1test.frag 2Shader version: 110 30:? Sequence 40:13 Function Definition: main( ( global void) 50:13 Function Parameters: 60:15 Sequence 70:15 Sequence 80:15 move second child to first child ( temp float) 90:15 'blendscale' ( temp float) 100:15 Constant: 110:15 1.789000 120:17 Sequence 130:17 move second child to first child ( temp 4-component vector of float) 140:17 'v' ( temp 4-component vector of float) 150:17 vector swizzle ( temp 4-component vector of float) 160:17 texture ( global 4-component vector of float) 170:17 'texSampler2D' ( uniform sampler2D) 180:17 divide ( temp 2-component vector of float) 190:17 add ( temp 2-component vector of float) 200:17 't' ( smooth in 2-component vector of float) 210:17 'scale' ( uniform 2-component vector of float) 220:17 'scale' ( uniform 2-component vector of float) 230:17 Sequence 240:17 Constant: 250:17 3 (const int) 260:17 Constant: 270:17 2 (const int) 280:17 Constant: 290:17 1 (const int) 300:17 Constant: 310:17 0 (const int) 320:19 Sequence 330:19 move second child to first child ( temp 4-component vector of float) 340:19 'w' ( temp 4-component vector of float) 350:19 add ( temp 4-component vector of float) 360:19 texture ( global 4-component vector of float) 370:19 'texSampler3D' ( uniform sampler3D) 380:19 'coords' ( smooth in 3-component vector of float) 390:19 'v' ( temp 4-component vector of float) 400:21 move second child to first child ( temp 4-component vector of float) 410:21 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 420:21 mix ( global 4-component vector of float) 430:21 'w' ( temp 4-component vector of float) 440:21 'u' ( uniform 4-component vector of float) 450:21 component-wise multiply ( temp float) 460:21 'blend' ( uniform float) 470:21 'blendscale' ( temp float) 480:? Linker Objects 490:? 'texSampler2D' ( uniform sampler2D) 500:? 'texSampler3D' ( uniform sampler3D) 510:? 'blend' ( uniform float) 520:? 'scale' ( uniform 2-component vector of float) 530:? 'u' ( uniform 4-component vector of float) 540:? 't' ( smooth in 2-component vector of float) 550:? 'coords' ( smooth in 3-component vector of float) 56 57 58Linked fragment stage: 59 60 61Shader version: 110 620:? Sequence 630:13 Function Definition: main( ( global void) 640:13 Function Parameters: 650:15 Sequence 660:15 Sequence 670:15 move second child to first child ( temp float) 680:15 'blendscale' ( temp float) 690:15 Constant: 700:15 1.789000 710:17 Sequence 720:17 move second child to first child ( temp 4-component vector of float) 730:17 'v' ( temp 4-component vector of float) 740:17 vector swizzle ( temp 4-component vector of float) 750:17 texture ( global 4-component vector of float) 760:17 'texSampler2D' ( uniform sampler2D) 770:17 divide ( temp 2-component vector of float) 780:17 add ( temp 2-component vector of float) 790:17 't' ( smooth in 2-component vector of float) 800:17 'scale' ( uniform 2-component vector of float) 810:17 'scale' ( uniform 2-component vector of float) 820:17 Sequence 830:17 Constant: 840:17 3 (const int) 850:17 Constant: 860:17 2 (const int) 870:17 Constant: 880:17 1 (const int) 890:17 Constant: 900:17 0 (const int) 910:19 Sequence 920:19 move second child to first child ( temp 4-component vector of float) 930:19 'w' ( temp 4-component vector of float) 940:19 add ( temp 4-component vector of float) 950:19 texture ( global 4-component vector of float) 960:19 'texSampler3D' ( uniform sampler3D) 970:19 'coords' ( smooth in 3-component vector of float) 980:19 'v' ( temp 4-component vector of float) 990:21 move second child to first child ( temp 4-component vector of float) 1000:21 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 1010:21 mix ( global 4-component vector of float) 1020:21 'w' ( temp 4-component vector of float) 1030:21 'u' ( uniform 4-component vector of float) 1040:21 component-wise multiply ( temp float) 1050:21 'blend' ( uniform float) 1060:21 'blendscale' ( temp float) 1070:? Linker Objects 1080:? 'texSampler2D' ( uniform sampler2D) 1090:? 'texSampler3D' ( uniform sampler3D) 1100:? 'blend' ( uniform float) 1110:? 'scale' ( uniform 2-component vector of float) 1120:? 'u' ( uniform 4-component vector of float) 1130:? 't' ( smooth in 2-component vector of float) 1140:? 'coords' ( smooth in 3-component vector of float) 115 116