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1hlsl.scalar2matrix.frag
2Shader version: 500
3gl_FragCoord origin is upper left
40:? Sequence
50:2  Function Definition: Fn1(mf44; ( temp void)
60:2    Function Parameters:
70:2      'p' ( in 4X4 matrix of float)
80:5  Function Definition: @main( ( temp 4-component vector of float)
90:5    Function Parameters:
100:?     Sequence
110:10      Sequence
120:10        move second child to first child ( temp 4X4 matrix of float)
130:10          'mat1' ( temp 4X4 matrix of float)
140:10          Constant:
150:10            0.250000
160:10            0.250000
170:10            0.250000
180:10            0.250000
190:10            0.250000
200:10            0.250000
210:10            0.250000
220:10            0.250000
230:10            0.250000
240:10            0.250000
250:10            0.250000
260:10            0.250000
270:10            0.250000
280:10            0.250000
290:10            0.250000
300:10            0.250000
310:11      Sequence
320:11        move second child to first child ( temp 4X4 matrix of float)
330:11          'mat2' ( temp 4X4 matrix of float)
340:11          Constant:
350:11            3.000000
360:11            3.100000
370:11            3.200000
380:11            0.000000
390:11            0.000000
400:11            0.000000
410:11            0.000000
420:11            0.000000
430:11            0.000000
440:11            0.000000
450:11            0.000000
460:11            0.000000
470:11            0.000000
480:11            0.000000
490:11            0.000000
500:11            0.000000
510:12      Sequence
520:12        move second child to first child ( temp 4X4 matrix of float)
530:12          'mat3' ( temp 4X4 matrix of float)
540:12          Constant:
550:12            0.375000
560:12            0.375000
570:12            0.375000
580:12            0.375000
590:12            0.375000
600:12            0.375000
610:12            0.375000
620:12            0.375000
630:12            0.375000
640:12            0.375000
650:12            0.375000
660:12            0.375000
670:12            0.375000
680:12            0.375000
690:12            0.375000
700:12            0.375000
710:16      move second child to first child ( temp 4X4 matrix of float)
720:16        'mat4' ( temp 4X4 matrix of float)
730:16        Constant:
740:16          0.750000
750:16          0.750000
760:16          0.750000
770:16          0.750000
780:16          0.750000
790:16          0.750000
800:16          0.750000
810:16          0.750000
820:16          0.750000
830:16          0.750000
840:16          0.750000
850:16          0.750000
860:16          0.750000
870:16          0.750000
880:16          0.750000
890:16          0.750000
900:17      move second child to first child ( temp 4X4 matrix of float)
910:17        'mat4' ( temp 4X4 matrix of float)
920:17        Constant:
930:17          4.000000
940:17          4.100000
950:17          4.200000
960:17          0.000000
970:17          0.000000
980:17          0.000000
990:17          0.000000
1000:17          0.000000
1010:17          0.000000
1020:17          0.000000
1030:17          0.000000
1040:17          0.000000
1050:17          0.000000
1060:17          0.000000
1070:17          0.000000
1080:17          0.000000
1090:18      move second child to first child ( temp 4X4 matrix of float)
1100:18        'mat4' ( temp 4X4 matrix of float)
1110:18        Constant:
1120:18          0.500000
1130:18          0.500000
1140:18          0.500000
1150:18          0.500000
1160:18          0.500000
1170:18          0.500000
1180:18          0.500000
1190:18          0.500000
1200:18          0.500000
1210:18          0.500000
1220:18          0.500000
1230:18          0.500000
1240:18          0.500000
1250:18          0.500000
1260:18          0.500000
1270:18          0.500000
1280:20      matrix scale second child into first child ( temp 4X4 matrix of float)
1290:20        'mat4' ( temp 4X4 matrix of float)
1300:20        Constant:
1310:20          0.750000
1320:21      add second child into first child ( temp 4X4 matrix of float)
1330:21        'mat4' ( temp 4X4 matrix of float)
1340:21        Constant:
1350:21          0.750000
1360:22      subtract second child into first child ( temp 4X4 matrix of float)
1370:22        'mat4' ( temp 4X4 matrix of float)
1380:22        Constant:
1390:22          0.500000
1400:23      divide second child into first child ( temp 4X4 matrix of float)
1410:23        'mat4' ( temp 4X4 matrix of float)
1420:23        Constant:
1430:23          2.000000
1440:25      Function Call: Fn1(mf44; ( temp void)
1450:25        Constant:
1460:25          5.000000
1470:25          5.000000
1480:25          5.000000
1490:25          5.000000
1500:25          5.000000
1510:25          5.000000
1520:25          5.000000
1530:25          5.000000
1540:25          5.000000
1550:25          5.000000
1560:25          5.000000
1570:25          5.000000
1580:25          5.000000
1590:25          5.000000
1600:25          5.000000
1610:25          5.000000
1620:27      Branch: Return with expression
1630:27        add ( temp 4-component vector of float)
1640:27          add ( temp 4-component vector of float)
1650:27            Constant:
1660:27              0.300000
1670:27              0.300000
1680:27              0.300000
1690:27              0.300000
1700:27            direct index ( temp 4-component vector of float)
1710:27              'mat1' ( temp 4X4 matrix of float)
1720:27              Constant:
1730:27                1 (const int)
1740:27          direct index ( temp 4-component vector of float)
1750:27            'mat4' ( temp 4X4 matrix of float)
1760:27            Constant:
1770:27              2 (const int)
1780:5  Function Definition: main( ( temp void)
1790:5    Function Parameters:
1800:?     Sequence
1810:5      move second child to first child ( temp 4-component vector of float)
1820:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
1830:5        Function Call: @main( ( temp 4-component vector of float)
1840:?   Linker Objects
1850:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
186
187
188Linked fragment stage:
189
190
191Shader version: 500
192gl_FragCoord origin is upper left
1930:? Sequence
1940:2  Function Definition: Fn1(mf44; ( temp void)
1950:2    Function Parameters:
1960:2      'p' ( in 4X4 matrix of float)
1970:5  Function Definition: @main( ( temp 4-component vector of float)
1980:5    Function Parameters:
1990:?     Sequence
2000:10      Sequence
2010:10        move second child to first child ( temp 4X4 matrix of float)
2020:10          'mat1' ( temp 4X4 matrix of float)
2030:10          Constant:
2040:10            0.250000
2050:10            0.250000
2060:10            0.250000
2070:10            0.250000
2080:10            0.250000
2090:10            0.250000
2100:10            0.250000
2110:10            0.250000
2120:10            0.250000
2130:10            0.250000
2140:10            0.250000
2150:10            0.250000
2160:10            0.250000
2170:10            0.250000
2180:10            0.250000
2190:10            0.250000
2200:11      Sequence
2210:11        move second child to first child ( temp 4X4 matrix of float)
2220:11          'mat2' ( temp 4X4 matrix of float)
2230:11          Constant:
2240:11            3.000000
2250:11            3.100000
2260:11            3.200000
2270:11            0.000000
2280:11            0.000000
2290:11            0.000000
2300:11            0.000000
2310:11            0.000000
2320:11            0.000000
2330:11            0.000000
2340:11            0.000000
2350:11            0.000000
2360:11            0.000000
2370:11            0.000000
2380:11            0.000000
2390:11            0.000000
2400:12      Sequence
2410:12        move second child to first child ( temp 4X4 matrix of float)
2420:12          'mat3' ( temp 4X4 matrix of float)
2430:12          Constant:
2440:12            0.375000
2450:12            0.375000
2460:12            0.375000
2470:12            0.375000
2480:12            0.375000
2490:12            0.375000
2500:12            0.375000
2510:12            0.375000
2520:12            0.375000
2530:12            0.375000
2540:12            0.375000
2550:12            0.375000
2560:12            0.375000
2570:12            0.375000
2580:12            0.375000
2590:12            0.375000
2600:16      move second child to first child ( temp 4X4 matrix of float)
2610:16        'mat4' ( temp 4X4 matrix of float)
2620:16        Constant:
2630:16          0.750000
2640:16          0.750000
2650:16          0.750000
2660:16          0.750000
2670:16          0.750000
2680:16          0.750000
2690:16          0.750000
2700:16          0.750000
2710:16          0.750000
2720:16          0.750000
2730:16          0.750000
2740:16          0.750000
2750:16          0.750000
2760:16          0.750000
2770:16          0.750000
2780:16          0.750000
2790:17      move second child to first child ( temp 4X4 matrix of float)
2800:17        'mat4' ( temp 4X4 matrix of float)
2810:17        Constant:
2820:17          4.000000
2830:17          4.100000
2840:17          4.200000
2850:17          0.000000
2860:17          0.000000
2870:17          0.000000
2880:17          0.000000
2890:17          0.000000
2900:17          0.000000
2910:17          0.000000
2920:17          0.000000
2930:17          0.000000
2940:17          0.000000
2950:17          0.000000
2960:17          0.000000
2970:17          0.000000
2980:18      move second child to first child ( temp 4X4 matrix of float)
2990:18        'mat4' ( temp 4X4 matrix of float)
3000:18        Constant:
3010:18          0.500000
3020:18          0.500000
3030:18          0.500000
3040:18          0.500000
3050:18          0.500000
3060:18          0.500000
3070:18          0.500000
3080:18          0.500000
3090:18          0.500000
3100:18          0.500000
3110:18          0.500000
3120:18          0.500000
3130:18          0.500000
3140:18          0.500000
3150:18          0.500000
3160:18          0.500000
3170:20      matrix scale second child into first child ( temp 4X4 matrix of float)
3180:20        'mat4' ( temp 4X4 matrix of float)
3190:20        Constant:
3200:20          0.750000
3210:21      add second child into first child ( temp 4X4 matrix of float)
3220:21        'mat4' ( temp 4X4 matrix of float)
3230:21        Constant:
3240:21          0.750000
3250:22      subtract second child into first child ( temp 4X4 matrix of float)
3260:22        'mat4' ( temp 4X4 matrix of float)
3270:22        Constant:
3280:22          0.500000
3290:23      divide second child into first child ( temp 4X4 matrix of float)
3300:23        'mat4' ( temp 4X4 matrix of float)
3310:23        Constant:
3320:23          2.000000
3330:25      Function Call: Fn1(mf44; ( temp void)
3340:25        Constant:
3350:25          5.000000
3360:25          5.000000
3370:25          5.000000
3380:25          5.000000
3390:25          5.000000
3400:25          5.000000
3410:25          5.000000
3420:25          5.000000
3430:25          5.000000
3440:25          5.000000
3450:25          5.000000
3460:25          5.000000
3470:25          5.000000
3480:25          5.000000
3490:25          5.000000
3500:25          5.000000
3510:27      Branch: Return with expression
3520:27        add ( temp 4-component vector of float)
3530:27          add ( temp 4-component vector of float)
3540:27            Constant:
3550:27              0.300000
3560:27              0.300000
3570:27              0.300000
3580:27              0.300000
3590:27            direct index ( temp 4-component vector of float)
3600:27              'mat1' ( temp 4X4 matrix of float)
3610:27              Constant:
3620:27                1 (const int)
3630:27          direct index ( temp 4-component vector of float)
3640:27            'mat4' ( temp 4X4 matrix of float)
3650:27            Constant:
3660:27              2 (const int)
3670:5  Function Definition: main( ( temp void)
3680:5    Function Parameters:
3690:?     Sequence
3700:5      move second child to first child ( temp 4-component vector of float)
3710:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
3720:5        Function Call: @main( ( temp 4-component vector of float)
3730:?   Linker Objects
3740:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
375
376// Module Version 10000
377// Generated by (magic number): 8000a
378// Id's are bound by 96
379
380                              Capability Shader
381               1:             ExtInstImport  "GLSL.std.450"
382                              MemoryModel Logical GLSL450
383                              EntryPoint Fragment 4  "main" 94
384                              ExecutionMode 4 OriginUpperLeft
385                              Source HLSL 500
386                              Name 4  "main"
387                              Name 12  "Fn1(mf44;"
388                              Name 11  "p"
389                              Name 15  "@main("
390                              Name 17  "mat1"
391                              Name 21  "mat2"
392                              Name 29  "mat3"
393                              Name 33  "mat4"
394                              Name 77  "param"
395                              Name 94  "@entryPointOutput"
396                              Decorate 94(@entryPointOutput) Location 0
397               2:             TypeVoid
398               3:             TypeFunction 2
399               6:             TypeFloat 32
400               7:             TypeVector 6(float) 4
401               8:             TypeMatrix 7(fvec4) 4
402               9:             TypePointer Function 8
403              10:             TypeFunction 2 9(ptr)
404              14:             TypeFunction 7(fvec4)
405              18:    6(float) Constant 1048576000
406              19:    7(fvec4) ConstantComposite 18 18 18 18
407              20:           8 ConstantComposite 19 19 19 19
408              22:    6(float) Constant 1077936128
409              23:    6(float) Constant 1078355558
410              24:    6(float) Constant 1078774989
411              25:    6(float) Constant 0
412              26:    7(fvec4) ConstantComposite 22 23 24 25
413              27:    7(fvec4) ConstantComposite 25 25 25 25
414              28:           8 ConstantComposite 26 27 27 27
415              30:    6(float) Constant 1052770304
416              31:    7(fvec4) ConstantComposite 30 30 30 30
417              32:           8 ConstantComposite 31 31 31 31
418              34:    6(float) Constant 1061158912
419              35:    7(fvec4) ConstantComposite 34 34 34 34
420              36:           8 ConstantComposite 35 35 35 35
421              37:    6(float) Constant 1082130432
422              38:    6(float) Constant 1082340147
423              39:    6(float) Constant 1082549862
424              40:    7(fvec4) ConstantComposite 37 38 39 25
425              41:           8 ConstantComposite 40 27 27 27
426              42:    6(float) Constant 1056964608
427              43:    7(fvec4) ConstantComposite 42 42 42 42
428              44:           8 ConstantComposite 43 43 43 43
429              69:    6(float) Constant 1073741824
430              71:    6(float) Constant 1065353216
431              74:    6(float) Constant 1084227584
432              75:    7(fvec4) ConstantComposite 74 74 74 74
433              76:           8 ConstantComposite 75 75 75 75
434              79:    6(float) Constant 1050253722
435              80:    7(fvec4) ConstantComposite 79 79 79 79
436              81:             TypeInt 32 1
437              82:     81(int) Constant 1
438              83:             TypePointer Function 7(fvec4)
439              87:     81(int) Constant 2
440              93:             TypePointer Output 7(fvec4)
44194(@entryPointOutput):     93(ptr) Variable Output
442         4(main):           2 Function None 3
443               5:             Label
444              95:    7(fvec4) FunctionCall 15(@main()
445                              Store 94(@entryPointOutput) 95
446                              Return
447                              FunctionEnd
448   12(Fn1(mf44;):           2 Function None 10
449           11(p):      9(ptr) FunctionParameter
450              13:             Label
451                              Return
452                              FunctionEnd
453      15(@main():    7(fvec4) Function None 14
454              16:             Label
455        17(mat1):      9(ptr) Variable Function
456        21(mat2):      9(ptr) Variable Function
457        29(mat3):      9(ptr) Variable Function
458        33(mat4):      9(ptr) Variable Function
459       77(param):      9(ptr) Variable Function
460                              Store 17(mat1) 20
461                              Store 21(mat2) 28
462                              Store 29(mat3) 32
463                              Store 33(mat4) 36
464                              Store 33(mat4) 41
465                              Store 33(mat4) 44
466              45:           8 Load 33(mat4)
467              46:           8 MatrixTimesScalar 45 34
468                              Store 33(mat4) 46
469              47:           8 Load 33(mat4)
470              48:    7(fvec4) CompositeConstruct 34 34 34 34
471              49:    7(fvec4) CompositeExtract 47 0
472              50:    7(fvec4) FAdd 49 48
473              51:    7(fvec4) CompositeExtract 47 1
474              52:    7(fvec4) FAdd 51 48
475              53:    7(fvec4) CompositeExtract 47 2
476              54:    7(fvec4) FAdd 53 48
477              55:    7(fvec4) CompositeExtract 47 3
478              56:    7(fvec4) FAdd 55 48
479              57:           8 CompositeConstruct 50 52 54 56
480                              Store 33(mat4) 57
481              58:           8 Load 33(mat4)
482              59:    7(fvec4) CompositeConstruct 42 42 42 42
483              60:    7(fvec4) CompositeExtract 58 0
484              61:    7(fvec4) FSub 60 59
485              62:    7(fvec4) CompositeExtract 58 1
486              63:    7(fvec4) FSub 62 59
487              64:    7(fvec4) CompositeExtract 58 2
488              65:    7(fvec4) FSub 64 59
489              66:    7(fvec4) CompositeExtract 58 3
490              67:    7(fvec4) FSub 66 59
491              68:           8 CompositeConstruct 61 63 65 67
492                              Store 33(mat4) 68
493              70:           8 Load 33(mat4)
494              72:    6(float) FDiv 71 69
495              73:           8 MatrixTimesScalar 70 72
496                              Store 33(mat4) 73
497                              Store 77(param) 76
498              78:           2 FunctionCall 12(Fn1(mf44;) 77(param)
499              84:     83(ptr) AccessChain 17(mat1) 82
500              85:    7(fvec4) Load 84
501              86:    7(fvec4) FAdd 80 85
502              88:     83(ptr) AccessChain 33(mat4) 87
503              89:    7(fvec4) Load 88
504              90:    7(fvec4) FAdd 86 89
505                              ReturnValue 90
506                              FunctionEnd
507