1hlsl.struct.split.call.vert 2Shader version: 500 30:? Sequence 40:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void) 50:17 Function Parameters: 60:17 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 70:17 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 80:? Sequence 90:18 add ( temp 4-component vector of float) 100:18 Pos_in: direct index for structure ( temp 4-component vector of float) 110:18 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 120:18 Constant: 130:18 1 (const int) 140:18 Pos_out: direct index for structure ( temp 4-component vector of float) 150:18 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 160:18 Constant: 170:18 1 (const int) 180:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 190:22 Function Parameters: 200:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 210:? Sequence 220:25 move second child to first child ( temp int) 230:25 x0_out: direct index for structure ( temp int) 240:25 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 250:25 Constant: 260:25 0 (const int) 270:25 x0_in: direct index for structure ( temp int) 280:25 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 290:25 Constant: 300:25 0 (const int) 310:26 move second child to first child ( temp 4-component vector of float) 320:26 Pos_out: direct index for structure ( temp 4-component vector of float) 330:26 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 340:26 Constant: 350:26 1 (const int) 360:26 Pos_in: direct index for structure ( temp 4-component vector of float) 370:26 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 380:26 Constant: 390:26 1 (const int) 400:27 move second child to first child ( temp int) 410:27 x1_out: direct index for structure ( temp int) 420:27 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 430:27 Constant: 440:27 2 (const int) 450:27 x1_in: direct index for structure ( temp int) 460:27 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 470:27 Constant: 480:27 2 (const int) 490:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void) 500:29 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 510:29 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 520:31 Branch: Return with expression 530:31 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 540:22 Function Definition: main( ( temp void) 550:22 Function Parameters: 560:? Sequence 570:22 Sequence 580:22 move second child to first child ( temp int) 590:22 x0_in: direct index for structure ( temp int) 600:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 610:22 Constant: 620:22 0 (const int) 630:? 'vsin.x0_in' (layout( location=0) in int) 640:22 move second child to first child ( temp 4-component vector of float) 650:22 Pos_in: direct index for structure ( temp 4-component vector of float) 660:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 670:22 Constant: 680:22 1 (const int) 690:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float) 700:22 move second child to first child ( temp int) 710:22 x1_in: direct index for structure ( temp int) 720:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 730:22 Constant: 740:22 2 (const int) 750:? 'vsin.x1_in' (layout( location=2) in int) 760:22 Sequence 770:22 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 780:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 790:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 800:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 810:22 move second child to first child ( temp int) 820:? '@entryPointOutput.x0_out' (layout( location=0) out int) 830:22 x0_out: direct index for structure ( temp int) 840:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 850:22 Constant: 860:22 0 (const int) 870:22 move second child to first child ( temp 4-component vector of float) 880:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position) 890:22 Pos_out: direct index for structure ( temp 4-component vector of float) 900:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 910:22 Constant: 920:22 1 (const int) 930:22 move second child to first child ( temp int) 940:? '@entryPointOutput.x1_out' (layout( location=1) out int) 950:22 x1_out: direct index for structure ( temp int) 960:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 970:22 Constant: 980:22 2 (const int) 990:? Linker Objects 1000:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position) 1010:? '@entryPointOutput.x0_out' (layout( location=0) out int) 1020:? '@entryPointOutput.x1_out' (layout( location=1) out int) 1030:? 'vsin.x0_in' (layout( location=0) in int) 1040:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float) 1050:? 'vsin.x1_in' (layout( location=2) in int) 106 107 108Linked vertex stage: 109 110 111Shader version: 500 1120:? Sequence 1130:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void) 1140:17 Function Parameters: 1150:17 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1160:17 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1170:? Sequence 1180:18 add ( temp 4-component vector of float) 1190:18 Pos_in: direct index for structure ( temp 4-component vector of float) 1200:18 'fn1_in' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1210:18 Constant: 1220:18 1 (const int) 1230:18 Pos_out: direct index for structure ( temp 4-component vector of float) 1240:18 'fn1_out' ( in structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1250:18 Constant: 1260:18 1 (const int) 1270:22 Function Definition: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1280:22 Function Parameters: 1290:22 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1300:? Sequence 1310:25 move second child to first child ( temp int) 1320:25 x0_out: direct index for structure ( temp int) 1330:25 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1340:25 Constant: 1350:25 0 (const int) 1360:25 x0_in: direct index for structure ( temp int) 1370:25 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1380:25 Constant: 1390:25 0 (const int) 1400:26 move second child to first child ( temp 4-component vector of float) 1410:26 Pos_out: direct index for structure ( temp 4-component vector of float) 1420:26 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1430:26 Constant: 1440:26 1 (const int) 1450:26 Pos_in: direct index for structure ( temp 4-component vector of float) 1460:26 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1470:26 Constant: 1480:26 1 (const int) 1490:27 move second child to first child ( temp int) 1500:27 x1_out: direct index for structure ( temp int) 1510:27 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1520:27 Constant: 1530:27 2 (const int) 1540:27 x1_in: direct index for structure ( temp int) 1550:27 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1560:27 Constant: 1570:27 2 (const int) 1580:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; ( temp void) 1590:29 'vsin' ( in structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1600:29 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1610:31 Branch: Return with expression 1620:31 'vsout' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1630:22 Function Definition: main( ( temp void) 1640:22 Function Parameters: 1650:? Sequence 1660:22 Sequence 1670:22 move second child to first child ( temp int) 1680:22 x0_in: direct index for structure ( temp int) 1690:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1700:22 Constant: 1710:22 0 (const int) 1720:? 'vsin.x0_in' (layout( location=0) in int) 1730:22 move second child to first child ( temp 4-component vector of float) 1740:22 Pos_in: direct index for structure ( temp 4-component vector of float) 1750:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1760:22 Constant: 1770:22 1 (const int) 1780:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float) 1790:22 move second child to first child ( temp int) 1800:22 x1_in: direct index for structure ( temp int) 1810:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1820:22 Constant: 1830:22 2 (const int) 1840:? 'vsin.x1_in' (layout( location=2) in int) 1850:22 Sequence 1860:22 move second child to first child ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1870:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1880:22 Function Call: @main(struct-VS_INPUT-i1-vf4-i11; ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1890:? 'vsin' ( temp structure{ temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in}) 1900:22 move second child to first child ( temp int) 1910:? '@entryPointOutput.x0_out' (layout( location=0) out int) 1920:22 x0_out: direct index for structure ( temp int) 1930:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 1940:22 Constant: 1950:22 0 (const int) 1960:22 move second child to first child ( temp 4-component vector of float) 1970:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position) 1980:22 Pos_out: direct index for structure ( temp 4-component vector of float) 1990:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 2000:22 Constant: 2010:22 1 (const int) 2020:22 move second child to first child ( temp int) 2030:? '@entryPointOutput.x1_out' (layout( location=1) out int) 2040:22 x1_out: direct index for structure ( temp int) 2050:22 'flattenTemp' ( temp structure{ temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out}) 2060:22 Constant: 2070:22 2 (const int) 2080:? Linker Objects 2090:? '@entryPointOutput.Pos_out' ( out 4-component vector of float Position) 2100:? '@entryPointOutput.x0_out' (layout( location=0) out int) 2110:? '@entryPointOutput.x1_out' (layout( location=1) out int) 2120:? 'vsin.x0_in' (layout( location=0) in int) 2130:? 'vsin.Pos_in' (layout( location=1) in 4-component vector of float) 2140:? 'vsin.x1_in' (layout( location=2) in int) 215 216// Module Version 10000 217// Generated by (magic number): 8000a 218// Id's are bound by 77 219 220 Capability Shader 221 1: ExtInstImport "GLSL.std.450" 222 MemoryModel Logical GLSL450 223 EntryPoint Vertex 4 "main" 52 56 59 67 71 74 224 Source HLSL 500 225 Name 4 "main" 226 Name 9 "VS_INPUT" 227 MemberName 9(VS_INPUT) 0 "x0_in" 228 MemberName 9(VS_INPUT) 1 "Pos_in" 229 MemberName 9(VS_INPUT) 2 "x1_in" 230 Name 11 "VS_OUTPUT" 231 MemberName 11(VS_OUTPUT) 0 "x0_out" 232 MemberName 11(VS_OUTPUT) 1 "Pos_out" 233 MemberName 11(VS_OUTPUT) 2 "x1_out" 234 Name 16 "Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;" 235 Name 14 "fn1_in" 236 Name 15 "fn1_out" 237 Name 20 "@main(struct-VS_INPUT-i1-vf4-i11;" 238 Name 19 "vsin" 239 Name 29 "vsout" 240 Name 42 "param" 241 Name 44 "param" 242 Name 50 "vsin" 243 Name 52 "vsin.x0_in" 244 Name 56 "vsin.Pos_in" 245 Name 59 "vsin.x1_in" 246 Name 62 "flattenTemp" 247 Name 63 "param" 248 Name 67 "@entryPointOutput.x0_out" 249 Name 71 "@entryPointOutput.Pos_out" 250 Name 74 "@entryPointOutput.x1_out" 251 Decorate 52(vsin.x0_in) Location 0 252 Decorate 56(vsin.Pos_in) Location 1 253 Decorate 59(vsin.x1_in) Location 2 254 Decorate 67(@entryPointOutput.x0_out) Location 0 255 Decorate 71(@entryPointOutput.Pos_out) BuiltIn Position 256 Decorate 74(@entryPointOutput.x1_out) Location 1 257 2: TypeVoid 258 3: TypeFunction 2 259 6: TypeInt 32 1 260 7: TypeFloat 32 261 8: TypeVector 7(float) 4 262 9(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int) 263 10: TypePointer Function 9(VS_INPUT) 264 11(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int) 265 12: TypePointer Function 11(VS_OUTPUT) 266 13: TypeFunction 2 10(ptr) 12(ptr) 267 18: TypeFunction 11(VS_OUTPUT) 10(ptr) 268 22: 6(int) Constant 1 269 23: TypePointer Function 8(fvec4) 270 30: 6(int) Constant 0 271 31: TypePointer Function 6(int) 272 38: 6(int) Constant 2 273 51: TypePointer Input 6(int) 274 52(vsin.x0_in): 51(ptr) Variable Input 275 55: TypePointer Input 8(fvec4) 276 56(vsin.Pos_in): 55(ptr) Variable Input 277 59(vsin.x1_in): 51(ptr) Variable Input 278 66: TypePointer Output 6(int) 27967(@entryPointOutput.x0_out): 66(ptr) Variable Output 280 70: TypePointer Output 8(fvec4) 28171(@entryPointOutput.Pos_out): 70(ptr) Variable Output 28274(@entryPointOutput.x1_out): 66(ptr) Variable Output 283 4(main): 2 Function None 3 284 5: Label 285 50(vsin): 10(ptr) Variable Function 286 62(flattenTemp): 12(ptr) Variable Function 287 63(param): 10(ptr) Variable Function 288 53: 6(int) Load 52(vsin.x0_in) 289 54: 31(ptr) AccessChain 50(vsin) 30 290 Store 54 53 291 57: 8(fvec4) Load 56(vsin.Pos_in) 292 58: 23(ptr) AccessChain 50(vsin) 22 293 Store 58 57 294 60: 6(int) Load 59(vsin.x1_in) 295 61: 31(ptr) AccessChain 50(vsin) 38 296 Store 61 60 297 64: 9(VS_INPUT) Load 50(vsin) 298 Store 63(param) 64 299 65:11(VS_OUTPUT) FunctionCall 20(@main(struct-VS_INPUT-i1-vf4-i11;) 63(param) 300 Store 62(flattenTemp) 65 301 68: 31(ptr) AccessChain 62(flattenTemp) 30 302 69: 6(int) Load 68 303 Store 67(@entryPointOutput.x0_out) 69 304 72: 23(ptr) AccessChain 62(flattenTemp) 22 305 73: 8(fvec4) Load 72 306 Store 71(@entryPointOutput.Pos_out) 73 307 75: 31(ptr) AccessChain 62(flattenTemp) 38 308 76: 6(int) Load 75 309 Store 74(@entryPointOutput.x1_out) 76 310 Return 311 FunctionEnd 31216(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;): 2 Function None 13 313 14(fn1_in): 10(ptr) FunctionParameter 314 15(fn1_out): 12(ptr) FunctionParameter 315 17: Label 316 24: 23(ptr) AccessChain 14(fn1_in) 22 317 25: 8(fvec4) Load 24 318 26: 23(ptr) AccessChain 15(fn1_out) 22 319 27: 8(fvec4) Load 26 320 28: 8(fvec4) FAdd 25 27 321 Return 322 FunctionEnd 32320(@main(struct-VS_INPUT-i1-vf4-i11;):11(VS_OUTPUT) Function None 18 324 19(vsin): 10(ptr) FunctionParameter 325 21: Label 326 29(vsout): 12(ptr) Variable Function 327 42(param): 10(ptr) Variable Function 328 44(param): 12(ptr) Variable Function 329 32: 31(ptr) AccessChain 19(vsin) 30 330 33: 6(int) Load 32 331 34: 31(ptr) AccessChain 29(vsout) 30 332 Store 34 33 333 35: 23(ptr) AccessChain 19(vsin) 22 334 36: 8(fvec4) Load 35 335 37: 23(ptr) AccessChain 29(vsout) 22 336 Store 37 36 337 39: 31(ptr) AccessChain 19(vsin) 38 338 40: 6(int) Load 39 339 41: 31(ptr) AccessChain 29(vsout) 38 340 Store 41 40 341 43: 9(VS_INPUT) Load 19(vsin) 342 Store 42(param) 43 343 45:11(VS_OUTPUT) Load 29(vsout) 344 Store 44(param) 45 345 46: 2 FunctionCall 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;) 42(param) 44(param) 346 47:11(VS_OUTPUT) Load 29(vsout) 347 ReturnValue 47 348 FunctionEnd 349