1#version 460 2 3layout (location = 0) in vec2 in_UV; 4 5layout (set=0, binding=0) uniform texture2D u_Tex; 6layout (set=0, binding=0) uniform sampler u_Sampler; 7 8layout (location = 0) out vec4 out_Color; 9 10void main() { 11 vec4 color = texture(sampler2D(u_Tex, u_Sampler), in_UV); 12 out_Color = color; 13} 14