-component vector of uint) 370:29 Construct combined texture-sampler ( temp usampler1DArray) 380:29 'g_tTex1du4' ( uniform utexture1DArray) 390:29 'g_sSamp' (layout( binding=0) uniform sampler) 400:29 Constant: 410:29 0.300000 420:29 0.400000 430:29 Constant: 440:29 0.500000 450:31 Sequence 460:31 move second child to first child ( temp 4-component vector of float) 470:31 'txval20' ( temp 4-component vector of float) 480:31 texture ( temp 4-component vector of float) 490:31 Construct combined texture-sampler ( temp sampler2DArray) 500:31 'g_tTex2df4' ( uniform texture2DArray) 510:31 'g_sSamp' (layout( binding=0) uniform sampler) 520:31 Constant: 530:31 0.100000 540:31 0.200000 550:31 0.300000 560:31 Constant: 570:31 0.500000 580:32 Sequence 590:32 move second child to first child ( temp 4-component vector of int) 600:32 'txval21' ( temp 4-component vector of int) 610:32 texture ( temp 4-component vector of int) 620:32 Construct combined texture-sampler ( temp isampler2DArray) 630:32 'g_tTex2di4' ( uniform itexture2DArray) 640:32 'g_sSamp' (layout( binding=0) uniform sampler) 650:32 Constant: 660:32 0.300000 670:32 0.400000 680:32 0.500000 690:32 Constant: 700:32 0.500000 710:33 Sequence 720:33 move second child to first child ( temp 4-component vector of uint) 730:33 'txval22' ( temp 4-component vector of uint) 740:33 texture ( temp 4-component vector of uint) 750:33 Construct combined texture-sampler ( temp usampler2DArray) 760:33 'g_tTex2du4' ( uniform utexture2DArray) 770:33 'g_sSamp' (layout( binding=0) uniform sampler) 780:33 Constant: 790:33 0.500000 800:33 0.600000 810:33 0.700000 820:33 Constant: 830:33 0.500000 840:35 Sequence 850:35 move second child to first child ( temp 4-component vector of float) 860:35 'txval40' ( temp 4-component vector of float) 870:35 texture ( temp 4-component vector of float) 880:35 Construct combined texture-sampler ( temp samplerCubeArray) 890:35 'g_tTexcdf4' ( uniform textureCubeArray) 900:35 'g_sSamp' (layout( binding=0) uniform sampler) 910:35 Constant: 920:35 0.100000 930:35 0.200000 940:35 0.300000 950:35 0.400000 960:35 Constant: 970:35 0.500000 980:36 Sequence 990:36 move second child to first child ( temp 4-component vector of int) 1000:36 'txval41' ( temp 4-component vector of int) 1010:36 texture ( temp 4-component vector of int) 1020:36 Construct combined texture-sampler ( temp isamplerCubeArray) 1030:36 'g_tTexcdi4' ( uniform itextureCubeArray) 1040:36 'g_sSamp' (layout( binding=0) uniform sampler) 1050:36 Constant: 1060:36 0.400000 1070:36 0.500000 1080:36 0.600000 1090:36 0.700000 1100:36 Constant: 1110:36 0.500000 1120:37 Sequence 1130:37 move second child to first child ( temp 4-component vector of uint) 1140:37 'txval42' ( temp 4-component vector of uint) 1150:37 texture ( temp 4-component vector of uint) 1160:37 Construct combined texture-sampler ( temp usamplerCubeArray) 1170:37 'g_tTexcdu4' ( uniform utextureCubeArray) 1180:37 'g_sSamp' (layout( binding=0) uniform sampler) 1190:37 Constant: 1200:37 0.700000 1210:37 0.800000 1220:37 0.900000 1230:37 1.000000 1240:37 Constant: 1250:37 0.500000 1260:39 move second child to first child ( temp 4-component vector of float) 1270:39 Color: direct index for structure ( temp 4-component vector of float) 1280:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1290:39 Constant: 1300:39 0 (const int) 1310:39 Constant: 1320:39 1.000000 1330:39 1.000000 1340:39 1.000000 1350:39 1.000000 1360:40 move second child to first child ( temp float) 1370:40 Depth: direct index for structure ( temp float) 1380:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1390:40 Constant: 1400:40 1 (const int) 1410:40 Constant: 1420:40 1.000000 1430:42 Branch: Return with expression 1440:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1450:24 Function Definition: main( ( temp void) 1460:24 Function Parameters: 1470:? Sequence 1480:24 Sequence 1490:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1500:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1510:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1520:24 move second child to first child ( temp 4-component vector of float) 1530:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1540:24 Color: direct index for structure ( temp 4-component vector of float) 1550:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1560:24 Constant: 1570:24 0 (const int) 1580:24 move second child to first child ( temp float) 1590:? '@entryPointOutput.Depth' ( out float FragDepth) 1600:24 Depth: direct index for structure ( temp float) 1610:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1620:24 Constant: 1630:24 1 (const int) 1640:? Linker Objects 1650:? 'g_sSamp' (layout( binding=0) uniform sampler) 1660:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 1670:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 1680:? 'g_tTex1di4' ( uniform itexture1DArray) 1690:? 'g_tTex1du4' ( uniform utexture1DArray) 1700:? 'g_tTex2df4' ( uniform texture2DArray) 1710:? 'g_tTex2di4' ( uniform itexture2DArray) 1720:? 'g_tTex2du4' ( uniform utexture2DArray) 1730:? 'g_tTexcdf4' ( uniform textureCubeArray) 1740:? 'g_tTexcdi4' ( uniform itextureCubeArray) 1750:? 'g_tTexcdu4' ( uniform utextureCubeArray) 1760:? '@entryPointOutput.Depth' ( out float FragDepth) 1770:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 178 179 180Linked fragment stage: 181 182 183Shader version: 500 184gl_FragCoord origin is upper left 185using depth_any 1860:? Sequence 1870:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1880:24 Function Parameters: 1890:? Sequence 1900:27 Sequence 1910:27 move second child to first child ( temp 4-component vector of float) 1920:27 'txval10' ( temp 4-component vector of float) 1930:27 texture ( temp 4-component vector of float) 1940:27 Construct combined texture-sampler ( temp sampler1DArray) 1950:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 1960:27 'g_sSamp' (layout( binding=0) uniform sampler) 1970:27 Constant: 1980:27 0.100000 1990:27 0.200000 2000:27 Constant: 2010:27 0.500000 2020:28 Sequence 2030:28 move second child to first child ( temp 4-component vector of int) 2040:28 'txval11' ( temp 4-component vector of int) 2050:28 texture ( temp 4-component vector of int) 2060:28 Construct combined texture-sampler ( temp isampler1DArray) 2070:28 'g_tTex1di4' ( uniform itexture1DArray) 2080:28 'g_sSamp' (layout( binding=0) uniform sampler) 2090:28 Constant: 2100:28 0.200000 2110:28 0.300000 2120:28 Constant: 2130:28 0.500000 2140:29 Sequence 2150:29 move second child to first child ( temp 4-component vector of uint) 2160:29 'txval12' ( temp 4-component vector of uint) 2170:29 texture ( temp 4-component vector of uint) 2180:29 Construct combined texture-sampler ( temp usampler1DArray) 2190:29 'g_tTex1du4' ( uniform utexture1DArray) 2200:29 'g_sSamp' (layout( binding=0) uniform sampler) 2210:29 Constant: 2220:29 0.300000 2230:29 0.400000 2240:29 Constant: 2250:29 0.500000 2260:31 Sequence 2270:31 move second child to first child ( temp 4-component vector of float) 2280:31 'txval20' ( temp 4-component vector of float) 2290:31 texture ( temp 4-component vector of float) 2300:31 Construct combined texture-sampler ( temp sampler2DArray) 2310:31 'g_tTex2df4' ( uniform texture2DArray) 2320:31 'g_sSamp' (layout( binding=0) uniform sampler) 2330:31 Constant: 2340:31 0.100000 2350:31 0.200000 2360:31 0.300000 2370:31 Constant: 2380:31 0.500000 2390:32 Sequence 2400:32 move second child to first child ( temp 4-component vector of int) 2410:32 'txval21' ( temp 4-component vector of int) 2420:32 texture ( temp 4-component vector of int) 2430:32 Construct combined texture-sampler ( temp isampler2DArray) 2440:32 'g_tTex2di4' ( uniform itexture2DArray) 2450:32 'g_sSamp' (layout( binding=0) uniform sampler) 2460:32 Constant: 2470:32 0.300000 2480:32 0.400000 2490:32 0.500000 2500:32 Constant: 2510:32 0.500000 2520:33 Sequence 2530:33 move second child to first child ( temp 4-component vector of uint) 2540:33 'txval22' ( temp 4-component vector of uint) 2550:33 texture ( temp 4-component vector of uint) 2560:33 Construct combined texture-sampler ( temp usampler2DArray) 2570:33 'g_tTex2du4' ( uniform utexture2DArray) 2580:33 'g_sSamp' (layout( binding=0) uniform sampler) 2590:33 Constant: 2600:33 0.500000 2610:33 0.600000 2620:33 0.700000 2630:33 Constant: 2640:33 0.500000 2650:35 Sequence 2660:35 move second child to first child ( temp 4-component vector of float) 2670:35 'txval40' ( temp 4-component vector of float) 2680:35 texture ( temp 4-component vector of float) 2690:35 Construct combined texture-sampler ( temp samplerCubeArray) 2700:35 'g_tTexcdf4' ( uniform textureCubeArray) 2710:35 'g_sSamp' (layout( binding=0) uniform sampler) 2720:35 Constant: 2730:35 0.100000 2740:35 0.200000 2750:35 0.300000 2760:35 0.400000 2770:35 Constant: 2780:35 0.500000 2790:36 Sequence 2800:36 move second child to first child ( temp 4-component vector of int) 2810:36 'txval41' ( temp 4-component vector of int) 2820:36 texture ( temp 4-component vector of int) 2830:36 Construct combined texture-sampler ( temp isamplerCubeArray) 2840:36 'g_tTexcdi4' ( uniform itextureCubeArray) 2850:36 'g_sSamp' (layout( binding=0) uniform sampler) 2860:36 Constant: 2870:36 0.400000 2880:36 0.500000 2890:36 0.600000 2900:36 0.700000 2910:36 Constant: 2920:36 0.500000 2930:37 Sequence 2940:37 move second child to first child ( temp 4-component vector of uint) 2950:37 'txval42' ( temp 4-component vector of uint) 2960:37 texture ( temp 4-component vector of uint) 2970:37 Construct combined texture-sampler ( temp usamplerCubeArray) 2980:37 'g_tTexcdu4' ( uniform utextureCubeArray) 2990:37 'g_sSamp' (layout( binding=0) uniform sampler) 3000:37 Constant: 3010:37 0.700000 3020:37 0.800000 3030:37 0.900000 3040:37 1.000000 3050:37 Constant: 3060:37 0.500000 3070:39 move second child to first child ( temp 4-component vector of float) 3080:39 Color: direct index for structure ( temp 4-component vector of float) 3090:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3100:39 Constant: 3110:39 0 (const int) 3120:39 Constant: 3130:39 1.000000 3140:39 1.000000 3150:39 1.000000 3160:39 1.000000 3170:40 move second child to first child ( temp float) 3180:40 Depth: direct index for structure ( temp float) 3190:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3200:40 Constant: 3210:40 1 (const int) 3220:40 Constant: 3230:40 1.000000 3240:42 Branch: Return with expression 3250:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3260:24 Function Definition: main( ( temp void) 3270:24 Function Parameters: 3280:? Sequence 3290:24 Sequence 3300:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3310:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3320:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3330:24 move second child to first child ( temp 4-component vector of float) 3340:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 3350:24 Color: direct index for structure ( temp 4-component vector of float) 3360:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3370:24 Constant: 3380:24 0 (const int) 3390:24 move second child to first child ( temp float) 3400:? '@entryPointOutput.Depth' ( out float FragDepth) 3410:24 Depth: direct index for structure ( temp float) 3420:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3430:24 Constant: 3440:24 1 (const int) 3450:? Linker Objects 3460:? 'g_sSamp' (layout( binding=0) uniform sampler) 3470:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 3480:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 3490:? 'g_tTex1di4' ( uniform itexture1DArray) 3500:? 'g_tTex1du4' ( uniform utexture1DArray) 3510:? 'g_tTex2df4' ( uniform texture2DArray) 3520:? 'g_tTex2di4' ( uniform itexture2DArray) 3530:? 'g_tTex2du4' ( uniform utexture2DArray) 3540:? 'g_tTexcdf4' ( uniform textureCubeArray) 3550:? 'g_tTexcdi4' ( uniform itextureCubeArray) 3560:? 'g_tTexcdu4' ( uniform utextureCubeArray) 3570:? '@entryPointOutput.Depth' ( out float FragDepth) 3580:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 359 360// Module Version 10000 361// Generated by (magic number): 8000a 362// Id's are bound by 146 363 364 Capability Shader 365 Capability Sampled1D 366 Capability SampledCubeArray 367 1: ExtInstImport "GLSL.std.450" 368 MemoryModel Logical GLSL450 369 EntryPoint Fragment 4 "main" 138 142 370 ExecutionMode 4 OriginUpperLeft 371 ExecutionMode 4 DepthReplacing 372 Source HLSL 500 373 Name 4 "main" 374 Name 8 "PS_OUTPUT" 375 MemberName 8(PS_OUTPUT) 0 "Color" 376 MemberName 8(PS_OUTPUT) 1 "Depth" 377 Name 10 "@main(" 378 Name 13 "txval10" 379 Name 16 "g_tTex1df4" 380 Name 20 "g_sSamp" 381 Name 33 "txval11" 382 Name 36 "g_tTex1di4" 383 Name 47 "txval12" 384 Name 50 "g_tTex1du4" 385 Name 58 "txval20" 386 Name 61 "g_tTex2df4" 387 Name 69 "txval21" 388 Name 72 "g_tTex2di4" 389 Name 79 "txval22" 390 Name 82 "g_tTex2du4" 391 Name 91 "txval40" 392 Name 94 "g_tTexcdf4" 393 Name 101 "txval41" 394 Name 104 "g_tTexcdi4" 395 Name 111 "txval42" 396 Name 114 "g_tTexcdu4" 397 Name 125 "psout" 398 Name 135 "flattenTemp" 399 Name 138 "@entryPointOutput.Color" 400 Name 142 "@entryPointOutput.Depth" 401 Name 145 "g_tTex1df4a" 402 Decorate 16(g_tTex1df4) DescriptorSet 0 403 Decorate 16(g_tTex1df4) Binding 0 404 Decorate 20(g_sSamp) DescriptorSet 0 405 Decorate 20(g_sSamp) Binding 0 406 Decorate 36(g_tTex1di4) DescriptorSet 0 407 Decorate 36(g_tTex1di4) Binding 2 408 Decorate 50(g_tTex1du4) DescriptorSet 0 409 Decorate 50(g_tTex1du4) Binding 3 410 Decorate 61(g_tTex2df4) DescriptorSet 0 411 Decorate 61(g_tTex2df4) Binding 4 412 Decorate 72(g_tTex2di4) DescriptorSet 0 413 Decorate 72(g_tTex2di4) Binding 5 414 Decorate 82(g_tTex2du4) DescriptorSet 0 415 Decorate 82(g_tTex2du4) Binding 6 416 Decorate 94(g_tTexcdf4) DescriptorSet 0 417 Decorate 94(g_tTexcdf4) Binding 7 418 Decorate 104(g_tTexcdi4) DescriptorSet 0 419 Decorate 104(g_tTexcdi4) Binding 8 420 Decorate 114(g_tTexcdu4) DescriptorSet 0 421 Decorate 114(g_tTexcdu4) Binding 9 422 Decorate 138(@entryPointOutput.Color) Location 0 423 Decorate 142(@entryPointOutput.Depth) BuiltIn FragDepth 424 Decorate 145(g_tTex1df4a) DescriptorSet 0 425 Decorate 145(g_tTex1df4a) Binding 1 426 2: TypeVoid 427 3: TypeFunction 2 428 6: TypeFloat 32 429 7: TypeVector 6(float) 4 430 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 431 9: TypeFunction 8(PS_OUTPUT) 432 12: TypePointer Function 7(fvec4) 433 14: TypeImage 6(float) 1D array sampled format:Unknown 434 15: TypePointer UniformConstant 14 435 16(g_tTex1df4): 15(ptr) Variable UniformConstant 436 18: TypeSampler 437 19: TypePointer UniformConstant 18 438 20(g_sSamp): 19(ptr) Variable UniformConstant 439 22: TypeSampledImage 14 440 24: TypeVector 6(float) 2 441 25: 6(float) Constant 1036831949 442 26: 6(float) Constant 1045220557 443 27: 24(fvec2) ConstantComposite 25 26 444 28: 6(float) Constant 1056964608 445 30: TypeInt 32 1 446 31: TypeVector 30(int) 4 447 32: TypePointer Function 31(ivec4) 448 34: TypeImage 30(int) 1D array sampled format:Unknown 449 35: TypePointer UniformConstant 34 450 36(g_tTex1di4): 35(ptr) Variable UniformConstant 451 39: TypeSampledImage 34 452 41: 6(float) Constant 1050253722 453 42: 24(fvec2) ConstantComposite 26 41 454 44: TypeInt 32 0 455 45: TypeVector 44(int) 4 456 46: TypePointer Function 45(ivec4) 457 48: TypeImage 44(int) 1D array sampled format:Unknown 458 49: TypePointer UniformConstant 48 459 50(g_tTex1du4): 49(ptr) Variable UniformConstant 460 53: TypeSampledImage 48 461 55: 6(float) Constant 1053609165 462 56: 24(fvec2) ConstantComposite 41 55 463 59: TypeImage 6(float) 2D array sampled format:Unknown 464 60: TypePointer UniformConstant 59 465 61(g_tTex2df4): 60(ptr) Variable UniformConstant 466 64: TypeSampledImage 59 467 66: TypeVector 6(float) 3 468 67: 66(fvec3) ConstantComposite 25 26 41 469 70: TypeImage 30(int) 2D array sampled format:Unknown 470 71: TypePointer UniformConstant 70 471 72(g_tTex2di4): 71(ptr) Variable UniformConstant 472 75: TypeSampledImage 70 473 77: 66(fvec3) ConstantComposite 41 55 28 474 80: TypeImage 44(int) 2D array sampled format:Unknown 475 81: TypePointer UniformConstant 80 476 82(g_tTex2du4): 81(ptr) Variable UniformConstant 477 85: TypeSampledImage 80 478 87: 6(float) Constant 1058642330 479 88: 6(float) Constant 1060320051 480 89: 66(fvec3) ConstantComposite 28 87 88 481 92: TypeImage 6(float) Cube array sampled format:Unknown 482 93: TypePointer UniformConstant 92 483 94(g_tTexcdf4): 93(ptr) Variable UniformConstant 484 97: TypeSampledImage 92 485 99: 7(fvec4) ConstantComposite 25 26 41 55 486 102: TypeImage 30(int) Cube array sampled format:Unknown 487 103: TypePointer UniformConstant 102 488 104(g_tTexcdi4): 103(ptr) Variable UniformConstant 489 107: TypeSampledImage 102 490 109: 7(fvec4) ConstantComposite 55 28 87 88 491 112: TypeImage 44(int) Cube array sampled format:Unknown 492 113: TypePointer UniformConstant 112 493 114(g_tTexcdu4): 113(ptr) Variable UniformConstant 494 117: TypeSampledImage 112 495 119: 6(float) Constant 1061997773 496 120: 6(float) Constant 1063675494 497 121: 6(float) Constant 1065353216 498 122: 7(fvec4) ConstantComposite 88 119 120 121 499 124: TypePointer Function 8(PS_OUTPUT) 500 126: 30(int) Constant 0 501 127: 7(fvec4) ConstantComposite 121 121 121 121 502 129: 30(int) Constant 1 503 130: TypePointer Function 6(float) 504 137: TypePointer Output 7(fvec4) 505138(@entryPointOutput.Color): 137(ptr) Variable Output 506 141: TypePointer Output 6(float) 507142(@entryPointOutput.Depth): 141(ptr) Variable Output 508145(g_tTex1df4a): 15(ptr) Variable UniformConstant 509 4(main): 2 Function None 3 510 5: Label 511135(flattenTemp): 124(ptr) Variable Function 512 136:8(PS_OUTPUT) FunctionCall 10(@main() 513 Store 135(flattenTemp) 136 514 139: 12(ptr) AccessChain 135(flattenTemp) 126 515 140: 7(fvec4) Load 139 516 Store 138(@entryPointOutput.Color) 140 517 143: 130(ptr) AccessChain 135(flattenTemp) 129 518 144: 6(float) Load 143 519 Store 142(@entryPointOutput.Depth) 144 520 Return 521 FunctionEnd 522 10(@main():8(PS_OUTPUT) Function None 9 523 11: Label 524 13(txval10): 12(ptr) Variable Function 525 33(txval11): 32(ptr) Variable Function 526 47(txval12): 46(ptr) Variable Function 527 58(txval20): 12(ptr) Variable Function 528 69(txval21): 32(ptr) Variable Function 529 79(txval22): 46(ptr) Variable Function 530 91(txval40): 12(ptr) Variable Function 531 101(txval41): 32(ptr) Variable Function 532 111(txval42): 46(ptr) Variable Function 533 125(psout): 124(ptr) Variable Function 534 17: 14 Load 16(g_tTex1df4) 535 21: 18 Load 20(g_sSamp) 536 23: 22 SampledImage 17 21 537 29: 7(fvec4) ImageSampleImplicitLod 23 27 Bias 28 538 Store 13(txval10) 29 539 37: 34 Load 36(g_tTex1di4) 540 38: 18 Load 20(g_sSamp) 541 40: 39 SampledImage 37 38 542 43: 31(ivec4) ImageSampleImplicitLod 40 42 Bias 28 543 Store 33(txval11) 43 544 51: 48 Load 50(g_tTex1du4) 545 52: 18 Load 20(g_sSamp) 546 54: 53 SampledImage 51 52 547 57: 45(ivec4) ImageSampleImplicitLod 54 56 Bias 28 548 Store 47(txval12) 57 549 62: 59 Load 61(g_tTex2df4) 550 63: 18 Load 20(g_sSamp) 551 65: 64 SampledImage 62 63 552 68: 7(fvec4) ImageSampleImplicitLod 65 67 Bias 28 553 Store 58(txval20) 68 554 73: 70 Load 72(g_tTex2di4) 555 74: 18 Load 20(g_sSamp) 556 76: 75 SampledImage 73 74 557 78: 31(ivec4) ImageSampleImplicitLod 76 77 Bias 28 558 Store 69(txval21) 78 559 83: 80 Load 82(g_tTex2du4) 560 84: 18 Load 20(g_sSamp) 561 86: 85 SampledImage 83 84 562 90: 45(ivec4) ImageSampleImplicitLod 86 89 Bias 28 563 Store 79(txval22) 90 564 95: 92 Load 94(g_tTexcdf4) 565 96: 18 Load 20(g_sSamp) 566 98: 97 SampledImage 95 96 567 100: 7(fvec4) ImageSampleImplicitLod 98 99 Bias 28 568 Store 91(txval40) 100 569 105: 102 Load 104(g_tTexcdi4) 570 106: 18 Load 20(g_sSamp) 571 108: 107 SampledImage 105 106 572 110: 31(ivec4) ImageSampleImplicitLod 108 109 Bias 28 573 Store 101(txval41) 110 574 115: 112 Load 114(g_tTexcdu4) 575 116: 18 Load 20(g_sSamp) 576 118: 117 SampledImage 115 116 577 123: 45(ivec4) ImageSampleImplicitLod 118 122 Bias 28 578 Store 111(txval42) 123 579 128: 12(ptr) AccessChain 125(psout) 126 580 Store 128 127 581 131: 130(ptr) AccessChain 125(psout) 129 582 Store 131 121 583 132:8(PS_OUTPUT) Load 125(psout) 584 ReturnValue 132 585 FunctionEnd 586