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1test.frag
2Shader version: 110
30:? Sequence
40:13  Function Definition: main( ( global void)
50:13    Function Parameters:
60:15    Sequence
70:15      Sequence
80:15        move second child to first child ( temp float)
90:15          'blendscale' ( temp float)
100:15          Constant:
110:15            1.789000
120:17      Sequence
130:17        move second child to first child ( temp 4-component vector of float)
140:17          'v' ( temp 4-component vector of float)
150:17          vector swizzle ( temp 4-component vector of float)
160:17            texture ( global 4-component vector of float)
170:17              'texSampler2D' ( uniform sampler2D)
180:17              divide ( temp 2-component vector of float)
190:17                add ( temp 2-component vector of float)
200:17                  't' ( smooth in 2-component vector of float)
210:17                  'scale' ( uniform 2-component vector of float)
220:17                'scale' ( uniform 2-component vector of float)
230:17            Sequence
240:17              Constant:
250:17                3 (const int)
260:17              Constant:
270:17                2 (const int)
280:17              Constant:
290:17                1 (const int)
300:17              Constant:
310:17                0 (const int)
320:19      Sequence
330:19        move second child to first child ( temp 4-component vector of float)
340:19          'w' ( temp 4-component vector of float)
350:19          add ( temp 4-component vector of float)
360:19            texture ( global 4-component vector of float)
370:19              'texSampler3D' ( uniform sampler3D)
380:19              'coords' ( smooth in 3-component vector of float)
390:19            'v' ( temp 4-component vector of float)
400:21      move second child to first child ( temp 4-component vector of float)
410:21        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
420:21        mix ( global 4-component vector of float)
430:21          'w' ( temp 4-component vector of float)
440:21          'u' ( uniform 4-component vector of float)
450:21          component-wise multiply ( temp float)
460:21            'blend' ( uniform float)
470:21            'blendscale' ( temp float)
480:?   Linker Objects
490:?     'texSampler2D' ( uniform sampler2D)
500:?     'texSampler3D' ( uniform sampler3D)
510:?     'blend' ( uniform float)
520:?     'scale' ( uniform 2-component vector of float)
530:?     'u' ( uniform 4-component vector of float)
540:?     't' ( smooth in 2-component vector of float)
550:?     'coords' ( smooth in 3-component vector of float)
56
57
58Linked fragment stage:
59
60
61Shader version: 110
620:? Sequence
630:13  Function Definition: main( ( global void)
640:13    Function Parameters:
650:15    Sequence
660:15      Sequence
670:15        move second child to first child ( temp float)
680:15          'blendscale' ( temp float)
690:15          Constant:
700:15            1.789000
710:17      Sequence
720:17        move second child to first child ( temp 4-component vector of float)
730:17          'v' ( temp 4-component vector of float)
740:17          vector swizzle ( temp 4-component vector of float)
750:17            texture ( global 4-component vector of float)
760:17              'texSampler2D' ( uniform sampler2D)
770:17              divide ( temp 2-component vector of float)
780:17                add ( temp 2-component vector of float)
790:17                  't' ( smooth in 2-component vector of float)
800:17                  'scale' ( uniform 2-component vector of float)
810:17                'scale' ( uniform 2-component vector of float)
820:17            Sequence
830:17              Constant:
840:17                3 (const int)
850:17              Constant:
860:17                2 (const int)
870:17              Constant:
880:17                1 (const int)
890:17              Constant:
900:17                0 (const int)
910:19      Sequence
920:19        move second child to first child ( temp 4-component vector of float)
930:19          'w' ( temp 4-component vector of float)
940:19          add ( temp 4-component vector of float)
950:19            texture ( global 4-component vector of float)
960:19              'texSampler3D' ( uniform sampler3D)
970:19              'coords' ( smooth in 3-component vector of float)
980:19            'v' ( temp 4-component vector of float)
990:21      move second child to first child ( temp 4-component vector of float)
1000:21        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
1010:21        mix ( global 4-component vector of float)
1020:21          'w' ( temp 4-component vector of float)
1030:21          'u' ( uniform 4-component vector of float)
1040:21          component-wise multiply ( temp float)
1050:21            'blend' ( uniform float)
1060:21            'blendscale' ( temp float)
1070:?   Linker Objects
1080:?     'texSampler2D' ( uniform sampler2D)
1090:?     'texSampler3D' ( uniform sampler3D)
1100:?     'blend' ( uniform float)
1110:?     'scale' ( uniform 2-component vector of float)
1120:?     'u' ( uniform 4-component vector of float)
1130:?     't' ( smooth in 2-component vector of float)
1140:?     'coords' ( smooth in 3-component vector of float)
115
116