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1#version 320 es
2
3#extension GL_KHR_shader_subgroup_clustered: enable
4
5layout (local_size_x = 8) in;
6
7layout(binding = 0) buffer Buffers
8{
9    vec4  f4;
10    ivec4 i4;
11    uvec4 u4;
12} data[4];
13
14void main()
15{
16    int a = 1;
17    const int aConst = 1;
18
19    uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4u;
20
21    data[0].f4.xy  = subgroupClusteredAdd(data[1].f4.xy, 0u);          // ERROR, less than 1
22
23    data[0].f4.x   = subgroupClusteredMul(data[0].f4.x, 3u);           // ERROR, not a power of 2
24
25    data[1].i4.xy  = subgroupClusteredMin(data[1].i4.xy, 8u);
26    data[1].i4.xyz = subgroupClusteredMin(data[2].i4.xyz, 6u);         // ERROR, not a power of 2
27
28    data[3].i4.x   = subgroupClusteredOr(data[0].i4.x, uint(a));            // ERROR, not constant
29    data[3].i4.xy  = subgroupClusteredOr(data[1].i4.xy, uint(aConst));
30
31    data[0].i4.x   = subgroupClusteredXor(data[0].i4.x, uint(1 + a));       // ERROR, not constant
32    data[0].i4.xy  = subgroupClusteredXor(data[1].i4.xy, uint(aConst + a)); // ERROR, not constant
33    data[0].i4.xyz = subgroupClusteredXor(data[2].i4.xyz, uint(1 + aConst));
34}
35