• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1spv.460.vert
2// Module Version 10000
3// Generated by (magic number): 8000a
4// Id's are bound by 20
5
6                              Capability Shader
7                              Capability DrawParameters
8                              Extension  "SPV_KHR_shader_draw_parameters"
9               1:             ExtInstImport  "GLSL.std.450"
10                              MemoryModel Logical GLSL450
11                              EntryPoint Vertex 4  "main" 10 12 15 18 19
12                              Source GLSL 460
13                              Name 4  "main"
14                              Name 8  "a"
15                              Name 10  "gl_BaseVertex"
16                              Name 12  "gl_BaseInstance"
17                              Name 15  "gl_DrawID"
18                              Name 18  "gl_VertexID"
19                              Name 19  "gl_InstanceID"
20                              Decorate 10(gl_BaseVertex) BuiltIn BaseVertex
21                              Decorate 12(gl_BaseInstance) BuiltIn BaseInstance
22                              Decorate 15(gl_DrawID) BuiltIn DrawIndex
23                              Decorate 18(gl_VertexID) BuiltIn VertexId
24                              Decorate 19(gl_InstanceID) BuiltIn InstanceId
25               2:             TypeVoid
26               3:             TypeFunction 2
27               6:             TypeInt 32 1
28               7:             TypePointer Function 6(int)
29               9:             TypePointer Input 6(int)
3010(gl_BaseVertex):      9(ptr) Variable Input
3112(gl_BaseInstance):      9(ptr) Variable Input
32   15(gl_DrawID):      9(ptr) Variable Input
33 18(gl_VertexID):      9(ptr) Variable Input
3419(gl_InstanceID):      9(ptr) Variable Input
35         4(main):           2 Function None 3
36               5:             Label
37            8(a):      7(ptr) Variable Function
38              11:      6(int) Load 10(gl_BaseVertex)
39              13:      6(int) Load 12(gl_BaseInstance)
40              14:      6(int) IAdd 11 13
41              16:      6(int) Load 15(gl_DrawID)
42              17:      6(int) IAdd 14 16
43                              Store 8(a) 17
44                              Return
45                              FunctionEnd
46