1spv.float16convertonlyarith.comp 2// Module Version 10000 3// Generated by (magic number): 8000a 4// Id's are bound by 22 5 6 Capability Shader 7 Capability Float16 8 1: ExtInstImport "GLSL.std.450" 9 MemoryModel Logical GLSL450 10 EntryPoint GLCompute 4 "main" 11 ExecutionMode 4 LocalSize 16 16 1 12 Source GLSL 450 13 SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float16" 14 Name 4 "main" 15 Name 9 "v" 16 Decorate 21 BuiltIn WorkgroupSize 17 2: TypeVoid 18 3: TypeFunction 2 19 6: TypeFloat 32 20 7: TypeVector 6(float) 4 21 8: TypePointer Function 7(fvec4) 22 10: 6(float) Constant 0 23 11: 7(fvec4) ConstantComposite 10 10 10 10 24 13: TypeFloat 16 25 14: TypeVector 13(float16_t) 4 26 17: TypeInt 32 0 27 18: TypeVector 17(int) 3 28 19: 17(int) Constant 16 29 20: 17(int) Constant 1 30 21: 18(ivec3) ConstantComposite 19 19 20 31 4(main): 2 Function None 3 32 5: Label 33 9(v): 8(ptr) Variable Function 34 Store 9(v) 11 35 12: 7(fvec4) Load 9(v) 36 15: 14(f16vec4) FConvert 12 37 16: 7(fvec4) FConvert 15 38 Return 39 FunctionEnd 40