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1hlsl.samplebias.basic.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:28    Function Parameters:
80:?     Sequence
90:31      Sequence
100:31        move second child to first child ( temp 4-component vector of float)
110:31          'txval10' ( temp 4-component vector of float)
120:31          texture ( temp 4-component vector of float)
130:31            Construct combined texture-sampler ( temp sampler1D)
140:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
150:31              'g_sSamp' (layout( binding=0) uniform sampler)
160:31            Constant:
170:31              0.100000
180:31            Constant:
190:31              0.500000
200:32      Sequence
210:32        move second child to first child ( temp 4-component vector of int)
220:32          'txval11' ( temp 4-component vector of int)
230:32          texture ( temp 4-component vector of int)
240:32            Construct combined texture-sampler ( temp isampler1D)
250:32              'g_tTex1di4' ( uniform itexture1D)
260:32              'g_sSamp' (layout( binding=0) uniform sampler)
270:32            Constant:
280:32              0.200000
290:32            Constant:
300:32              0.500000
310:33      Sequence
320:33        move second child to first child ( temp 4-component vector of uint)
330:33          'txval12' ( temp 4-component vector of uint)
340:33          texture ( temp 4-component vector of uint)
350:33            Construct combined texture-sampler ( temp usampler1D)
360:33              'g_tTex1du4' ( uniform utexture1D)
370:33              'g_sSamp' (layout( binding=0) uniform sampler)
380:33            Constant:
390:33              0.300000
400:33            Constant:
410:33              0.500000
420:35      Sequence
430:35        move second child to first child ( temp 4-component vector of float)
440:35          'txval20' ( temp 4-component vector of float)
450:35          texture ( temp 4-component vector of float)
460:35            Construct combined texture-sampler ( temp sampler2D)
470:35              'g_tTex2df4' ( uniform texture2D)
480:35              'g_sSamp' (layout( binding=0) uniform sampler)
490:35            Constant:
500:35              0.100000
510:35              0.200000
520:35            Constant:
530:35              0.500000
540:36      Sequence
550:36        move second child to first child ( temp 4-component vector of int)
560:36          'txval21' ( temp 4-component vector of int)
570:36          texture ( temp 4-component vector of int)
580:36            Construct combined texture-sampler ( temp isampler2D)
590:36              'g_tTex2di4' ( uniform itexture2D)
600:36              'g_sSamp' (layout( binding=0) uniform sampler)
610:36            Constant:
620:36              0.300000
630:36              0.400000
640:36            Constant:
650:36              0.500000
660:37      Sequence
670:37        move second child to first child ( temp 4-component vector of uint)
680:37          'txval22' ( temp 4-component vector of uint)
690:37          texture ( temp 4-component vector of uint)
700:37            Construct combined texture-sampler ( temp usampler2D)
710:37              'g_tTex2du4' ( uniform utexture2D)
720:37              'g_sSamp' (layout( binding=0) uniform sampler)
730:37            Constant:
740:37              0.500000
750:37              0.600000
760:37            Constant:
770:37              0.500000
780:39      Sequence
790:39        move second child to first child ( temp 4-component vector of float)
800:39          'txval30' ( temp 4-component vector of float)
810:39          texture ( temp 4-component vector of float)
820:39            Construct combined texture-sampler ( temp sampler3D)
830:39              'g_tTex3df4' ( uniform texture3D)
840:39              'g_sSamp' (layout( binding=0) uniform sampler)
850:39            Constant:
860:39              0.100000
870:39              0.200000
880:39              0.300000
890:39            Constant:
900:39              0.500000
910:40      Sequence
920:40        move second child to first child ( temp 4-component vector of int)
930:40          'txval31' ( temp 4-component vector of int)
940:40          texture ( temp 4-component vector of int)
950:40            Construct combined texture-sampler ( temp isampler3D)
960:40              'g_tTex3di4' ( uniform itexture3D)
970:40              'g_sSamp' (layout( binding=0) uniform sampler)
980:40            Constant:
990:40              0.400000
1000:40              0.500000
1010:40              0.600000
1020:40            Constant:
1030:40              0.500000
1040:41      Sequence
1050:41        move second child to first child ( temp 4-component vector of uint)
1060:41          'txval32' ( temp 4-component vector of uint)
1070:41          texture ( temp 4-component vector of uint)
1080:41            Construct combined texture-sampler ( temp usampler3D)
1090:41              'g_tTex3du4' ( uniform utexture3D)
1100:41              'g_sSamp' (layout( binding=0) uniform sampler)
1110:41            Constant:
1120:41              0.700000
1130:41              0.800000
1140:41              0.900000
1150:41            Constant:
1160:41              0.500000
1170:43      Sequence
1180:43        move second child to first child ( temp 4-component vector of float)
1190:43          'txval40' ( temp 4-component vector of float)
1200:43          texture ( temp 4-component vector of float)
1210:43            Construct combined texture-sampler ( temp samplerCube)
1220:43              'g_tTexcdf4' ( uniform textureCube)
1230:43              'g_sSamp' (layout( binding=0) uniform sampler)
1240:43            Constant:
1250:43              0.100000
1260:43              0.200000
1270:43              0.300000
1280:43            Constant:
1290:43              0.500000
1300:44      Sequence
1310:44        move second child to first child ( temp 4-component vector of int)
1320:44          'txval41' ( temp 4-component vector of int)
1330:44          texture ( temp 4-component vector of int)
1340:44            Construct combined texture-sampler ( temp isamplerCube)
1350:44              'g_tTexcdi4' ( uniform itextureCube)
1360:44              'g_sSamp' (layout( binding=0) uniform sampler)
1370:44            Constant:
1380:44              0.400000
1390:44              0.500000
1400:44              0.600000
1410:44            Constant:
1420:44              0.500000
1430:45      Sequence
1440:45        move second child to first child ( temp 4-component vector of uint)
1450:45          'txval42' ( temp 4-component vector of uint)
1460:45          texture ( temp 4-component vector of uint)
1470:45            Construct combined texture-sampler ( temp usamplerCube)
1480:45              'g_tTexcdu4' ( uniform utextureCube)
1490:45              'g_sSamp' (layout( binding=0) uniform sampler)
1500:45            Constant:
1510:45              0.700000
1520:45              0.800000
1530:45              0.900000
1540:45            Constant:
1550:45              0.500000
1560:47      move second child to first child ( temp 4-component vector of float)
1570:47        Color: direct index for structure ( temp 4-component vector of float)
1580:47          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1590:47          Constant:
1600:47            0 (const int)
1610:47        Constant:
1620:47          1.000000
1630:47          1.000000
1640:47          1.000000
1650:47          1.000000
1660:48      move second child to first child ( temp float)
1670:48        Depth: direct index for structure ( temp float)
1680:48          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1690:48          Constant:
1700:48            1 (const int)
1710:48        Constant:
1720:48          1.000000
1730:50      Branch: Return with expression
1740:50        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1750:28  Function Definition: main( ( temp void)
1760:28    Function Parameters:
1770:?     Sequence
1780:28      Sequence
1790:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1800:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1810:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1820:28        move second child to first child ( temp 4-component vector of float)
1830:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1840:28          Color: direct index for structure ( temp 4-component vector of float)
1850:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1860:28            Constant:
1870:28              0 (const int)
1880:28        move second child to first child ( temp float)
1890:?           '@entryPointOutput.Depth' ( out float FragDepth)
1900:28          Depth: direct index for structure ( temp float)
1910:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1920:28            Constant:
1930:28              1 (const int)
1940:?   Linker Objects
1950:?     'g_sSamp' (layout( binding=0) uniform sampler)
1960:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
1970:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
1980:?     'g_tTex1di4' ( uniform itexture1D)
1990:?     'g_tTex1du4' ( uniform utexture1D)
2000:?     'g_tTex2df4' ( uniform texture2D)
2010:?     'g_tTex2di4' ( uniform itexture2D)
2020:?     'g_tTex2du4' ( uniform utexture2D)
2030:?     'g_tTex3df4' ( uniform texture3D)
2040:?     'g_tTex3di4' ( uniform itexture3D)
2050:?     'g_tTex3du4' ( uniform utexture3D)
2060:?     'g_tTexcdf4' ( uniform textureCube)
2070:?     'g_tTexcdi4' ( uniform itextureCube)
2080:?     'g_tTexcdu4' ( uniform utextureCube)
2090:?     '@entryPointOutput.Depth' ( out float FragDepth)
2100:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
211
212
213Linked fragment stage:
214
215
216Shader version: 500
217gl_FragCoord origin is upper left
218using depth_any
2190:? Sequence
2200:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2210:28    Function Parameters:
2220:?     Sequence
2230:31      Sequence
2240:31        move second child to first child ( temp 4-component vector of float)
2250:31          'txval10' ( temp 4-component vector of float)
2260:31          texture ( temp 4-component vector of float)
2270:31            Construct combined texture-sampler ( temp sampler1D)
2280:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
2290:31              'g_sSamp' (layout( binding=0) uniform sampler)
2300:31            Constant:
2310:31              0.100000
2320:31            Constant:
2330:31              0.500000
2340:32      Sequence
2350:32        move second child to first child ( temp 4-component vector of int)
2360:32          'txval11' ( temp 4-component vector of int)
2370:32          texture ( temp 4-component vector of int)
2380:32            Construct combined texture-sampler ( temp isampler1D)
2390:32              'g_tTex1di4' ( uniform itexture1D)
2400:32              'g_sSamp' (layout( binding=0) uniform sampler)
2410:32            Constant:
2420:32              0.200000
2430:32            Constant:
2440:32              0.500000
2450:33      Sequence
2460:33        move second child to first child ( temp 4-component vector of uint)
2470:33          'txval12' ( temp 4-component vector of uint)
2480:33          texture ( temp 4-component vector of uint)
2490:33            Construct combined texture-sampler ( temp usampler1D)
2500:33              'g_tTex1du4' ( uniform utexture1D)
2510:33              'g_sSamp' (layout( binding=0) uniform sampler)
2520:33            Constant:
2530:33              0.300000
2540:33            Constant:
2550:33              0.500000
2560:35      Sequence
2570:35        move second child to first child ( temp 4-component vector of float)
2580:35          'txval20' ( temp 4-component vector of float)
2590:35          texture ( temp 4-component vector of float)
2600:35            Construct combined texture-sampler ( temp sampler2D)
2610:35              'g_tTex2df4' ( uniform texture2D)
2620:35              'g_sSamp' (layout( binding=0) uniform sampler)
2630:35            Constant:
2640:35              0.100000
2650:35              0.200000
2660:35            Constant:
2670:35              0.500000
2680:36      Sequence
2690:36        move second child to first child ( temp 4-component vector of int)
2700:36          'txval21' ( temp 4-component vector of int)
2710:36          texture ( temp 4-component vector of int)
2720:36            Construct combined texture-sampler ( temp isampler2D)
2730:36              'g_tTex2di4' ( uniform itexture2D)
2740:36              'g_sSamp' (layout( binding=0) uniform sampler)
2750:36            Constant:
2760:36              0.300000
2770:36              0.400000
2780:36            Constant:
2790:36              0.500000
2800:37      Sequence
2810:37        move second child to first child ( temp 4-component vector of uint)
2820:37          'txval22' ( temp 4-component vector of uint)
2830:37          texture ( temp 4-component vector of uint)
2840:37            Construct combined texture-sampler ( temp usampler2D)
2850:37              'g_tTex2du4' ( uniform utexture2D)
2860:37              'g_sSamp' (layout( binding=0) uniform sampler)
2870:37            Constant:
2880:37              0.500000
2890:37              0.600000
2900:37            Constant:
2910:37              0.500000
2920:39      Sequence
2930:39        move second child to first child ( temp 4-component vector of float)
2940:39          'txval30' ( temp 4-component vector of float)
2950:39          texture ( temp 4-component vector of float)
2960:39            Construct combined texture-sampler ( temp sampler3D)
2970:39              'g_tTex3df4' ( uniform texture3D)
2980:39              'g_sSamp' (layout( binding=0) uniform sampler)
2990:39            Constant:
3000:39              0.100000
3010:39              0.200000
3020:39              0.300000
3030:39            Constant:
3040:39              0.500000
3050:40      Sequence
3060:40        move second child to first child ( temp 4-component vector of int)
3070:40          'txval31' ( temp 4-component vector of int)
3080:40          texture ( temp 4-component vector of int)
3090:40            Construct combined texture-sampler ( temp isampler3D)
3100:40              'g_tTex3di4' ( uniform itexture3D)
3110:40              'g_sSamp' (layout( binding=0) uniform sampler)
3120:40            Constant:
3130:40              0.400000
3140:40              0.500000
3150:40              0.600000
3160:40            Constant:
3170:40              0.500000
3180:41      Sequence
3190:41        move second child to first child ( temp 4-component vector of uint)
3200:41          'txval32' ( temp 4-component vector of uint)
3210:41          texture ( temp 4-component vector of uint)
3220:41            Construct combined texture-sampler ( temp usampler3D)
3230:41              'g_tTex3du4' ( uniform utexture3D)
3240:41              'g_sSamp' (layout( binding=0) uniform sampler)
3250:41            Constant:
3260:41              0.700000
3270:41              0.800000
3280:41              0.900000
3290:41            Constant:
3300:41              0.500000
3310:43      Sequence
3320:43        move second child to first child ( temp 4-component vector of float)
3330:43          'txval40' ( temp 4-component vector of float)
3340:43          texture ( temp 4-component vector of float)
3350:43            Construct combined texture-sampler ( temp samplerCube)
3360:43              'g_tTexcdf4' ( uniform textureCube)
3370:43              'g_sSamp' (layout( binding=0) uniform sampler)
3380:43            Constant:
3390:43              0.100000
3400:43              0.200000
3410:43              0.300000
3420:43            Constant:
3430:43              0.500000
3440:44      Sequence
3450:44        move second child to first child ( temp 4-component vector of int)
3460:44          'txval41' ( temp 4-component vector of int)
3470:44          texture ( temp 4-component vector of int)
3480:44            Construct combined texture-sampler ( temp isamplerCube)
3490:44              'g_tTexcdi4' ( uniform itextureCube)
3500:44              'g_sSamp' (layout( binding=0) uniform sampler)
3510:44            Constant:
3520:44              0.400000
3530:44              0.500000
3540:44              0.600000
3550:44            Constant:
3560:44              0.500000
3570:45      Sequence
3580:45        move second child to first child ( temp 4-component vector of uint)
3590:45          'txval42' ( temp 4-component vector of uint)
3600:45          texture ( temp 4-component vector of uint)
3610:45            Construct combined texture-sampler ( temp usamplerCube)
3620:45              'g_tTexcdu4' ( uniform utextureCube)
3630:45              'g_sSamp' (layout( binding=0) uniform sampler)
3640:45            Constant:
3650:45              0.700000
3660:45              0.800000
3670:45              0.900000
3680:45            Constant:
3690:45              0.500000
3700:47      move second child to first child ( temp 4-component vector of float)
3710:47        Color: direct index for structure ( temp 4-component vector of float)
3720:47          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3730:47          Constant:
3740:47            0 (const int)
3750:47        Constant:
3760:47          1.000000
3770:47          1.000000
3780:47          1.000000
3790:47          1.000000
3800:48      move second child to first child ( temp float)
3810:48        Depth: direct index for structure ( temp float)
3820:48          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3830:48          Constant:
3840:48            1 (const int)
3850:48        Constant:
3860:48          1.000000
3870:50      Branch: Return with expression
3880:50        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3890:28  Function Definition: main( ( temp void)
3900:28    Function Parameters:
3910:?     Sequence
3920:28      Sequence
3930:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3940:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3950:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3960:28        move second child to first child ( temp 4-component vector of float)
3970:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
3980:28          Color: direct index for structure ( temp 4-component vector of float)
3990:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4000:28            Constant:
4010:28              0 (const int)
4020:28        move second child to first child ( temp float)
4030:?           '@entryPointOutput.Depth' ( out float FragDepth)
4040:28          Depth: direct index for structure ( temp float)
4050:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
4060:28            Constant:
4070:28              1 (const int)
4080:?   Linker Objects
4090:?     'g_sSamp' (layout( binding=0) uniform sampler)
4100:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
4110:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
4120:?     'g_tTex1di4' ( uniform itexture1D)
4130:?     'g_tTex1du4' ( uniform utexture1D)
4140:?     'g_tTex2df4' ( uniform texture2D)
4150:?     'g_tTex2di4' ( uniform itexture2D)
4160:?     'g_tTex2du4' ( uniform utexture2D)
4170:?     'g_tTex3df4' ( uniform texture3D)
4180:?     'g_tTex3di4' ( uniform itexture3D)
4190:?     'g_tTex3du4' ( uniform utexture3D)
4200:?     'g_tTexcdf4' ( uniform textureCube)
4210:?     'g_tTexcdi4' ( uniform itextureCube)
4220:?     'g_tTexcdu4' ( uniform utextureCube)
4230:?     '@entryPointOutput.Depth' ( out float FragDepth)
4240:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
425
426// Module Version 10000
427// Generated by (magic number): 8000a
428// Id's are bound by 170
429
430                              Capability Shader
431                              Capability Sampled1D
432               1:             ExtInstImport  "GLSL.std.450"
433                              MemoryModel Logical GLSL450
434                              EntryPoint Fragment 4  "main" 162 166
435                              ExecutionMode 4 OriginUpperLeft
436                              ExecutionMode 4 DepthReplacing
437                              Source HLSL 500
438                              Name 4  "main"
439                              Name 8  "PS_OUTPUT"
440                              MemberName 8(PS_OUTPUT) 0  "Color"
441                              MemberName 8(PS_OUTPUT) 1  "Depth"
442                              Name 10  "@main("
443                              Name 13  "txval10"
444                              Name 16  "g_tTex1df4"
445                              Name 20  "g_sSamp"
446                              Name 30  "txval11"
447                              Name 33  "g_tTex1di4"
448                              Name 43  "txval12"
449                              Name 46  "g_tTex1du4"
450                              Name 53  "txval20"
451                              Name 56  "g_tTex2df4"
452                              Name 64  "txval21"
453                              Name 67  "g_tTex2di4"
454                              Name 75  "txval22"
455                              Name 78  "g_tTex2du4"
456                              Name 86  "txval30"
457                              Name 89  "g_tTex3df4"
458                              Name 97  "txval31"
459                              Name 100  "g_tTex3di4"
460                              Name 107  "txval32"
461                              Name 110  "g_tTex3du4"
462                              Name 120  "txval40"
463                              Name 123  "g_tTexcdf4"
464                              Name 129  "txval41"
465                              Name 132  "g_tTexcdi4"
466                              Name 138  "txval42"
467                              Name 141  "g_tTexcdu4"
468                              Name 148  "psout"
469                              Name 159  "flattenTemp"
470                              Name 162  "@entryPointOutput.Color"
471                              Name 166  "@entryPointOutput.Depth"
472                              Name 169  "g_tTex1df4a"
473                              Decorate 16(g_tTex1df4) DescriptorSet 0
474                              Decorate 16(g_tTex1df4) Binding 0
475                              Decorate 20(g_sSamp) DescriptorSet 0
476                              Decorate 20(g_sSamp) Binding 0
477                              Decorate 33(g_tTex1di4) DescriptorSet 0
478                              Decorate 33(g_tTex1di4) Binding 2
479                              Decorate 46(g_tTex1du4) DescriptorSet 0
480                              Decorate 46(g_tTex1du4) Binding 3
481                              Decorate 56(g_tTex2df4) DescriptorSet 0
482                              Decorate 56(g_tTex2df4) Binding 4
483                              Decorate 67(g_tTex2di4) DescriptorSet 0
484                              Decorate 67(g_tTex2di4) Binding 5
485                              Decorate 78(g_tTex2du4) DescriptorSet 0
486                              Decorate 78(g_tTex2du4) Binding 6
487                              Decorate 89(g_tTex3df4) DescriptorSet 0
488                              Decorate 89(g_tTex3df4) Binding 7
489                              Decorate 100(g_tTex3di4) DescriptorSet 0
490                              Decorate 100(g_tTex3di4) Binding 8
491                              Decorate 110(g_tTex3du4) DescriptorSet 0
492                              Decorate 110(g_tTex3du4) Binding 9
493                              Decorate 123(g_tTexcdf4) DescriptorSet 0
494                              Decorate 123(g_tTexcdf4) Binding 10
495                              Decorate 132(g_tTexcdi4) DescriptorSet 0
496                              Decorate 132(g_tTexcdi4) Binding 11
497                              Decorate 141(g_tTexcdu4) DescriptorSet 0
498                              Decorate 141(g_tTexcdu4) Binding 12
499                              Decorate 162(@entryPointOutput.Color) Location 0
500                              Decorate 166(@entryPointOutput.Depth) BuiltIn FragDepth
501                              Decorate 169(g_tTex1df4a) DescriptorSet 0
502                              Decorate 169(g_tTex1df4a) Binding 1
503               2:             TypeVoid
504               3:             TypeFunction 2
505               6:             TypeFloat 32
506               7:             TypeVector 6(float) 4
507    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
508               9:             TypeFunction 8(PS_OUTPUT)
509              12:             TypePointer Function 7(fvec4)
510              14:             TypeImage 6(float) 1D sampled format:Unknown
511              15:             TypePointer UniformConstant 14
512  16(g_tTex1df4):     15(ptr) Variable UniformConstant
513              18:             TypeSampler
514              19:             TypePointer UniformConstant 18
515     20(g_sSamp):     19(ptr) Variable UniformConstant
516              22:             TypeSampledImage 14
517              24:    6(float) Constant 1036831949
518              25:    6(float) Constant 1056964608
519              27:             TypeInt 32 1
520              28:             TypeVector 27(int) 4
521              29:             TypePointer Function 28(ivec4)
522              31:             TypeImage 27(int) 1D sampled format:Unknown
523              32:             TypePointer UniformConstant 31
524  33(g_tTex1di4):     32(ptr) Variable UniformConstant
525              36:             TypeSampledImage 31
526              38:    6(float) Constant 1045220557
527              40:             TypeInt 32 0
528              41:             TypeVector 40(int) 4
529              42:             TypePointer Function 41(ivec4)
530              44:             TypeImage 40(int) 1D sampled format:Unknown
531              45:             TypePointer UniformConstant 44
532  46(g_tTex1du4):     45(ptr) Variable UniformConstant
533              49:             TypeSampledImage 44
534              51:    6(float) Constant 1050253722
535              54:             TypeImage 6(float) 2D sampled format:Unknown
536              55:             TypePointer UniformConstant 54
537  56(g_tTex2df4):     55(ptr) Variable UniformConstant
538              59:             TypeSampledImage 54
539              61:             TypeVector 6(float) 2
540              62:   61(fvec2) ConstantComposite 24 38
541              65:             TypeImage 27(int) 2D sampled format:Unknown
542              66:             TypePointer UniformConstant 65
543  67(g_tTex2di4):     66(ptr) Variable UniformConstant
544              70:             TypeSampledImage 65
545              72:    6(float) Constant 1053609165
546              73:   61(fvec2) ConstantComposite 51 72
547              76:             TypeImage 40(int) 2D sampled format:Unknown
548              77:             TypePointer UniformConstant 76
549  78(g_tTex2du4):     77(ptr) Variable UniformConstant
550              81:             TypeSampledImage 76
551              83:    6(float) Constant 1058642330
552              84:   61(fvec2) ConstantComposite 25 83
553              87:             TypeImage 6(float) 3D sampled format:Unknown
554              88:             TypePointer UniformConstant 87
555  89(g_tTex3df4):     88(ptr) Variable UniformConstant
556              92:             TypeSampledImage 87
557              94:             TypeVector 6(float) 3
558              95:   94(fvec3) ConstantComposite 24 38 51
559              98:             TypeImage 27(int) 3D sampled format:Unknown
560              99:             TypePointer UniformConstant 98
561 100(g_tTex3di4):     99(ptr) Variable UniformConstant
562             103:             TypeSampledImage 98
563             105:   94(fvec3) ConstantComposite 72 25 83
564             108:             TypeImage 40(int) 3D sampled format:Unknown
565             109:             TypePointer UniformConstant 108
566 110(g_tTex3du4):    109(ptr) Variable UniformConstant
567             113:             TypeSampledImage 108
568             115:    6(float) Constant 1060320051
569             116:    6(float) Constant 1061997773
570             117:    6(float) Constant 1063675494
571             118:   94(fvec3) ConstantComposite 115 116 117
572             121:             TypeImage 6(float) Cube sampled format:Unknown
573             122:             TypePointer UniformConstant 121
574 123(g_tTexcdf4):    122(ptr) Variable UniformConstant
575             126:             TypeSampledImage 121
576             130:             TypeImage 27(int) Cube sampled format:Unknown
577             131:             TypePointer UniformConstant 130
578 132(g_tTexcdi4):    131(ptr) Variable UniformConstant
579             135:             TypeSampledImage 130
580             139:             TypeImage 40(int) Cube sampled format:Unknown
581             140:             TypePointer UniformConstant 139
582 141(g_tTexcdu4):    140(ptr) Variable UniformConstant
583             144:             TypeSampledImage 139
584             147:             TypePointer Function 8(PS_OUTPUT)
585             149:     27(int) Constant 0
586             150:    6(float) Constant 1065353216
587             151:    7(fvec4) ConstantComposite 150 150 150 150
588             153:     27(int) Constant 1
589             154:             TypePointer Function 6(float)
590             161:             TypePointer Output 7(fvec4)
591162(@entryPointOutput.Color):    161(ptr) Variable Output
592             165:             TypePointer Output 6(float)
593166(@entryPointOutput.Depth):    165(ptr) Variable Output
594169(g_tTex1df4a):     15(ptr) Variable UniformConstant
595         4(main):           2 Function None 3
596               5:             Label
597159(flattenTemp):    147(ptr) Variable Function
598             160:8(PS_OUTPUT) FunctionCall 10(@main()
599                              Store 159(flattenTemp) 160
600             163:     12(ptr) AccessChain 159(flattenTemp) 149
601             164:    7(fvec4) Load 163
602                              Store 162(@entryPointOutput.Color) 164
603             167:    154(ptr) AccessChain 159(flattenTemp) 153
604             168:    6(float) Load 167
605                              Store 166(@entryPointOutput.Depth) 168
606                              Return
607                              FunctionEnd
608      10(@main():8(PS_OUTPUT) Function None 9
609              11:             Label
610     13(txval10):     12(ptr) Variable Function
611     30(txval11):     29(ptr) Variable Function
612     43(txval12):     42(ptr) Variable Function
613     53(txval20):     12(ptr) Variable Function
614     64(txval21):     29(ptr) Variable Function
615     75(txval22):     42(ptr) Variable Function
616     86(txval30):     12(ptr) Variable Function
617     97(txval31):     29(ptr) Variable Function
618    107(txval32):     42(ptr) Variable Function
619    120(txval40):     12(ptr) Variable Function
620    129(txval41):     29(ptr) Variable Function
621    138(txval42):     42(ptr) Variable Function
622      148(psout):    147(ptr) Variable Function
623              17:          14 Load 16(g_tTex1df4)
624              21:          18 Load 20(g_sSamp)
625              23:          22 SampledImage 17 21
626              26:    7(fvec4) ImageSampleImplicitLod 23 24 Bias 25
627                              Store 13(txval10) 26
628              34:          31 Load 33(g_tTex1di4)
629              35:          18 Load 20(g_sSamp)
630              37:          36 SampledImage 34 35
631              39:   28(ivec4) ImageSampleImplicitLod 37 38 Bias 25
632                              Store 30(txval11) 39
633              47:          44 Load 46(g_tTex1du4)
634              48:          18 Load 20(g_sSamp)
635              50:          49 SampledImage 47 48
636              52:   41(ivec4) ImageSampleImplicitLod 50 51 Bias 25
637                              Store 43(txval12) 52
638              57:          54 Load 56(g_tTex2df4)
639              58:          18 Load 20(g_sSamp)
640              60:          59 SampledImage 57 58
641              63:    7(fvec4) ImageSampleImplicitLod 60 62 Bias 25
642                              Store 53(txval20) 63
643              68:          65 Load 67(g_tTex2di4)
644              69:          18 Load 20(g_sSamp)
645              71:          70 SampledImage 68 69
646              74:   28(ivec4) ImageSampleImplicitLod 71 73 Bias 25
647                              Store 64(txval21) 74
648              79:          76 Load 78(g_tTex2du4)
649              80:          18 Load 20(g_sSamp)
650              82:          81 SampledImage 79 80
651              85:   41(ivec4) ImageSampleImplicitLod 82 84 Bias 25
652                              Store 75(txval22) 85
653              90:          87 Load 89(g_tTex3df4)
654              91:          18 Load 20(g_sSamp)
655              93:          92 SampledImage 90 91
656              96:    7(fvec4) ImageSampleImplicitLod 93 95 Bias 25
657                              Store 86(txval30) 96
658             101:          98 Load 100(g_tTex3di4)
659             102:          18 Load 20(g_sSamp)
660             104:         103 SampledImage 101 102
661             106:   28(ivec4) ImageSampleImplicitLod 104 105 Bias 25
662                              Store 97(txval31) 106
663             111:         108 Load 110(g_tTex3du4)
664             112:          18 Load 20(g_sSamp)
665             114:         113 SampledImage 111 112
666             119:   41(ivec4) ImageSampleImplicitLod 114 118 Bias 25
667                              Store 107(txval32) 119
668             124:         121 Load 123(g_tTexcdf4)
669             125:          18 Load 20(g_sSamp)
670             127:         126 SampledImage 124 125
671             128:    7(fvec4) ImageSampleImplicitLod 127 95 Bias 25
672                              Store 120(txval40) 128
673             133:         130 Load 132(g_tTexcdi4)
674             134:          18 Load 20(g_sSamp)
675             136:         135 SampledImage 133 134
676             137:   28(ivec4) ImageSampleImplicitLod 136 105 Bias 25
677                              Store 129(txval41) 137
678             142:         139 Load 141(g_tTexcdu4)
679             143:          18 Load 20(g_sSamp)
680             145:         144 SampledImage 142 143
681             146:   41(ivec4) ImageSampleImplicitLod 145 118 Bias 25
682                              Store 138(txval42) 146
683             152:     12(ptr) AccessChain 148(psout) 149
684                              Store 152 151
685             155:    154(ptr) AccessChain 148(psout) 153
686                              Store 155 150
687             156:8(PS_OUTPUT) Load 148(psout)
688                              ReturnValue 156
689                              FunctionEnd
690