1spv.texture.sampler.transform.frag 2// Module Version 10000 3// Generated by (magic number): 8000a 4// Id's are bound by 20 5 6 Capability Shader 7 1: ExtInstImport "GLSL.std.450" 8 MemoryModel Logical GLSL450 9 EntryPoint Fragment 4 "main" 9 17 10 ExecutionMode 4 OriginUpperLeft 11 Source GLSL 440 12 Name 4 "main" 13 Name 9 "color" 14 Name 13 "tex" 15 Name 17 "coord" 16 Decorate 9(color) Location 0 17 Decorate 13(tex) DescriptorSet 0 18 Decorate 13(tex) Binding 0 19 Decorate 17(coord) Location 0 20 2: TypeVoid 21 3: TypeFunction 2 22 6: TypeFloat 32 23 7: TypeVector 6(float) 4 24 8: TypePointer Output 7(fvec4) 25 9(color): 8(ptr) Variable Output 26 10: TypeImage 6(float) 2D sampled format:Unknown 27 11: TypeSampledImage 10 28 12: TypePointer UniformConstant 11 29 13(tex): 12(ptr) Variable UniformConstant 30 15: TypeVector 6(float) 2 31 16: TypePointer Input 15(fvec2) 32 17(coord): 16(ptr) Variable Input 33 4(main): 2 Function None 3 34 5: Label 35 14: 11 Load 13(tex) 36 18: 15(fvec2) Load 17(coord) 37 19: 7(fvec4) ImageSampleImplicitLod 14 18 38 Store 9(color) 19 39 Return 40 FunctionEnd 41